Skill
HP Up (HPアップ)
you can get max hp higher.
not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| HP up 1 |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
| HP up 2 |
4 |
9 |
14 |
19 |
25 |
31 |
39 |
50 |
62 |
75 |
S-atk Up (打撃アップ)
you can get more Stk.
3 is better than 2 and 1.
you should get this only when you have SP not use.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up 1 |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
| S-atk up 2 |
4 |
9 |
14 |
19 |
25 |
31 |
39 |
50 |
62 |
75 |
| S-atk up 3 |
5 |
11 |
18 |
26 |
35 |
45 |
56 |
68 |
81 |
100 |
Dex Up (技量アップ)
you can get dex. not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Dex up |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
S-def Up (打撃防御アップ)
you can get S-def. not recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-def up |
3 |
6 |
10 |
14 |
18 |
23 |
28 |
34 |
40 |
50 |
Rare Mastery Fighter (レアマスタリーファイター)
Main Class only.
When you use over *10 weapon, you can get S-atk.
Lv1 recommended.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
50 |
Lv0 → Lv1 can make 30 S-atk by 1 SP. It is good.
Lv1 → Lv2 is only 2. wtf.
Twin Daggers Gear (ツインダガーギア)
MUST.
this is made by 3 gauges.
You can get gauge by jump (except when you are shouldering them), spin (Shift key), and some PA with hopping.
When you are landing or dmg taken, gear gauge become 0.
1st gear gives your aa knock back, 2nd gives you 120% dmg bonus, 3rd does 150%.
Twin Daggers Spin Move (Tダガースピンムーブ)
MUST.
You can move by spin.
Double Saber Gear (ダブルセイバーギア)
MUST.
This is made by 3 stages.
You can make whirlwind by pushing Shift key and spend gear. It kepps 4s.
Number of whirlwind is limited 2.
Gear stage is higher, dmg and range of whirlwind is higher.
You can get gauge by this whirlwind.
You can give status effect to enemies if your weapon has it.
You can Just Attack and make powerful whirlwind.
Double Saber Wind Parrying (Dセイバーウィンドパリング)
MUST.
You can Guard by making whirlwind.
plz be careful, when you dont have gauge, you cannot guard.
Kunckles Gear (ナックルギア)
MUST.
This is made by 3 stages.
You attack 1 times, gear stage become 1st.
Jumping and Landing makes gauge 0, except in charging "Straight Charge" PA.
Gear makes you quickly and gives you more dmg.
Knuckles Gear Boost (ナックルギアブースト)
MUST.
You can get 2 times Knuckles gear.
Brave Stance (ブレイブスタンス)
Active Skill.
recommended.
When you are in front of enemy, you can get more dmg.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg from front (%) |
105 |
107 |
109 |
112 |
115 |
117 |
119 |
121 |
123 |
125 |
| dmg from back (%) |
95 |
96 |
97 |
98 |
99 |
100 |
| active time |
30min |
| cool time |
5s |
Weapon Potential (正対の型, 炎獄, 勇猛正対の型)
You can switch on/off this by setting sub palette and push B key.
You cannot use this and
Wise Stance together bcz both of these are Fighter skills.
But you can use Stance in different class (Hunter skill "Fury Stance" etc).
If you think get this, plz become Lv10 asap for demerit.
When you are in front of enemy, you can hit enemy's back by long range attack and get dmg bonus.
Brave Stance Up (ブレイブスタンスアップ)
recommended.
You can get dmg bonus when you are in front of enemy. You need in Brave Stance.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg (%) |
102 |
104 |
106 |
108 |
110 |
112 |
114 |
116 |
118 |
120 |
Brave Stance Critical (ブレイブスタンスクリティカル)
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| critical chance increase (%) |
1 |
2 |
4 |
7 |
10 |
13 |
16 |
19 |
22 |
25 |
Weapon Potential (正対の型)
Wise Stance (ワイズスタンス)
Active Skill.
Lv1 recommended.
When you are in back of enemy, you can get more dmg.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg from front (%) |
95 |
96 |
97 |
98 |
99 |
100 |
| dmg from back (%) |
115 |
117 |
119 |
122 |
125 |
127 |
129 |
131 |
133 |
135 |
| active time |
30min |
| cool time |
5s |
Weapon Potential (背襲の牙, 背撃の証)
You can switch on/off this by setting sub palette and push B key.
You cannot use this and
Brave Stance together bcz both of these are Fighter skills.
But you can use Stance in different class (Hunter skill "Fury Stance" etc).
If you wanna get Lv10 Brave Stance, plz get Lv1 this. Or, Lv10 Wise Stance with Lv1 Brave is also okay.
It is hard to be back of enemy, but Wise Stance has more dmg bonus than Brave.
Wise Stance Up (ワイズスタンスアップ)
recommended if you wanna get Lv10 Wise Stance.
You can get dmg bonus when you are back of enemy. You need in Wise Stance.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| dmg (%) |
102 |
104 |
106 |
108 |
110 |
112 |
114 |
116 |
118 |
120 |
Wise Stance Critical (ワイズスタンスクリティカル)
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| critical chance increase (%) |
1 |
2 |
4 |
7 |
10 |
13 |
16 |
19 |
22 |
25 |
Critical Strike (クリティカルストライク)
Main Class only.
Critical chance increase. If it is critical, you can get dmg bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| dmg bonus on critical (%) |
103 |
106 |
109 |
112 |
115 |
| critical chance increase (%) |
3 |
6 |
9 |
12 |
15 |
Weapon potential (必撃の構, 必撃の閃, 必撃衝打, 必撃烈打)
"Critical hit" in this game means random number of dmg is the highest.
It's NOT 2 times dmg as other game!!
But with this skill, you can get 15% dmg bonus.
These can make more critical chance.
- nothing (5%)
- Critical Strike (+15%)
- Hu, Fi, Br, Bo has Stance Critical (+25%)
- Gu has Zero Range Critical (+50% only Ranged dmg)
- Te has Shifta Critical (+20%)
- Bo has Critical Field (+30% 1min)
- Katana Gear active (+50% FiBr only)
- Weapon potential (捨身の証, 正対の必撃, 審判の必撃, 賢闘の必撃, 裂破の必撃)
Tech Arts Just Attack Bonus (テックアーツJAボーナス)
recommended.
You can get dmg bonus when you do combo by plural PA/Tec with JA.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| dmg (%) |
105 |
106 |
108 |
110 |
115 |
Weapon potential (瞬闇の翼, 閃く瞬刃)
Step attack and Action by Shift key cannot continue combo except Knuckle's them.
Combo example (with PA "A" and "B")
aa without JA → A with JA → B with JA → B with JA → A with JA → B without JA
A with JA → spin → B with JA → A with JA → A with JA
aa with JA → A with JA → Sway → step attack → B with JA → Jump with Charging A → Sway → B with JA
Limit Break (リミットブレイク)
Active Skill.
Main Class only.
In short time, you can get Strike dmg bonus but max HP decrease.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg (%) |
104 |
108 |
112 |
116 |
120 |
| max HP (%) |
25 |
| active time |
10s |
15s |
20s |
25s |
30s |
35s |
40s |
45s |
50s |
60s |
| cool time |
60s |
65s |
70s |
75s |
80s |
90s |
It is status effect, so this has synergy with some "Crazy" skills.
Max HP decrease, so this has synergy with "Halfline/ Deadline" skills.
If you wanna get this skill, plz these skill together.
Your HP will be full when this skill end.
Other skills and weapon potentials depend on the decreaced 25% HP.
Hu skill "Auto Mate Half Line" (when your HP become less than 12.5%), Gu skill "Perfect Keeper", weapon potential "勇勢疾走" etc.
| Lv |
merit |
| 0 |
you can get other nice skills. and you don't need spend 5 SP for S-atk Up 1 |
| 1 |
minimum risk. For rush when boss are in stun |
| 3 |
minimum SP with Limit Break Photon Charge |
| 5 |
minimum SP with maximum atk bonus |
| 10 |
if you wanna use this a lot. plz get HP a lot and be careful!! |
Limit Break Photon Charge (リミットブレイクフォトンチャージ)
Main Class only.
When Limit Break finish, your PP become full.
Half line Slayer (ハーフラインスレイヤー)
When your HP is less than 50%, you can get atk status bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up |
20 |
22 |
24 |
26 |
28 |
34 |
40 |
60 |
80 |
100 |
| R-atk up |
| T-atk up |
Weapon potential (修羅紋)
It's good idea to get this with Hu skill "Iron Will", or
Limit Break.
Less than 50%, it is very risky. But ,,, only +100? Ah...
Half Line Boost (ハーフラインブースト)
When your HP is less than 50%, you can get more chance to give status effect.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| status effect chance (%) |
150 |
160 |
170 |
180 |
200 |
It is nice %. But ,,, It is risky.
Dead Line Slayer (デッドラインスレイヤー)
When your HP is less than 25%, you can get atk status bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up |
40 |
44 |
49 |
54 |
60 |
67 |
75 |
100 |
125 |
150 |
| R-atk up |
| T-atk up |
Weapon potential (背水陣)
For
Limit Break.
Less than 25%, it is very very risky. But ,,, only +150? huh...
PP Slayer (PPスレイヤー)
When your PP is less than 50%, you can get atk status bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| S-atk up |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
200 |
| R-atk up |
| T-atk up |
Weapon potential (枯渇望景, 暗心舞踏)
Hitting attack is after PP spending.
plz be carefull PP empty and you cannot attack. it is "putting the cart before the horse".
But,,, +200 with no risk. hmm, It's nice.
Crazy Beat (クレイジービート)
When you are in status effect, you can get S-atk status bonus.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| S-atk up |
100 |
120 |
140 |
160 |
200 |
For
Limit Break.
If you don't have Limit Break, I think using Sol Atomizer is better.
Crazy Heart (クレイジーハート)
When you are in status effect, your PP reg be faster and you can get more PP healing by aa.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| PP bonus (%) |
150 |
160 |
170 |
180 |
200 |
Chase Advance (チェイスアドバンス)
You can get dmg bonus when you attack to enemy in status effect.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Strike dmg (%) |
110 |
111 |
112 |
113 |
115 |
117 |
119 |
121 |
123 |
125 |
Weapon potential (追の衝撃)
This has nice synergy with Double Saber bcz it can give enemy status effect easily.
Strike and Ranged attack by R-atk and T-atk status can increase (Twin Machineguns PA "Revese Tap", Jet Boots PA "Strike Gast" etc).
It is not useful when fight to boss. It's good in UQ bcz there are many tough mobs.
Chase Advance plus (チェイスアドバンスプラス)
You can get dmg bonus when you attack to enemy in status effect.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
| Strike dmg (%) |
105 |
107 |
109 |
111 |
115 |
This can make Ranged and Tec dmg powerfull too.
Chase Bind (チェイスバインド)
When you attack to enemy in status effect, sometimes it be "Bind" status effect too.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Bind chance (%) |
20 |
22 |
24 |
26 |
28 |
30 |
36 |
42 |
54 |
70 |
Lv1 is good enough for Double Saber.
Adrenaline (アドレナリン)
Increasing 30s Shifta and Deband you taken.
Shifta and Deband active time is 15s (limit 60s).
You can be in Shifta 45s by only 1 Shifta hit.
Step (ステップ)
When you push X key or quickly WASD 2 times, you can step and dodge.
It can some PA cancel.
Step Advance (ステップアドバンス)
Increase step invincible time.
| Skill Lv |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| invincible time |
0.05s |
0.09s |
0.11s |
0.13s |
0.14s |
0.15s |
0.16s |
0.17s |
0.18s |
0.20s |
Some other class have this too, but it cannot adding.
Step Attack (ステップアタック)
Step and aa, you can Step Attack.
You can make JA ring. It is important.
Just Reversal (ジャストリバーサル)
When you catch Knock up, plz push Space key just after landing. You can move quickly.
最終更新:2016年01月21日 23:12