「侍のスキル」の編集履歴(バックアップ)一覧はこちら
侍のスキル - (2009/11/01 (日) 03:49:14) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
****大見出し
真空斬り
かまいたちとかソニックブームとか、よくあるあれ
skill a_sonic
{
name = 真空斬り
help = 音速の刀捌きで衝撃波を放つ
icon = r_air.png, _sword.png
sound = attack
w = 32
h = 32
image = a_edge_nt
anime = 7
func = missile
direct = on
flash = 1
far = on
offset_on = on
hard = 2
str = attack_dext * 50
range = 250
speed = 2000
}
skill a_sonic2 : a_sonic
{
name = 真空斬りⅡ
icon = _num2.png, r_air.png, _sword.png
rush = 2
rush_interval = 1
rush_degree = 1
slide = 12
hard = 3
}
skill a_sonic3 : a_sonic
{
name = 真空斬りⅢ
icon = _num3.png, r_air.png, _sword.png
rush = 3
rush_interval = 1
rush_degree = 1
slide = 12
hard = 4
}
***小見出し
斬り払い
飛び道具を切り落とすという浪漫あふれる技
しかし相殺可能な技しか切り落とせないのであった・・・・
skill a_brandish
{
name = 斬り払い
icon = a_brandish.png
value = 40
sound = defense
w = 64
h = 64
a = 200
func = missile
image = a_whip
anime = 12
anime_interval = 1
rush = 32
rush_degree = 5
rush_interval = 1
range = 50
check = 400
speed = 3000
str = attack * 1
noslow = on
hard = 2
hard2 = on
offset = fire, water, air, ground, light, dark, holy, ghost, arrow
}
#comment(size=60,vsize=2)
----
**真空斬り
かまいたちとかソニックブームとか、よくあるあれ
skill a_sonic
{
name = 真空斬り
help = 音速の刀捌きで衝撃波を放つ
icon = r_air.png, _sword.png
sound = attack
w = 32
h = 32
image = a_edge_nt
anime = 7
func = missile
direct = on
flash = 1
far = on
offset_on = on
hard = 2
str = attack_dext * 50
range = 250
speed = 2000
}
skill a_sonic2 : a_sonic
{
name = 真空斬りⅡ
icon = _num2.png, r_air.png, _sword.png
rush = 2
rush_interval = 1
rush_degree = 1
slide = 12
hard = 3
}
skill a_sonic3 : a_sonic
{
name = 真空斬りⅢ
icon = _num3.png, r_air.png, _sword.png
rush = 3
rush_interval = 1
rush_degree = 1
slide = 12
hard = 4
}
**斬り払い
飛び道具を切り落とすという浪漫あふれる技
しかし相殺可能な技しか切り落とせないのであった・・・・
skill a_brandish
{
name = 斬り払い
icon = a_brandish.png
value = 40
sound = defense
w = 64
h = 64
a = 200
func = missile
image = a_whip
anime = 12
anime_interval = 1
rush = 32
rush_degree = 5
rush_interval = 1
range = 50
check = 400
speed = 3000
str = attack * 1
noslow = on
hard = 2
hard2 = on
offset = fire, water, air, ground, light, dark, holy, ghost, arrow
}
#comment(size=60,vsize=2)
----