Absorbs Damage

Update History

  • 20/10/01
    Fixed a bug that prevented it from working properly when using recovery items and some processing errors.
  • 20/09/12
    It became possible to newly set up to states, weapons, and armors as well.
This plugin is compatible with RPG Maker MV and RPG Maker MZ.

Summary

You will be able to create enemies, actors, states, weapons, and armors
that absorb more, or less, than a certain amount of damage.
Skills with this effect can also be practically created, because it can set to state.

And you can also ignore these features to create skills and items that do damage.

Usage

Fill in the notes section.
(target of Effect: enemies, actors, states, weapons, and armors).
For example:Absorbs damage of 50 or less.
<AbsorbsLessDamage:50>

For example:Absorbs damage of 50 or more.
<AbsorbsMoreDamage:50>

Settings for disabling damage absorption(skills, items)
<DisableDamageAbsorption>

[About Plugin Parameters]
You don't need to worry about the system word.
It's just that the way you set up the notes field is different depending
on whether you are using the English or Japanese version.

★AbsorbMSGType:Actor(or Enemy)
  • Configured in the plugin parameters(param:plugin)
    The content of "The text when absorbs" described below is applied.
  • "Friendly Recovery" in the "Terms" section of the Database(param:heal)
    Apply the content of "Friendly Recovery" in "Terms" under "Database".
★The text when absorbs
You can set the text you want to appear in the Battle Log when the
damage is absorbed.
Be sure to include "%1" and "%2" in the text.

★absorption rule
Sets how damage absorption conditions are handled when they overlap.
On the actor's side, it is determined using the values set for things like
the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with.
This is referred to as Group A.

On the enemy's side, it is determined using the values set for the enemy,
and the values set for the state it is receiving.
This is referred to as Group B.
  • Total
    The specified amount of damage absorbed is the sum of the groups A/B.
  • Max(Default Settings)
    The prescribed amount of damage absorbed is the maximum amount of value in groups A/B.
  • Min
    The prescribed amount of damage absorbed is the minimum amount of value in groups A/B.

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最終更新:2020年09月30日 23:59