Change enemy behavior in real time

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Change enemy behavior in real time」(2020/08/21 (金) 12:05:26) の最新版変更点

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This plugin is compatible with RPG Maker MV and RPG Maker MZ. **Summary You can change an enemy's behavior by damaging them or changing their state. This ensures that the enemy will always act according to the conditions when the order of action comes around to you. However, it may not be as effective in the RMMZ TPB mode. By default, an enemy's action is determined at the start of a turn. So, for example, if an enemy action is set to change when its HP drops below half, the conditional action will be carried over to the next turn, even if the enemy's HP drops below half during that turn. **Usage You can reflect the effects by simply installing plug-ins, but you can also set them individually for each enemy character. &bold(){[How to set it up individually]} -Configuring Plug-in Parameters&br()Set "Personal Setting" to "ON" and change this value to "true".&br()(The default is "OFF".) -Enter "&bold(){<RealTimeThinking>}" in the memo field for the enemy character you want to set. **Notes You don't need to worry about the "System word". It's just that the way you set up the notes field is different depending on whether you are using the English or Japanese version. **Download https://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/218/384/RX_T_ChgEnemyBehavior_in_RT.zip

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