Voids damage

Update History

  • 20/10/01
    Fixed an algorithm that may hinder future process.
  • 20/09/30
    Fixed a bug that prevented it from working properly when using recovery items and some processing errors.
  • 20/09/17
    It became possible to newly set up to states, weapons, and armors as well.
  • 20/08/29
    Sorry.
    I have written "!=" instead of "!==" in the plugin.
    Please update the plugin if you have this plugin installed, to avoid incomprehensible errors and problems.
This plugin is compatible with RPG Maker MV and RPG Maker MZ.

Summary

It is possible to create an element that void damage below or above the specified value.
e.g. actors, enemies, states, weapons and armors.
And you can also ignore these features to create skills and items that do damage.

Usage

Fill in the notes section.
Target of Effect: actors, enemies, states, weapons and armors.

For example: Voids damage of 50 or less.
<VoidsLessDamage:50>
For example: Voids damage of 50 or more.
<VoidsMoreDamage:50>

Settings for ignoring damage-voiding.
Target of effect: skills and items
<DamageVoidPiercer>

[About Plugin Parameters]
You don't need to worry about the system word.
It's just that the way you set up the notes field is different depending
on whether you are using the English or Japanese version.

VoidMSGType: Actor/Enemy
  • Configured in the plugin parameters(param:plugin)
    The content of "The text when voids" described below is applied.
  • "Actor No Damage" in the "Terms" section of the Database(param:nodmg)
    Apply the content of "Actor No Damage" in "Terms" under "Database".

The text when voids
You can set the text you want to appear in the Battle Log when the
damage is voided.
Be sure to include "%1" in the text.

Setting of SE when voided
You can sound the SE when the damage is disabled.
For the file name, choose the name of the SE file you want to sound
from the SE folder in the project folder.
You can leave this field blank to prevent SEs from sounding.
The range of values you can set for SE is the same as in the editor.

Void damage rule
Sets how damage void conditions are handled when they overlap.
On the actor's side, it is determined using the values set for things like
the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with.
This is referred to as Group A.
On the enemy's side, it is determined using the values set for the enemy,
and the values set for the state it is receiving.
This is referred to as Group B.
  • Total
    The specified amount of damage absorbed is the sum of the groups A/B.
  • Max
    The prescribed amount of damage absorbed is the maximum amount of value in groups A/B.
  • Min
    The prescribed amount of damage absorbed is the minimum amount of value in groups A/B.

    Default settings is Max.

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最終更新:2020年09月30日 23:59