S.T.A.L.K.E.R. ClearSky @ ウィキ内検索 / 「st_generate_snames.xml」で検索した結果
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st_generate_snames.xml
?xml version="1.0" encoding="windows-1251" ? string_table string id="Osoznanie" text C-Consciousness representative /text /string string id="lname_bandit_0" text Gray /text /string string id="lname_bandit_1" text Frantic /text /string string id="lname_bandit_10" text Rotten /text /string string id="lname_...
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st_generate_fnames.xml
st_generate_fnames.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="name_1" text Anton /text /string string id="name_10" text Oleg /text /string string id="name_11" text Oles /text /string string id="name_12" text Roma /text ...
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st_quests_general.xml
st_quests_general.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= hide_from_surge_name text Hide to avoid the emission /text emissionから逃れるために隠れろ /string string id= hide_from_surge_name2 text Wait until the emission is over /text emissionが過ぎ去るのを待て /string string id= hide_from_surge_text text Run to the near...
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日本語化
...e) 翻訳部分無し st_generate_snames.xml 完了 2008-09-09 19 09 22 (Tue) 翻訳部分無し st_items_artefacts.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-08 21 57 13 (Wed) 用語統一最終チェック済 st_items_equipment.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-29 03 32 08 (Wed) 用語統一最終チェック済 st_items_outfit.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-12-21 20 06 17 (Sun) 用語統一最終チェック済 st_items_quest.xml 翻訳済チェック推奨 2009-10-04 19 04 31 (Sun) st_items...
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ui_st_screen.xml
ui_st_screen.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="cant_walk" // text You re too exhausted to walk /text text 疲れ切って歩けない /text /string string id="cant_walk_weight" // text You re too heavily loaded to continue /text text 荷物が重すぎて歩けない /text /string string id="car_ch...
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st_subtitles.xml 2
string id="characters_voice_scenario_yantar_yan_naprnik_roof_1" text Take that you zombie bastards! /text これでも食らえ ゾンビ野郎共! /string string id="characters_voice_scenario_yantar_yan_naprnik_roof_2" text How do you like some of that? /text ありゃなんだ!? /string string id="characters_voice_scenario_yantar_yan_naprnik_roof_3" text You like how that shit works? /tex...
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st_characters.xml
st_characters.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="agr_bar_stalker_1_name" text Fyokl /text /string string id="agr_bar_stalker_2_name" text Milutin /text /string string id="agr_bar_stalker_3_name" text Bandicoot /text /string string id=&...
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st_smart_terrain_names.xml
st_smart_terrain_names.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= st_name_agr_smart_terrain_1_11 text Edge of the forest /text 森の端 /string string id= st_name_agr_smart_terrain_1_2 text Swamp camp /text 湿地のキャンプ /string string id= st_name_agr_smart_terrain_1_3 text Old encampment /text 古い野営地 /stri...
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st_quests_limansk.xml
st_quests_limansk.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="lim_destroy_ambush_2_name" text Destroy the enemy at the crossroads /text 交差点で敵を排除しろ /string string id="lim_destroy_ambush_2_text" text Destroy the enemy ambush at the crossroads /text 交差点で敵の待ち伏せを排除しろ /string strin...
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st_quests_garbage.xml
st_quests_garbage.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= gar_defend_bandit_base_name text Defend the bandit base /text banditの拠点を防衛しろ /string string id= gar_defend_bandit_base_text text Defend the bandit base from the enemy attack /text 敵の攻撃からbanditの拠点を防衛しろ。 /string string id= gar_quest_bring_money_name ...
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st_items_quest.xml
st_items_quest.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= agr_duty_bar_secret_1_descr text Secret 1 description /text シークレット1 説明 /string string id= agr_duty_bar_secret_1_name text Secret 1 /text シークレット1 /string string id= agr_duty_bar_secret_2_descr text Secret 2 description /text シークレット2 説明 /st...
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st_quests_hospital.xml
st_quests_hospital.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= hosp_task_general_name text Find a way to Chernobyl NPP /text Chernobyl NPPへの道を見つけろ /string string id= hosp_task_general_text text The way to Chernobyl NPP leads through the ruined hospital. Hurry - Strelok made it through the Scorcher and he s very close to the ...
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st_items_artefacts.xml
st_items_artefacts.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="st_af_medusa_name" text "Jellyfish" /text "Jellyfish" /string string id="st_af_medusa_descr" text This gravitational artifact absorbs radioactive particles, reducing the effects of radiation on the body. V...
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ui_st_mm.xml
ui_st_mm.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= Clear text Clear /text 晴れ /string string id= Cloudy text Cloudy /text くもり /string string id= Default text Medium /text 中 /string string id= Extreme text Maximum /text 最高 /string string id= High text High ...
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st_items_weapons.xml
st_items_weapons.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= ammo-9x18-fmj text 9x18 mm rounds /text 9x18 mm 弾薬 /string string id= ammo-9x18-fmj_s text 9x18 /text /string string id= ammo-9x18-fmj_descr text Basic FMJ round. Provides good stopping power against soft targets. Suitable for the PMm, PB1s a...
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ui_st_credits.xml
ui_st_credits.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="st_stuff" text DEVELOPER /text /string string id="st_game_world" text GSC GAME WORLD /text /string string id="st_producer" text Producer /text /string string id="st_gsc" ...
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st_quests_katacomb.xml
st_quests_katacomb.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= hospital_task_general_text text Find to the entrance to catacombs /text 地下墓地への入口を見つけろ /string string id= hospital_task_general_title text Find the entrance to the catacombs /text 地下墓地への入口を見つけろ /string string id= katacomb_task_3_objective_1 ...
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st_treasures.xml
st_treasures.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= st_val_box_01_2 text Crate in the basement /text 地下にある箱 /string string id= st_val_box_01_2_descr text I dumped my stuff in the basement near the doors with the danger sign on them. I have no time right now, but I will definitely get it later. /text 荷物を地下の危険標識の付いたドアの近く...
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ui_st_other.xml
ui_st_other.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= Btn_Cancel text Cancel /text キャンセル /string string id= Btn_No text No /text いいえ /string string id= Btn_OK text OK /text OK /string string id= Btn_Yes text Yes /text はい /string string id= bad text bad /t...
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st_quests_escape.xml
st_quests_escape.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= esc_additional_quest_1_name text Documents at the military base. /text military基地の書類 /string string id= esc_additional_quest_1_text text Documents at the military base. /text military基地の書類 /string string id= esc_additional_quest_2_name text F...
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st_items_weapons_upgrades.xml
st_items_weapons_upgrades.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= st_upg_zatvor_rpm text Bolt mechanism modification /text ボルト機構の改良 /string string id= st_upg_zatvor_rpm_descr text A technological modification of the bolt mechanism allows for a higher rate of fire. /text ボルト機構の技術的改良により射撃速度を向上させる。 /string strin...
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st_dialogs.xml
st_dialogs.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= actor_break_dialog_0 text Until next time! /text またな! /string string id= actor_help_wounded_0 text Are you OK? /text 大丈夫か? /string string id= actor_help_wounded_1 text What does it look like? I need a medkit or at least a bandage. /text どんな具合に見える?...
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ui_st_pda.xml
ui_st_pda.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="Global Map" // text Global map /text text 全体地図 /text /string string id="Local Map" // text Local map /text text 部分地図 /text /string string id="Time" // text Time /text text 時間 /text /string ...
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st_items_equipment.xml
st_items_equipment.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="st_antirad" // text Antiradiation drugs /text text 抗放射線被曝障害剤 /text /string string id="st_antirad_descr" // text A pack of pills with active ingredients that help expel radionucleoids from the body. The pills do not protect th...
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st_subtitles.xml
?xml version="1.0" encoding="windows-1251" ? string_table string id="st_agr_stalker_leader_tip" text Mercenary, this is Orest, the leader of local stalkers. If you want to talk, find me on the first floor of the main building. /text Mercenary よ、私は Orest、ここら一帯の Stalker のリーダーだ。私と話す気があるなら、ここの2階で待っているぞ。 /string string id="st_gar_bandit_lager_warning" ...
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st_quests_marsh.xml
st_quests_marsh.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= mar_capture_plant text Capture the plant /text プラントを占拠しろ /string string id= mar_capture_plant_text text Capture the plant used to extract anomalous substances from the bottom of the swamps. /text 特異な物質を、湿地帯の底から取り出すために使用されたプラントを占拠しろ。 /string string id= ma...
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ui_st_mp.xml
ui_st_mp.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="af_neutral" text Artifact /text アーティファクト /string string id="friend" text Friendly /text 友好的 /string string id="mp_art_destroyed" text The artifact was destroyed. /text アーティファクトは破壊された /string ...
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ui_st_inventory.xml
ui_st_inventory.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= st_activate_artefact text activate artifact /text アーティファクトを活性化 /string string id= st_attach_gl_to_rifle text attach grenade launcher to rifle /text ライフルにグレネードランチャーを装着 /string string id= st_attach_scope_to_pistol text attach scope to pistol /te...
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st_quests_red_forest.xml
st_quests_red_forest.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= red_artefact_huntesr_capture_smart_name text Guard the stalkers on their way to the anomalous area /text 特異な地域への途中でストーカーを護衛しろ /string string id= red_artefact_huntesr_capture_smart_text text Guard the stalkers on their way to the anomalous area /text 特異な地域への途中で...
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st_quests_agroprom.xml
st_quests_agroprom.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= agr_additional_quest_1_name text Find the dead stalker s loot /text 死んだストーカーの所持品を見つけろ /string string id= agr_additional_quest_1_text text Find the dead stalker s loot /text 死んだストーカーの所持品を見つけろ /string string id= agr_additional_quest_3_name te...
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st_quests_yantar.xml
st_quests_yantar.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="yan_actor_destroy_wave1" text The place where zombies appear /text ゾンビが現れる場所 /string string id="yan_actor_destroy_wave1_name" text Don t let zombies get close to the stalkers on the roof /text ゾンビを屋根の上のストーカーに近づけるな /string...
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st_items_outfit.xml
st_items_outfit.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="bandit_outfit_description" text Traditional bandit clothing - a leather jacket with armor pieces sewed in. The protection it provides is completely inadequate for the harsh conditions of the Zone. The jacket comes with a container that can hold up to two artif...
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st_quests_darkvalley.xml
st_quests_darkvalley.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= val_bandit_spy_name text Eliminate the potential threat at the gas station /text 給油施設で、潜在的脅威を排除せよ /string string id= val_bandit_spy_text text Some dim lights have been spotted at the deserted gas station at night. Investigate the situation and eliminate any pot...
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st_mp_mapdesc.xml
st_mp_mapdesc.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="ui_map_desc_mp_agroprom_large" text A weird place. This silent building likely conceals its share of secrets, but stalkers are drawn here for another reason - a generous supply of artifacts found in this high risk/high reward area. Think fast and act fast, then ...
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ui_st_keybinding.xml
ui_st_keybinding.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="kb_active_jobs" text PDA /text PDA /string string id="kb_alife_command" text Order to attack /text 攻撃命令 /string string id="kb_always_run" text Low crouch /text 低くかがむ /string string id...
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st_mp_teamdesc.xml
st_mp_teamdesc.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="team_1_desc" text The Zone s anarchists. They hold that the Zone is a sanctuary of freedom and believe that all laws, rules and conventions of the outside world are void here. Their motto is "Do what you want and mind your own business." Freedom fight...
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st_dialogs_yantar.xml
st_dialogs_yantar.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="yan_scientist_hello_dialog_11" text Well, well... I seldom see a new face here! So, what would you like to know? /text ふむ、ふむ・・・ ここでは新顔をめったに見ることはないんだがね!それで、何が知りたいんだね? /string string id="yan_scientist_hello_dialog_12" text Any ...
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st_quests_agroprom_underground.xml
st_quests_agroprom_underground.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="agru_find_secret_task_name" text Find the stalker group s stash /text ストーカーグループの隠し場所を見つけろ /string string id="agru_find_secret_task_text" text The Agroprom underground contains a stash belonging to a group of stalk...
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st_dialogs_agroprom.xml
st_dialogs_agroprom.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= agr_leader_hello_dialog_11 text Good day, merc. Whaddaya need here? /text やあ、Merc。本日は何の御用で? /string string id= agr_leader_hello_dialog_12 text Hey merc, they re waiting for you at the lair. /text おい、Merc。彼らはお前を待ってるんだぞ。 /string string id= agr_leader_hel...
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st_quests_military.xml
st_quests_military.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="mil_actor_attack_house" text Eliminate the military in the HQ building /text 司令部の中にいるmilitaryを排除しろ /string string id="mil_actor_attack_house_text" text A military squad has taken up a defensive position in the HQ building. El...
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st_dialogs_redforest.xml
st_dialogs_redforest.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="red_forester_hello_dialog_0" text To what do I owe this pleasure? /text この喜びは何ゆえだろう? /string string id="red_forester_lost_stalkers_1" text The mercenaries provided you with some very interesting information. It seems I was ...
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st_dialogs_escape.xml
st_dialogs_escape.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= esc_comm_talk_11 text Whatcha staring at, assface? /text まぬけ野郎、何見てんだ? /string string id= esc_comm_talk_1111 text Laugh all you want! If you re here to find out where I hid the case with the loot you re in for a disappointment. Go back to your beloved Zone! My boys...
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st_mp_speechmenu.xml
st_mp_speechmenu.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="speech_attack" // text Everyone, attack! /text text 全員、攻撃! /text /string string id="speech_covermeartifact" // text I m going for the artifact! Cover me! /text text 俺がアーティファクトへ行く!カバーしてくれ! /text /string string id=&...
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ui_st_pda_tutorial.xml
ui_st_pda_tutorial.xml ?xml version="1.0" encoding="windows-1251" ? string_table string id="pda_end_tutorial" // text Well, that s about it... /text text さて、その事なんだが・・・ /text /string string id="pda_start_tutorial" // text Step-by-step tutorial. /text text 順を追ったチュートリアル。 /text /string string id="pda_...
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st_dialogs_garbage.xml
st_dialogs_garbage.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= gar_bandit_leader_hello_11 text What do you want? /text 貴様の望みは何だ? /string string id= gar_bandit_leader_kill_digger_traitor_1 text Hmm... Now that you mention it, I do have a job that needs doing. There s a fella that needs to disappear. If you take the job, I ll ...
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st_dialogs_marsh.xml
st_dialogs_marsh.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= mar_csky_leader_intro_dialog_0 !-- text Welcome back to the world of the living, stalker. How are you feeling? /text -- text あの世から舞い戻った気分はどうかな? ストーカー。 /text /string string id= mar_csky_leader_intro_dialog_2 !-- text Do you remember what happened to you...
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st_dialogs_darkvalley.xml
st_dialogs_darkvalley.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= val_freedom_blockpost_robbery_dialog_0 text All right, stalker, stay put... Who are you and what are you doing here? /text よし、Stalker、動くな・・・お前は誰だ。ここで何をしている? /string string id= val_freedom_blockpost_robbery_dialog_11 text He s probably dead already, and I sugge...
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st_dialog_manager.xml
st_dialog_manager.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= dm_intro_1 text What s up! You don t hear too many greetings around here. These days you re more likely to get a bullet in the back. /text お、元気そうで良かったぜ! ここらじゃ近頃、挨拶の代わりに背中から鉛弾をプレゼントされるからな。 /string string id= dm_intro_2 text Welcome! So nice to see a human being, instead of more reeds and monste...
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st_dialog_manager.xml 2
string id= dm_intro_82 text Got a question for me, stalker? /text 俺に聞きたいことはあるかい、ストーカーさん? /string string id= dm_intro_83 text Looking for advice? /text アドバイスをお求めで? /string string id= dm_intro_84 text Regards, friend. /text よう、友よ。 /string string id= dm_intro_85 text What can I do for you? /text 何か俺にできることはあるかい? ...
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st_dialogs_military.xml
st_dialogs_military.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= hello_mil_freedom_11 text You managed to pass through the Red Forest. Seems to me you re one hell of a lucky guy. But the situation we got here is even more difficult, merc. The barrier has fallen. The military are no longer able to hold it. /text なんとかRed Forestを通り抜けられたようだな。まったくツいてる奴...
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