Bloodline Champions @ Wiki

Patch 0.9.0.0

最終更新:

bloodlinechampions

- view
管理者のみ編集可
Open Beta
• The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch)
• Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level & Experience, Time Played, Team Slots and Leaver Status).
• The Bloodline rotation scheme has been turned on.
• Extra Team slots have been added to all players that have pre-ordered.
• Players can now earn Blood Coins by playing custom & matchmaking games.
• Winter gifts will be sent out to players that login on certain days in December :)


General
• Gamemode based sounds tweaked.
• Ambient Occlusion added as a graphic setting.
• The Default Key bindings are now correctly handled depending on your keyboards current language settings.
• Ambient sounds added to all maps.
• Ambient sounds volume slider added to audio options.
• Particle Engine optimized.
• Deferred rendering (high graphics setting) optimized.
• Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game).
• Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer.
• Ignore list no longer duplicates all entries on load.
• Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games.
• Fixed a bug causing new teams or new solo players to get wrong division and rank.
• Fixed a bug in the GUI where the rank and division of a team were displayed as 0.
• There are now a total of 30 grades up from 15 (art and names are to be updated in the future).
• Player movement and movement speed have both been reworked, players will now be able to change direction more quickly.
• Several particle systems & effects updated with new graphics.
• The server now waits a longer time before it shuts down after a game.
• The server now informs which players that are still loading during the load state.
• A setting to make EX-abilities not cast the default ability when a player doesn't have enough energy has been added to the option menu.
• Increased the time it takes to be able to get matched against the same team again in matchmaking.
• Silhouettes have been replaced with a Highlight effect.
• Fixed a bug causing the energy runes to spawn visually at different times on different clients.
• LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy.

Seasons
• Season 4 has ended, top players in this season will receive their rewards.
• Season 5 has begun.


Marketplace
• The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch.
• Players can now view items in the Marketplace.
• Pre-order Items are now viewable in the Marketplace.
• New Outfits & Weapons are now viewable in the Marketplace.

Items
• Players have now received their pre-order items.
• Outfits & Weapons can now be equipped using the Bloodline preview panel.
• Several beta testers have received unique items depending on when they entered the Beta.


Camera
• Camera sweeps introducing both teams before the first round added.
• Camera now spins around the player with highest combat value alive in the winning team when a round ends.


GUI & HUD
• The HUD layout has been tweaked and updated.
• The Observer HUD has been tweaked and updated.
• The HUD Top bar has been reworked.
• Countdown timer graphics updated.
• Funds & Account Status added to the profile page.
• Match-up balance is now displayed in percentages in the game lobby.
• All Bloodline Icons updated with new graphics.
• The cooldown counter on the ability bar now stops when a player dies.
• Fixed a bug with the match history not showing the correct matches.
• A percentual estimation on which team that has the upper hand is now visible in the game lobby.


Map Updates
• Sheltidia the Sky Temple - New CTA map is now available.
• Gatura Summit has been slightly tweaked.
• Extra cannons added to Gatura Summit.
• All maps have been updated with new lightning.
• Conquest Points capture time down to 5s from 10s.

Capture the Artifact - Gamemode Reworked
• Players will now automatically pick up artifacts when near one.
• It takes 1.5 second to pickup an artifact from a pedestal/capture point.
• Picking up artifacts from the ground is instant.
• No positive or negative effects added to a player that carries an artifact.
• Players can now throw artifacts farther and faster.
• Enemies can now pick up artifacts in-air when a player from the other team throws one.
• The Gamemode now only last 1 round.
• Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game.
• Respawn time set to 5s.
• Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time.
• All players now gain the Presence of an Artifact buff; Increasing damage & healing done by 40% as well as increasing Recovery Health by 40%.
• Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA.

Statistics
• The first version of the statistics feature is now implemented and can be found in your profile.
• Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members.
• More statistics will be added in upcoming patches.

In-game Voice Chat
• In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings.
• If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server.
• There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing.
• The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch.

Animation Library
• A new animation library has been implemented.
• There should be less animation bugs.
• Animations are now more optimized.
• Several new animations and updates on old ones.

Loader
• The loader has been reworked and should now function more smoothly.
• The loader will now update itself to the latest version before it begins the patching of the game client.
• Now displays "Maintenance" when servers are down for maintenance.
• Now displays download speed when downloading a new patch.


Bloodlines & Abilities'
• The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition.
• All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values).
• Melee Cones Range down to 22 from 24.
• Melee Cones Angle down to 50 from 65.
• Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc).
• Beams now uses a new type of collision; should be a lot more accurate.
• A lot of slows have been tuned down.
• Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects.
• Absorb scrolling combat text is now stacking like damage and healing.
• Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip.
• Trances tool-tips updated, stating that trances now trigger on projectiles/melee & direct AoE's.
• Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are: Volcano, Mortar & Terror of Ahl’Buhl).
• Trances no longer makes the target immune to knock backs during the channeling effect.
• Several Abilities have had their global cooldown reduced to 0.3s from 0.4s.
• Buffname is now displayed when hovering a buff icon.
• A couple of bugs with the ex-system not correctly removing an ex-buff after it's duration or player death have been fixed.

Tanks

Vanguard
• Max Health down to 210 from 225.
• Size down to 7.5 from 8.

War Axe
• Slow factor down to 25% from 50%.
• Dismantle & Slow Duration set to 1 – 2s depending on range, down from 2.5s.
• No longer interrupts other abilities cast than the core and secondary ability.

Reflect
• Stun Duration from melee attacks down to 1.2s from 2.2s.
• Now absorbs all damage taken from melee attacks.

Van’s Guard
• No longer trigger Rage on dots.

Rage
• No longer absorbs damage.
• Duration down to 7s from 10s.

Horrifying Roar– EX Removed

Battle Shout – New EX (Q, Reflect)
Applies Battle Shout on all nearby allies, increasing damage done by 25% and movement speed by 15%, target’s health cannot drop below 1 health, last for 3s.

Thorn
• Size down to 7.5 from 8.

Fungal Spores
• Damage up to 14 from 10.
• Bonus damage up to 6 from 5.
• Slow Factor down to 10% from 15%.

Defiled Plant
• Slow Duration down to 2s from 3s.
• Slow Factor down to 30% from 50%.

Mud Walk
• Now displays energy gain in tool-tip.

Dead Roots
• Damage per second up to 20 from 14.
• Duration down to 3.5s from 6s.

Mushroom Spore - Reworked
Inflicts Sprout on impact.

Sprout
Inflicts Mushrooms on the target if it stands on ground level, the effect triggers 3 times over 5s.

Mushrooms
Deals 6 damage and immobilizes target for 1s.

EX 1 – Fungal Spores - Reworked
Casts 2 projectiles over 0.7s, each projectile deals 18 damage on direct impact and 14 damage to nearby enemies, inflicts Fungal Spore. on all enemies caught in the blast. Hitting a target affected by Fungal Spore deals 6 extra damage per stack.

EX 2 – Healing Spores
• Delay down to 0.5s from 0.8s.
• Area up to 26 from 22.

Glutton
• Max Health down to 210 from 225.
• Size down to 7.5 from 8.

Stone Shield
• Fixed a bug causing Stone Shield to display 20% of damage taken as protection instead of 80%.
• Now breaks after absorbing 56 damage.

Onslaught
• Damage down to 16-34 from 16-40.

Inhibitor

Rune Infusion
• Debuff duration down to 6s from 8s (same as normal Sol/Ohm debuffs).

Wuju
• Cast-time up to 0.2s from 0.

Rune Shield
• Stun duration down to 1.5s from 2s.

Ohm Bolt
• Healing from consuming ohm stacks down to 7 from 9.

Runic Discharge
• Slow duration down to 1.5s.
• Slow factor down to 20% from 30%.

Woje
• Damage up to 10 from 8
• Incapacitation duration up to 0.6s from 0.2s.

Wahl Burst
• Fixed a bug causing the effect to not become renewed when hit by multiple Wahl Bursts.


Ranged

Igniter

Searing Displacement
• Cast-time up to 0.2s from instant.

Living Flame
• Cooldown down to 11s from 13s.
• Area down to 28 from 35.
• Damage down to 8 from 12.
• Max Duration down to 1.6s from 2.5s.

Crippling Fire
• Slow duration down to 2s from 3s.

Fire Beam
• Damage up to 20 per second from 18.

Flameshock (EX) – Removed

Fire Wall – New EX (Living Flame – R)
Creates a wall of fire at target location after a 0.2s delay, enemies inside the wall is dealt 2 damage every 0.5s. Projectiles that travels through the wall turns into bolts of fire; deals 8 damage to nearby enemies on impact, the igniter is healed for 8 health if caught in the blast. The firewall effect last for 2.5s.

Gunner

Stealth
• Movement speed increase down to 15% from 35%.

Execute
• Cooldown up to 6.5s from 4s.

Disabling Shot
• Slow Duration down to 2s from 3s.
• Slow Factor down to 30% from 40%.

Focus Shot
• Sound tweaked.

Nomad
All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance.

Wind Strike
• Slow Duration down to 1.5s from 2.5s.

Sluggish
• Slow factor down to 25% from 40%.

Boomerang Storm
• Damage up to 16 per second from 12 per second.

Endurance EX - Removed

Wind Thrust – New EX (Haste, Space)
Leaps towards target location, deals 10 damage and knocks enemies back slightly.

Engineer
Movement speed up to 155 from 150.

EMP Blast
• Slow Duration down to 1.5s from 2s.

Jet Pack
• Global Cooldown down to 0.3s from 1s.

Flame Thrower
• Slow Duration down to 2s from 3s.

Tractor Beam
• Damage up to 14 from 12.


Melee

Spear Master

Whirlwind
• No longer triggers trances.

Kunju
• Cast-time up to 0.2s from 0.
• Fixed a bug causing Instant Injection to deal damage when Kunju’d.

Shuriken
• Slow duration down to 2s from 3s.
• Slow factor down to 25% from 33%.

Evasion EX - Removed

Tempest - New EX (Fleetfoot, Space)
Dashes towards target location, deals 16 damage and inflicts Disturbance. Spear Master becomes Immaterial during the dash.

Disturbance
Locks all cooldowns, lasts 2s (players can still use spells that are not on cooldown, spells on cooldowns will not count down during the duration of this effect).

Ranid Assassin

Camouflage
• Haste increase down to 15% from 25%.

Toxic Bomb
• Slow Duration down to 2.5s from 3.5s.
• Now deals 8 initial damage.
• Area down to 20 from 28.
• Time in air increased slightly.
• Now displays a mark where the bomb will land.
• Cast-time down to 0.3s from 0.6s.

Poison Dart
• Duration down to 6s from 8s.

Venom Dart
• Now inflicts 1 stack of Vicious Poison on the main target down from 3.

Harbinger

Blood Grip
• Hemorrhage slow factor down to 25% from 30%.

Shadow Shift
• Hemorrhage slow factor down to 25% from 30%.

Nether Shift
• Hemorrhage slow factor down to 25% from 30%.
• Hemorrhage duration down to 4s from 4.5s.

Plague
• Duration down to 3s from 6s.

Nether Strike
• Damage and healing down to 16 from 20.
• Silence duration up to 1.5 from 1.
• Delay before impact down to 0.6s from 1s.


Healers

Alchemist

Crippling Goo
• Slow Factor down to 40% from 60%.

Sleep Vial
• Duration down to 2.5s from 3.3s.
• AoE Duration down to 1.2s from 1.5s.
• Cooldown down to 8.5s from 10s.

Psychopomp
• Movement speed up to 155 from 150.

Mind Transfer
• Fixed a bug causing dashes to continue after being hit by mind transfer.

Mind Flux - Reworked
Travels to target location. Colliding with an enemy causes a Mind Separation effect dealing 16 damage, inflicting Slow and teleporting the target away from the Psychopomp, the Psychopomp materializes on location on impact.

Other side
• Duration down to 2s from 2.6s.
• Haste up to 20% from 15%.
• Cooldown down to 11.5s from 12s.

Spiritual Link
• Cast-time down to 0.6s from 0.7s.

Herald

Stiffling Dust
• Cast-time down to 0.44s from 0.5s.
• Cooldown up to 0.58s from 0.5s.

Chronoflux
• Chrono Shield effect removed (the 20% damage reducing effect).

Aura of Devotion
• Healing and Anti-Healing effect down to 60% from 75%.

Astronomer

Astral Beam
• Damage & Healing up to 34 per second from 30.

Moon Flare - EX Removed

Moon Stone
• Delay before impact down to 0.8s from 1s.

Sun Ellipse
• Cooldown down to 7.5s from 8s.

Sun Swirl - New EX(Sun Ellipse, Space)
Splits self into two orbs traveling in a swirl to target location, each orb heals allies for 5 health and deals 5 damage to enemies. Heals allies near the destination for 8 health, deals 8 damage to enemies near the destination. Astronomer travels back to his original position if the destination is blocked by terrain. Using this ability reduces cooldown of Sun Ellipse by 75%.

User avatar
Ilves
   Developer
    
   Posts: 122
   Joined: 25 Nov 2009 21:14

       * Private message
目安箱バナー