TURNターン目の最初にLOCにある地形に変更。
#define C_CHANGE_TERRAIN TURN LOC SOUND TEXT
[event]
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals={TURN}
[/variable]
[then]
[terrain_mask]
mask={LOC}
x=1
y=1
[/terrain_mask]
[sound]
name={SOUND}
[/sound]
[print]
text={TEXT}
duration=120
size=26
red=255
green=0
blue=0
[/print]
[/then]
[/if]
[/event]
#enddef
{C_CHANGE_TERRAIN 10 "{multiplayer/maps/mymap/terrain1.mask}" wail.wav "干ばつ"}