Hunter (ハンター) can use
Sword (ソード),
Wired Lances (ワイヤードランス),
Partizan (パルチザン) and,
Gunslash (ガンスラッシュ).
It has nice S-atk and toughness. Hunter has many good skills as Subclass.
Skill
HP Up (HPアップ)
you can get max hp higher.
not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| HP up 1 |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
| HP up 2 |
4 |
9 |
14 |
19 |
25 |
31 |
39 |
50 |
62 |
75 |
| HP up 3 |
5 |
11 |
18 |
26 |
35 |
45 |
56 |
68 |
81 |
100 |
S-atk Up (打撃アップ)
you can get more S-atk.
3 is better than 2 and 1.
you should get this only when you have SP not use.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up 1 |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
| S-atk up 2 |
4 |
9 |
14 |
19 |
25 |
31 |
39 |
50 |
62 |
75 |
| S-atk up 3 |
5 |
11 |
18 |
26 |
35 |
45 |
56 |
68 |
81 |
100 |
Dex Up (技量アップ)
you can get dex. not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dex up |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
S-def Up (打撃防御アップ)
you can get S-def. not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-def up |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
Rare Mastery Hunter (レアマスタリーハンター)
Main Class only.
When you use over *10 weapon, you can get S-atk.
Lv1 recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
50 |
Lv0 → Lv1 can make 30 S-atk by 1 SP. It is good.
Lv1 → Lv2 is only 2. wtf.
Hunter Gear Boost (ハンターギアブースト)
Main Class only.
This makes Hu weapons gear increase better. You need in Fury or Guard Stance.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| Gear increase (%) |
200 |
220 |
240 |
260 |
300 |
It makes Sword, Wired Lances, and Partizan gear increase better.
It's good even Lv1.
I use this Lv5. I can make Sword Gere max easily.I can use Wired Lances Holding PA a lot. I can make Partizan Gere max by only 1 aa.
Sword Gear (ソードギア)
MUST GET THIS if you are Hunter!!
This is made by 3 stages.
you should get
Hunter Gear Boost together.
Gear gauge increase by hit aa and PA to enemy, and decrease by time.
your PA can get more dmg, more range, and faster charge as gauge increase.
Wired Lances Gear (ワイヤードランスギア)
MUST.
this is made by 3 gauges.
Gear gauge increase by hit aa and PA (without holding).
Holding PA can be more powerful (about 1.3 times!!) by using 1 gauge.
Partizan Gear (パルチザンギア)
MUST.
this is made by 3 gauges.
Gauge increase by Spinning Partizan (you can do this after attacking or shift key)
PA can get more atk and range by using 1 gauge.
Fury Stance (フューリースタンス)
Active Skill.
YOU MUST GET Lv10 to more dmg and safety!!
Strike and Ranged attack dmg increase, but Strike dmg you take increase too.
it is not atk status up. This is very important than S-atk up.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg to enemies (%) |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
120 |
| Ranged dmg to enemies (%) |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
| Strike dmg you take (%) |
115 |
114 |
113 |
112 |
111 |
110 |
109 |
108 |
107 |
105 |
| active time |
30min |
| cool time |
5s |
Weapon potential (憤怒の型, 心頭熱血)
You can switch on/off this by setting sub palette and push B key.
You cannot use this and
Guard Stance together bcz both of these are Hunter skills.
But you can use Stance in different class (
Fighter skill "Brave Stance" etc).
Strike and Ranged attack by R-atk and T-atk status can increase (Twin Machineguns PA "Revese Tap", Jet Boots PA "Strike Gast" etc).
Fury Stance Up 1, 2 (フューリーSアップ1, フューリーSアップ2 )
MUST.
when you are in Fury Stance, Strike and Ranged dmg increase.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| Strike dmg (%) |
101 |
102 |
103 |
104 |
105 |
| Ranged dmg (%) |
Fucy Combo Up (フューリーコンボアップ)
You MUST get LV10.
when you are in Fury Stance, you can get more dmg if you success Just Attack in a row.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg (%) |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
| max dmg bonus (%) |
110 |
| number of attacks to reach 110% |
10 |
5 |
4 |
3 |
2 |
1 |
Weapon potential (瞬撃の連鎖, 影闘形態, 連刃蛇咬)
If you get Lv10, whenever you can get 110% bonus by JA. (Combo? I don't need it! haha)
Although Fury Stance cannot , this can make your Tec powerful.
Fury Critical (フューリークリティカル)
when you are in Fury Stance, probability of critical hit increase.
this is a good skill only when you are Fi/Hu (main class Fighter and sub Hunter).
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| critical chance increase (%) |
1 |
2 |
4 |
7 |
10 |
13 |
16 |
19 |
22 |
25 |
Weapon potential (捨身の証)
"Critical hit" in this game means random number of dmg is the highest.
It's NOT 2 times dmg as other game!!
Guard Stance (ガードスタンス)
Active skill.
It can make Strike dmg you take decrease, but Strike and Ranged dmg to enemies decrease too.
This is not good bcz it cannot decrease Ranged and Tec dmg.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg to enemies (%) |
85 |
86 |
87 |
88 |
89 |
90 |
92 |
94 |
96 |
100 |
| Ranged dmg to enemies (%) |
| Strike dmg you take (%) |
85 |
84 |
83 |
82 |
81 |
80 |
79 |
78 |
77 |
75 |
| S-atk status up |
50 |
60 |
70 |
80 |
90 |
100 |
120 |
140 |
160 |
200 |
| active time |
30min |
| cool time |
5s |
Weapon potential (守勢練陣, 堅甲練陣)
It has S-atk bonus ,,, but plz use Fury Stance lol
Guard Stance Poison (ガードスタンスポイズン)
when Guard Stance turn on, healing "Poison" status effect.
not recommended. Why ONLY at the moment??
If you want heal poison, you need turn off stance then turn on it again.
Guard Stance Burn (ガードスタンスバーン)
same as poison.
Guard Stance Up (ガードスタンスアップ)
when you are in Guard Stance, S-resist increase.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg you take (%) |
99 |
98 |
97 |
96 |
95 |
94 |
93 |
92 |
91 |
90 |
| S-def status up |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
Guard Stance Advance (ガードスタンスアドバンス)
Main Class only.
When you success Just Guard, you can get dmg bonus. You need in Guard Stance.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| dmg (%) |
104 |
108 |
112 |
116 |
120 |
| active time |
5s |
6s |
7s |
8s |
10s |
This is nice skill for Guard Stance.
It can make Tec powerfull, but ,,, Do you use Tec when you are Hunter?
Absorption (アブソプション)
When enemy die around of you, your HP heal. You need in Guard Stance.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| HP healing (%) |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Weapon Potential (贄吸気)
about 2 times steps.
This skill is not useful when you fight to boss.
JA Bonus 1,2 (JAボーナス1, JAボーナス2)
MUST.
You can get dmg bonus when you do Just Attack except Technique.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg (%) |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
| Ranged dmg (%) |
Weapon potential (刹那の撃鉄, 刹那の崩撃)
When you get Lv10 both of these, your dmg to enemy become 121%.
War Cry (ウォークライ)
Active Skill.
Attracting enemies attention.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Hate attraction (%) |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
460 |
400 |
| active time |
10s |
12s |
14s |
16s |
18s |
20s |
22s |
24s |
26s |
30s |
| cool time |
30s |
"Hate" means enemies attention.
When this skill turn on, red effect appear on enemy and reset its attention.
The "Hate reset" is very useful for enemy kiting and protecting tower in Lillipa TD EQ etc.
You should get Lv1.
War Brave (ウォーブレイブ)
Main Class only.
When you use War Cry, depending on the number of enemies who War Cry hit, You can get PP healing and 30s dmg bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| dmg (%) |
101 |
102 |
102 |
103 |
103 |
| max dmg bonus (%) |
105% |
108% |
110% |
112% |
115% |
| PP healing |
3 |
4 |
5 |
6 |
7 |
| PP healing limit |
15 |
20 |
25 |
30 |
35 |
| active time |
30s |
Yap, 5 enemies make you powerful. It's nice skill.
Iron Will (アイアンウィル)
When you take big dmg as your HP become 0, sometimes you can live on HP1, then enemy cannot hit you for a while.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| probability (%) |
30 |
34 |
38 |
42 |
47 |
52 |
57 |
63 |
69 |
75 |
| invincible time |
1s |
2s |
3s |
4s |
5s |
Weapon potential (不屈の心)
although you get Lv10, you cannot live 25%...
If you heve many HP and way for HP healing, it is good.
If you have SP you don't use , plz get Lv1.
Never Give Up (ネバーギブアップ)
When Iron Will success, you can get S-atk and longer invincible time.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| S-atk up |
200 |
220 |
240 |
260 |
300 |
| active time |
60s |
| invincible time |
5s |
7s |
9s |
12s |
15s |
You can die 25%
Massive Hunter (マッシブハンター)
Active Skill.
recommended. OP.
Reducing dmg and you are in Super Armor.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| dmg taken(%) |
90 |
88 |
85 |
81 |
75 |
| active time |
30s |
32s |
35s |
39s |
45s |
| cool time |
100s |
99s |
97s |
94s |
90s |
Super Armor = you don't knock up.
Don't worry to cancel attacking, charging PA/Tec, and using items by dmg taken.
It has good synergy with AR PA "End Attract" and Bullet Bow PA "Kamikaze Arrow" etc.
You can attack and attack without dodge and guard.
But, It cannot overrule enemy's holding attack.
Auto Mate Half Line (オートメイトハーフライン)
Lv10 recommended. OP.
When your HP become less than half, you can use mate (HP healing) item automatically.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| probability (%) |
20 |
24 |
28 |
32 |
36 |
42 |
47 |
62 |
80 |
100 |
In the case of your HP is 1000 then you use Fighter skill "Limit Break" and your HP become 250, Auto Mate success when your HP less than 125.
It don't active when your max HP increase and your HP become under half.
in the case of, you change weapon with Stamina, you use Techter skill "Deband Toughness" etc.
I don't know why this cannot success with Iron Will. plz be carefull.
Flash Guard 1,2 (フラッシュガード1, フラッシュガード2)
Strike and Ranged dmg decrease.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg resist (%) |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
Weapon potential (護攻陣)
These skill can decrease Ranged dmg, though
cannot.
You can make dmg only 64% if you get both Lv10. How burly lol
Flash Tec Guard (フラッシュテックガード)
Tec dmg decrease.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg resist (%) |
3 |
6 |
9 |
12 |
15 |
18 |
21 |
24 |
27 |
30 |
This can decrease Tec dmg, though
cannot.
Pretty Good (プリティグッド)
Time of status effect decrease.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| status effect time (%) |
70 |
60 |
50 |
40 |
30 |
plz use Sol Atomizer.
Guard (ガード)
You can guard by pushing Shift key, and decrease dmg well by spending 20 PP.
If you don't have enough PP, you cannot decrease dmg.
Just Guard (ジャストガード)
Just before (about 0.5s) Guard become Just Guard.
You don't need 20PP for JG, and you can make dmg 0.
White effect appear when you success JG. It can give dmg for enemy.
0.5s is long. You can push Shift key little faster than you think.
Just Counter (ジャストカウンター)
When you success JG, JA ring appear.
All Guard (オールガード)
Main Class only.
recommended.
When you use weapon for Hunter, you can guard for all direction.
Healing Guard (ヒーリングガード)
When you success JG, HP you and players around you healing 5%.
Just Guard PP Gain (ジャストガードPPゲイン)
Main Class only.
When you us weapons for Hunter and you success JG, you can heal PP 10.
Step (ステップ)
When you push X key or quickly WASD 2 times, you can step and dodge.
It can some PA cancel.
Step Advance (ステップアドバンス)
Increase step invincible time.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| invincible time |
0.05s |
0.09s |
0.11s |
0.13s |
0.14s |
0.15s |
0.16s |
0.17s |
0.18s |
0.20s |
Some other class have this too, but it cannot adding.
Step Attack (ステップアタック)
Step and aa, you can Step Attack.
You can make JA ring. It is important.
Just Reversal (ジャストリバーサル)
When you catch Knock up, plz push Space key just after landing. You can move quickly.
最終更新:2016年01月22日 02:13