Damage Reduction

Update History

  • 20/10/01
    Fixed a bug that prevented it from working properly when using recovery items and some processing errors.
    Fixed an issue where damage is increased when the "Damage Reduction Rule" setting is set to "Max".
  • 20/09/17
    It became possible to newly set up to weapons and armors as well.
This plugin is compatible with RPG Maker MV and RPG Maker MZ.

Summary

Regardless of the attribute, damage reduction can be set to various factors.
e.g., 50% or 25%.
This can be set for actors, enemies, states and equipment.
And you can also ignore these features to create skills and items that do damage.

Usage

Fill in the notes section.
Example 1: If you want to reduce the damage by 60%
target of Effect: actors, enemies, states, weapons and armors

<DamageReduction:60>

Example 2: If you want them to ignore the damage reduction
target of Effect: skills, and items

<IgnoreDamageReduction>

About Plugin Parameters

You don't need to worry about the system word.
It's just that the way you set up the notes field is different depending on
whether you are using the English or Japanese version.

★Damage reduction rule
Sets how damage reduction conditions are handled when they overlap.
On the actor's side, it is determined using the values set for things like
the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with.
This is referred to as Group A.
On the enemy's side, it is determined using the values set for the enemy,
and the values set for the state it is receiving.
This is referred to as Group B.
  • Multiplication
    The damage reduction rate is multiplied from Group A/B by the following formula.
    Example: if the target has 50% damage reduction and damage reduction states 1 and 2 are 20% and 30% respectively.

    1 * (100 - 50) / 100 * (100 - 20) / 100 * (100 - 30) / 100 * Damage
    *Rounding down the decimal point.
  • Max
    The damage reduction rate is the highest value in group A/B.

Download

最終更新:2020年09月30日 23:59