This plugin is compatible with RPG Maker MZ's TPB mode.
Summary
You can create an action delay skill or item that increases your opponent's action waiting time.
For example, if an ally is hit by this skill, it will be cancelled even
if they are ready to act, and their gauge will be reduced.
You can also make your opponent stop for a while by increasing the value.
Usage
Fill in the notes section(target of Effect: skills and items).
Example: If you want to reduce your TPB gauge from full to 0 at once
(For the sake of clarity, I'm using actors as an example, but the same image
applies to enemies.)
<TPBDamage:500>
This is an image of damage to TPB's waiting time.
500 is equal to one turn (one gauge).
If you set it to a negative value, the gauge will build up in reverse.
The same thing can be done for the chanting time after the action has been
determined*.
*This is a concept that occurs in TPB mode for skills with a negative value of speed in "invocation" section.
Example: If you want to reduce the chanting time by 500
<TPBCastDamage:500>
The idea behind the settings is basically the same, but depending on the skill's speed compensation settings,
a skill that reduces chanting time by one normal TPB gauge may be used on a chanting target and still have
chanting time remaining(One gauge:500).
If the target is a character who is chanting a skill with a speed correction of -15 or so,
the chanting time will be eliminated with the skill with the above setting.
Set it up with this in mind.
If you want to create a skill that is simply for these effect, set the "Type" of Damage section to "None".
[Caution]
When restoring the TPB gauge (waiting time) of a target in a chanting state,
the chanting state may be canceled depending on settings and circumstances.
[About Plugin Parameters]
You don't need to worry about the system word.
It's just that the way you set up the notes field is different depending on whether
you are using the English or Japanese version.
★MSGatWaitTimeDelay:Actor(or Enemy)
You can set the text you want to appear in the Battle Log when there is a
delay before you can act.
Be sure to include "%1" in the text.
★MSGatWaitTimeShrink:Actor(or Enemy)
You can set the text you want to appear in the Battle Log when the time to
act has moved up.
Be sure to include "%1" in the text.
Download
最終更新:2020年08月29日 19:15