#textdomain
wesnoth-multiplayer
[multiplayer]
[variables] [unit_moto] alignment="chaotic" alpha="256" attacks_left="1" cost="38" description="Shadow-1876844130" die_sound="wail-long.wav" experience="0" facing="ne" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="15" id="Fog Clearer" image="units/undead/shadow-s-2.png"#textdomain
wesnoth-units
language_name=_ "赤いシャドウ" level="2" max_attacks="1" max_experience="1000000" max_hitpoints="9" max_moves="4" movement="4" movement_type="undeadspirit" moves="3" race="undead" random_gender="no" resting="no" side="1" type="Fog Clearer" unrenamable="no" upkeep="full" usage="scout" value="38" x="8" y="5" zoc="19" [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="2" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="2" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="30" castle="30" cave="30" cavewall="30" deep_water="30" forest="30" fungus="30" grassland="30" hills="30" mountains="30" sand="30" shallow_water="30" swamp_water="30" tundra="30" village="30" [/defense] [resistance] arcane="80" blade="30" cold="50" fire="50" impact="30" pierce="40" [/resistance] [abilities] [hides] affect_self="yes"#textdomain
wesnoth
description=_ "Nightstalk:
The unit becomes invisible during night.
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
description_inactive=_ "Nightstalk:
The unit becomes invisible during night.
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
id="nightstalk" name=_ "nightstalk" name_inactive=_ "nightstalk" [filter_self] [filter_location] time_of_day="chaotic" [/filter_location] [/filter_self] [/hides] [skirmisher] affect_self="yes" description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
id="skirmisher" name=_ "skirmisher" [/skirmisher]
[/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="10"#textdomain
wesnoth-units
description=_ "claws" icon="attacks/claws-undead.png" name="claws" number="3" range="melee" type="blade" [specials]
{WEAPON_SPECIAL_DRAIN}
[/specials] [/attack] [modifications] [trait] availability="musthave" description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [object] [effect] apply_to="new_animation" [attack_anim] alpha="0.8~0.7:350,0.7~0.0:200,0.0~0.8:225" direction="s,se,sw" offset="0.0~1.0:550,0.0:225" start_time="-500" [attack_filter] name="claws" [/attack_filter] [frame] duration="25" image="units/undead/shadow-s-2.png" [/frame] [frame] duration="75" image="units/undead/shadow-s-attack-1.png" [/frame] [frame] duration="75" image="units/undead/shadow-s-attack-2.png" [/frame] [frame] duration="50" image="units/undead/shadow-s-attack-3.png" sound="wail-sml.wav" [/frame] [if] hits="no" [frame] duration="50" image="units/undead/shadow-s-attack-4.png" sound=" human-die-1.ogg,human-die-2.ogg,human-die-3.ogg" [/frame] [/if] [else] hits="yes" [frame] duration="50" image="units/undead/shadow-s-attack-4.png" sound="dwarf-laugh.wav" [/frame] [/else] [frame] duration="75" image="units/undead/shadow-s-attack-5.png" [/frame] [frame] duration="200" image="units/undead/shadow-s-attack-6.png" [/frame] [frame] duration="100" image="units/undead/shadow-s-attack-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/shadow-s-2.png" [/frame] [/attack_anim] [attack_anim] alpha="0.8~0.7:350,0.7~0.0:200,0.0~0.8:225" direction="n,ne,nw" offset="0.0~1.0:550,0.0:225" start_time="-500" [attack_filter] name="claws" [/attack_filter] [frame] duration="25" image="units/undead/shadow-n-2.png" [/frame] [frame] duration="75" image="units/undead/shadow-n-attack-1.png" [/frame] [frame] duration="75" image="units/undead/shadow-n-attack-2.png" [/frame] [frame] duration="50" image="units/undead/shadow-n-attack-3.png" sound="wail-sml.wav" [/frame] [if] hits="no" [frame] duration="50" image="units/undead/shadow-n-attack-4.png" sound=" human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg" [/frame] [/if] [else] hits="yes" [frame] duration="50" image="units/undead/shadow-n-attack-4.png" sound="dwarf-laugh.wav" [/frame] [/else] [frame] duration="75" image="units/undead/shadow-n-attack-5.png" [/frame] [frame] duration="200" image="units/undead/shadow-n-attack-6.png" [/frame] [frame] duration="100" image="units/undead/shadow-n-attack-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/shadow-n-2.png" [/frame] [/attack_anim] [defend] direction="s,se,sw" start_time="-126" [if] alpha="0.8~0.5:126,0.5~0.8:126" hits="hit,kill" offset="0.0~-0.05:126,-0.05~0.0:126" [frame] duration="1" image="units/undead/shadow-s-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-s-attack-1.png" [/frame] [frame] duration="150" image="units/undead/shadow-s-attack-1.png" sound="wail-sml.wav" [/frame] [frame] duration="1" image="units/undead/shadow-s-2.png" [/frame] [/if] [else] alpha="0.8~0.25:126,0.25~0.8:126" hits="miss" offset="0.0~-0.1:126,-0.1~0.0:126" [frame] duration="1" image="units/undead/shadow-s-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-s-attack-1.png" [/frame] [frame] duration="150" image="units/undead/shadow-s-attack-1.png" [/frame] [frame] duration="1" image="units/undead/shadow-s-2.png" [/frame] [/else] [/defend] [defend] direction="n,ne,nw" start_time="-126" [if] alpha="0.8~0.5:126,0.5~0.8:126" hits="hit,kill" offset="0.0~-0.05:126,-0.05~0.0:126" [frame] duration="1" image="units/undead/shadow-n-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-n-attack-1.png" [/frame] [frame] duration="150" image="units/undead/shadow-n-attack-1.png" sound="wail-sml.wav" [/frame] [frame] duration="1" image="units/undead/shadow-n-2.png" [/frame] [/if] [else] alpha="0.8~0.25:126,0.25~0.8:126" hits="miss" offset="0.0~-0.1:126,-0.1~0.0:126" [frame] duration="1" image="units/undead/shadow-n-2.png" [/frame] [frame] duration="100" image="units/undead/shadow-n-attack-1.png" [/frame] [frame] duration="150" image="units/undead/shadow-n-attack-1.png" [/frame] [frame] duration="1" image="units/undead/shadow-n-2.png" [/frame] [/else] [/defend] [/effect] [/object] [/modifications] [/unit_moto] [/variables]
id=multiplayer_semap
name= _ "にゅーゆにっとてすと"
description= _ "にゅーゆにっとてすと"
map_data="{multiplayer/maps/semap.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=yes
controller=human
team_name=south
user_team_name= _ "teamname^South"
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=yes
[/side]
[event]
name=start
[set_menu_item]
id=test1
description="Summon Shadow"
[show_if]
[not]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[/not]
[/show_if]
[filter_location]
[/filter_location]
[command]
{VARIABLE unit_moto.x $x1}
{VARIABLE unit_moto.y $y1}
[unstore_unit]
find_vacant=yes
variable=unit_moto
[/unstore_unit]
[sound]
name=magic-holy-miss-3.ogg
[/sound]
[/command]
[/set_menu_item]
[/event]
[/multiplayer]