Update History
- 20/09/19
RPG Maker MV is now supported.
- 20/08/26
Removed console.log processing.
This plugin is compatible with RPG Maker MV and RPG Maker MZ.
To use by MZ version, you need the official Plugin "CommonBase.js" plugin to use this plugin.
* Stote:C:\Program Files\KADOKAWA\RPGMZ\dlc\BasicResources\plugins\official
* Steam:C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MZ\dlc\BasicResources\plugins\official
Summary
You will be able to operate the self-switch in batches.
You can also use the game-switch to get information on self-switch.
Plugin Command for MZ
Plugin File:RX_T_SelfSw_BatCtrl
★Self-Switches
Click "Events" under "Arguments".
When a new window appears, double-click on the blank space next to the numbered field.
The event ID, self-switch type, switch state, and map ID are specified respectively.
Do this operation as many times as you need.
Sorry, but this parameter setting is only available in Japanese
due to programmatic reasons...
★Self-SwitchesEX
It's a little different from the way the above is set up.
Map IDs and event IDs are easier to specify, and self-switch types
other than A to D cann be specified (strings of two or more bytes are also possible).
However, the self-switch type and switch state cannot be set individually.
If you want to initialize the self-switch to a large extent, this may be easier.
However, be very careful not to make a mistake in setting up the
self-switch, because it is mainly based on keyboard input.
★Get the Self-Switch infos
You can store the specified map ID, event ID, and self-switch
type status in the specified game switch.
It would be useful in a conditional branching event.
Plugin Command for MV
Example: If you want to turn on the self-switch B of events with a map ID of
3, ID 3 to 5, and 7, set up as follows.
rx_selfsw 3 3-5 7 B ON
Open a space and don't separate them with a comma.
The first number is the map ID, the second from the end is the self-switch
type, the last is the switch state, and all others are recognized as event IDs.
If you set the map ID to 0, it will automatically specify the map ID for the event being edited.
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最終更新:2020年09月16日 00:47