乱数の発生です。ただし、math.randomseed()で乱数の初期化をしなければ同じ乱数になってしまいます。
while not Keys.newPress.Start do
Controls.read()
startDrawing()
screen.print(SCREEN_UP, 0, 0, "Press START to quit")
screen.print(SCREEN_DOWN, 0, 0* 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 1 * 8, math.random(1,10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 2 * 8, math.random(100)) -- 1~100
screen.print(SCREEN_DOWN, 0, 3 * 8, math.random(1,100)) -- 1~100
screen.print(SCREEN_DOWN, 0, 4 * 8, math.random(10,99)) -- 10~99
screen.print(SCREEN_DOWN, 0, 10 * 8, "1~10 TEST")
screen.print(SCREEN_DOWN, 0, 11 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 12 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 13 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 14 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 15 * 8, math.random(10)) -- 1~10
stopDrawing()
end
そこで乱数を初期化を行ったサンプルです。
while not Keys.newPress.Start do
math.randomseed( os.time() ) -- 乱数を初期化
Controls.read()
startDrawing()
screen.print(SCREEN_UP, 0, 0, "Press START to quit")
screen.print(SCREEN_DOWN, 0, 10 * 8, "1~10 TEST")
screen.print(SCREEN_DOWN, 0, 11 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 12 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 13 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 14 * 8, math.random(10)) -- 1~10
screen.print(SCREEN_DOWN, 0, 15 * 8, math.random(10)) -- 1~10
stopDrawing()
end
最終更新:2010年07月11日 23:30