private static GameObject qt; qt=GameObject.Find ("QueText");
void Update () { if( quizDispIndex < quizText.Length ) { quizDispIndex+=Time.deltaTime*20f; if(quizDispIndex>=quizText.Length) qt.GetComponent<Text>().text = quizText; else qt.GetComponent<Text>().text = quizText.Substring(0,(int)quizDispIndex); } }