mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide1.myText ソ連軍は我々に奇襲をかけてきた。およそ4か月もの間、アメリカは戦火にみまわれ何が起こっていたのか理解できなかった。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide2.myText 砲弾が人々がいるシアトルの道の上に降り注ぎ、受け入れようのないショックに気絶する人々が大勢いた。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide3.myText テレビでは戦争を取り上げたが、それは全体しかとらえていない。 オフィスが粉々に砕け、車がまるで捨てられたグローブのように飛び、あなたの友人が血まみれに引き裂かれ 道の上に倒れているのを想像してみなさい。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide4.myText それは実際に悲劇の1989年にシアトルで起こったことだ。陸軍はヨーロッパや他の場所で戦い、海軍は我々を侵略から守っていただろう。しかし打ち破られ、彼らの策略の前に侵攻を許してしまったのだ。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide5.myText だが最初のソ連軍が上陸したとき、一部は決死の防衛を試みた。我々は戦いなしに諦めることはできなかったのである。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide6.myText <empty> mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myDescription 港湾を偵察せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myLongDescription 敵の兵力と配置を知る必要がある。港湾施設エリアに移動して確認せよ。場所はマップ上に指示されている。 \n\nこの目標を達成するには、指示された場所に移動する必要がある。 mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myVisualisationText 港湾を偵察せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myDescription 歩兵部隊を救出せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myLongDescription 現在位置から遠くない場所で、歩兵部隊が釘付けにされ、救出を求めている。そこまで移動し、歩兵部隊が敵と戦うのを援護せよ。\n\nこのミッションを達成するには、表示位置で歩兵部隊を攻撃中の敵部隊を撃破して、歩兵部隊を援護する必要がある。 mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myVisualisationText 歩兵部隊を救出せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myDescription 補給庫を確保せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myLongDescription 港湾付近にある州兵用補給庫を占拠せよ。必要物資を貯蔵し、部隊を補充することができるようになる。\n\nこのミッションを達成するには、マップ上に指示された場所まで移動する必要がある。mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myVisualisationText 補給庫を確保せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myDescription Kingdomeまでの経路を偵察せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myLongDescription キングドーム(Kingdome)までの経路が安全なことを確認する必要がある。マップ上の指示された場所まで少数の偵察部隊を移動させ、経路を点検せよ。\n\nこの目標を達成するには、マップ上に指示された場所まで移動する必要がある。 mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myVisualisationText キングドーム(Kingdome)までの経路を偵察せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myDescription キングドーム(Kingdome)までの経路を確保せよ mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myLongDescription You have been given access to an artillery battery located just outside of town. Use that fire support to demolish all buildings occupied by Soviet forces.\n\nTo complete this objective you have to destroy all Soviet occupied buildings marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myVisualisationText Clear the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myDescription Clear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myLongDescription A crowd of civilians has gathered at the Kingdome and the plan is to airlift them out of the city. But the Russians, moving fast, have already set up several anti-air batteries in the parking lot next to the Kingdome. Destroy these vehicles so our choppers can be brought in.\n\nTo complete this objective you have to destroy all the marked anti-air batteries near the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myVisualisationText Clear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myDescription Set up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myLongDescription Go to the LZ at the Kingdome and set up a perimeter so the choppers can fly in safely.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myVisualisationText Set up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myDescription Evacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myLongDescription Seattle can't be held and a general retreat has been called. Help relieve the beleaguered Guardsmen remaining in the city so that they can get out.\n\nTo complete this objective you have to move to the positions marked on the map and assist the friendly units there by destroying the enemies present. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myVisualisationText Evacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myDescription Clear the underpass mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myLongDescription The planned evacuation route has been blocked by the Russians. They have erected machine gun emplacements that must be cleared before we can use the underpass to retreat from the city.\n\nTo complete this objective you must destroy all enemy fortifications at the position marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myVisualisationText Clear the underpass mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myDescription Repair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myLongDescription A Bradley Infantry Vehicle has been immobilized near the Kingdome. If you can repair it you will provide your group with much needed fire power.\n\nTo complete this objective you have to use your Humvee to repair the marked Bradley IFV.\n\nYou will fail the objective if you do not repair the Bradley before you have cleared the area around the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myVisualisationText Repair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myDescription Secure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myLongDescription You need to secure the marked landing zone before the choppers can bring in any more units.\n\nTo complete this objective you must move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myVisualisationText Secure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.newUnits.myString You have been given command of new units mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsInbound.myString Reinforcements are inbound mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsArrived.myString You are now fully reinforced mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myHeader COMBAT SCHOOL - TRANSPORT mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myText To transport infantry, select an infantry unit and then right-click a transport unit. When you wish to unload your infantry, select the transport and then push the unload button. Units being transported in this way cannot attack but are completely protected from damage. However, if your transport is destroyed before it unloads its passengers, the units being transported will be killed as well. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myHeader COMBAT SCHOOL - COVER mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myText Infantry units can enter any building by right-clicking on the building with the unit selected. To exit a building, select it and right-click anywhere on the ground outside. Units that take cover inside buildings will still fire at nearby enemies and receive a defense bonus while inside. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myHeader COMBAT SCHOOL - Special abilities mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myText All units have special abilities. There are both offensive and defensive varieties. Use them to increase unit lethality or to protect your unit in a desperate situation. All abilities have a cooldown timer and this should be taken into when the ability is used. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myHeader COMBAT SCHOOL - COMMAND POINTS mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myText A Command Point represents a strategically important position. Each Command Point consists of a number of linked Perimeter Points as indicated by white circles on the map. All Perimeter Points belonging to a Command Point must be held at the same time in order for the command point to be taken. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myHeader COMBAT SCHOOL - Repairing mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myText Repair capable units such as the Humvee or Repair Tank can repair other units. Select your Repair Tank or Humvee and right-click on a damaged unit. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myHeader COMBAT SCHOOL - OBJECTIVES mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myText You just received your first objective. There are primary objectives that must be completed for the mission to succeed, and secondary objectives that are optional.\n\nAll objectives can be reviewed on the Objectives Screen, where you also can find further information about each objective. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myHeader COMBAT SCHOOL - Formations mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myText Units can be placed in different formations. Some formations are well suited for negotiating narrow streets, while others are more suitable for open fields. You can cycle through the available formations by pressing the Change Formation button (default: Z). mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myHeader COMBAT SCHOOL - Tactical Aid mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myText On the Tactical Aid menu you can use Tactical Aid Points to order in air strikes, artillery barrages, extra units and much more. You acquire Tactical Aid points by destroying the enemy and accomplishing objectives. \n\nNote that you can order in multiple simultaneous strikes from the same Tactical Aid by pressing the multiple placement buttons. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myText Briefing: The Russians have launched a surprise attack on Seattle and caught the few American troops there unawares. Rally all remaining forces, try to evacuate what civilians you can, and pull out of the city before it’s too late. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myText Redeye four! 港がどうなってるのか知りたい.現地まで飛んで、報告を寄越してくれ、いいな? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myText 冗談だろ、大尉?! 俺達は既に4機のヘリを落とされてるんだぞ!こりゃ死刑宣告だ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myPortraitText REDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myText これは反逆罪だな, 中尉. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myText 了解であります. ただちにそちらへ向かいます. Redeye out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myPortraitText REDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myText なんてこった! こいつらソ連軍だ! 奴らは既に港を確保しています! すぐに撤退しなければ! 退却してください, 大尉! 退却を- [電波障害により切断] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myPortraitText REDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myText 警戒態勢を解除しろ, Parker! 貴様の任務はあの港の偵察だ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myText Redye four! 応答しろ! 畜生! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myText やられたな…奴らは、民間の貨物船に隠れていたんだ。更に大挙して押し寄せてくるに違いない。 mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myText 誰か! 私はWashington国家警備隊のHANSON軍曹です! ドックに釘付けにされて,すぐに増援が必要です! 次々に殺されています! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myText 聞こえたぞ軍曹. 何が出来るか考えろ,Parker! 私の部隊は動けん. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myText よくやった! すぐにドックから離れるんだ. どうやら共産主義者の畜生どもが,攻撃の為に集結しているようだ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myText こちらHanson! 国家警備隊は港近くの補給倉庫に居ます. ここを守りきれれば,我々は増援を呼ぶ事ができるかもしれません. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myText どんな助けでも我々にはありがたい. 倉庫を守れ, Parker中尉! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myText 補給倉庫を確保した. ここで貴様は増援を呼べるだろう, Parker. LZ(着陸地点)を確保しておけよ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myText Hansonです! 多くの一般市民がKingdomeに集まっています! 手遅れになる前に彼らを連れ出さなければ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myText 我々に必要なのはな,軍曹,全員にとって手遅れになる前にこの街を開放することだろう. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myText 増援を送ったぞ, Parker! 彼らはLZで展開されるぞ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myText Parker! Kingdomeの近くで攻撃をうけたBradleyが立ち往生している. 修理できるか見てくるんだ, 私の送ったHumveeを使え. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myText よかったな, Parker. いずれ,そのBradleyは必要になるぞ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myText お前が大佐になろうと躍起になっているとは思わんが,な, Parker. Bradleyを上手く使えたな. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myText Hansonです! 街中に釘付けになっている部隊が居ます. 助けなければ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myText 彼らには自分で何とかしてもらわねばならんよ, 軍曹! もう待ってはおれんのだ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myText しかし! 彼らを見殺しにはできないでしょう! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myText わかったよ, クソッ! Parker, 貴様に任せる! 私は今,そんな危険は冒せないからな. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myText ありがとうございます, 大尉! この御恩は忘れませんよ. 以上です. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myText よし, 貴様は真の救世主だな, Parker! ここを出る時間だ. 我々は,東へ伸びる地下通路を通り抜けなければならん. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myText クソッ! 地下通路は既に塞がれている! 戦って出口を切り開け! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myText 砲術支援を要請したぞ! これでこの地域を殲滅しろ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myText こちらEagle six. Bannon大尉はお前か? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myPortraitText SAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myText Sawyer大佐!? 一体どうして - mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myText 時間が無いぞ大尉! 貴様の部隊を引き連れて、I-90橋で私と合流しろ. わかったな? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myPortraitText SAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myText 大佐, 私は... mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myText ただ”わかりました”と言うだけで十分だ, Bannon. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myPortraitText SAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myText わかりました. そちらへ向かいます. 以上. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myText 街中で部下が死んでいる, 畜生! それほど長くはもたないぞ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myText 来いよ, アカどもめ! 俺と息子達はStalinとの夕食会を用意しているぞ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myPortraitText PRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myText もうダメだ! 俺達はおしまいだ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myPortraitText PRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myText Seattleに居る全部隊へ. 私はまだ、師団やそれより上の部隊を編成することができない. 我々は単独である. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myText 全部隊へ: 動く前に私と確認してほしい! もし君達の指揮官が死亡しているなら,2-4の位置に集まってくれ! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myText じっとしてろ, Parker. 補給LZに援軍を送るよう要請した. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myText It's been total chaos since this morning, sir. I only hope we can get everyone away from here. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myText Kill those commies, Parker! We have to secure the area before we can start pulling back! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myText Find out what the hell is going on, and relay back to me, Parker. I wonder how those damn commies managed to sneak by our navy. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myText Where the hell is that support, captain?! My guys won't last much longer! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myPortraitText HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myText What's the delay, Parker?! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myText Wipe them out, Parker! Show them what Americans are made of! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myText But we can't leave them here to die, captain! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myText Damn it! No we can't ... Parker! I can't risk going there. You will have to work your way to the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myText There's a lot of Russians occupying the buildings along the way, sir! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myText We'll handle it. I've got an artillery battery on the horn and they're offering fire support. Don't waste it on nothing, Parker! And make sure you clear out that infantry before moving your units through. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myText This is Yankee five. Just provide us with your target coordinates and we'll take care of the rest, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myText Rounds out. Over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myText Shot. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myText Fire mission received. Splash in five. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myText Putting rounds on target. Yankee five, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myText The route is clear and that artillery battery is needed elsewhere, Parker! Now get your butt to the Kingdome! We're gonna airlift in reinforcements and then get some trucks to carry those civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myText I'm sure they taught you this at West Point, Parker, but if you order your guys to move in a box formation it'll be a lot easier to negotiate those narrow streets. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myText Too late, sir! The Russians are moving into the parking lot at the Kingdome and my men have spotted several anti-air batteries there as well! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myText I'll abort the evacuation then. Those civilians will have to fend for themselves. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myText Unless we can get rid of that triple-A. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myText Yeah, well I don't have the men to spare … Parker! You give it a try. Clear the LZ at the Kingdome so our choppers can get the civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myText I'll be damned, Parker! We might just do this. Keep it up! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myText Another one down, Parker. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myText One more and we can bring in those choppers, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myText The area is clear of enemy AA. I've called in the choppers. Get to the LZ and set up a perimeter. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myText The Kingdome just got totally razed by artillery! Those civilians were damn lucky I was around to save their butts. Now we should see about getting the hell away from here. We've already overstayed our welcome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myText The first group is nearby, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myText Good, you found them! Help them clear the area! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myText We owe you one, LT. Those men can get out on their own now. Try and get to the second group ASAP, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myText There they are, LT! Help them fight off those Russians! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myText Thank you, sir. Now there are just a couple more guys that need help. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myText You've located them, LT. If you can help them clear the area, they can get away. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myText This is Yankee Five. We're standing by and ready to fire, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myText That was a good hit, Parker! Keep those strikes coming! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myText Yeah! That's what you get for invading our homeland you red-bellied sons-of-bitches! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myText This is Yankee Five, we're … Wait … INCOOOOMING! [cut of by explosion and then static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myPortraitText YANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myText Dammit! We've lost the fire support and there are more commies coming! We have to get out of here NOW, Parker! Get to that underpass! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myText Bring it on you bastards! We can take whatever you throw at us! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myPortraitText PRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myText We won't fall back another inch. This is our country, dammit! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myPortraitText PRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myText This is Bravo Four! We're facing a sustained Soviet assault and cannot hold. Please advise, over! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myPortraitText BRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myText [ scream... static.. ] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myPortraitText REDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myText Bravo Four here! We have almost no ammo left and I got a lot of wounded men! We need support! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myPortraitText BRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myText This is Bravo Four! We need reinforcements dammit! Is anyone out there! My RTO just got shot and I'm down to my last mag! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myPortraitText BRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myText Hang in there Bravo Four! We'll get you out! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myText Roger that, I'll try to relocate to [cut off by static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myPortraitText BRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myText Bravo Four!? Come in! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myText Who the hell is in charge of this mess! I thought we we're going to retreat! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myPortraitText PRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myText And we will, private! But we have to stay organized! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myText To hell with that, sir! If we want to live we better start running! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myPortraitText PRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myText Stay off the net if you don't have anything useful to report! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myText To anyone who's out there! I'm what's left of second platoon and I'm getting out of this city now! I suggest you all do the same! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myPortraitText PRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myText You will retreat in an orderly fashion, private! That's a direct order! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myText Sir … Screw you! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myPortraitText PRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myText What the hell are you doing, Parker! You can't take on those tanks! Pull back now! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myText You better recon the route before you go. The Russians are probably everywhere by now. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myPortraitText SGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myText I know that, sergeant. Parker, send out some scouts to recon that position! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myText Ok, Parker! I know you were the colonel's pet, but you don't impress me worth a damn. We need some intel before we leave this quagmire and I want you to gather it! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myText Try to avoid taking so many casualties, Parker! I've sent some reinforcements to your supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myText What part of my order didn't you get, Parker!? Don't send your units through before you've cleared out that Soviet infantry! Use your fire support and call in artillery on them! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myPortraitText BANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myText This is hotel two-niner. The LZ has been cleared. I repeat: the LZ has been cleared. We're bringing in reinforcements at this time, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myPortraitText HOTEL TWO mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myText Hotel-two-niner, this is Hotel-six. Hold formation, and keep a look out for the enemy. They'll be back in the area soon enough. Hotel-six out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myPortraitText HOTEL SIX mySinglePlayerData.mySinglePlayerMissionStats.myWonText The Soviet invasion caught everyone by surprise, but through your tenacious defense of the downtown area you helped thousands of civilians to escape the city. The National Guard is also indebted to you for rallying their scattered units and helping them organize the retreat. The Russians have been a little delayed but more decisive action is needed before they can be contained. mySinglePlayerData.mySinglePlayerMissionStats.myLostText You failed to delay the Soviet invasion and Russian forces are now flowing unhindered through the city. Washington State will fall within a few days, and the remainder of the Pacific Northwest soon after that. mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myEnemyCapturedText Enemy captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myUiName <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeCapturedText We captured the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeLostText We lost control of the <empty> mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myEnemyCapturedText Enemy captured the <empty>