Background | Basic Skill Bonuses | Advanced Skills | Starting Money |
Barbarian | Athletics +10% Perception +5% Resilience +10% Stealth +5% Pick Two +5% Boating, Lore (Animal), Lore (Plant), Riding Pick Three +10% 1H Axe, 1H Hammer, 2H Axe, 2H Hammer, Blowgun, Bow, Dagger, Shield, Sling, Spear, Staff, Throwing, Unarmed |
Language (Native) +50% Lore (Regional) Survival Pick One Craft Dance Lore Play Instrument Tracking |
4D6x20 silver |
Peasant | Athletics +5% Lore (Animal) +10% Lore (Plant) +10% Resilience +5% Pick Two +10% Boating, Dodge, Driving, First Aid, Persistence Pick Two +10% 1H Axe, 1H Flail, 1H Hammer, 2H Axe, Dagger, Sling, Spear, Staff, Unarmed |
Language (Native) +50% Lore (Regional) Pick Two Craft Dance Lore Play Instrument Survival |
4D6x25 silver |
Townsman | Evaluate +10% Influence +10% Lore (World) +10% Pick Two +10% Boating, Driving, Persistence, Resilience, Sleight, Stealth Pick Two +10% 1H Hammer, 1H Sword, Dagger, Crossbow, Polearm, Shield |
Language (Native) +50% Lore (Regional) Streetwise Pick One Craft Dance Language Lore Play Instrument Shiphandling |
4D6x50 silver |
Noble | Influence +10% Lore (World) +10% Persistence +10% Pick Two +5% Evaluate, Dodge, Perception, Riding Pick Two +15% 1H Sword, 2H Sword, Dagger, Rapier, Shield |
Language (Native) +50% Lore (Regional) Pick Two Craft Dance Language Lore Play Instrument Shiphandling |
4D10x100 silver |