アットウィキロゴ

チュートリアル:MT06

DIALOGEVENT:MT06_COOLEG01

My work here is done, my friend. I'll see you on the other side, where the real action is!


DIALOGEVENT:MT06_GUARDIAN01

Finally, the last lesson! Feels good to be almost finished, eh Commander? Let's get started.


DIALOGEVENT:MT06_GUARDIAN02

In this lesson, you'll learn how to work with your Co-Commander to help achieve victory on the battlefield.


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You'll be working with a Co-Commander throughout the campaigns in Red Alert 3.


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You can fight alongside a friend, or if you don't have any friends, the game will provide one for you.


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No matter which campaign you're playing, your Co-Commander's forces will always be green.


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No matter which campaign you're playing, your Co-Commander's forces will always be gold.


DIALOGEVENT:MT06_GUARDIAN07

In general, you can expect your Co-Commander to do a halfway-decent job of fending for him- or herself or helping you out.


DIALOGEVENT:MT06_GUARDIAN08

But just in case, we've set up a handy-dandy interface for you to issue specific directives to your partner.


DIALOGEVENT:MT06_GUARDIAN09

In the upper left hand of your screen is the Co-Commander Monitor.


DIALOGEVENT:MT06_GUARDIAN10

Unfortunately this won't let you control your real friends, but it's useful when fighting alongside one of the game's Co-Commanders.


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Now, the next directive is Strike Target. This directive makes your Co-Commander immediately send available forces to destroy that target, and anything nearby.


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Much like last time, to issue a Strike Target directive you must first select the button. Then move your cursor over an enemy and left click on it.


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Much like last time, to issue a Strike Target directive you must hold the Left Bumper, then tap right on the D-pad. Then select a target with button A.


DIALOGEVENT:MT06_GUARDIAN14

Issue a Strike Target directive on that enemy Boot Camp.


DIALOGEVENT:MT06_GUARDIAN15

See that? Your Co-Commander's always got your back, Commander!


DIALOGEVENT:MT06_GUARDIAN16

Lastly, let's go over the Keep Command directive. This one makes your Co-Commander fend for him- or herself, and he or she will always do so by default.


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Unlike the other directives, this one does not require you to select a target, and may be used to cancel the other directives.


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To issue this directive, simply select the Keep Command button.


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To issue the Keep Command directive, hold the Left Bumper and tap down on the D-Pad.


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Try this now.


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To give your Co-Commander the signal to execute the Strike, select it.


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To give your Co-Commander the signal to execute the Strike, select it and open the Command Menu.


DIALOGEVENT:MT06_GUARDIAN23

This brings up a window explaining the strike. To confirm the tactic, select the Execute button.


DIALOGEVENT:MT06_GUARDIAN24

Go ahead and give your Co-Commander the signal now.


DIALOGEVENT:MT06_GUARDIAN25

You may also choose to cancel a Co-Commander Strike that's already in progress.


DIALOGEVENT:MT06_GUARDIAN26

On that note, great job, Commander. You now have the know-how to work with your Co-Commander.


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As you can see, your Co-Commander can help you do some of the heavy lifting.


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Now get out there, and knock some heads together!!


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Go on, what are you waiting for, a fancy ending with a sappy montage?!


DIALOGEVENT:MT06_GUARDIAN30

As for you, boys...? The truce is off!!


DIALOGEVENT:MT06_HAMMER01

Now let's go over all the functions.


DIALOGEVENT:MT06_HAMMER02

First and foremost, there's a handsome image of your Co-Commander to remind you who you're fighting alongside.


DIALOGEVENT:MT06_HAMMER03

For this tutorial you'll be fighting alongside the fresh-faced Soviet Commander Oleg.


DIALOGEVENT:MT06_HAMMER04

Right next to his portrait are the various directives you can issue. Basically, you can boss him around.


DIALOGEVENT:MT06_HAMMER05

The first is Take Position, which causes your Co-Commander to immediately send his available forces to a target location.


DIALOGEVENT:MT06_HAMMER06

To issue this directive, select the Take Position button. Then move your cursor over the battlefield and left-click again in a target area.


DIALOGEVENT:MT06_HAMMER07

To issue this directive, hold the Left Bumper and tap Left on the D-Pad. Then move your cursor over the battlefield and press the A button in the target area.


DIALOGEVENT:MT06_HAMMER08

Go ahead, please.


DIALOGEVENT:MT06_HAMMER09

Good. Notice how Oleg promptly responded by sending his forces to the position you requested.


DIALOGEVENT:MT06_HAMMER10

Alternatively, you may open the Command Menu and drill down to the Communicator, located in the 9 o'clock position. Here you will find the different directives available.


DIALOGEVENT:MT06_HAMMER11

That is how we do it in Russia! Notice how Oleg immediately responded with his forces.


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Another option is to use the Plan Attack directive.


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This directive makes your Co-Commander build a good-sized force to eliminate any enemy units in the target area, as well as any enemies encountered along the way.


DIALOGEVENT:MT06_HAMMER14

As with the others, to issue a Plan Attack directive, just select the button, then select a target enemy or location on the battlefield.


DIALOGEVENT:MT06_HAMMER15

As with the others, to issue a Plan Attack directive, hold down the Left Bumper and tap Up on the D-pad. Then select a target area using button A.


DIALOGEVENT:MT06_HAMMER16

Go ahead and use Plan Attack on the other side of that valley.


DIALOGEVENT:MT06_HAMMER17

Finally!! You jerks!!


DIALOGEVENT:MT06_TSUNAMI01

Now then. We have one final type of directive to review.


DIALOGEVENT:MT06_TSUNAMI02

During the course of some missions, you will come across what we call Co-Commander Strikes. These are situational tactics your co-commander will use when given the signal.


DIALOGEVENT:MT06_TSUNAMI03

Notice how one has just appeared on the battlefield. Co-Commander Strikes may appear anywhere, anytime during a mission, and it's yours to decide how best to use them.


DIALOGEVENT:MT06_TSUNAMI04

Let us examine that Co-Commander Strike more closely.


DIALOGEVENT:MT06_TSUNAMI05

Shut up!!
最終更新:2009年05月05日 19:46
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