l2jmods.propertiesの設定(Revision 3492)
| ChampionEnable = True |
チャンピオンMOBの実装 |
| ChampionPassive = false |
チャンピオンMOBをアクティブにする(Trueはパッシブ) |
| ChampionFrequency = 5 |
チャンピオンMOBの出現確率 |
| ChampionTitle = Champion |
チャンピオンMOBのタイトル |
| ChampionMinLevel = 20 |
チャンピオンMOBの最低LV |
| ChampionMaxLevel = 70 |
チャンピオンMOBの最高LV |
| ChampionHp = 8 |
チャンピオンMOBのHPの倍率 |
| ChampionHpRegen = 1. |
チャンピオンMOBのHP回復倍率 |
| ChampionRewards = 8 |
チャンピオンMOBの報酬 |
| ChampionAdenasRewards = 2 |
チャンピオンMOBのアデナ倍率 |
| ChampionAtk = 1. |
チャンピオンMOBの攻撃力倍率 |
| ChampionSpdAtk = 1. |
チャンピオンMOBの攻撃速度倍率 |
| ChampionRewardLowerLvlItemChance = 0 |
アイテムをドロップするチャンピオンMOBの最低LV(0は指定なし) |
| ChampionRewardHigherLvlItemChance = 0 |
アイテムをドロップするチャンピオンMOBの最高LV(0は指定なし) |
| ChampionRewardItemID = 6393 |
チャンピオンMOBを倒した時にドロップするアイテム(ID:6393イベント:きらめくメダル)指定 |
| ChampionRewardItemQty = 1 |
ChampionRewardItemIDで指定したアイテムのドロップ数か確率(要検証) |
Wedding System
| AllowWedding=False |
結婚システムの未実装(Trueは実装) |
| WeddingPrice=250000000 |
結婚時にかかるアデナ |
| WeddingPunishInfidelity=True |
|
| WeddingTeleport=True |
結婚後にコマンドで「.gotolove」伴侶の元へテレポートできる |
| WeddingTeleportPrice=50000 |
「.gotolove」使用時のアデナ |
| WeddingTeleportDuration=60 |
「.gotolove」のディレイ |
| WeddingAllowSameSex=False |
同姓の結婚否(trueは可) |
| WeddingFormalWear=True |
結婚時に礼服着用が必要(falseは礼服着用が不必要) |
| WeddingDivorceCosts=20 |
離婚の費用 |
Team vs. Team Event Engine
| TvTEventEnabled = false |
TvTシステムの未実装(Trueは実装) |
| TvTEventInterval = 9:00,15:00,21:00,3:00 |
TvTシステムの開催される時間 |
| TvTEventParticipationTime = 60 |
|
| TvTEventRunningTime = 20 |
|
| TvTEventParticipationNpcId = 70010 |
ID:70010カトリーナ(TvTイベント管理人)の指定 |
| TvTEventParticipationNpcCoordinates = 83425,148585,-3406 |
TvTEventParticipationNpcIdで指定したNpcの出現座標 |
| TvTEventMinPlayersInTeams = 1 |
TvT時のチームのキャラ最小数 |
| TvTEventMaxPlayersInTeams = 20 |
TvT時のチームのキャラ最大数 |
| TvTEventMinPlayerLevel = 1 |
TvT時のキャラ最小LV |
| TvTEventMaxPlayerLevel = 85 |
TvT時のキャラ最大LV |
| TvTEventRespawnTeleportDelay = 10 |
|
| TvTEventStartLeaveTeleportDelay = 10 |
|
| TvTEventTeam1Name = Team1 |
TvT時の1チームの名前 |
| TvTEventTeam1Coordinates = 148695,46725,-3414 |
TvT時の1チーム目のテレポート座標 |
| TvTEventTeam2Name = Team2 |
TvT時の2チームの名前 |
| TvTEventTeam2Coordinates = 149999,46728,-3414 |
TvT時の2チーム目のテレポート座標 |
| TvTEventReward = 57,100000;5575,1000 |
ID:57アデナ、ID:5575古代のアデナ |
| TvTEventTargetTeamMembersAllowed = true |
|
| TvTEventScrollsAllowed = false |
|
| TvTEventPotionsAllowed = false |
|
| TvTEventSummonByItemAllowed = false |
|
| TvTDoorsToOpen = |
|
| TvTDoorsToClose = |
|
| TvTRewardTeamTie = false |
|
L2J Banking System
| BankingEnabled = false |
銀行システムの未実装(Trueは実装) |
| BankingGoldbarCount = 1 |
コマンド「.deposit」時のID:3470金貨の交換量 |
| BankingAdenaCount = 500000000 |
コマンド「.withdraw」時のID:57アデナの交換量 |
Warehouse Sorting
| EnableWarehouseSortingClan = False |
個人倉庫使用時に武器、防具、本等の種類別に分けない |
| EnableWarehouseSortingPrivate = False |
血盟倉庫使用時に武器、防具、本等の種類別に分けない |
| EnableWarehouseSortingFreight = False |
貨物倉庫使用時に武器、防具、本等の種類別に分けない |
# ---------------------------------------------------------------------------
# L2JMODS
# ---------------------------------------------------------------------------
# Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs
# Turns random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False
# Force Champion mobs to be passive?
# To leave champion mobs to default/Agressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False
# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5
# Title of all Champion Mobs.
ChampionTitle = Champion
# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier for Champion mobs.
ChampionHp = 8
# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0
# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8
# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 1.0
# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0
# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0
# Specified reward item ID
ChampionRewardItemID = 6393
# The amount of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1
# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
ChampionRewardLowerLvlItemChance = 0
# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
ChampionRewardHigherLvlItemChance = 0
# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
# Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False
# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
# First part - "Engagement"
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be
# engaged.
# CONGRATULATIONS!
# Second part - "Marriage"
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
# (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
# If you're married you have to pay a specified % of your adena to your partner.
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# Enable/Disable Wedding System
AllowWedding = False
# Amount of Adena required to get married
WeddingPrice = 250000000
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True
# Enable/Disable teleport function for married couples.
WeddingTeleport = True
# Amount of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000
# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60
# Enable/Disable same sex marriages.
WeddingAllowSameSex = False
# Require players to wear formal wear to be married?
WeddingFormalWear = True
# Amount of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20
# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = False
# Times TvT will occur (24h format).
TvTEventInterval = 9:00,15:00,21:00,3:00
# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 60
# Event running time (in minutes).
TvTEventRunningTime = 20
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010
# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 0,0
# Location for TvTEvent NPC to spawn.
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85
# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 57,100000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False
# Door ID's to open/close on start/end.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =
TvTDoorsToClose =
# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =
# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False
# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
BankingGoldbarCount = 1
# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
BankingAdenaCount = 500000000
# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
EnableWarehouseSortingFreight = False
# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False
# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False
# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False
# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080
# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 9007.
# Mana Potion (item ID 728), using skill ID 9008.
EnableManaPotionSupport = False
最終更新:2009年09月13日 16:05