Ranged Weapons
Ranged weapon attacks are usually initiated through the Ranged Attack Combat Action.
Ranged attacks may not be used as part of a charge or flurry.
Regardless of the specific Combat Action that initiates the attack, all ranged attacks are handled in same manner as close combat attacks, with the following exceptions:
Loading Ranged Weapons
While readying most ranged weapons takes only a single Combat Action, others take more than one Combat Action to reload.
Ranged Attack Situational Modifiers
Situation .状況 |
Skill Modifier .技能修正 |
Wind(*1) 風(*1) |
|
Strong wind .強風 |
–10% .-10% |
High wind .疾強風 |
–20% .-20% |
Fierce wind .全強風 |
–40% .-40% |
Hurricane .ハリケーン |
Attack automatically fails .攻撃は自動的に失敗します |
Target Movement(*1) .標的の移動(*1) |
|
Target has moved 10m or more since attacker's last Combat Action .攻撃者の最後の戦闘行動から標的が10m以上移動した |
–10% .-10% |
Target has moved 30m or more since attacker's last Combat Action .攻撃者の最後の戦闘行動から標的が30m以上移動した |
–20% .-20% |
Target Visibility(*1) .標的の視認性(*1) |
|
Target obscured by smoke, mist or is in partial darkness .標的が煙や霧で不明瞭、もしくは部分的な暗闇の中にいる |
–20% .-20% |
Target obscured by thick smoke, fog or is in darkness .標的が厚い煙や霧で不明瞭、もしくは暗闇の中にいる |
–40% .-40% |
Target Size(*1) .標的のサイズ(*1) |
|
Per 1 SIZ target is under SIZ 5 .標的のSIZが5以下である場合、そのSIZ1毎に |
–10% .-10% |
Per 10 SIZ target is above SIZ 20 .標的のSIZが20以上である場合、そのSIZ10毎に |
–10% .-10% |
Target Condition(*1) .標的の状態(*1) |
|
Target is helpless .標的が無力化されている |
+10% .+10% |
Target surprised(*2) .標的が驚いている(*2) |
+10% .+10% |
Target prone .標的が伏せ状態である |
–20% .-20% |
Attacker Condition(*3) .攻撃者の状態(*3) |
|
Attacker is prone .攻撃者が伏せ状態である |
–20% .-20% |
Attacker is underwater(*4) .攻撃者が水中にいる(*4) |
–20% .-20% |
Attacker is on unstable ground .攻撃者が不安定な地面に立っている |
–20% .-20% |
Attacker is blinded .攻撃者の目がくらんでいる |
–40% .-40% |
1 Modifiers within these sections are not cumulative.
However, modifiers from different sections are cumulative.
Therefore, shooting at a target within a mist that has moved more than 10m since the attacker’s last Combat Action imparts a –20% penalty.
2 A surprised character may only use Reactions against attackers with a Strike Rank lower than their own.
3 Attacker condition modifiers are cumulative.
4 Only thrown weapons may be used underwater.
Bows and other projectile weapons will automatically miss if fired underwater.
Range
A target within the weapon’s Range may be attacked without penalty.
A target within double the weapon’s Range may be attacked, but the attacker’s effective Weapon skill is halved (before other modifiers are applied).
Attacks against targets beyond the weapon’s Range automatically fail.
Dodging and Parrying
The target may attempt to dodge the attack, but may not normally parry it.
Precise Attacks
A character may not attempt to disarm targets with ranged attacks, nor may he attempt to strike a target’s weapon or shield.
Precise ranged attacks made to bypass armour or hit a specific location operate normally.