private static GameObject qt;
qt=GameObject.Find ("QueText");
void Update () {
if( quizDispIndex < quizText.Length )
{
quizDispIndex+=Time.deltaTime*20f;
if(quizDispIndex>=quizText.Length)
qt.GetComponent<Text>().text = quizText;
else
qt.GetComponent<Text>().text = quizText.Substring(0,(int)quizDispIndex);
}
}