アップデート

Patch1.05(Posted on November 1, 2011)

Several performance updates to fix network lag
Improved team balancing
All equipment and abilities are now purchasable at level 60
Leaper Corpse will now spawn fewer leapers
Improved the Move’s aim mechanic
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PATCH 1.05 FULL LIST:
Deathcam:
-Update and bug fixes to the deathcam system
Network
-Updated Network error messages
-Several performance updates to fix network lag
-Improved load times for friends list
-Refined Hero movement for improved network syncing
Lobby
-Fixed issues related to the game host quitting out of a private game
-The host will no longer lose the ability to start the game after completing a match and returning to the lobby
Matchmaking
-Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
-Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
-Improved team balancing
UI
-Cleaned up overlapping text fields in the UI
-The icon for “Double Bird” is now consistant across all menues
-Fixes to the HUD while playing in Immersive mode
Party
-Party is no longer allowed to create and enter a game with no opposing team
-The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
MP Gameplay
-All equipment and abilities are now purchasable at level 60
-Players will no longer spawn invisible to other players
-Suicides award enemies kills if the player is still wounded from their damage
-Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
-Split screen players will no longer be on seperate teams
-Players bodies will no longer hold onto weapons after being killed
-Change to Chain Reaction final node time
Abilities
-Leaper Corpse will now spawn fewer leapers
-The bubble shield will now disapear when the EMP is used against it.
-Dash now gives more consistent feedback when the player is unable to use it
-The players head will no longer vanish when killed while performing a taunt
-Assassin no longer displays the user as a friendly on the radar for DM games
-Players will no longer lose berserks and abilities after playing a number of match making games
-The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
Weapons
-The mutators secondary’s will deal damage regardless of the surface to which it is applied
-Marksman turrets will function properly regardless of the surface to which it is applied
-Wildfire lock-on disabled in between shots in MP
Art
-Misc art, collision and volume fixes
Loc
-Localization fixes and updates
Move
-Improved the Move’s aim mechanic
Coop
-Several bug and crash fixes
-Co-op player can now watch videos normally
-Fixes to progression stopping issues while playing campaign in coop
3D
-Fixed the loading screen for 3D
-Tracker footprints now appear for both eyes
Campaign
-Misc fixes to campaign
Remnant
-Remnant levels have been corrected
-Improvements to the UI


Patch1.02(Posted on September 8, 2011)

-Players should no longer get into “dead” games that don’t operate correctly
-Improvement in framerate/lag
-Matchmaking fixes
-Fewer players floating / clipping through environment
-Fix for freezing/crashing issues if you join a game as it is ending
-Can no longer leave party while in a co-op game (was causing a crash)
-Party fixes dealing with multiple invites, co-op
-Some SFX in St. Louis have been cleaned up
-Broadway map now loads games correctly
-Fixed issues when late-joining a campaign co-op game
-Multiple fixed issues on Chapter 13 in co-op
-Female voice over will now play for female skins in MP
-Player using Hazmat ability will no longer appear to catch fire or freeze
-Other various lobby, menu, co-op and multiplayer fixes


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  • インソムニアック公式よりコピペ - 名無しさん 2012-03-16 02:56:38

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最終更新:2012年03月16日 03:09