Unarmed Combat
If an unarmed attack is parried by a crafted or natural weapon, the attacker will immediately suffer the rolled damage of the parrying weapon, with no damage modifier, to the limb he is using.
This is in addition to the normal effect of the parry.
Natural Weapons
Natural weapons such as the teeth and claws of monsters are counted as weapons and not unarmed attacks.
The damage they deal is listed in the monster’s description.
They may parry other natural weapons or unarmed attacks, but not crafted weapon attacks.
Grappling
A grapple attack is made in the same way as a normal unarmed or natural weapon attack but must be declared as such before any dice are rolled.
Should the attacker hit with his grapple attack, no damage is initially caused.
Instead, the attacker then opposes an Unarmed Skill test to the target’s Unarmed skill, Shield skill or Dodge skill (target’s choice).
The attacking and defending players then look up their results on the Grapple Table.
Grapple Table
Attacker's Result .攻撃者の結果 |
|||||
Critical .決定的成功 |
Success .成功 |
Fail .失敗 |
Fumble .ファンブル | ||
Defender's Result .防御者の結果 |
Critical .決定的成功 |
Impasse. .拮抗 |
Grapple fails. .手技は失敗です。 |
Grapple fails. Defender may Riposte .手技は失敗です。 防御者は反撃できます。 |
Grapple fails. Defender may Riposte. Attacker rolls on Natural Weapons Fumble Table. .手技は失敗です。 防御者は反撃できます。攻撃者は自然武器ファンブル表でロールします。 |
Success .成功 |
Grapple succeeds. .手技は成功です。 |
Impasse. .拮抗。 |
Grapple fails. .手技は失敗です。 |
Grapple fails. Attacker rolls on Natural Weapons Fumble Table. .手技は失敗です。 攻撃者は自然武器ファンブル表でロールします。 | |
Fail .失敗 |
Grapple succeeds. Attacker may Immoblise or Throw defender. .手技は成功です。攻撃者は防御者を押さえ込むか投げることができます。 |
Grapple succeeds. .手技は成功です。 |
Grapple fails. .手技は失敗です。 |
Grapple fails. Attacker rolls on Natural Weapons Fumble Table. .手技は失敗です。攻撃者は自然武器ファンブル表でロールします。 | |
Fumble .ファンブル |
Grapple succeeds. Attacker may Immoblise or Throw defender. Defender rolls on appropriate Fumble Table. .手技は成功です。攻撃者は防御者を押さえ込むか投げることができます。防御者は適切なファンブル表でロールします。 |
Grapple succeeds. Defender rolls on appropriate Fumble Table. .手技は成功です。防御者は適切なファンブル表でロールします。 |
Grapple fails.Defender rolls on appropriate Fumble Table. .手技は失敗です。防御者は適切なファンブル表でロールします。 |
Both combatants roll on Appropriate Fumble Table. .双方の戦闘員が適切なファンブル表でロールします。 |
Impasse: The attacker has achieved a partial hold. The defender is not considered grappled but the attacker gains a +20% modifier on his next combat skill test against the defender.
Grapple Fails: The grapple attempt fails and the attack is considered to have missed.
Grapple Succeeds: The grapple attempt is successful and the two combatants are now grappling.
Attacker may Immobilise or Throw Defender: The grapple is a phenomenal success. The two combatants are now grappling and the attacker may immediately follow up on this success by attempting a free Throw or Immobilise manoeuvre.
Defender may Riposte: The grapple fails badly. The attack is considered to have missed. The attacker has also left himself wide open for a Riposte, which the defender may immediately take advantage of. See above.
Martial Arts
A character with Martial Arts may use his Martial Arts Skill rather than any other skill in the grapple rules.
Grappling Combatants
Grappling combatants will remain locked together until one combatant breaks free or is thrown out of the grapple.
Grappling combatants suffer a –20% penalty to any tests that do not target or directly respond to their grapple partner.
Grappling combatants may not use Reactions.
A grappling combatant is restricted to the following special Combat Actions
Break Free: To break out of a grapple, the character makes a grapple attempt, designating himself as the defender.
The character may only use the Unarmed Skill or a Natural Weapon skill in this case.
Compare the opposed results on the Grapple table – a result of ‘grapple fails’ means the character has succeeded in breaking free and the combatants are no longer grappling, though they will be adjacent.
Immobilise: While immobilised, enemies are considered helpless.
It takes a successful Unarmed skill test to immobilise an opponent – this test suffers a penalty equal to the opponent’s DEX+STR.
An immobilised character may only use his Combat Actions to attempt to escape.
Escape requires a successful Unarmed skill test with a penalty equal to the opponent’s STR+SIZ.
Inflict Pain: It takes a successful Unarmed Skill test to inflict pain – this test suffers a penalty equal to the opponent’s DEX+CON.
If this skill test succeeds, the damage is 1D6 + damage modifiers and applies to a random location.
Throw: It takes a successful Unarmed Skill test to throw an opponent – this test suffers a penalty equal to the opponent’s DEX+SIZ.
If this skill test succeeds, the opponent is thrown 2 metres and suffers 1D6 damage, applied to a random location.
The grapple ends in this case.