Miss
Places one iron block.
It can be used for instantly defeating bosses.
Lid Block
- Covers a specified location
Places five iron blocks horizontally starting from the specified location.
Primarily used to instantly defeat bosses. It should be used in combination with Portal.
Slide
- Scrolls horizontally
- Takes 10 damage
- Has a 100% chance not to be consumed
- *This item cannot be taken out
Obtainable from
Slot 2.
Use it if the ball becomes stuck. It is also effective for enclosed layouts.
It also nullifies block movement effects, horizontal scrolling, and rail-related traits. After using it once, blocks will no longer move.
Self Down
- Lowers the time-reduction line
- Has a 100% chance not to be consumed
- *This item cannot be taken out
Obtainable from high-value Jitan missions,
Daily conversions,
Event ranking rewards, and similar sources.
When the line descends, it also inflicts an electric shock.
Resize
- Restores the bar length to its normal state
It is rarely brought intentionally during unit runs. It is better used via Help, Wild, or Call so that it does not consume an item slot.
In castles where resizing is prohibited, its effect is converted into an electric shock.
If it reaches the cap, exchange it for money at Daimoto.
Charge
- Enables a piercing attack
The bar turns blue and grants the next reflected ball a piercing effect.
It can be used for instantly defeating bosses.
It is almost never brought in unit runs.
If it reaches the cap, exchange it for money at Haji.
Max Size
It can be used for instantly defeating bosses. It can also be used in castles without warning indicators, such as Jūrankyū Castle and Lok Ma Chau Castle. Its ability to prevent Outs by itself is significant.
Berserk
- Grants the Instant Smash trait
If used in a castle that already has the Instant Smash trait, the trait will be removed.
For this reason it is extremely useful in Kakuozan. It can also be used for instantly defeating bosses.
Drop Ball
- Drops the ball
- Has no particular use
Obtained by clearing Hell between 1/1 and 1/3.
It may be used if a ball becomes trapped in an enclosed area.
Search
- Reveals the castle structure
- *Not subject to Eject
- *This item cannot be called from Call
Obtainable through castle history conversion,
Missions rewards, and similar sources. It nullifies the “Hidden” and “Replace” traits. When used in
Hell, it displays the time limit for each stage. When used in
Heaven, it displays the time limits for all posted units.
It can also nullify castle traits such as “Field not displayed,” “Field difficult to see,” and “Blocks indistinguishable.” Try resetting after using Search.
Petit Box
- Produces three minor items
Three items are added to the inventory from among Bomb, Shot, Ball +2, and Lock-On.
Its usage timing is somewhat difficult.
Toolbox
- Produces three useful items
Three items are added to the inventory from among Shot 20, Missile, Drop Guard, and Portal.
Even if the desired items do not appear, it remains fairly strong.
Keep at least two inventory slots open.
First Aid Kit
- Produces three potion-type items
Three items are added to the inventory from among Potion 40, Potion 60, Potion 80, Potion MAX, and Drain Barrier.
At minimum, it provides 180 recovery, and at maximum it can reach a recovery amount comparable to MAX Triple.
It performs even better in castles with a maximum HP of 50 or with item restrictions.
Good Box
- Produces three good items
Three items are added to the inventory from among Shot
Ghost, Bomb Ghost, Barrier Ghost, Blast, Gold Ball, and Toolbox.
If a desirable combination appears, it can outperform Ghost Double.
In units with “Carry-in −1” in
Hell or
World, it can be used immediately after equipping the unit, and if the desired items do not appear, Eject can be used to maintain efficiency.
Super Box
- Produces four special items
When used, Lucky Potion, Strong Next, Wild, and Silent are added to the inventory.
Extremely powerful.
Call
- Calls one item from the holder
The most important item in the game.
Because it is easy to obtain, it should always be brought regardless of the unit.
It allows the player to choose between shortening time or retreating near the end.
Call-type items cannot be summoned by Call.
Call Potion
- Restores 60 HP
- Calls one item from the holder
One of the strongest recovery items.
Calling MAX Triple results in a total recovery of 360.
Primarily used in
New World.
Buster Call
- Allows calling any number of ★1 equipment from the holder
- *This item cannot be taken out
A list of ★1 equipment in the holder is displayed, and the selected item is immediately equipped.
Buster Call remains in the inventory, but the equipment is consumed each time.
Although inefficient, it is convenient for forcing the completion of difficult units.
Buster Call LV2
- Allows calling any equipment of ★2 or lower from the holder
- *This item cannot be taken out
Because it can call Lifering, it is even more versatile than LV1.
Most units can be cleared with it.
Since Buster Call is subject to Eject, if it seems impossible, call Lifering and retry.
Buster Call LV3
- Allows calling any equipment of ★3 or lower from the holder
- *This item cannot be taken out
Although it allows nearly all units to be cleared, using Angels or ★4 equipment is generally more efficient.
Buster Call LV4
- Allows calling any equipment of ★4 or lower from the holder
- *This item cannot be taken out
Unlike other Buster Calls, it can be obtained only through Vegetable Castle conversion or Gen conversion. Both methods are difficult, making it quite rare.
It can call Ogre Ring and Lifering (and Erase for roulette) for filling history and star missions. Even when combined with Strong Next Double ×3, two slots remain available, so it is advisable to bring safety items such as Kakudaishi.
Call Double
- Calls one item from the holder
- Becomes Call after use
A Call that can be used twice.
If used when all six inventory slots are filled, one Call will be wasted. Avoid situations such as Call Double ×6.
Search Call
- Reveals the castle structure
- *Not subject to Eject
- Calls one item from the holder
Search + Call.
Use it in units with the “Hidden” trait.
As with Search, it can nullify castle traits such as “Field not displayed,” “Field difficult to see,” and “Blocks indistinguishable.” Try resetting after using Search Call.
Lazy Call
- Calls one of certain items from the holder
- Bypasses Call carry-in prohibition
- *Not subject to Eject
A Call that can be brought into castles where Call is normally prohibited.
Although the player can choose which item to summon, roughly one-third of the items in the holder cannot be summoned (the candidate items are determined randomly).
Therefore, the desired item is not guaranteed to appear.
Even if used in Vegetable Castles within Dream Units, non-vegetable items may be selected.
It cannot be used in castles where Call itself is prohibited, such as the
Final Area.
Quick Call
- Allows immediate calling and equipping after entering
Useful when the first castle has item restrictions or is a roulette castle. It activates automatically when brought, so caution is required. Since it is not excluded from Eject, if it activates unintentionally, calling Lifering and causing an Out will return it to the holder.
Uber Call
An item that allows the player to add as many items from the shop as desired to the inventory. However, they must be purchased with Jitan. It is affected by Call carry-in prohibition but can still be ejected.
It is the only way to call standard equipment in
Eden or New World “Bare.”
Possibly because it was too powerful, updates removed shop-sold Calls after clearing the Divine Realm.
This is also likely related to
Mikuriya.
Nurse Call
- Allows unlimited calls of Potion 60
- *This item cannot be taken out
A potion version of Buster Call. It is a cheat-level item that allows unlimited recovery until Potion 60 is exhausted.
Enchant Call
- Calls equipment of ★3 or lower and adds its effect
- Becomes Potion MAX Double after use
A superior version of Enchant+. Currently obtainable only through full completion conversion of
Peach Blossom Land, rare rewards in
Infinite, or the ghost bonus from a very high-value jackpot in
Slot 2.
It cannot call anything in
Eden.
Bloody Call
- Maximum HP and the initial position of the time-reduction line decrease
- Has a 100% chance not to be consumed
- Calls one item from the holder
- *This item cannot be taken out
A Call that can be used repeatedly. However, each use reduces HP and lowers the time-reduction line. When HP reaches 0, the bar disappears and reset becomes impossible. Obtainable in
Infinite and
Slot 2. Extremely rare.
Next
- Forces advancement to the next floor
- Cannot be used on the top floor
Eject
- Returns all carried items (including used ones) to the holder and ends the run
When used, all carried items not excluded from Eject (including those already used) return to the holder. Items not originally brought in—such as equipment obtained from equipment-bonus castles or items obtained through Tool Ring—do not return.
The Eject item itself does not return to the holder, and the entry fee is forfeited.
By specification, Eject itself is treated as excluded from Eject and cannot be returned even with Lifering.
Besides retreating when in danger, it can also be used to quickly gather history using rare items and then escape.
Rate increases also return to the holder, making it useful for ★ missions.
Lifering has a similar effect, and when used, Lifering itself also returns to the holder—making it generally more advantageous. Eject’s advantages are that it requires no waiting for an Out and does not cost Jitan.
Payout
- Ends the run and grants rewards based on progress
- *Not subject to Eject
Unlike Eject, carried items do not return, but Jitan is received instead. When used while Lifering is equipped, all items not excluded from Eject return to the holder.
The amount of Jitan received depends on the number of castles cleared in units or floors cleared in single castles.
It can be used profitably in units where the early stages are easy but later ones contain difficult castles such as Mondoyakujin.
In World mode the reward is halved, and it cannot be used in Eden or Raid.
Strong Next
- Forces advancement to the next floor
- If used on the top floor, it results in a clear
A complete superior version of Next, except that it cannot be used in the
Final Area. It can instantly defeat boss castles. In a 1F castle, it can produce a 1-second clear.
Strong Next Double
- Forces advancement to the next floor
- If used on the top floor, it results in a clear
- Becomes Strong Next after use
A Strong Next that can be used twice.
It can occasionally be obtained by clearing castles in
Daily or
Gen. It is also obtained with high probability when clearing castles in
Ultimate. Very rare.
Pass
Occasionally obtained in
Gen, high-value
Missions, or the
Northern Territories.
Castles such as Tosa Saga, Kailong, and Moroyose can also be skipped with this alone.
Naturally, it has no effect in single castles.
Quick Pass
Obtainable in events such as the
Hall of Fame Harvest Festival. It is automatically used, so castle traits such as item restrictions need not be considered.
It is not used in single castles.
Crazy Dice
- Results in WIN or Eject
- Has a 100% chance not to be consumed
- *This item cannot be taken out
Obtainable from places such as the
Northern Territories or Eden conversion.
When used, a roulette begins with a 7/8 chance of WIN and a 1/8 chance of Eject.
Although it cannot be taken out, it is not excluded from Eject, so even if Eject occurs, the Crazy Dice itself is not lost. Therefore, as long as the entry fee is paid, it can be attempted repeatedly. It may also be brought for Eject purposes in difficult “Call” units or
Tsunenaga.
Although not stated in the description, it cannot be used in the Final Area.
Wild
- Selects and activates an effect
- Has an 80% chance not to be consumed
It has the same effect as the smartphone help function.
Five options are displayed at random from among Shot, Shot 20, Self-Destruct, Bomb, Lock-On, Special, Ball 1, Ball 2, Drop Guard, Resize, Charge, Barrier, Eject, Missile, Lid Block, Bottom Block, Blast, and Miss, and the selected effect is activated.
There are patterns governing which effects appear. For example, Missile will not appear if there are no hard blocks. Additionally, Barrier is more likely to appear when HP is low.
Enchant
- Adds abilities to equipment
- *Not subject to Eject
When used, five pieces of equipment are displayed similarly to the Help function or Wild, and the selected equipment’s effect is added. It cannot be used if no equipment is currently equipped. Obtainable from high-value missions or places such as the
Gorilla Chamber.
Enchant+
- Adds abilities to equipment
- *Not subject to Eject
- Becomes Potion MAX Double after use
An enhanced version of Enchant. Obtainable in places such as
Eden.
Blue Jewel
- Adds 1000 Jitan to rewards
Primarily used for Jitan missions. Use three at once and clear castles such as Hakuraku.
Green Jewel
- Adds 2000 Jitan to rewards
Combine with Blue Jewel to complete 6000 Jitan missions.
Red Jewel
- Adds 4000 Jitan to rewards
Bringing many of them allows completion of missions worth around 15000 Jitan. However, it is quite rare.
Purple Jewel
- Adds 50000 Jitan to rewards
After 1000, 2000, and 4000, it unexpectedly jumps to 50000.
Primarily obtainable in
Events.
Forced Clear
- Instantly clears any castle
- Grants a “1-second clear” record regardless of time
- *Not subject to Eject
UniClear 3
- Forcibly clears a 3-chain unit
Occasionally obtained by clearing Hall of Fame castles in
User Castles. As described, using it in a 3-chain unit results in an instant clear. It is useful for missions such as clearing
Heaven.
If used in the first castle, the second and third castles will not receive 1-second clears. Equipment bonuses are also not granted.
UniClear 4
- Forcibly clears a 4-chain unit
Occasionally obtained by clearing Hall of Fame castles in
User Castles.
UniClear 5
- Forcibly clears a 5-chain unit
Occasionally obtained by clearing the Super Hall of Fame castle that appears after completing all of
Millennium. It also sometimes appears in the
Harvest Festival. As described, using it in a 5-chain unit results in an instant clear.
Dream Orb
- Allows clearing a Dream Unit
Obtainable from rewards such as the return of the
Northern Territories. Caution is required if the first castle is a roulette.
It can only be used in
Training Mode. (Specification)
High Score
- Grants a randomly high score upon clearing
- *Not subject to Eject
Obtained from castle history conversion. When used, the score upon clearing becomes a random value between 10,000 and 99,999. (If used when the score is already above 100,000, the score will decrease.)
Crown
- Instantly clears any castle
- Grants a “1-second clear” record regardless of time
- Additionally skips the next castle
- *Not subject to Eject
Its functionality is Pass + Forced Clear.
A commemorative item obtained through Ultimate conversion or Peach Blossom Land conversion.
It cannot be used in single castles. Additionally, although not stated in the description, it cannot be used in the Final Area.
It can also be exchanged for many rare items in the King’s Chamber.
Big Crown
- Instantly clears any castle
- Grants a “1-second clear” record regardless of time
- Additionally skips the next two castles
- *Not subject to Eject
A superior version of Crown.
A commemorative item occasionally received for clearing Millennium castles.
It cannot be used in single castles. Additionally, although not stated in the description, it cannot be used in the Final Area.
Unlike Crown, it cannot be used in the King’s Chamber.
最終更新:2026年03月15日 11:07