<rules>
<rule name="カウンターしたらファイア">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="カウンターしたらファイアダウンなし">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="1000"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="false"/>
</rule>
<rule name="ファイアしたらカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="ファイアしたらカウンターダウンなし">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="タゲカウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲアタック">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ魔法保持">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="icebolt" try_cnt="0" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="9000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲ底辺">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
最終更新:2014年07月13日 01:02