var left : Boolean = false;
var right : Boolean = false;
var up : Boolean = false;
var down : Boolean = false;
var spase : Boolean = false;
//stage.addChild(sprite);
// キーボードが押されたときに呼び出されるイベント
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownFunc);
function KeyDownFunc(event:KeyboardEvent):void{
if(event.keyCode == 37){
left = true;
}
if(event.keyCode == 39){
right = true;
}
if(event.keyCode == 38){
up = true;
}
if(event.keyCode == 40){
down = true;
}
if(event.keyCode == 32 && spase == false){
spase = false;
var sprite = new Sprite();
var graphic : Graphics = sprite.graphics;
graphic.lineStyle (2, 0xFF0000, 1.0);
var maru_x = maru.x;
var maru_y = maru.y;
graphic.moveTo (maru_x,maru_y);
graphic.lineTo (maru_x+10, maru_y);
sprite.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.addChild(sprite);
function enterFrameHandler(event:Event):void {
//座標を更新
var t:Sprite = event.target as Sprite;
if(t.x<=stage.stageWidth) {
t.x+=15;
} else{
spase = false;
t.removeEventListener(Event.ENTER_FRAME,enterFrameHandler) ;
stage.removeChild(t);
}
}
}
}
// キーボードが離されたときに呼び出されるイベント
stage.addEventListener(KeyboardEvent.KEY_UP, KeyUpFunc);
function KeyUpFunc(event:KeyboardEvent):void{
if(event.keyCode == 37){
left = false;
}
if(event.keyCode == 39){
right = false;
}
if(event.keyCode == 38){
up = false;
}
if(event.keyCode == 40){
down = false;
}
}
// 非アクティブ時に呼び出されるイベント
stage.addEventListener(Event.DEACTIVATE, DeActiveFunc);
function DeActiveFunc(event:Event):void{
left = false;
right = false;
up = false;
down = false;
}
// 毎フレーム実行されるイベント
stage.addEventListener(Event.ENTER_FRAME, function(event:Event):void{
if(left && 20 <= maru.x){
maru.x -= 10;
}
if(right && stage.stageWidth-23 >= maru.x){
maru.x += 10;
}
if(up && 15 <= maru.y){
maru.y -= 10;
}
if(down && stage.stageHeight-15 >= maru.y){
maru.y += 10;
}
});