「東方RPG(仮称)能力値一覧」の編集履歴(バックアップ)一覧はこちら

東方RPG(仮称)能力値一覧 - (2011/04/09 (土) 21:22:23) の1つ前との変更点

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*能力値一覧 #region(霊夢・咲夜・チルノ・魔理沙・幽香・アリス・ルーミア・こいし・キスメ・ヤマメ) ***霊夢・咲夜・チルノ・魔理沙・幽香・アリス・ルーミア・こいし・キスメ・ヤマメ [[詳細はこちら>東方RPG(仮称)キャラクター詳細1]] #region(能力値) *能力値 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |腕力 | 18 | 20 | 11 | 11 | 18 | 18 | 13 | 15 | 22 | 18 | |魔力 | 16 | 12 | 23 | 23 | 21 | 21 | 15 | 20 | 22 | 20 | |知力 | 18 | 16 | 12 | 11 | 18 | 18 | 11 | 15 | 10 | 12 | |精神 | 22 | 20 | 10 | 18 | 23 | 20 | 22 | 16 | 10 | 18 | |速さ | 15 | 21 | 24 | 23 | 10 | 13 | 23 | 21 | 21 | 18 | |体力 | 16 | 18 | 10 | 13 | 20 | 12 | 11 | 12 | 10 | 16 | |運 | 15 | 18 | 25 | 21 | 15 | 16 | 20 | 21 | 20 | 18 | |ランク | 1 |&color(blue){2}|&color(green){0}| 1 |&color(blue){2}| 1 |&color(green){0}| 1 |&color(green){0}| 1 | |特性 | 山 | 林 | 火 | 火 | 山 | 林 | 風 | 風 | 山 | 火 | |特徴 | 幸運 | 瀟洒 | 凍傷 | 泥棒猫| 風花 | 人形師| 宵闇 | 無意識| 癒し系| 毒障 | |性質 | 人妖霊| 人 | 霊 | 人 | 妖 | 妖 | 妖霊 | 人妖霊| 霊 | 妖 | |経験補正| 600% | 620% | 480% | 400% | 750% | 480% | 600% | 500% | 480% | 480% | |酒適性 |適量適酒| 普通 | 下戸 | 普通 |適量適酒|適量適酒| 普通 |適量適酒| 下戸 |適量適酒| |料理の腕| × | ☆☆☆| × | × | ☆ | ☆☆ | × | × | ☆ | × | |||||||||||| |初期LV|1|1|1|1|2|2|2|3|3|4| |HP | 38 | 42 | 26 | 32 | 56 | 36 | 33 | 42 | 37 | 62 | |SP | 33 | 29 | 26 | 31 | 42 | 39 | 31 | 37 | 29 | 36 | |SC | 18 | 16 | 12 | 11 | 18 | 18 | 11 | 15 | 10 | 12 | |近接命中| 108 | 164 | 157 | 147 | 83 | 124 | 146 | 141 | 135 | 120 | |近接回避| 108 | 139 | 157 | 147 | 83 | 99 | 171 | 166 | 135 | 120 | |遠隔命中| 120 | 144 | 109 | 99 | 115 | 148 | 98 | 117 | 91 | 96 | |遠隔回避| 120 | 119 | 109 | 99 | 115 | 123 | 123 | 142 | 91 | 96 | #endregion #region(耐性) *耐性 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |斬撃 | 100% | 100% | 50% | 100% | 100% | 100% | 100% | 125% | 50% | 75% | |打撃 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 75% | 125% | |射撃 | 100% | 回避 | 50% | 100% | 100% | 100% | 回避 | 100% | 50% | 125% | |魔力 | 100% | 100% | 100% | 100% | 50% | 50% | 50% | 100% | 125% | 100% | |火炎 | 100% | 100% | 200% | 100% | 150% | 100% | 75% | 100% | 150% | 50% | |氷結 | 100% | 100% | 反射 | 100% | 125% | 100% | 50% | 125% | 無効 | 150% | | 水 | 100% | 100% | 吸収 | 100% | 吸収 | 100% | 100% | 100% | 125% | 100% | |電撃 | 100% | 100% | 125% | 100% | 100% | 100% | 50% | 150% | 50% | 100% | | 風 | 100% | 100% | 125% | 100% | 100% | 100% | 125% | 100% | 125% | 50% | |神経 | 100% | 100% | 125% | 100% | 50% | 100% | 50% | 100% | 無効 | 反射 | |時空 | 100% | 反射 | 100% | 100% | 100% | 100% | 無効 | 100% | 100% | 100% | |精神 | 100% | 100% | 125% | 100% | 50% | 100% | 75% | 無効 | 125% | 100% | |呪殺 | 100% | 100% | 25% | 75% | 25% | 100% | 無効 | 無効 | 無効 | 50% | |破魔 | 反射 | 25% | 25% | 50% | 50% | 25% | 125% | 無効 | 150% | 75% | #endregion #region(適性) *適性 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |昼間 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(green){B}| |夜間 |&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(red){S}|&color(green){B}|&color(red){S}|&color(red){S}| |陸上 |&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(red){S}| |空中 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(green){B}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){B}| |||||||||||| |大剣 |&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| |刀剣 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| |鈍器 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}| |短剣 |&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}| | 弓 |&color(red){S}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| |格闘 |&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(blue){A}| B | | 爪 |&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(red){S}| | 箒 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(blue){A}| | 傘 | B |&color(blue){A}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| | 銃 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}| |扇子 | B |&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 幸運  :戦利金+10% 瀟洒  :致命傷を受けても低確率で耐える(HP1)      確率は((LV×3)+10 - 超過ダメージ)/255 凍傷  :近接攻撃を受けた場合、相手に魔力依存(威力5)の氷結魔法攻撃 泥棒猫 :逃走成功率上昇     (味方の知力1・運1・速さ2合計-敵の知力1・運1・速さ2合計)×10+160/255    →(味方の知力1・運1・速さ2合計-敵の知力1・運1・速さ2合計)×10+240/255 風花  :樹木・花系統の敵の攻撃力と命中率を10%下げる 人形師 :物理攻撃が全て遠隔攻撃になる(遠隔命中&回避で計算/停滞フィールドに影響される)      ただし必殺技は使えない 宵闇  :常に夜間となる      おくうがいる場合は効果を発揮しない 無意識 :カウンター発動率上昇      (味方の知力1・速さ2合計-敵の知力1・速さ2合計)×10+160/255      →(味方の知力1・速さ2合計-敵の知力1・速さ2合計)×10+240/255 癒し系 :回復行動の効果+25% 毒障  :近接攻撃を受けた場合、相手に魔力依存(威力5)の神経ブレス攻撃 #endregion ---- #endregion #region(パルスィ・妹紅・輝夜・うどんげ・萃香・文・はたて・椛・メディスン・小町) ***パルスィ・妹紅・輝夜・うどんげ・萃香・文・はたて・椛・メディスン・小町 [[詳細はこちら>東方RPG(仮称)キャラクター詳細2]] #region(能力値) *能力値 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |腕力 | 15 | 20 | 13 | 15 | 23 | 13 | 12 | 18 | 16 | 24 | |魔力 | 18 | 18 | 18 | 20 | 15 | 21 | 22 | 18 | 21 | 16 | |知力 | 20 | 12 | 12 | 16 | 10 | 15 | 14 | 12 | 10 | 11 | |精神 | 23 | 20 | 23 | 16 | 10 | 15 | 12 | 13 | 15 | 12 | |速さ | 22 | 21 | 10 | 20 | 20 | 25 | 24 | 25 | 23 | 19 | |体力 | 12 | 16 | 20 | 15 | 22 | 15 | 14 | 16 | 10 | 23 | |運 | 10 | 13 | 24 | 18 | 20 | 21 | 22 | 18 | 20 | 15 | |ランク | 1 | 1 | 1 | 1 | 1 |&color(blue){2}| 1 | 1 |&color(green){0}| 1 | |特性 | 山 | 火 | 山 | 林 | 火 | 風 | 林 | 火 | 火 | 山 | |特徴 | 嫉妬 | 蓬莱人| 蓬莱人|狂気の瞳| 蒐集 |不意打ち| GPS| 警戒 | 毒気 | 死神 | |性質 | 人妖霊| 人 | 人 | 妖 | 妖 | 妖 | 妖 | 妖 | 霊 | 人妖 | |経験補正| 1200% | 580% | 620% | 550% | 530% | 500% | 450% | 400% | 350% | 700% | |酒適性 |適量適酒| 下戸 | 普通 |適量適酒|うわばみ|適量適酒| 下戸 | 普通 | 無効 |うわばみ| |料理の腕| ☆☆☆| × | × | ☆ | × | × | × | × | × | × | |||||||||||| |初期LV|10|5|5|5|6|6|6|6|7|8| |HP | 100 | 71 | 87 | 67 | 110 | 76 | 72 | 81 | 63 | 146 | |SP | 70 | 39 | 42 | 42 | 27 | 45 | 42 | 36 | 41 | 37 | |SC | 20 | 12 | 12 | 16 | 10 | 15 | 14 | 12 | 10 | 11 | |近接命中| 140 | 130 | 86 | 159 | 130 | 161 | 181 | 155 | 135 | 121 | |近接回避| 140 | 130 | 86 | 134 | 130 | 186 | 156 | 155 | 135 | 121 | |遠隔命中| 132 | 94 | 94 | 143 | 90 | 121 | 141 | 103 | 91 | 89 | |遠隔回避| 132 | 94 | 94 | 118 | 90 | 146 | 116 | 103 | 91 | 89 | #endregion #region(耐性) *耐性 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |斬撃 | 100% | 100% | 反射 | 100% | 100% | 100% | 100% | 100% | 75% | 100% | |打撃 | 100% | 100% | 150% | 100% | 100% | 100% | 100% | 100% | 150% | 100% | |射撃 | 100% | 100% | 100% | 回避 | 100% | 回避 | 回避 | 回避 | 75% | 100% | |魔力 | 100% | 100% | 吸収 | 75% | 100% | 125% | 125% | 125% | 125% | 100% | |火炎 | 反射 | 吸収 | 反射 | 100% | 100% | 100% | 100% | 100% | 150% | 100% | |氷結 | 125% | 無効 | 無効 | 125% | 100% | 100% | 100% | 100% | 無効 | 75% | | 水 | 反射 | 200% | 150% | 125% | 100% | 125% | 125% | 125% | 無効 | 反射 | |電撃 | 75% | 100% | 150% | 125% | 125% | 125% | 125% | 125% | 125% | 100% | | 風 | 100% | 125% | 150% | 100% | 100% | 反射 | 反射 | 反射 | 150% | 100% | |神経 | 100% | 100% | 100% | 無効 | 50% | 125% | 125% | 125% | 吸収 | 100% | |時空 | 無効 | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 100% | 反射 | |精神 | 反射 | 125% | 125% | 125% | 100% | 125% | 125% | 125% | 150% | 125% | |呪殺 | 吸収 | 50% | 50% | 75% | 50% | 50% | 75% | 50% | 無効 | 反射 | |破魔 | 無効 | 100% | 100% | 25% | 75% | 25% | 50% | 50% | 150% | 無効 | #endregion #region(適性) *適性 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |昼間 |&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}| |夜間 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(blue){A}| |陸上 |&color(red){S}|&color(blue){A}|&color(green){B}|&color(red){S}|&color(red){S}|&color(green){B}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |空中 |&color(green){B}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(red){S}|&color(red){S}|&color(red){S}|&color(green){B}| |||||||||||| |大剣 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(blue){A}| |刀剣 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}| B |&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| |鈍器 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}| |短剣 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| | 弓 |&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| |格闘 |&color(red){S}|&color(red){S}|&color(green){C}|&color(blue){A}|&color(red){S}| B |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}| | 爪 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(blue){A}| B |&color(blue){A}| B |&color(green){C}|&color(blue){A}|&color(green){C}| | 箒 |&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(red){S}| | 傘 |&color(blue){A}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(blue){A}| | 銃 |&color(blue){A}| B |&color(red){S}|&color(red){S}|&color(green){C}| B |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}| |扇子 |&color(red){S}|&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 嫉妬  :相手が有利なほど「与ダメ係数」「命中」「回避」「被ダメ軽減係数」が上昇      相手のLVが上回っている/相手のLVが10以上上回っている……それぞれ+5%      ランク2がいる/ランク3がいる……それぞれ+5%      ボスである……+10%      こちらより数が多い/数がこちらの倍以上である……それぞれ+5% 蓬莱人 :戦闘不能になっても、SP半分とSC1枚を使って即座に復活      復活時のHPは消費したSP割合の50%      SPが最大値の20%未満の場合、復活出来ず灰になる 狂気の瞳:近接攻撃を受けた場合、相手に「狂気」の精神依存ST異常を与える(成功率75%) 蒐集  :戦利品獲得率上昇      3/255 → 4/255      レア(1/255)とボスドロップ(255/255)は確率変動しない 不意打ち:先制攻撃率上昇      (味方の知力2・運1・速さ1合計-敵の知力2・運1・速さ1合計)×1+16/255     →(味方の知力2・運1・速さ1合計-敵の知力2・運1・速さ1合計)×1+24/255      夜間無効・イベント戦無効 GPS :MAPに宝箱などの位置情報が追加される 警戒  :不意打ち・バックアタックを100%防ぐ      夜間無効・イベント戦無効 毒気  :近接攻撃を受けた場合、相手に魔力依存(威力5)の神経ブレス攻撃      回復無効/毒薬で回復可能      戦闘終了後にHP全回復 死神  :霊魂系に対し攻撃力と命中率+10% #endregion ---- #endregion #region(妖夢・天子・レミリア・フラン・パチュリー・美鈴・勇儀・さとり・お燐・おくう) ***妖夢・天子・レミリア・フラン・パチュリー・美鈴・勇儀・さとり・お燐・おくう [[詳細はこちら>東方RPG(仮称)キャラクター詳細3]] #region(能力値) *能力値 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |腕力 | 21 | 18 | 21 | 20 | 18 | 23 | 25 | 12 | 20 | 21 | |魔力 | 12 | 13 | 21 | 24 | 20 | 16 | 10 | 17 | 20 | 24 | |知力 | 13 | 10 | 12 | 10 | 20 | 12 | 10 | 18 | 13 | 10 | |精神 | 18 | 21 | 13 | 10 | 22 | 15 | 10 | 19 | 16 | 10 | |速さ | 21 | 20 | 24 | 21 | 12 | 18 | 18 | 16 | 21 | 23 | |体力 | 19 | 15 | 13 | 12 | 10 | 24 | 25 | 13 | 17 | 16 | |運 | 16 | 18 | 21 | 23 | 18 | 12 | 22 | 20 | 13 | 21 | |ランク | 1 |&color(green){0}|&color(blue){2}| 1 | 1 | 1 | 1 |&color(green){0}| 1 |&color(blue){2}| |特性 | 風 | 山 | 風 | 火 | 林 | 山 | 火 | 林 | 火 | 火 | |特徴 | 二刀流| 猛反撃 |吸血鬼R|吸血鬼F| 喘息 |背水の陣| 怪力 |第3の目|死霊支配| 太陽 | |性質 | 人霊 | 人妖霊| 妖霊 | 妖霊 | 妖 | 妖 | 妖 | 妖 | 人妖 | 妖 | |経験補正| 550% | 400% | 550% | 450% | 500% | 500% | 500% | 460% | 580% | 600% | |酒適性 | 下戸 | 下戸 | 下戸 | 普通 | 普通 | 普通 |うわばみ| 下戸 | 普通 | 普通 | |料理の腕| ☆ | × | × | × | × | ☆ | × | ☆☆ | × | × | |||||||||||| |初期LV|8|8|9|9|9|9|10|10|10|10| |HP | 120 | 96 | 95 | 90 | 79 | 170 | 197 | 106 | 133 | 126 | |SP | 40 | 40 | 46 | 42 | 66 | 42 | 31 | 61 | 52 | 45 | |SC | 13 | 10 | 12 | 10 | 20 | 12 | 10 | 18 | 13 | 10 | |近接命中| 134 | 128 | 153 | 138 | 123 | 114 | 122 | 143 | 131 | 146 | |近接回避| 159 | 128 | 178 | 138 | 98 | 114 | 122 | 118 | 131 | 146 | |遠隔命中| 107 | 88 | 105 | 94 | 155 | 90 | 90 | 151 | 99 | 94 | |遠隔回避| 122 | 88 | 130 | 94 | 130 | 90 | 90 | 126 | 99 | 94 | #endregion #region(耐性) *耐性 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |斬撃 | 100% | 100% | 100% | 100% | 125% | 100% | 100% | 回避 | 75% | 100% | |打撃 | 75% | 100% | 100% | 100% | 100% | 75% | 反射 | 回避 | 75% | 100% | |射撃 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 回避 | 100% | 150% | |魔力 | 100% | 100% | 100% | 75% | 75% | 75% | 100% | 回避 | 100% | 反射 | |火炎 | 100% | 100% | 150% | 125% | 75% | 100% | 100% | 回避 | 反射 | 吸収 | |氷結 | 75% | 100% | 無効 | 無効 | 150% | 100% | 100% | 回避 | 150% | 無効 | | 水 | 100% | 100% | 150% | 125% | 75% | 100% | 100% | 回避 | 150% | 200% | |電撃 | 75% | 100% | 100% | 100% | 75% | 100% | 125% | 150% | 100% | 150% | | 風 | 100% | 100% | 125% | 125% | 75% | 100% | 100% | 回避 | 100% | 125% | |神経 | 75% | 100% | 無効 | 無効 | 150% | 100% | 25% | 150% | 100% | 100% | |時空 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | |精神 | 125% | 100% | 125% | 150% | 50% | 100% | 100% | 150% | 100% | 150% | |呪殺 | 75% | 125% | 無効 | 無効 | 150% | 75% | 50% | 150% | 反射 | 100% | |破魔 | 100% | 無効 | 125% | 150% | 25% | 50% | 75% | 無効 | 125% | 反射 | #endregion #region(適性) *適性 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |昼間 |&color(blue){A}|&color(red){S}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |夜間 |&color(blue){A}|&color(green){B}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(green){B}| |陸上 |&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(red){S}|&color(blue){A}| |空中 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |||||||||||| |大剣 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}| |刀剣 |&color(red){S}|&color(red){S}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(red){S}|&color(green){C}|&color(green){C}|&color(blue){A}| |鈍器 |&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}| |短剣 | B |&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| | 弓 |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |格闘 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(red){S}|&color(green){C}|&color(green){C}|&color(blue){A}| | 爪 |&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}| | 箒 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}| | 傘 | B |&color(green){C}|&color(red){S}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(red){S}| | 銃 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |扇子 | B |&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 二刀流 :武器の装備可能数1増加(3→4) 猛反撃 :直撃を受けても状態異常にさせられても戦闘不能になるダメージを受けても反撃する      ただし、元々行動出来ない状態だった場合は反撃できない 吸血鬼R:戦闘不能になった場合、PTで最もHPが高い相手からHPを吸収し復活      吸収値はレミリアの最大HPの50%      吸血可能者がいない場合は、復活できず灰になる      吸血対象のHPが許容値に満たない場合、対象のHPを半分吸収      レミリアの最大HPの10%以上を吸収できない場合は、復活できず灰となる 吸血鬼F:戦闘不能になった場合、PTで最もHPが高い相手からHPを吸収し復活      吸収値はフランの最大HPの100%      吸血可能者がいない場合は、復活できず灰になる      吸血対象のHPが許容値に満たない場合、対象のHPを全吸収し完全回復      フランの最大HPの10%以上を吸収できない場合は、完全回復できるが相手は灰となる 喘息  :詠唱速度+2/魔法威力+25%      詠唱に失敗すると暴発する。成功率はLVと消費SPに依存      詠唱成功率:LV+155-(消費SP×2)/255      例)ロイヤルフレア(LV40/消費84/全体)基本成功率27/255        サイレントセレナLV3(LV35/消費60/全体)基本成功率70/255        セントエルモ・ピラーLV3(LV27/消費20/単体)基本成功率142/255      暴発すると魔法威力-25%で味方に魔法を発射(全体魔法の場合、味方全て攻撃)      判定は2回行い、一度でも成功すれば成功      雑念時:判定回数-1      心眼時:判定回数+1      レミリア・フランがいる場合:それぞれ判定回数+1 背水の陣:瀕死時(HP1/5未満)に鼓舞+集中/瀕死が終わると消える 怪力  :8/255の確率でクリティカルヒット発生 第3の目:「かすりヒット」判定を2回行う(命中判定合計3回) 死霊支配:相手が亡者系の場合、物理攻撃に「憑依」の追加効果(成功率50%) 太陽  :常に昼間となる      ルーミアがいる場合は効果を発揮しない #endregion ---- #endregion &size(9){※このページの内容は全て、エイプリルフールの冗談です。ざんねん!!}
*能力値一覧 #region(霊夢・咲夜・チルノ・魔理沙・幽香・アリス・ルーミア・こいし・キスメ・ヤマメ) ***霊夢・咲夜・チルノ・魔理沙・幽香・アリス・ルーミア・こいし・キスメ・ヤマメ [[詳細はこちら>東方RPG(仮称)キャラクター詳細1]] #region(能力値) *能力値 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |腕力 | 18 | 20 | 11 | 11 | 18 | 18 | 13 | 15 | 22 | 18 | |魔力 | 16 | 12 | 23 | 23 | 21 | 21 | 15 | 20 | 22 | 20 | |知力 | 18 | 16 | 12 | 11 | 18 | 18 | 11 | 15 | 10 | 12 | |精神 | 22 | 20 | 10 | 18 | 23 | 20 | 22 | 16 | 10 | 18 | |速さ | 15 | 21 | 24 | 23 | 10 | 13 | 23 | 21 | 21 | 18 | |体力 | 16 | 18 | 10 | 13 | 20 | 12 | 11 | 12 | 10 | 16 | |運 | 15 | 18 | 25 | 21 | 15 | 16 | 20 | 21 | 20 | 18 | |ランク | 1 |&color(blue){2}|&color(green){0}| 1 |&color(blue){2}| 1 |&color(green){0}| 1 |&color(green){0}| 1 | |特性 | 山 | 林 | 火 | 火 | 山 | 林 | 風 | 風 | 山 | 火 | |特徴 | 幸運 | 瀟洒 | 凍傷 | 泥棒猫| 風花 | 人形師| 宵闇 | 無意識| 癒し系| 毒障 | |性質 | 人妖霊| 人 | 霊 | 人 | 妖 | 妖 | 妖霊 | 人妖霊| 霊 | 妖 | |経験補正| 600% | 620% | 480% | 400% | 750% | 480% | 600% | 500% | 480% | 480% | |酒適性 |適量適酒| 普通 | 下戸 | 普通 |適量適酒|適量適酒| 普通 |適量適酒| 下戸 |適量適酒| |料理の腕| × | ☆☆☆| × | × | ☆ | ☆☆ | × | × | ☆ | × | |||||||||||| |初期LV|1|1|1|1|2|2|2|3|3|4| |HP | 38 | 42 | 26 | 32 | 56 | 36 | 33 | 42 | 37 | 62 | |SP | 33 | 29 | 26 | 31 | 42 | 39 | 31 | 37 | 29 | 36 | |SC | 18 | 16 | 12 | 11 | 18 | 18 | 11 | 15 | 10 | 12 | |近接命中| 108 | 164 | 157 | 147 | 83 | 124 | 146 | 141 | 135 | 120 | |近接回避| 108 | 139 | 157 | 147 | 83 | 99 | 171 | 166 | 135 | 120 | |遠隔命中| 120 | 144 | 109 | 99 | 115 | 148 | 98 | 117 | 91 | 96 | |遠隔回避| 120 | 119 | 109 | 99 | 115 | 123 | 123 | 142 | 91 | 96 | #endregion #region(耐性) *耐性 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |斬撃 | 100% | 100% | 50% | 100% | 100% | 100% | 100% | 125% | 50% | 75% | |打撃 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 75% | 125% | |射撃 | 100% | 回避 | 50% | 100% | 100% | 100% | 回避 | 100% | 50% | 125% | |魔力 | 100% | 100% | 100% | 100% | 50% | 50% | 50% | 100% | 125% | 100% | |火炎 | 100% | 100% | 200% | 100% | 150% | 100% | 75% | 100% | 150% | 50% | |氷結 | 100% | 100% | 反射 | 100% | 125% | 100% | 50% | 125% | 無効 | 150% | | 水 | 100% | 100% | 吸収 | 100% | 吸収 | 100% | 100% | 100% | 125% | 100% | |電撃 | 100% | 100% | 125% | 100% | 100% | 100% | 50% | 150% | 50% | 100% | | 風 | 100% | 100% | 125% | 100% | 100% | 100% | 125% | 100% | 125% | 50% | |神経 | 100% | 100% | 125% | 100% | 50% | 100% | 50% | 100% | 無効 | 反射 | |時空 | 100% | 反射 | 100% | 100% | 100% | 100% | 無効 | 100% | 100% | 100% | |精神 | 100% | 100% | 125% | 100% | 50% | 100% | 75% | 無効 | 125% | 100% | |呪殺 | 100% | 100% | 25% | 75% | 25% | 100% | 無効 | 無効 | 無効 | 50% | |破魔 | 反射 | 25% | 25% | 50% | 50% | 25% | 125% | 無効 | 150% | 75% | #endregion #region(適性) *適性 | | 霊夢 | 咲夜 | チルノ | 魔理沙 | 幽香 | アリス |ルーミア| こいし | キスメ | ヤマメ | |||||||||||| |昼間 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(green){B}| |夜間 |&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(red){S}|&color(green){B}|&color(red){S}|&color(red){S}| |陸上 |&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(red){S}| |空中 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(green){B}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){B}| |||||||||||| |大剣 |&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| |刀剣 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| |鈍器 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}| |短剣 |&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}| | 弓 |&color(red){S}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| |格闘 |&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(blue){A}| B | | 爪 |&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(red){S}| | 箒 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(blue){A}| | 傘 | B |&color(blue){A}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| | 銃 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}| |扇子 | B |&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 幸運  :戦利金+10% 瀟洒  :致命傷を受けても低確率で耐える(HP1)      確率は((LV×3)+10 - 超過ダメージ)/255 凍傷  :近接攻撃を受けた場合、相手に魔力依存(威力5)の氷結魔法攻撃 泥棒猫 :逃走成功率上昇     (味方の知力1・運1・速さ2合計-敵の知力1・運1・速さ2合計)×10+160/255    →(味方の知力1・運1・速さ2合計-敵の知力1・運1・速さ2合計)×10+240/255 風花  :樹木・花系統の敵の攻撃力と命中率を10%下げる 人形師 :物理攻撃が全て遠隔攻撃になる(遠隔命中&回避で計算/停滞フィールドに影響される)      ただし必殺技は使えない 宵闇  :常に夜間となる      おくうがいる場合は効果を発揮しない 無意識 :カウンター発動率上昇      (味方の知力1・速さ2合計-敵の知力1・速さ2合計)×10+160/255      →(味方の知力1・速さ2合計-敵の知力1・速さ2合計)×10+240/255 癒し系 :回復行動の効果+25% 毒障  :近接攻撃を受けた場合、相手に魔力依存(威力5)の神経ブレス攻撃 #endregion ---- #endregion #region(パルスィ・妹紅・輝夜・うどんげ・萃香・文・はたて・椛・メディスン・小町) ***パルスィ・妹紅・輝夜・うどんげ・萃香・文・はたて・椛・メディスン・小町 [[詳細はこちら>東方RPG(仮称)キャラクター詳細2]] #region(能力値) *能力値 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |腕力 | 15 | 20 | 13 | 15 | 23 | 13 | 12 | 18 | 16 | 24 | |魔力 | 18 | 18 | 18 | 20 | 15 | 21 | 22 | 18 | 21 | 16 | |知力 | 20 | 12 | 12 | 16 | 10 | 15 | 14 | 12 | 10 | 11 | |精神 | 23 | 20 | 23 | 16 | 10 | 15 | 12 | 13 | 15 | 12 | |速さ | 22 | 21 | 10 | 20 | 20 | 25 | 24 | 25 | 23 | 19 | |体力 | 12 | 16 | 20 | 15 | 22 | 15 | 14 | 16 | 10 | 23 | |運 | 10 | 13 | 24 | 18 | 20 | 21 | 22 | 18 | 20 | 15 | |ランク | 1 | 1 | 1 | 1 | 1 |&color(blue){2}| 1 | 1 |&color(green){0}| 1 | |特性 | 山 | 火 | 山 | 林 | 火 | 風 | 林 | 火 | 火 | 山 | |特徴 | 嫉妬 | 蓬莱人| 蓬莱人|狂気の瞳| 蒐集 |不意打ち| GPS| 警戒 | 毒気 | 死神 | |性質 | 人妖霊| 人 | 人 | 妖 | 妖 | 妖 | 妖 | 妖 | 霊 | 人妖 | |経験補正| 1200% | 580% | 620% | 550% | 530% | 500% | 450% | 400% | 350% | 700% | |酒適性 |適量適酒| 下戸 | 普通 |適量適酒|うわばみ|適量適酒| 下戸 | 普通 | 無効 |うわばみ| |料理の腕| ☆☆☆| × | × | ☆ | × | × | × | × | × | × | |||||||||||| |初期LV|10|5|5|5|6|6|6|6|7|8| |HP | 100 | 71 | 87 | 67 | 110 | 76 | 72 | 81 | 63 | 146 | |SP | 70 | 39 | 42 | 42 | 27 | 45 | 42 | 36 | 41 | 37 | |SC | 20 | 12 | 12 | 16 | 10 | 15 | 14 | 12 | 10 | 11 | |近接命中| 140 | 130 | 86 | 159 | 130 | 161 | 181 | 155 | 135 | 121 | |近接回避| 140 | 130 | 86 | 134 | 130 | 186 | 156 | 155 | 135 | 121 | |遠隔命中| 132 | 94 | 94 | 143 | 90 | 121 | 141 | 103 | 91 | 89 | |遠隔回避| 132 | 94 | 94 | 118 | 90 | 146 | 116 | 103 | 91 | 89 | #endregion #region(耐性) *耐性 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |斬撃 | 100% | 100% | 反射 | 100% | 100% | 100% | 100% | 100% | 75% | 100% | |打撃 | 100% | 100% | 150% | 100% | 100% | 100% | 100% | 100% | 150% | 100% | |射撃 | 100% | 100% | 100% | 回避 | 100% | 回避 | 回避 | 回避 | 75% | 100% | |魔力 | 100% | 100% | 吸収 | 75% | 100% | 125% | 125% | 125% | 125% | 100% | |火炎 | 反射 | 吸収 | 反射 | 100% | 100% | 100% | 100% | 100% | 150% | 100% | |氷結 | 125% | 無効 | 無効 | 125% | 100% | 100% | 100% | 100% | 無効 | 75% | | 水 | 反射 | 200% | 150% | 125% | 100% | 125% | 125% | 125% | 無効 | 反射 | |電撃 | 75% | 100% | 150% | 125% | 125% | 125% | 125% | 125% | 125% | 100% | | 風 | 100% | 125% | 150% | 100% | 100% | 反射 | 反射 | 反射 | 150% | 100% | |神経 | 100% | 100% | 100% | 無効 | 50% | 125% | 125% | 125% | 吸収 | 100% | |時空 | 無効 | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 100% | 反射 | |精神 | 反射 | 125% | 125% | 125% | 100% | 125% | 125% | 125% | 150% | 125% | |呪殺 | 吸収 | 50% | 50% | 75% | 50% | 50% | 75% | 50% | 無効 | 反射 | |破魔 | 無効 | 100% | 100% | 25% | 75% | 25% | 50% | 50% | 150% | 無効 | #endregion #region(適性) *適性 | |パルスィ| 妹紅 | 輝夜 |うどんげ| 萃香 | 文 | はたて | 椛 | メディ | 小町 | |||||||||||| |昼間 |&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}| |夜間 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(blue){A}| |陸上 |&color(red){S}|&color(blue){A}|&color(green){B}|&color(red){S}|&color(red){S}|&color(green){B}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |空中 |&color(green){B}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(red){S}|&color(red){S}|&color(red){S}|&color(green){B}| |||||||||||| |大剣 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(blue){A}| |刀剣 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}| B |&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| |鈍器 |&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}|&color(blue){A}| |短剣 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| | 弓 |&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}| |格闘 |&color(red){S}|&color(red){S}|&color(green){C}|&color(blue){A}|&color(red){S}| B |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}| | 爪 |&color(red){S}|&color(blue){A}|&color(green){C}|&color(blue){A}| B |&color(blue){A}| B |&color(green){C}|&color(blue){A}|&color(green){C}| | 箒 |&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(red){S}| | 傘 |&color(blue){A}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(blue){A}| | 銃 |&color(blue){A}| B |&color(red){S}|&color(red){S}|&color(green){C}| B |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(green){C}| |扇子 |&color(red){S}|&color(green){C}|&color(red){S}|&color(green){C}|&color(green){C}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 嫉妬  :相手が有利なほど「与ダメ係数」「命中」「回避」「被ダメ軽減係数」が上昇      相手のLVが上回っている/相手のLVが10以上上回っている……それぞれ+5%      ランク2がいる/ランク3がいる……それぞれ+5%      ボスである……+10%      こちらより数が多い/数がこちらの倍以上である……それぞれ+5% 蓬莱人 :戦闘不能になっても、SP半分とSC1枚を使って即座に復活      復活時のHPは消費したSP割合の50%      SPが最大値の20%未満の場合、復活出来ず灰になる 狂気の瞳:近接攻撃を受けた場合、相手に「狂気」の精神依存ST異常を与える(成功率75%) 蒐集  :戦利品獲得率上昇      3/255 → 4/255      レア(1/255)とボスドロップ(255/255)は確率変動しない 不意打ち:先制攻撃率上昇      (味方の知力2・運1・速さ1合計-敵の知力2・運1・速さ1合計)×1+16/255     →(味方の知力2・運1・速さ1合計-敵の知力2・運1・速さ1合計)×1+24/255      夜間無効・イベント戦無効 GPS :MAPに宝箱などの位置情報が追加される 警戒  :不意打ち・バックアタックを100%防ぐ      夜間無効・イベント戦無効 毒気  :近接攻撃を受けた場合、相手に魔力依存(威力5)の神経ブレス攻撃      回復無効/毒薬で回復可能      戦闘終了後にHP全回復 死神  :霊魂系に対し攻撃力と命中率+10% #endregion ---- #endregion #region(妖夢・天子・レミリア・フラン・パチュリー・美鈴・勇儀・さとり・お燐・おくう) ***妖夢・天子・レミリア・フラン・パチュリー・美鈴・勇儀・さとり・お燐・おくう [[詳細はこちら>東方RPG(仮称)キャラクター詳細3]] #region(能力値) *能力値 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |腕力 | 21 | 18 | 21 | 20 | 18 | 23 | 25 | 12 | 20 | 21 | |魔力 | 12 | 13 | 21 | 24 | 20 | 16 | 10 | 17 | 20 | 24 | |知力 | 13 | 10 | 12 | 10 | 20 | 12 | 10 | 18 | 13 | 10 | |精神 | 18 | 21 | 13 | 10 | 22 | 15 | 10 | 19 | 16 | 10 | |速さ | 21 | 20 | 24 | 21 | 12 | 18 | 18 | 16 | 21 | 23 | |体力 | 19 | 15 | 13 | 12 | 10 | 24 | 25 | 13 | 17 | 16 | |運 | 16 | 18 | 21 | 23 | 18 | 12 | 22 | 20 | 13 | 21 | |ランク | 1 |&color(green){0}|&color(blue){2}| 1 | 1 | 1 | 1 |&color(green){0}| 1 |&color(blue){2}| |特性 | 風 | 山 | 風 | 火 | 林 | 山 | 火 | 林 | 火 | 火 | |特徴 | 二刀流| 猛反撃 |吸血鬼R|吸血鬼F| 喘息 |背水の陣| 怪力 |第3の目|死霊支配| 太陽 | |性質 | 人霊 | 人妖霊| 妖霊 | 妖霊 | 妖 | 妖 | 妖 | 妖 | 人妖 | 妖 | |経験補正| 550% | 400% | 550% | 450% | 500% | 500% | 500% | 460% | 580% | 600% | |酒適性 | 下戸 | 下戸 | 下戸 | 普通 | 普通 | 普通 |うわばみ| 下戸 | 普通 | 普通 | |料理の腕| ☆ | × | × | × | × | ☆ | × | ☆☆ | × | × | |||||||||||| |初期LV|8|8|9|9|9|9|10|10|10|10| |HP | 120 | 96 | 95 | 90 | 79 | 170 | 197 | 106 | 133 | 126 | |SP | 40 | 40 | 46 | 42 | 66 | 42 | 31 | 61 | 52 | 45 | |SC | 13 | 10 | 12 | 10 | 20 | 12 | 10 | 18 | 13 | 10 | |近接命中| 134 | 128 | 153 | 138 | 123 | 114 | 122 | 143 | 131 | 146 | |近接回避| 159 | 128 | 178 | 138 | 98 | 114 | 122 | 118 | 131 | 146 | |遠隔命中| 107 | 88 | 105 | 94 | 155 | 90 | 90 | 151 | 99 | 94 | |遠隔回避| 122 | 88 | 130 | 94 | 130 | 90 | 90 | 126 | 99 | 94 | #endregion #region(耐性) *耐性 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |斬撃 | 100% | 100% | 100% | 100% | 125% | 100% | 100% | 回避 | 75% | 100% | |打撃 | 75% | 100% | 100% | 100% | 100% | 75% | 反射 | 回避 | 75% | 100% | |射撃 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 回避 | 100% | 150% | |魔力 | 100% | 100% | 100% | 75% | 75% | 75% | 100% | 回避 | 100% | 反射 | |火炎 | 100% | 100% | 150% | 125% | 75% | 100% | 100% | 回避 | 反射 | 吸収 | |氷結 | 75% | 100% | 無効 | 無効 | 150% | 100% | 100% | 回避 | 150% | 無効 | | 水 | 100% | 100% | 150% | 125% | 75% | 100% | 100% | 回避 | 150% | 200% | |電撃 | 75% | 100% | 100% | 100% | 75% | 100% | 125% | 150% | 100% | 150% | | 風 | 100% | 100% | 125% | 125% | 75% | 100% | 100% | 回避 | 100% | 125% | |神経 | 75% | 100% | 無効 | 無効 | 150% | 100% | 25% | 150% | 100% | 100% | |時空 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | |精神 | 125% | 100% | 125% | 150% | 50% | 100% | 100% | 150% | 100% | 150% | |呪殺 | 75% | 125% | 無効 | 無効 | 150% | 75% | 50% | 150% | 反射 | 100% | |破魔 | 100% | 無効 | 125% | 150% | 25% | 50% | 75% | 無効 | 125% | 反射 | #endregion #region(適性) *適性 | | 妖夢 | 天子 |レミリア| フラン | パチェ | 美鈴 | 勇儀 | さとり | お燐 | おくう | |||||||||||| |昼間 |&color(blue){A}|&color(red){S}|&color(green){B}|&color(green){B}|&color(green){B}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |夜間 |&color(blue){A}|&color(green){B}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(green){B}| |陸上 |&color(red){S}|&color(blue){A}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(red){S}|&color(blue){A}| |空中 |&color(blue){A}|&color(blue){A}|&color(red){S}|&color(red){S}|&color(blue){A}|&color(green){B}|&color(green){B}|&color(green){B}|&color(green){B}|&color(red){S}| |||||||||||| |大剣 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}| |刀剣 |&color(red){S}|&color(red){S}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| |棍棒 |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(red){S}|&color(green){C}|&color(green){C}|&color(blue){A}| |鈍器 |&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}|&color(red){S}|&color(blue){A}|&color(blue){A}| |短剣 | B |&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}| | 弓 |&color(blue){A}|&color(green){C}|&color(blue){A}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |格闘 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(red){S}|&color(green){C}|&color(green){C}|&color(blue){A}| | 爪 |&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}| | 箒 |&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(red){S}|&color(blue){A}| | 傘 | B |&color(green){C}|&color(red){S}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(red){S}| | 銃 |&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(blue){A}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| |扇子 | B |&color(green){C}|&color(green){C}|&color(green){C}| B |&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}|&color(green){C}| #endregion #region(特徴一覧) *特徴一覧 二刀流 :武器の装備可能数1増加(3→4) 猛反撃 :直撃を受けても状態異常にさせられても戦闘不能になるダメージを受けても反撃する      ただし、元々行動出来ない状態だった場合は反撃できない 吸血鬼R:戦闘不能になった場合、PTで最もHPが高い相手からHPを吸収し復活      吸収値はレミリアの最大HPの50%      吸血可能者がいない場合は、復活できず灰になる      吸血対象のHPが許容値に満たない場合、対象のHPを半分吸収      レミリアの最大HPの10%以上を吸収できない場合は、復活できず灰となる 吸血鬼F:戦闘不能になった場合、PTで最もHPが高い相手からHPを吸収し復活      吸収値はフランの最大HPの100%      吸血可能者がいない場合は、復活できず灰になる      吸血対象のHPが許容値に満たない場合、対象のHPを全吸収し完全回復      フランの最大HPの10%以上を吸収できない場合は、完全回復できるが相手は灰となる 喘息  :詠唱速度+2/魔法威力+25%      詠唱に失敗すると暴発する。成功率はLVと消費SPに依存      詠唱成功率:LV+155-(消費SP×2)/255      例)ロイヤルフレア(LV40/消費84/全体)基本成功率27/255        サイレントセレナLV3(LV35/消費60/全体)基本成功率70/255        アクアピラーLV3(LV27/消費20/単体)基本成功率142/255      暴発すると魔法威力-25%で味方に魔法を発射(全体魔法の場合、味方全て攻撃)      判定は2回行い、一度でも成功すれば成功      雑念時:判定回数-1      心眼時:判定回数+1      レミリア・フランがいる場合:それぞれ判定回数+1 背水の陣:瀕死時(HP1/5未満)に鼓舞+集中/瀕死が終わると消える 怪力  :8/255の確率でクリティカルヒット発生 第3の目:「かすりヒット」判定を2回行う(命中判定合計3回) 死霊支配:相手が亡者系の場合、物理攻撃に「憑依」の追加効果(成功率50%) 太陽  :常に昼間となる      ルーミアがいる場合は効果を発揮しない #endregion ---- #endregion &size(9){※このページの内容は全て、エイプリルフールの冗談です。ざんねん!!}

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