「PN/config/base_japanese.lang」の編集履歴(バックアップ)一覧に戻る

PN/config/base_japanese.lang - (2024/07/21 (日) 23:38:51) のソース

#highlight(html5){
<LANGUAGE>
  <RESOURCES />
  <CATEGORY Name="Global">
    <Entry Name="Warning">注意</Entry><!--Warning-->
    <Entry Name="Yes">はい</Entry><!--Yes-->
    <Entry Name="No">いいえ</Entry><!--No-->
    <Entry Name="OK">OK</Entry>
    <Entry Name="Cancel">キャンセル</Entry><!--Cancel-->
    <Entry Name="None">なし</Entry><!--None-->
    <Entry Name="PushPlayerNoCassette">テープが入っていない</Entry><!--There is no tape in it.-->
    <Entry Name="PushPlayerAlreadyPlaying">既に再生している</Entry><!--It is already playing.-->
    <Entry Name="PushPlayerAlreadyCassette"></Entry>カセットプレイヤーには既にテープが挿入されている<!--There is already a cassette in the [u1089]assette player.-->
  </CATEGORY>
  <CATEGORY Name="MainMenu">
    <Entry Name="Start Game">はじめから</Entry><!--New Game-->
    <Entry Name="Load Game">ロードゲーム</Entry><!--Load Game-->
    <Entry Name="Change Profile">プロファイル変更</Entry><!--Change Profile-->
    <Entry Name="Exit">終了</Entry><!--Exit-->
    <Entry Name="Start a new game?">新しくゲームをはじめますか?</Entry><!--Start a new game?-->
    <Entry Name="Yes">はい</Entry><!--Yes-->
    <Entry Name="No">いいえ</Entry><!--No-->
    <Entry Name="Sure you want to quit?">本当に終了しますか?</Entry><!--Sure you want to quit?-->
    <Entry Name="Profiles">プロファイル</Entry><!--Profiles-->
    <Entry Name="Select">選択</Entry><!--Select-->
    <Entry Name="Create">作成</Entry><!--Create-->
    <Entry Name="Delete">削除</Entry><!--Delete-->
    <Entry Name="Information:">情報: </Entry><!--Information:-->
    <Entry Name="Create Profile">プロファイル作成</Entry><!--Create Profile-->
    <Entry Name="Enter name of Profile">プロファイ名を入力</Entry><!--Enter name of Profile-->
    <Entry Name="Cancel">キャンセル</Entry><!--Cancel-->
    <Entry Name="No profile to be deleted!">削除するプロファイルがありません</Entry><!--No profile to be deleted!-->
    <Entry Name="Sure you want to delete profile">本当にプロファイルを削除しますか?</Entry><!--Sure you want to delete profile?-->
    <Entry Name="Could not remove profile">プロファイルを削除できません</Entry><!--Could not remove profile-->
    <Entry Name="The profile name already exists">そのプロファイル名は 既に存在しています</Entry><!--The profile name already exists-->
    <Entry Name="OK">OK</Entry>
    <Entry Name="New Player">New Player</Entry>
    <Entry Name="Back To Game">ゲームに戻る</Entry><!--Back To Game-->
    <Entry Name="Options">オプション</Entry><!--Options-->
    <Entry Name="OptionsGame">ゲーム</Entry><!--Game-->
    <Entry Name="OptionsGraphics">グラフィックス</Entry><!--Graphics-->
    <Entry Name="OptionsGraphicsAdvanced">グラフィックス(高度)</Entry><!--Graphics(Advanced)-->
    <Entry Name="OptionsSound">サウンド</Entry><!--Sound-->
    <Entry Name="OptionsInput">入力</Entry><!--Input-->
    <Entry Name="Apply">適用</Entry><!--Apply-->
    <Entry Name="ExitToMainMenu">終了</Entry><!--Exit to menu-->
    <Entry Name="Sure you want to exit to main menu?">本当に終了しますか?</Entry><!--Sure you want to exit?-->
    <Entry Name="Continue">続きから</Entry><!--Continue-->
    <Entry Name="Continue old game?">前回のゲームから続けてプレイしますか?</Entry><!--Continue old game?-->
    <Entry Name="Chapter">チャプター</Entry><!--Chapter-->
    <Entry Name="Level">レベル</Entry><!--Level-->
    <Entry Name="Save">セーブ</Entry><!--Save-->
    <Entry Name="Custom Map">カスタムストーリー</Entry><!--Custom Story-->
    <Entry Name="ExitAndSave">セーブして終了</Entry><!--Save and Exit-->
    <Entry Name="Sure you want to exit and save?">セーブして メインメニューに戻りますか?</Entry><!--Sure you want to exit to main menu and save your progress?-->
  </CATEGORY>
  <CATEGORY Name="OptionsMenu">
    <Entry Name="Low">低</Entry><!--Low-->
    <Entry Name="Medium">中</Entry><!--Medium-->
    <Entry Name="High">高</Entry><!--High-->
    <Entry Name="Show">Show</Entry>
    <Entry Name="BasicOptions">Basic Options</Entry>
    <Entry Name="AdvancedOptions">Advanced Options</Entry>
    <Entry Name="Nearest">Nearest</Entry>
    <Entry Name="Bilinear">Bilinear</Entry>
    <Entry Name="Trilinear">Trilinear</Entry>
    <Entry Name="ReqRestart">要再起動</Entry><!--Restart required-->
    <Entry Name="ReqRestartLabel">Warning!</Entry>
    <Entry Name="ReqRestartMessage">Some changes will need a restart to take effect.</Entry>
    <Entry Name="ShowHints">ヒントを表示</Entry><!--Show hints-->
    <Entry Name="ShowHintsTip">Toggle display of useful hints during the game.</Entry>
    <Entry Name="Resolution">解像度</Entry><!--Resolution-->
    <Entry Name="ResolutionTip">画面解像度設定</Entry><!--Change screen resolution.-->
    <Entry Name="FullScreen">フルスクリーン</Entry><!--FullScreen-->
    <Entry Name="FullScreenTip">フルスクリーン/ウィンドウモードの切り替え</Entry><!--Toggle between full screen and windowed mode.-->
    <Entry Name="VSync">垂直同期</Entry><!--Vertical Sync-->
    <Entry Name="VSyncTip">ゲーム内描画とモニターの表示を同期して ティアリングを防ぐ</Entry><!--Synchronize vertical retrace. Might solve tearing in the image.-->
    <Entry Name="TexQuality">テクスチャ品質</Entry><!--Texture Quality-->
    <Entry Name="TexQualityTip">テクスチャの解像度</Entry><!--The resolution of the in-game textures.-->
    <Entry Name="TexFilter">Texture Filter</Entry>
    <Entry Name="TexFilterTip">Alters the quality of textures when viewed close up or far away.</Entry>
    <Entry Name="PostEffects">PostEffects</Entry>
    <Entry Name="PostEffectsTip">If any post effect should be used.</Entry>
    <Entry Name="Bloom">Bloom</Entry>
    <Entry Name="BloomTip">Smooths out brightness a bit.</Entry>
    <Entry Name="ImageTrail">ImageTrail</Entry>
    <Entry Name="ImageTrailTip">A kind of blur effect used during some sequences.</Entry>
    <Entry Name="Sepia">Sepia</Entry>
    <Entry Name="SepiaTip">Filter for changing color tones.</Entry>
    <Entry Name="RadialBlur">RadialBlur</Entry>
    <Entry Name="RadialBlurTip">A special kind of blur filter used during some sequences.</Entry>
    <Entry Name="SSAO">SSAO</Entry>
    <Entry Name="SSAOTip">Screen Space Ambient Occlusion filter. Gives a more realistic shading.</Entry>
    <Entry Name="SSAOSamplesTip">Number of samples for the SSAO filter.</Entry>
    <Entry Name="Shadows">Shadows</Entry>
    <Entry Name="ShadowsTip">If objects should be able to cast shadows.</Entry>
    <Entry Name="ShadowQuality">Quality</Entry>
    <Entry Name="ShadowQualityTip">The quality of the shadows. Higher gives smooth edges but is more demanding.</Entry>
    <Entry Name="ShadowRes">Resolution</Entry>
    <Entry Name="ShadowResTip">The higher, the more detailed shadows.</Entry>
    <Entry Name="Gamma">Gamma</Entry>
    <Entry Name="GammaTip">Gamma Tip</Entry>
    <Entry Name="ParallaxQuality">Parallax Quality</Entry>
    <Entry Name="ParallaxQualityTip">The quality level for the parallax effect. High is very demanding!</Entry>
    <Entry Name="InvertMouse">Invert Mouse</Entry>
    <Entry Name="InvertMouseTip">Inverts the mouse Y-axis.</Entry>
    <Entry Name="SmoothMouse">Smooth Mouse</Entry>
    <Entry Name="SmoothMouseTip">If the mouse movements should be smoothed.</Entry>
    <Entry Name="MouseSensitivity">Mouse Sensitivity</Entry>
    <Entry Name="MouseSensitivityTip">Set how senstive the mouse movements should be.</Entry>
    <Entry Name="Volume">Master Volume</Entry>
    <Entry Name="VolumeTip">Global sound volume</Entry>
    <Entry Name="GammaInstructions">Controls screen brightness. </Entry>
    <Entry Name="KeyConfigButton">Key Config</Entry>
    <Entry Name="KeyConfigButtonTip">Set up key configuration.</Entry>
    <Entry Name="WorldReflection">World Reflection</Entry>
    <Entry Name="WorldReflectionTip">If the water renders a world reflection or not.</Entry>
    <Entry Name="SSAOSamples">Samples</Entry>
    <Entry Name="SSAOResolution">Resolution</Entry>
    <Entry Name="SSAOResolutionTip">When high, SSAO will be sharper but very demanding.</Entry>
    <Entry Name="Material">Material</Entry>
    <Entry Name="Anisotropy">Anisotropy</Entry>
    <Entry Name="AnisotropyTip">Will make distant textures look better.</Entry>
    <Entry Name="Off">Off</Entry>
    <Entry Name="FullscreenSmooth">Smoothing</Entry>
    <Entry Name="Enabled">Enabled</Entry>
    <Entry Name="EdgeSmoothTip">Smoothes edges but is demanding.</Entry>
    <Entry Name="Insanity">Insanity</Entry>
    <Entry Name="InsanityTip">Effect used when sanity is low.</Entry>
    <Entry Name="ParallaxEnabledTip">This effect gives otherwise flat surfaces an appearance of depth.</Entry>
    <Entry Name="ShowSubtitles">字幕を表示</Entry><!--Show subtitles-->
    <Entry Name="ShowSubtitlesTip">ゲーム内音声に対する字幕表示</Entry><!--If subtitles should be shown along with spoken text.-->
    <Entry Name="ShowDeathHints">死亡時のヒントを表示</Entry><!--Show death hints-->
    <Entry Name="ShowDeathHintsTip">死亡後に表示されるヒントの有効/無効</Entry><!--If tips shown after death should be activated.-->
    <Entry Name="ShowEffectSubtitles">エフェクトの字幕</Entry><!--Show effect subtitles-->
    <Entry Name="ShowEffectSubtitlesTip">If subtitles should be shown along with effect voices.</Entry>
    <Entry Name="ShowCrosshair">照準表示</Entry><!--Show crosshair-->
    <Entry Name="ShowCrosshairTip">If graphic crosshair should be shown in game.</Entry>
    <Entry Name="Language">言語</Entry><!--Language-->
    <Entry Name="LanguageTip">テキストや字幕の言語設定</Entry><!--Language for texts and subtitles.-->
    <Entry Name="FocusIconStyle">インタラクト時の照準スタイル</Entry><!--Focus icon style-->
    <Entry Name="FocusIconStyleTip">The style of the icon when looking at an interactable object. Using Simple will only change color of the crosshair.</Entry>
    <Entry Name="FocusIconStyleSimple">Simple</Entry>
    <Entry Name="FocusIconStyleDefault">Default</Entry>
    <Entry Name="Refraction">Refraction</Entry>
    <Entry Name="RefractionTip">If a refraction should be rendered by specific objects.</Entry>
    <Entry Name="SoundDevice">Sound Device</Entry>
    <Entry Name="Commentary">Commentary</Entry>
    <Entry Name="CommentaryTip">Enables developer commentary during gameplay.</Entry>
    <Entry Name="SoundDeviceTip">Sound Device to use</Entry>
    <Entry Name="Water">Water</Entry>
    <Entry Name="Screen">Screen</Entry>
    <Entry Name="GamepadLookSensitivity">Gamepad Look Sensitivity</Entry>
    <Entry Name="GamepadLookSensitivityTip">Set how sensitive the gamepad analog look movements should be.</Entry>
  </CATEGORY>
  <CATEGORY Name="LoadGame">
    <Entry Name="LoadGameTitle">ロードゲーム</Entry><!--Load Game-->
    <Entry Name="NoGame">ロードするゲームがありません</Entry><!--No game to load-->
    <Entry Name="LoadGameMessage">ロードしますか?</Entry><!--Load saved game?-->
  </CATEGORY>
  <CATEGORY Name="KeyConfig">
    <Entry Name="KeyConfigTitle">Key Config</Entry>
    <Entry Name="Category">Category</Entry>
    <Entry Name="Movement">Movement</Entry>
    <Entry Name="Actions">Actions</Entry>
    <Entry Name="Misc">Misc</Entry>
    <Entry Name="HeaderAction">Action</Entry>
    <Entry Name="HeaderPrimary">Primary</Entry>
    <Entry Name="HeaderSecondary">Secondary</Entry>
    <Entry Name="SetDefault">Set default keys</Entry>
    <Entry Name="LoadDefaultsMessage">Sure to load default keys?</Entry>
    <Entry Name="InvalidInputMessage">There are duplicate control definitions. Are you sure you want to keep them?</Entry>
  </CATEGORY>
  <CATEGORY Name="StartUp" />
  <CATEGORY Name="ButtonNames">
    <Entry Name="BackSpace">BackSpace</Entry>
    <Entry Name="Tab">Tab</Entry>
    <Entry Name="Clear">Clear</Entry>
    <Entry Name="Return">Return</Entry>
    <Entry Name="Pause">Pause</Entry>
    <Entry Name="Escape">Escape</Entry>
    <Entry Name="Space">Space</Entry>
    <Entry Name="Exclaim">Exclaim</Entry>
    <Entry Name="DblQoute">DblQuote</Entry>
    <Entry Name="Hash">Hash</Entry>
    <Entry Name="Dollar">Dollar</Entry>
    <Entry Name="Ampersand">Ampersand</Entry>
    <Entry Name="Quote">Quote</Entry>
    <Entry Name="LeftParent">LeftParent</Entry>
    <Entry Name="RightParent">RightParent</Entry>
    <Entry Name="Asterisk">Asterisk</Entry>
    <Entry Name="Comma">Comma</Entry>
    <Entry Name="Slash">Slash</Entry>
    <Entry Name="Colon">Colon</Entry>
    <Entry Name="SemiColon">SemiColon</Entry>
    <Entry Name="Less">Less</Entry>
    <Entry Name="Greater">Greater</Entry>
    <Entry Name="Question">Question</Entry>
    <Entry Name="At">At</Entry>
    <Entry Name="LeftBracket">LeftBracket</Entry>
    <Entry Name="BackSlash">BackSlash</Entry>
    <Entry Name="RightBracket">RightAlt</Entry>
    <Entry Name="Caret">Caret</Entry>
    <Entry Name="Underscore">Underscore</Entry>
    <Entry Name="BackQuote">BackQuote</Entry>
    <Entry Name="A">A</Entry>
    <Entry Name="B">B</Entry>
    <Entry Name="C">C</Entry>
    <Entry Name="D">D</Entry>
    <Entry Name="E">E</Entry>
    <Entry Name="F">F</Entry>
    <Entry Name="G">G</Entry>
    <Entry Name="H">H</Entry>
    <Entry Name="I">I</Entry>
    <Entry Name="J">J</Entry>
    <Entry Name="K">K</Entry>
    <Entry Name="L">L</Entry>
    <Entry Name="M">M</Entry>
    <Entry Name="N">N</Entry>
    <Entry Name="O">O</Entry>
    <Entry Name="P">P</Entry>
    <Entry Name="Q">Q</Entry>
    <Entry Name="R">R</Entry>
    <Entry Name="S">S</Entry>
    <Entry Name="T">T</Entry>
    <Entry Name="U">U</Entry>
    <Entry Name="V">V</Entry>
    <Entry Name="W">W</Entry>
    <Entry Name="X">X</Entry>
    <Entry Name="Y">Y</Entry>
    <Entry Name="Z">Z</Entry>
    <Entry Name="1">1</Entry>
    <Entry Name="2">2</Entry>
    <Entry Name="3">3</Entry>
    <Entry Name="4">4</Entry>
    <Entry Name="5">5</Entry>
    <Entry Name="6">6</Entry>
    <Entry Name="7">7</Entry>
    <Entry Name="8">8</Entry>
    <Entry Name="9">9</Entry>
    <Entry Name="KP_0">NumPad 0</Entry>
    <Entry Name="KP_1">NumPad 1</Entry>
    <Entry Name="KP_2">NumPad 2</Entry>
    <Entry Name="KP_3">NumPad 3</Entry>
    <Entry Name="KP_4">NumPad 4</Entry>
    <Entry Name="KP_5">NumPad 5</Entry>
    <Entry Name="KP_6">NumPad 6</Entry>
    <Entry Name="KP_7">NumPad 7</Entry>
    <Entry Name="KP_8">NumPad 8</Entry>
    <Entry Name="KP_9">NumPad 9</Entry>
    <Entry Name="Delete">Delete</Entry>
    <Entry Name="Period">Period</Entry>
    <Entry Name="Divide">Divide</Entry>
    <Entry Name="Multiply">Multiply</Entry>
    <Entry Name="Minus">Minus</Entry>
    <Entry Name="Plus">Plus</Entry>
    <Entry Name="Enter">Enter</Entry>
    <Entry Name="Equals">Equals</Entry>
    <Entry Name="Up">Up</Entry>
    <Entry Name="Down">Down</Entry>
    <Entry Name="Right">Right</Entry>
    <Entry Name="Left">Left</Entry>
    <Entry Name="Insert">Insert</Entry>
    <Entry Name="Home">Home</Entry>
    <Entry Name="End">End</Entry>
    <Entry Name="PageUp">PageUp</Entry>
    <Entry Name="PageDown">PageDown</Entry>
    <Entry Name="NumLock">NumLock</Entry>
    <Entry Name="CapsLock">CapsLock</Entry>
    <Entry Name="ScrollLock">ScrollLock</Entry>
    <Entry Name="RightShift">RightShift</Entry>
    <Entry Name="LeftShift">LeftShift</Entry>
    <Entry Name="RightControl">RightControl</Entry>
    <Entry Name="RightAlt">RightAlt</Entry>
    <Entry Name="LeftAlt">LeftAlt</Entry>
    <Entry Name="RightMeta">RightMeta</Entry>
    <Entry Name="LeftMeta">LeftMeta</Entry>
    <Entry Name="LeftSuper">LeftSuper</Entry>
    <Entry Name="RightSuper">RightSuper</Entry>
    <Entry Name="Mode">Mode</Entry>
    <Entry Name="Help">Help</Entry>
    <Entry Name="Print">Print</Entry>
    <Entry Name="SysReq">SysReq</Entry>
    <Entry Name="Break">Break</Entry>
    <Entry Name="Menu">Menu</Entry>
    <Entry Name="Power">Power</Entry>
    <Entry Name="Euro">Euro</Entry>
    <Entry Name="None">None</Entry>
    <Entry Name="LeftMouse">LeftMouse</Entry>
    <Entry Name="MiddleMouse">MiddleMouse</Entry>
    <Entry Name="RightMouse">RightMouse</Entry>
    <Entry Name="WheelUp">WheelUp</Entry>
    <Entry Name="WheelDown">WheelDown</Entry>
    <Entry Name="LeftControl">LeftControl</Entry>
    <Entry Name="KP_Period">NumPad Period</Entry>
    <Entry Name="KP_Divide">NumPad Divide</Entry>
    <Entry Name="KP_Multiply">NumPad Multiply</Entry>
    <Entry Name="KP_Minus">NumPad Minus</Entry>
    <Entry Name="KP_Plus">NumPad Plus</Entry>
    <Entry Name="KP_Enter">NumPad Enter</Entry>
    <Entry Name="KP_Equals">NumPad Equals</Entry>
    <Entry Name="F1">F1</Entry>
    <Entry Name="F2">F2</Entry>
    <Entry Name="F3">F3</Entry>
    <Entry Name="F4">F4</Entry>
    <Entry Name="F5">F5</Entry>
    <Entry Name="F6">F6</Entry>
    <Entry Name="F7">F7</Entry>
    <Entry Name="F8">F8</Entry>
    <Entry Name="F9">F9</Entry>
    <Entry Name="F10">F10</Entry>
    <Entry Name="F11">F11</Entry>
    <Entry Name="F12">F12</Entry>
    <Entry Name="F13">F13</Entry>
    <Entry Name="F14">F14</Entry>
    <Entry Name="F15">F15</Entry>
    <Entry Name="World_0">World 0</Entry>
    <Entry Name="World_1">World 1</Entry>
    <Entry Name="World_2">World 2</Entry>
    <Entry Name="World_3">World 3</Entry>
    <Entry Name="World_4">World 4</Entry>
    <Entry Name="World_5">World 5</Entry>
    <Entry Name="World_6">World 6</Entry>
    <Entry Name="World_7">World 7</Entry>
    <Entry Name="World_8">World 8</Entry>
    <Entry Name="World_9">World 9</Entry>
    <Entry Name="World_10">World 10</Entry>
    <Entry Name="World_11">World 11</Entry>
    <Entry Name="World_12">World 12</Entry>
    <Entry Name="World_13">World 13</Entry>
    <Entry Name="World_14">World 14</Entry>
    <Entry Name="World_15">World 15</Entry>
    <Entry Name="World_16">World 16</Entry>
    <Entry Name="World_17">World 17</Entry>
    <Entry Name="World_18">World 18</Entry>
    <Entry Name="World_19">World 19</Entry>
    <Entry Name="World_20">World 20</Entry>
    <Entry Name="World_21">World 21</Entry>
    <Entry Name="World_22">World 22</Entry>
    <Entry Name="World_23">World 23</Entry>
    <Entry Name="World_24">World 24</Entry>
    <Entry Name="World_25">World 25</Entry>
    <Entry Name="World_26">World 26</Entry>
    <Entry Name="World_27">World 27</Entry>
    <Entry Name="World_28">World 28</Entry>
    <Entry Name="World_29">World 29</Entry>
    <Entry Name="World_30">World 30</Entry>
    <Entry Name="World_31">World 31</Entry>
    <Entry Name="World_32">World 32</Entry>
    <Entry Name="World_33">World 33</Entry>
    <Entry Name="World_34">World 34</Entry>
    <Entry Name="World_35">World 35</Entry>
    <Entry Name="World_36">World 36</Entry>
    <Entry Name="World_37">World 37</Entry>
    <Entry Name="World_38">World 38</Entry>
    <Entry Name="World_39">World 39</Entry>
    <Entry Name="World_40">World 40</Entry>
    <Entry Name="World_41">World 41</Entry>
    <Entry Name="World_42">World 42</Entry>
    <Entry Name="World_43">World 43</Entry>
    <Entry Name="World_44">World 44</Entry>
    <Entry Name="World_45">World 45</Entry>
    <Entry Name="World_46">World 46</Entry>
    <Entry Name="World_47">World 47</Entry>
    <Entry Name="World_48">World 48</Entry>
    <Entry Name="World_49">World 49</Entry>
    <Entry Name="World_50">World 50</Entry>
    <Entry Name="World_51">World 51</Entry>
    <Entry Name="World_52">World 52</Entry>
    <Entry Name="World_53">World 53</Entry>
    <Entry Name="World_54">World 54</Entry>
    <Entry Name="World_55">World 55</Entry>
    <Entry Name="World_56">World 56</Entry>
    <Entry Name="World_57">World 57</Entry>
    <Entry Name="World_58">World 58</Entry>
    <Entry Name="World_59">World 59</Entry>
    <Entry Name="World_60">World 60</Entry>
    <Entry Name="World_61">World 61</Entry>
    <Entry Name="World_62">World 62</Entry>
    <Entry Name="World_63">World 63</Entry>
    <Entry Name="World_64">World 64</Entry>
    <Entry Name="World_65">World 65</Entry>
    <Entry Name="World_66">World 66</Entry>
    <Entry Name="World_67">World 67</Entry>
    <Entry Name="World_68">World 68</Entry>
    <Entry Name="World_69">World 69</Entry>
    <Entry Name="World_70">World 70</Entry>
    <Entry Name="World_71">World 71</Entry>
    <Entry Name="World_72">World 72</Entry>
    <Entry Name="World_73">World 73</Entry>
    <Entry Name="World_74">World 74</Entry>
    <Entry Name="World_75">World 75</Entry>
    <Entry Name="World_76">World 76</Entry>
    <Entry Name="World_77">World 77</Entry>
    <Entry Name="World_78">World 78</Entry>
    <Entry Name="World_79">World 79</Entry>
    <Entry Name="World_80">World 80</Entry>
    <Entry Name="World_81">World 81</Entry>
    <Entry Name="World_82">World 82</Entry>
    <Entry Name="World_83">World 83</Entry>
    <Entry Name="World_84">World 84</Entry>
    <Entry Name="World_85">World 85</Entry>
    <Entry Name="World_86">World 86</Entry>
    <Entry Name="World_87">World 87</Entry>
    <Entry Name="World_88">World 88</Entry>
    <Entry Name="World_89">World 89</Entry>
    <Entry Name="World_90">World 90</Entry>
    <Entry Name="World_91">World 91</Entry>
    <Entry Name="World_92">World 92</Entry>
    <Entry Name="World_93">World 93</Entry>
    <Entry Name="World_94">World 94</Entry>
    <Entry Name="World_95">World 95</Entry>
    <Entry Name="0">0</Entry>
  </CATEGORY>
  <CATEGORY Name="Actions">
    <Entry Name="Forward">Forward</Entry>
    <Entry Name="Backward">Backward</Entry>
    <Entry Name="Right">Right</Entry>
    <Entry Name="Left">Left</Entry>
    <Entry Name="LeanRight">LeanRight</Entry>
    <Entry Name="LeanLeft">LeanLeft</Entry>
    <Entry Name="Run">Run</Entry>
    <Entry Name="Crouch">Crouch</Entry>
    <Entry Name="Jump">Jump</Entry>
    <Entry Name="Attack">Throw</Entry>
    <Entry Name="Interact">Interact</Entry>
    <Entry Name="Rotate">Rotate</Entry>
    <Entry Name="Lantern">懐中電灯</Entry><!--Flashlight-->
    <Entry Name="Inventory">Inventory</Entry>
    <Entry Name="Journal">Notebook</Entry>
    <Entry Name="QuestLog">目的リスト</Entry><!--To do list-->
    <Entry Name="RecentText">Open Recent Text</Entry>
    <Entry Name="AttackTooltip">Throw or push a currently grabbed object.</Entry>
    <Entry Name="BackwardTooltip">Move backwards</Entry>
    <Entry Name="CrouchTooltip">Toggle crouch.</Entry>
    <Entry Name="ForwardTooltip">Move forwards</Entry>
    <Entry Name="InteractTooltip">Interact with objects in the game.</Entry>
    <Entry Name="InventoryTooltip">Brings up the Inventory screen.</Entry>
    <Entry Name="JournalTooltip">Brings up the Notebook screen.</Entry>
    <Entry Name="JumpTooltip">Do a jump.</Entry>
    <Entry Name="LanternTooltip">Brings up or puts down the flashlight.</Entry>
    <Entry Name="LeanLeftTooltip">Tilts head to left, useful to peek around corners.</Entry>
    <Entry Name="LeanRightTooltip">Tilts head to right, useful to peek around corners.</Entry>
    <Entry Name="LeftTooltip">Strafe left.</Entry>
    <Entry Name="QuestLogTooltip">Brings up the to do list. Useful to check when stuck.</Entry>
    <Entry Name="RecentTextTooltip">Brings up most recently read text.</Entry>
    <Entry Name="RightTooltip">Strafe right.</Entry>
    <Entry Name="RotateTooltip">Hold while moving the mouse to rotate the currently grabbed object.</Entry>
    <Entry Name="RunTooltip">Hold while using the movement to run.</Entry>
    <Entry Name="CrosshairToggle">CrosshairToggle</Entry>
    <Entry Name="CrosshairToggleTooltip">Toggle onscreen crosshair.</Entry>
  </CATEGORY>
  <CATEGORY Name="Inventory">
    <Entry Name="ItemName_flashlightp">Flashlight</Entry>
    <Entry Name="ItemDesc_flashlightp">This should be a good help in darker areas.</Entry>
    <Entry Name="ItemName_key_01">A key</Entry>
    <Entry Name="ItemDesc_key_01">A rusty metallic key.</Entry>
    <Entry Name="Combine">組み合わせる: </Entry><!--Combine-->
    <Entry Name="with">と</Entry><!--with-->
    <Entry Name="CombinationDoesNotWork">うーん... どうして これが組み合わさると 思ったんだろう?</Entry><!--Hmm... what made me think they go together?-->
    <Entry Name="UseItemDoesNotWork">ダメだ。 全然違う。</Entry><!--No, not quite right.-->
    <Entry Name="UseItemHasNoObject">まいったな。 私は何を考えているんだ?</Entry><!--Christ, what am I thinking?-->
    <Entry Name="Equipped:">Equipped:</Entry>
    <Entry Name="ItemDesc_Lantern">The flashlight will light up dark places. When in game press $ButLantern to turn it on.</Entry>
    <Entry Name="ItemName_Lantern">Flashlight</Entry>
    <Entry Name="ItemDesc_Flashlight">暗い場所ではとても役に立つ</Entry><!--This should be a good help in darker areas.-->
    <Entry Name="ItemName_Flashlight">懐中電灯</Entry><!--Flashlight-->
    <Entry Name="Thalers">Thaler:</Entry>
    <Entry Name="Health">体力</Entry><!--Health-->
    <Entry Name="HealthDesc0">死にそうだ...</Entry><!--I[u8217]m dying...-->
    <Entry Name="HealthDesc1">手足の感覚がない。 まずいぞ。</Entry><!--I can't feel my arms and legs anymore. I'm in trouble.-->
    <Entry Name="HealthDesc2">出血しているが、 まだ大丈夫だろう。</Entry><!--I'm losing blood, but I should be OK.-->
    <Entry Name="HealthDesc3">すこぶる元気だ。</Entry><!--I'm as fit as can be expected.-->
    <Entry Name="LampOil">電池</Entry><!--Power-->
    <Entry Name="LampOilDesc">電池の残量だ。</Entry><!--Battery power.-->
    <Entry Name="ItemName_OilPotion">Oil</Entry>
    <Entry Name="ItemDesc_OilPotion">Fuel for lantern.</Entry>
    <Entry Name="ItemName_Battery">電池</Entry><!--Batteries-->
    <Entry Name="ItemDesc_Battery">未使用の電池だ。</Entry><!--Fully charged batteries.-->
    <Entry Name="ItemName_OilPotionLarge">Large Oil Potion</Entry>
    <Entry Name="ItemDesc_OilPotionLarge">Fuel for lantern.</Entry>
    <Entry Name="TooManyItemsOfSort">There is no more room for this kind of item.</Entry>
    <Entry Name="PickedUp">
    </Entry>
    <Entry Name="ItemName_CoinsSmall">Pouch with 10 thalers</Entry>
    <Entry Name="ItemDesc_CoinsSmall">A small pouch carrying 10 thalers.</Entry>
    <Entry Name="ItemDesc_CoinsMedium">A bag with 25 thalers.</Entry>
    <Entry Name="ItemDesc_CoinsLarge">A large sack filled with 50 thalers.</Entry>
    <Entry Name="ItemName_LockPick">Lock Pick</Entry>
    <Entry Name="ItemDesc_LockPick">Rusty and weak but in working condition for picking one lock.</Entry>
    <Entry Name="LanternOn">懐中電灯(ON)</Entry><!--Flashlight on-->
    <Entry Name="LanternOff">懐中電灯(OFF)</Entry><!--Flashlight off-->
    <Entry Name="OilNeedsLantern">There is nothing to place in a battery.</Entry>
    <Entry Name="Journal">ノート</Entry><!--Notebook-->
    <Entry Name="JournalDesc">私のノートだ。 何故か状態は良い。 私より これまでの過酷な試練に よく耐えている。</Entry><!--My notebook. Inexplicably it seems to have survived this ordeal better than I have.-->
    <Entry Name="ItemName_StringPile1">ロープ</Entry><!--Rope[br]-->
    <Entry Name="ItemDesc_StringPile1">丈夫な麻ロープ。</Entry><!--A tough rope made from hemp.-->
    <Entry Name="ItemDesc_painkillers">痛みは 主観的な感覚に過ぎない。 鎮痛剤は そのことをより強く際立たせる。</Entry><!--Pain is subjective - painkillers make it more so.-->
    <Entry Name="ItemName_painkillers">鎮痛剤</Entry><!--Painkillers-->
    <Entry Name="ItemName_comradio">Comradio</Entry>
    <Entry Name="ItemDesc_comradio">It's a narrow band communications radio. Huh, I remember finding one of these before...</Entry>
    <Entry Name="ItemName_meat_1">Beef Jerky</Entry>
    <Entry Name="ItemDesc_meat_1">Beef jerky. Not without aroma.</Entry>
    <Entry Name="ItemDesc_condensator">錆びたコンデンサ。 表面には 'Made in China 1988' と書かれている。</Entry><!--This is the rusty capacitor. The letters on it says: [u8220]Made in China. 1988[u8221]-->
    <Entry Name="ItemName_condensator">キャパシタ</Entry><!--A capacitor-->
    <Entry Name="ItemName_provod">ケーブル</Entry><!--A cable-->
    <Entry Name="ItemDesc_provod">長いケーブル。</Entry><!--A long cable.-->
    <Entry Name="ItemDesc_provoloka">錆びた針金だ。</Entry><!--A rusty wire.-->
    <Entry Name="ItemName_provoloka">針金</Entry><!--A wire-->
    <Entry Name="ItemDesc_screwdriver1">An old screwdriver.</Entry>
    <Entry Name="ItemName_screwdriver1">Screwdriver</Entry>
    <Entry Name="ItemName_Kanifol">ロジン</Entry><!--Rosin-->
    <Entry Name="ItemDesc_Kanifol">私の知る限り、 はんだ付け時の酸化膜除去や 接着剤として 使われる。</Entry><!--As far as I know, rosin is used in soldering and adhesion.-->
    <Entry Name="ItemDesc_Payalnik">はんだ付け時に 合金を熱して融かす道具だ。</Entry><!--The soldering-iron is a hand-held tool used for heating and melting components during soldering.-->
    <Entry Name="ItemName_Payalnik">はんだごて</Entry><!--A soldering-iron-->
    <Entry Name="ItemName_kanifolpayalnik">ロジンつきのはんだごて</Entry><!--The soldering-iron with the rosin-->
    <Entry Name="ItemDesc_kanifolpayalnik">これで はんだ付けできるぞ!</Entry><!--Now I can solder!-->
    <Entry Name="ItemName_screwdriverpen">Screwdriver</Entry>
    <Entry Name="ItemDesc_screwdriverpen">Looks as if it's been used for almost everything, save for what it's meant for. I'm sure I'll find something down here to screw.</Entry>
    <Entry Name="ItemName_Saw">Saw</Entry>
    <Entry Name="ItemDesc_Saw">A saw. Rusty enough that I wish I'd had that tetanus shot, but still sharp enough to saw through wood.</Entry>
    <Entry Name="ItemName_neccrowbar">Crowbar</Entry>
    <Entry Name="ItemDesc_neccrowbar">Probably handy if you're trekking through the tundra. There are a letters scratched into the metal: 'G &amp; C'.</Entry>
    <Entry Name="ItemDesc_oldkey">This key's old and scratched, but looks to be in one piece.</Entry>
    <Entry Name="ItemName_oldkey">Old Key</Entry>
    <Entry Name="ItemName_Tinderbox">Strange artefact</Entry>
    <Entry Name="ItemDesc_Tinderbox">I'm not sure what this is. Some kind of weird statue... it almost looks like a collector's item.</Entry>
    <Entry Name="Tinderboxes">Strange artefact</Entry>
    <Entry Name="TinderboxesDesc">I'm not sure what this is. Some kind of weird statue... it almost looks like a collector's item.</Entry>
    <Entry Name="ItemName_flare">Flare</Entry>
    <Entry Name="ItemDesc_flare">I should really know what these do by now.</Entry>
    <Entry Name="ItemDesc_screwdriverpenalt">It can be used to unscrew bolts.</Entry>
    <Entry Name="ItemName_screwdriverpenalt">Screwdriver</Entry>
  </CATEGORY>
  <CATEGORY Name="Game">
    <Entry Name="InteractChest01">This chest requires</Entry>
    <Entry Name="InteractChest02">Thaler in order to be opened.</Entry>
    <Entry Name="InteractChest03_NoCoins">You do not have sufficent thaler!</Entry>
    <Entry Name="InteractChest03_Question">Unlock it?</Entry>
    <Entry Name="InteractChest03">Current thaler:</Entry>
    <Entry Name="DeathPress">Press a button to continue...</Entry>
    <Entry Name="OilBarrel_Empty">There is no oil left in barrel.</Entry>
    <Entry Name="OilBarrel_LanternFull">No need to place in a battery. The flashlight is already full!</Entry>
    <Entry Name="OilBarrel_Refill_Full">The lantern is now fully refilled.</Entry>
    <Entry Name="OilBarrel_Refill_Amount_025">Refilled lantern with a few drops of oil.</Entry>
    <Entry Name="OilBarrel_FocusText_Empty">The barrel contains no oil.</Entry>
    <Entry Name="OilBarrel_Refill_Amount_050">Refilled lantern with a little amount of oil.</Entry>
    <Entry Name="OilBarrel_Refill_Amount_075">Refilled more than half of the lantern oil.</Entry>
    <Entry Name="OilBarrel_Refill_Amount_100">Refilled almost all lantern oil.</Entry>
    <Entry Name="OilBarrel_FocusText_025">The barrel contains a few drops of oil</Entry>
    <Entry Name="OilBarrel_FocusText_050">The barrel contains less than half a lantern-worth of oil.</Entry>
    <Entry Name="OilBarrel_FocusText_075">The barrel contains more than half a lantern-worth of oil.</Entry>
    <Entry Name="OilBarrel_FocusText_100">The barrel contains a full refill-worth of oil.</Entry>
  </CATEGORY>
  <CATEGORY Name="Journal">
    <Entry Name="Notes">
    </Entry>
    <Entry Name="Quest Log">
    </Entry>
    <Entry Name="Back">
    </Entry>
    <Entry Name="MainBack">
    </Entry>
    <Entry Name="NotesEmpty">[br]</Entry>
    <Entry Name="QuestsEmpty">
    </Entry>
    <Entry Name="Diaries">
    </Entry>
    <Entry Name="DiariesEmpty">
    </Entry>
  </CATEGORY>
  <CATEGORY Name="Quest">
    <Entry Name="QuestCompleted">
    </Entry>
    <Entry Name="QuestAdded">
    </Entry>
  </CATEGORY>
  <CATEGORY Name="CompletionCount">
    <Entry Name="Completed">Completed</Entry>
  </CATEGORY>
  <CATEGORY Name="Hints">
    <Entry Name="Note_Authors_Name">
    </Entry>
    <Entry Name="Note_Authors_Text">
    </Entry>
    <Entry Name="SanityAdd">
    </Entry>
    <Entry Name="LanternNoItem">
    </Entry>
    <Entry Name="LanternNoOil">
    </Entry>
    <Entry Name="LeanHint">
    </Entry>
    <Entry Name="PushHint">
    </Entry>
    <Entry Name="ThrowHint">
    </Entry>
    <Entry Name="HINT:">[br]</Entry>
    <Entry Name="DefaultDeath">Death is the final unknown</Entry>
    <Entry Name="HintHint">
    </Entry>
    <Entry Name="EntityWheel">
    </Entry>
    <Entry Name="EntityGrab01">
    </Entry>
    <Entry Name="EntityGrab02">
    </Entry>
    <Entry Name="EntityPush">
    </Entry>
    <Entry Name="EntitySlide">
    </Entry>
    <Entry Name="EntitySwingDoor">
    </Entry>
    <Entry Name="EntityLever">
    </Entry>
    <Entry Name="DarknessDecrease">
    </Entry>
    <Entry Name="SanityHit">
    </Entry>
    <Entry Name="SanityLow">
    </Entry>
    <Entry Name="PickSanityPotion">
    </Entry>
    <Entry Name="PickCoin">
    </Entry>
    <Entry Name="PickHealthPotion">
    </Entry>
    <Entry Name="PickOil">
    </Entry>
    <Entry Name="PickLantern">
    </Entry>
    <Entry Name="PickTinderbox">
    </Entry>
    <Entry Name="EnemySeen">
    </Entry>
    <Entry Name="StickyArea">
    </Entry>
    <Entry Name="HideHint">
    </Entry>
    <Entry Name="EnemyTip01">
    </Entry>
    <Entry Name="EnemyTip02">
    </Entry>
    <Entry Name="CombineHint">Some items can be combined in the Inventory ($ButInventory). You drag and drop one item onto another to attempt a combine.</Entry>
    <Entry Name="RunHint">
    </Entry>
    <Entry Name="QuestAdded">
    </Entry>
    <Entry Name="RecentlyReadText">
    </Entry>
  </CATEGORY>
  <CATEGORY Name="LevelDoors">
    <Entry Name="LockedForever">It won't budge.</Entry>
  </CATEGORY>
  <CATEGORY Name="General">
    <Entry Name="Loading">
    </Entry>
    <Entry Name="TheEnd">The End</Entry>
  </CATEGORY>
  <CATEGORY Name="Launcher">
    <Entry Name="Off">Off</Entry>
    <Entry Name="On">On</Entry>
    <Entry Name="ShowBasic">Show Basic</Entry>
    <Entry Name="ShowAdvanced">Show Advanced</Entry>
    <Entry Name="TabGeneral">General</Entry>
    <Entry Name="VideoDevice">Video device:</Entry>
    <Entry Name="Quality">Quality:</Entry>
    <Entry Name="DetectSettings">Detect</Entry>
    <Entry Name="TabGraphics">Graphic options</Entry>
    <Entry Name="ShadowQuality">Shadow quality:</Entry>
    <Entry Name="ShadowResolution">Shadow resolution:</Entry>
    <Entry Name="SSAORes">SSAO resolution</Entry>
    <Entry Name="EdgeSmooth">Edge smooth</Entry>
    <Entry Name="Parallax">Parallax:</Entry>
    <Entry Name="TabSound">Sound options</Entry>
    <Entry Name="SoundDevice">Device:</Entry>
    <Entry Name="LaunchGame">Launch game</Entry>
    <Entry Name="UnsupportedVCard">Card is unsupported</Entry>
    <Entry Name="UnlistedVCard">Card is not listed, assuming medium settings</Entry>
    <Entry Name="UnlistedVCardClosestMatch">Card is not listed, using settings for closest match:</Entry>
    <Entry Name="Custom">Custom</Entry>
    <Entry Name="Unsupported">Unsupported</Entry>
  </CATEGORY>
  <CATEGORY Name="PreMenu">
    <Entry Name="Continue">続きから</Entry><!--Continue-->
  </CATEGORY>
  <CATEGORY Name="Languages">
    <Entry Name="russian">Russian</Entry>
    <Entry Name="english">English</Entry>
    <Entry Name="french">French</Entry>
    <Entry Name="slovak">Slovak</Entry>
    <Entry Name="japanese">日本語</Entry>
  </CATEGORY>
  <CATEGORY Name="Sign">
    <Entry Name="morozlock">[Check Russian language]</Entry>
    <Entry Name="survive">これは また別の試練なのか?</Entry><!--Is that another challenge?-->
    <Entry Name="doorlocked_1">扉が動かない。</Entry><!--It[u8217]s jammed.-->
    <Entry Name="SignLock">It won't budge...</Entry>
    <Entry Name="SignZaval">Really?</Entry>
    <Entry Name="rukzak_off">I won[u8217]t leave without my backpack. </Entry>
    <Entry Name="nothingtodo">Nope.</Entry>
    <Entry Name="AmabelDoor">Amabel...</Entry>
    <Entry Name="artefact_1">まだ生きてる? それとも夢だったのか?</Entry><!--Am I alive? Or is it a dream?-->
    <Entry Name="locked1_02">扉が動かない。</Entry><!--It[u8217]s jammed...-->
    <Entry Name="flashlight_off">You have to be an idiot to go in such darkness without a flashlight.</Entry>
    <Entry Name="door_requiem_locked">It won't budge.</Entry>
    <Entry Name="panelbroken">反応しない。</Entry><!--Nothing happens.-->
    <Entry Name="DescCalender">昨年のカレンダー... いや 確信が持てない... 今は何年だ?</Entry><!--A calender from last year.... but I'm not sure... What year is it?-->
    <Entry Name="Glowstikdead">もう 光は消えてしまっている。</Entry><!--It does not give any light anymore.-->
    <Entry Name="lightoff">起動しない。</Entry><!--It does not work.-->
    <Entry Name="no_chat">First I need to know who wants to get in touch with me.</Entry>
    <Entry Name="doorlocked_2">It won't budge.</Entry>
    <Entry Name="DangerWater1">水は 凍り付きそうなほど 冷たく、 現時点では このトンネルが どこに続いているのかも わからない。 まず、 どうにかして 水位を下げる必要がある。</Entry><!--The water is freezing cold, and I don[u8217]t know where this tunnel leads. I must lower the water level somehow.-->
    <Entry Name="DangerWater2">底が見えない... 飛び込まない方がいいだろう</Entry><!--I can't see the bottom[u8230] I should not dive there.-->
    <Entry Name="nothingcontact">I[u8217]ve got nothing to solder for the moment.</Entry>
    <Entry Name="radiosign">ボタンを押しても、 無線機は反応していない。</Entry><!--Whatever I press, the radio still doesn[u8217]t work.-->
    <Entry Name="Lockedvent">A ventilation cover.  I need some sort of tool to get this open.</Entry>
    <Entry Name="infecteddoor">このドアなら 鍵がかかっていても気にならない。</Entry><!--That is one door that I don't mind being locked.-->
    <Entry Name="artefact_2">There's something reassuring about that feeling... like I've got one less thing to worry about.</Entry>
    <Entry Name="CodeDoorLocked01">It's locked, I probably need to use the panel to input a code.</Entry>
    <Entry Name="CodeDoorLocked02">ロックされている。</Entry><!--It's locked.-->
  </CATEGORY>
</LANGUAGE>
}