Zom_Prefab = (GameObject)Resources.Load("Zombie");
void SpawnZombie()
{
int no = Random.Range (0, MaxTombs);
if( tombObj [no] )
{
Vector3 v = tombObj [no].transform.position;
v += Vector3.down * 1.5f;
objZ [zno] = GameObject.[[Instantiate]] (Zom_Prefab, v, Quaternion.identity) as GameObject;
float a = Random.Range (0, 360);
objZ [zno].transform.Rotate(0 ,a,0);
objZ [zno].GetComponent<ZombieController>().no=zno;
zno++;
}
}