Damage Reduction

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Damage Reduction」(2020/09/30 (水) 23:59:16) の最新版変更点

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**Update History -20/09/17&br()It became possible to newly set up to weapons and armors as well. This plugin is compatible with RPG Maker MV and RPG Maker MZ. **Summary Regardless of the attribute, damage reduction can be set to various factors. e.g., 50% or 25%. This can be set for actors, enemies, states and equipment. And you can also ignore these features to create skills and items that do damage. **Usage Fill in the notes section. Example 1: If you want to reduce the damage by 60% target of Effect: actors, enemies, states, weapons and armors <DamageReduction:60> Example 2: If you want them to ignore the damage reduction target of Effect: skills, and items <IgnoreDamageReduction> **About Plugin Parameters You don't need to worry about the system word. It's just that the way you set up the notes field is different depending on whether you are using the English or Japanese version. &bold(){★Damage reduction rule} Sets how damage reduction conditions are handled when they overlap. On the actor's side, it is determined using the values set for things like the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with. &bold(){This is referred to as Group A.} On the enemy's side, it is determined using the values set for the enemy, and the values set for the state it is receiving. &bold(){This is referred to as Group B.} -&bold(){Multiplication}&br()The damage reduction rate is multiplied from Group A/B by the following formula.&br()Example: if the target has 50% damage reduction and damage reduction states 1 and 2 are 20% and 30% respectively.&br()&br()&bold(){1 * (100 - 50) / 100 * (100 - 20) / 100 * (100 - 30) / 100 * Damage}&br()*Rounding down the decimal point. -&bold(){Max}&br()The damage reduction rate is the highest value in group A/B. **Download https://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/245/426/RX_T_DamageReduction.zip
**Update History -20/10/01&br()Fixed a bug that prevented it from working properly when using recovery items and some processing errors.&br()Fixed an issue where damage is increased when the "Damage Reduction Rule" setting is set to "Max". -20/09/17&br()It became possible to newly set up to weapons and armors as well. This plugin is compatible with RPG Maker MV and RPG Maker MZ. **Summary Regardless of the attribute, damage reduction can be set to various factors. e.g., 50% or 25%. This can be set for actors, enemies, states and equipment. And you can also ignore these features to create skills and items that do damage. **Usage Fill in the notes section. Example 1: If you want to reduce the damage by 60% target of Effect: actors, enemies, states, weapons and armors <DamageReduction:60> Example 2: If you want them to ignore the damage reduction target of Effect: skills, and items <IgnoreDamageReduction> **About Plugin Parameters You don't need to worry about the system word. It's just that the way you set up the notes field is different depending on whether you are using the English or Japanese version. &bold(){★Damage reduction rule} Sets how damage reduction conditions are handled when they overlap. On the actor's side, it is determined using the values set for things like the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with. &bold(){This is referred to as Group A.} On the enemy's side, it is determined using the values set for the enemy, and the values set for the state it is receiving. &bold(){This is referred to as Group B.} -&bold(){Multiplication}&br()The damage reduction rate is multiplied from Group A/B by the following formula.&br()Example: if the target has 50% damage reduction and damage reduction states 1 and 2 are 20% and 30% respectively.&br()&br()&bold(){1 * (100 - 50) / 100 * (100 - 20) / 100 * (100 - 30) / 100 * Damage}&br()*Rounding down the decimal point. -&bold(){Max}&br()The damage reduction rate is the highest value in group A/B. **Download https://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/245/433/RX_T_DamageReduction.zip

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変化行の前後のみ表示:
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  1. **Update History
  2. -20/09/17&br()It became possible to newly set up to weapons and armors as well.
  3. **Download
  4. https://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/245/426/RX_T_DamageReduction.zip
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  2. 2
  3. 3
  4. ...
  5. 36
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  1. **Update History
  2. -20/10/01&br()Fixed a bug that prevented it from working properly when using recovery items and some processing errors.&br()Fixed an issue where damage is increased when the "Damage Reduction Rule" setting is set to "Max".
  3. -20/09/17&br()It became possible to newly set up to weapons and armors as well.
  4. **Download
  5. https://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/245/433/RX_T_DamageReduction.zip
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