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探検

探検とは

出典: フリー百科事典『ウィキペディア(Wikipedia)』

探検(たんけん、探険)とは、未知の地域へ赴いてそこを調べ、何かを探し出したり明らかにする行為のことであり、一般には危険を伴うものとされる。
探険の文字を使う場合、危険を冒すという意味合いが強くなる。踏査、検分などが類義語として挙げられる。


藤岡隊長*1は言いました。

#ref error :ご指定のページがありません。ページ名を確認して再度指定してください。

「探検にアクシデントはつきものだ!全てが予定通り行くこと自体、奇跡だと考えて良い!
わんぱくでも良いっ!大切なのは慌てない事!そして万が一に備え、万全の準備を整えておくことなのだ!

EVEの探検

System Scannerを利用し、Solar System内にある探検サイトを発見してお宝をゲットする。

探検サイトの種類

Deadspace Signature

Probeをつかって探す。Arcsal, Hacking, Hidden belt, Gas Cloud, Faction Complexの5種類存在する。

Signature 種類 説明
Gravimetric Hidden belt 隠しアステロイドベルト HighSecで発見してもLowSecでしか掘れない鉱石を見つけたりできる
Ladar Gas Cloud ガス雲 0.0とLowSecのみ?Combat Boosterの生産材料
Radar Hacking Profession Site Hackingサイト 数個のHacking缶と敵が存在。CodebreakerでHacking缶を開ける。
Magnemetric Archaeology Profession Site 略してArcsal 数個のArchaeology缶、Salvaging缶と敵が存在。AnalyzerとSalvagerで缶を開ける。
Unknown Faction Complex Killミッションタイプ 条件を満たすと、別の隠しComplexへ行く連続ミッションになる。

Deadspace Complexes

Complex Level 使える船*2 場所
1/10 Frigates HighSec
2/10 Frigates, Destroyers HighSec
3/10 Cruisers, Frigates, Destroyers HighSec
4/10 Battlecruisers, Cruisers, Frigates, Destroyers HighSec LowSec
5/10 Battleships, Battlecruisers, Cruisers, Frigates, Destroyers LowSec
6/10 Battleships, Battlecruisers, Cruisers, Frigates, Destroyers LowSec 0.0
7/10~10/10 Battleships, Battlecruisers, Cruisers, Frigates, Destroyers 0.0

Faction品のloot

Faction Affix module
Angel Cartel Gist Afterburner,MicroWarpdrive,Shield Resistance,Shield Booster,Shield Hardeners,Shield Transpoter
Blood Raiders Corp Armor hardeners,Resistance Plating,Armor Repair,Energized Plating,Energy Transfer,Energy Vampires
Guristas Pirates Pith Shield Resistance,Shield Booster,Shield Hardeners,Shield Transpoter
Sansha's Nation Cent Armor hardeners,Resistance Plating,Armor Repair,Energized Plating,Energy Transfer,Remote Repair
Serpentis Core Afterburner,MicroWarpdrive,Armor hardeners,Resistance Plating,Armor Repair,Energized Plating,Remote Repair

Misson

  • 1/10 - Minmatar Contracted Bio-Farm, Old Meanie - Cultivation Center, Pith-Robux Asteroid Mining Co., Sansha's Military Outpost, Serpentis Drug Outlet
  • 2/10 - Angel Creo-Corp Mining, Pith Merchant Depot, Rogue Drone Infestation Sprout, Clear Water Spring, Rogue Bandits
  • 3/10 - Coltan pharg, Rogue Drone Asteroid Infestation, Serpentis Narcotic Warehouses, Contested Gallente Roden Shipyard's Outpost, Sispiri's Estate, Contested Minmatar Military Post, Contested Minmatar Guerilla Base, Contested Minmatar Army Complex, Urigami's Warehouse, Contested Caldari Lai Dai Refinery, Contested Caldari Mining Facilities, Contested Kazka Headquarters
  • 4/10 - Guristas Scout Outpost, Mul-Zatah Monastery, Outgrowth Rogue Drone Hive, Serpentis Phi-Outpost, Kazka Bandit Post, Gallente Asteroid Miners, Contested Amarr Bastion of Blood, Contested Amarr Sanguine Vaults, Contested Amarr Crimson Keep, Contested Skeleton Comet, Contested Gallentean Canyon of Rust, Contested Minmatar Legendary Stronghold
  • 5/10 - Angel's Red Light District, Khodesa, Tsuna's Private Compunds, Minmatar Military Training Grounds, Yan Jung Relic Site
  • 6/10 - Contested Guristas Outrider Post, Crimson Hand Supply Depot, Sansha War Supply Complex, Guristas Troop Reinvigoration Camp
  • 7/10 -
  • 8/10 - Pith's Penal Complex
  • 9/10 -
  • 10/10 - Contested Kois City, Rakogh Administration Complex, Centus Assembly T.P. Co., Serpentis Fleet Shipyard, The Maze

Cosmic Anomaly

簡易探検サイト。On-board-scannerで発見可能で、探検関連スキルが0でも攻略する事が出来る。

Wormhole

K-Space*3やW-Space*4に繋がるゲートに入って探検する。

Wormhole Class

Class 1 Wormhole System (Unknown) Z971
Class 2 Wormhole System (Unknown) R943
Class 3 Wormhole System (Dangerous Unknown) X702
Class 4 Wormhole System (Dangerous Unknown)
Class 5 Wormhole System (Deadly Unknown)
Class 6 Wormhole System (Deadly Unknown) M555
Class 7 Known System (High Sec) A641
Class 8 Known System (Low Sec)
Class 9 Known System (Null Sec)

K162 are exit wormholes.

Class 1 - generally easily solo able by a HAC or BC
Class 2 - somewhat solo able by a HAC or BC
Class 3 - minimum suggested gang of 2x HAC/BC and 1x Logistics, alternatively 2x tanked BS
Class 4 - 5-8 man remote rep BS with 1x ecm support
Class 5 - 15 man remote rep BS fleet with ecm support
Class 6 - 25 man remote rep BS fleet with ecm support

Anomalies

Perimeter: Tier 1 (unknown): Perimeter Anomaly

  • camp
  • ambush point

Perimeter: Tier 2 (unknown): Perimeter Anomaly

  • checkpoint
  • hangar

Frontier: Tier 3 (dangerous unknown): Frontier Anomaly

  • outpost
  • fortification

Frontier: Tier 4 (dangerous unknown): Frontier Anomaly

  • command
  • barracks

Core: Tier 5 (deadly unknown): Core Anomaly

  • garrison
  • stronghold

Core: Tier 6 (deadly unknown): Core Anomaly

  • bastion
  • citadel

Sleeper

Sleepers do all four damage types.
EM/Thermal from their lasers, and the missiles are a 50/50 split of Kinetic/Explosive damage.
Codes:
Scram - Scrambles
Web - Webification
Rep - Armor repper
Sniper - Long distance shooter

Ship class types:
Frigs - Emergent
Cruisers - Awakened
BS - Sleepless

Emergent:

  • Escort
  • Patroller
  • Watchman
  • Outguard
  • Defender
  • Preserver Scram
  • Upholder Rep
  • safeguard
  • Warden Scram/Web
  • Sentinel Scram/Web
  • Guardian
  • Keeper Rep

Awakened:

  • Escort
  • Patroller
  • Watchman
  • Outguard
  • Defender
  • Preserver Rep
  • Upholder Nos/Web
  • safeguard
  • Warden Rep
  • Sentinel Web
  • Guardian
  • Keeper Scram/Web

Sleepless:

  • Escort
  • Patroller
  • Watchman
  • Outguard
  • Defender Web
  • Preserver Rep
  • Upholder
  • safeguard Scram
  • Warden Rep
  • Sentinel
  • Guardian
  • Keeper Sniper

Wormhole Environments

Pulsar C 1 C 2 C 3 C 4 C 5 C 6
Shield +25% +44% +55% +68% +85% +100%
Armor Resists -10% -18% -22% -27% -34% -50%
Cap recharge -10% +44% -27% -34% -41% -50%
Targeting range +25% +44% +55% +68% +85% +100%
Signature +25% +44% +55% +68% +85% +100%
Black Hole C 1 C 2 C 3 C 4 C 5 C 6
Missile velocity -10% -19% -27% -34% -41% -50%
Ship velocity +25% +44% +55% +68% +85% +100%
Drone control range -10% -19% -27% -34% -41% -50%
Inertia +25% +44% +55% +68% +85% +100%
Lock Range -10% -19% -27% -34% -41% -50%
Falloff -10% -19% -27% -34% -41% -50%
Cataclysmic Variable C 1 C 2 C 3 C 4 C 5 C 6
Repair amount -10% -19% -27% -34% -41% -50%
Shield transfer amount -10% -19% -27% -34% -41% -50%
Shield repair +25% +44% +55% +68% +85% +100%
Remote repair +25% +44% +55% +68% +85% +100%
Capacitor capacity +25% +44% +55% +68% +85% +100%
Capacitor recharge +25% +44% +55% +68% +85% +100%
Magnetar C 1 C 2 C 3 C 4 C 5 C 6
ECM eff. +25% +44% +55% +68% +85% +100%
TP eff. +25% +44% +55% +68% +85% +100%
Damp eff. +25% +44% +55% +68% +85% +100%
TD eff. +25% +44% +55% +68% +85% +100%
Damage +25% +44% +55% +68% +85% +100%
AOE Velocity -10% -19% -27% -34% -41% -50%
Drone Velocity -10% -19% -27% -34% -41% -50%
Targeting Range -10% -19% -27% -34% -41% -50%
Tracking Speed -10% -19% -27% -34% -41% -50%
Red Giant C 1 C 2 C 3 C 4 C 5 C 6
Heat Damage +10% +18% +22% +27% +34% +50%
Overload Bonus +25% +44% +55% +68% +85% +100%
Smart Bomb Range +25% +44% +55% +68% +85% +100%
Smart Bomb Damage +25% +44% +55% +68% +85% +100%
Wolf Rayet C 1 C 2 C 3 C 4 C 5 C 6
Armor Resist +10% +18% +22% +27% +34% +50%
Shield Resist -10% -18% -22% -27% -34% -50%
Small Weapon Damage +25% +44% +55% +68% +85% +100%
Signature Size -10% -19% -27% -34% -41% -50%


スキャン

必要装備

  • Launcher
    -Probe

必要スキル

  • 必須
    Astrometric Probeの使用に必要 Ⅰで4つ、以降レベル毎にProbe+1
    Archaeology Analyzerの使用に必要
    Hacking Codebreakerの使用に必要
    Salvage Salvagerの使用に必要
  • 効率を高めるスキル
    Astrometric Pinpointing プローブの精度アップ
    Astrometric Triangulation プローブのScanStrengthアップ
    Signal Acquisition スキャン時間を削減

手順

Probe

Mebaruのやり方

簡易探検サイトの探し方(On-board-scanner使用)

  1. どこでもいいので最寄のPlanetにワープ
    +Ctrl+F11でスキャン画面を開く
    +スキャン画面のCosmic AnomalyとOn-board-scannerを選択
    +ANALYZEボタンをクリックしてスキャン開始
    +30秒後に、現在いるPlanetの5AU内に簡易探検サイトがあるかどうかが判明
    +NOTHINGと表示された場合は、別のPlanetにワープして同じようにスキャンを開始
    +発見出来たら簡易探検サイトを右クリックしてワープして攻略

探検記録Complex

Mul-Zatah Monastery

4/10 DED complex 敵Blood Raiders 入れる船 BCまで

The Mul-Zatath Monastic order has for a long time maintained close links with Omir Sarikusa and the Bloodraider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

Pocket1

4 Mul-Zatah Knight
3 Blood Heavy Missile Battery
2 Blood Light Missile Battery
2 Sentry Gun
1 Mul-Zatah Gatekeeper (overseer)

Pocket2

Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Bloodraider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.

24 Blood Heavy Missile Battery
9 Mul-Zatah Guardian
6 Blood Stasis Tower
4 Tower Sentry Bloodraider I
1 inner sanctrum (破壊すると宝箱 当たりだとCorpum C-Type系が出る)

Blood hideout

敵Blood Raiders 入れる船 CLまで?

Pocket1

wave1
3 Corpii Follower
2 Corpii Collector

wave2
Copii Worshipper
Corpii follower

Pocket2

Blood Raider Chapelのarmor50%で敵pop
wave1
3 Copii Worshipper

wave2
2 Corpii Reaver
3 Corpior Templer

Blood Raider Chapel破壊でFRENTEXクエスト発生
3機(1機はnamed)逃げたから追いかけろみたいなクエスト

FRENTEX

Step1

While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.
4 Corpii Raider
3 Corpior Visionary
1 Domination Thug Killでescalation

Step2

It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Blood frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination.
3 Corpii Reaver
3 Corpior Cleric
1 Dark Blood Upholder Killでescalation

これ以降は継続してないので不明。痕跡を残さずワープしたとかで逃げられた

Haunted Yard

入れる船 CLまで
pocket1

Rogue Drones are fickle creatures, little is known about them and explorers are advised to tread with care when encountering these machines.

FGクラスの3wave
Ruind Stargate



Desolate Site

入れる船 CLまで
未調査

Blood Lookout

敵Blood Raiders 入れる船 BC
pocket1
4 corpii reaver
4 corpii engraver 4
1 corpor converter 1
3 corpior devoter 3
2 corpior visionary 2
2 corpum arch reaver 2
1 blood light missile battery 1

pocket2
wave1
3 corpii engraver
4 corpii reaver
1 corpior devoter
3 corpii herald
2 corpior templer
1 corpior visionary
1 corpum arch priest
wave2
3 corpii engraver
4 corpor converter

Blood Watch

敵Blood Raiders 入れる船 BC

Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Cathedral vigorously.

webiドローン落とすといっぱい沸く。沸きすぎで解らんかったのでリストは適当
pocket1
1 elder corpii spy drone webi trigger
3 corpunsage
2 corpum arch reaver
3 corpior devoter

corpior milltant commander
pocket2

Blood Raider Cathedral trigger
wave1
corpus milltant overseer 1 trigger
3 overseer's henchman
2 overseer'sguardian

wave2
elder corpii collecter4 TD
corpior visionary3

Looted Guristas Ruined Station

Salvagingサイト
4 Guristas Ship Debris - Salvaging缶
缶の周りにWreckが浮いてる。

Local Guristas shatted Life-support Unit

A myriad of technological marvels inhabit this area of space, the physical guts of a powerful and well protected computerized network. A codebreaker module will be invaluable in uncovering the secrets that are likely hidden here, locked away inside data vaults and heavily encrypted digital networks.

Hackinサイト
4 Guristas Info Shard - Hacking缶
1 Pith Eradicator
2 Pith Obliterator
3 Pithior Guerilla
1 Pithi Iinfiltor

Local Blood Raider Data Processing Center

Half-broken remnants of technology drift aimlessly throughout the vacuum; the end result of infighting, CONCORD raids or one of a thousand other common fates suffered by pirate outfits across the cluster. A codebreaker module will be invaluable in uncovering the secrets that are likely hidden here, locked away inside data vaults and semi-functional computerized networks.

Hackinサイト
1 Blood Info Shard - Hacking缶

Rogue Drone Asteroid Infestation

This deadspace complex was once the workfield of a large mining corporation. It is now infested with a strain of rogue drones, working tirelessly to stripmine the once valuable ore that still remains hidden within the depths of the ruins.

DED Threat Assessment: Unsafe (3 of 10)

DED3/10 敵Drone

This complex was once the workfield of a wealthy mining corporation. Funding got cut shortly after an architectural mishap, where the acceleration gates that were supposed to carry the massive industrial haulers got infected with a mysterious virus. The gates' power coils were severely drained and are to this day only capable of hurling smaller vessels between complex pockets. The ruins are now reputed to be infested with a strain of rogue drones.

pocket1
3 drone

pocket2

This section of the complex was once a pocket of very valuable minerals. Most of the ore was mined away decades ago by the resident mining corporation, but the drifting hulks of rock are now kept company by another type of scavangers; rogue drones.

drone 20機くらい。弱い。全部殺してゲートアクティブになる
pocket3

This complex pocket once housed a thriving center for miners operating in the deadspace field. The old station ruins that still remain within the sector are evidence enough that some decades back, this area was highly valued by the mining corporation.

Multiple signals and reports of rogue drone activity has been detected around this central area. It appears these abandoned ruins have now become the home of a hostile strain of rogue drones, stopping at nothing to defend their harvesting operation.

20 drone
Scratched Caskが宝箱

Gurista Hideout

入れる船 BC
2層目のタワー破壊でクエストSooth Sayer発生

Sooth Sayer

While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.

Blood Vigil

入れる船 BCまで

Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by meddling with the security system controls inside the Chapel. The overseer guards the Battlestation vigorously.

pocket1
Chapel攻撃で増援。

pocket2
Hoards of micro-drones have been sent from the EM fields to nearby friendly targets, doing immediate repairs on their structure, shield and armor.</color> EM fieldが敵の回復してめちゃうざい。回復は有限ぽい
Blood Raider Battlestation攻撃でコマンダーpop
Corpus Station Manrger killでクエスト発生

The Rewardes Of Devotion

Among the information your scanners pick out of the badly damaged station manager ship are logs containing a conversation indicating that the manager himself had an RRhideout not far away where he spent his free time doing whatever perverted things Blood raider hotshots do when they are on a vacation.

step1
Dark Blood Arch Templar killでescalation

The janitor of this tiny pleasure dome is an old sickly man, who seems quite pleased to see his former employers real-estate been blown apart. Among the things he tells you is that he was a slave captured by the Blood Raiders years ago and what saved his life was that his blood was useless to them as he had contracted some nasty VD during his teenage years while he worked as a page at the interregional trade council in Jita. He can also inform you about the location to a small hideaway, similar to this one, where he once served as a janitor, until his old master lost him in a game of craps to the station manager, for whom he has worked ever since.

step2
Conquered Station "Blood Raider Resort"を攻撃でコマンダーpop
FF全滅させると8機の増援。この増援killで2機追加
Dark Blood Revenant killでescalation

While blasting the station, your instruments picked up transmissions in connection with its security system, which apparently was communicating with some central security station. You have the feeling that sticking around for too long is not a very good idea, as it is pretty certain that a security detail has already been dispatched to take care of whoever is vandalizing the executive pleasure huts in the area i.e. you. But if the security detail is coming your way, it means they are not at their base, so... you quickly hit some buttons and in a few seconds you have location of what presumably is the security station flashing on your navigation panel.

step3
Dark Blood Sage killでescalation

Hastily you scan through what is left of the security station’s logs and databanks. Most have been totally wasted during your attack, but it seems that a list of time schedules and locations you find contain some of the station’s clients, at least are two of the locations identical to the ones the two pleasure casas you previously made a short story of were located at. The list contains one more site...

step4
たぶん最後のstep。攻略中に海賊登場で撤退><
ググったらこんな感じ くそー

4th stage Lots of frigs, some BC´2 and again tracking disruption. After shooting at the "Blood raider Paradise" ( Battlestation like, lot of HP´s ) a new spawn appeared, frigs / BC. No Faction I think. Finishing the Battlestation spawns a Faction BS, a blood Messiah ( 1.2 mil bounty ).

Loot: 1 Talisman low grade implant, a Dark Blood Medium Tower BPC - 1 run, several Blood crystals med, 3 Dark Blood Brass tags and a Corpii A-Type Adaptive Nano Plating ( Blood Messiah ).

Mul-Zatath Monastery

The Mul-Zatath Monastic order has for a long time maintained close links with Omir Sarikusa and the Bloodraider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights.

pocket1

敵船全部 killでゲートがアクティブに。ミサイルバッテリーは無視でok

Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Bloodraider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.

pocket2

砲台とCLクラスのグループが7つ。中心部にお宝
Inner Sanctum撃つと全部aggroするので周りから殺していく。

Guristas Vigil

ミサイル痛い

コマンダーkillでエスカレーション発生

KIDNAPPED!

As you enter the room, you receive a weak transmission; a hushed voice sneaks through your audio system, hastily whispering some words. All you can understand is something about kidnapping, pirates and a group of people. You play it back a several times, trying to make sense of it, but you can not discern who is kidnapped or how this group of people is involved and you cant actually hear what part the Guristas play in this, even though you take it for granted that they are the kidnappers in question. This message was sent on a general channel and your instruments have no problem pinpointing its origin. They have actually done so already in case you would like to investigate this further. Cant beat these new auto-personalizing AI systems, you have had this one for only a few days and it already feels like it has known you all your life.

Step1

Dread Guristas Killer killでescalation

Dirty Site

敵Drone
pocket1
FF10 CL6
ゲートに接近で?増援FF5 warp scramble 有り
pocket2
FF14
増援FFwebi&scram
増援CL12 BC3 めんどくさくなったのでここでやめた

探検記録Radar

Local Blood Raider Virus Test Site

High

A myriad of technological marvels inhabit this area of space, the physical guts of a powerful and well protected computerized network. A codebreaker module will be invaluable in uncovering the secrets that are likely hidden here, locked away inside data vaults and heavily encrypted digital networks.

Blood info Shard x3

探検記録Magnemetric

Decayed Blood Raider Excavation

Low

Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. An analyzer module will be vital in gaining a deeper understanding the numerous artifacts located here and finding something of value amongst the rubble.

Blood Debris x3 Analyze
Blood Waste x1 Salvage
Blood Wreck 2 Salvage

Crumbling Guristas Antiquated Outpost

High

Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. An analyzer module will be vital in gaining a deeper understanding the numerous artifacts located here and finding something of value amongst the rubble.

敵:
Guristas Infiltrator x2
Guristas Invader x4

対象:
Guristas Debris x2 Analyze
Guristas Waste x1 Salvage

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注釈

*1 http://ja.wikipedia.org/wiki/%E8%97%A4%E5%B2%A1%E5%BC%98%E3%80%81

*2 T2シップもOK

*3 Known Space (既知宙域)。現在のEVE宇宙。Star Mapに表示される。

*4 Wormhole Space (ワームホール宙域)。Apocryphaで追加されたSolar System群。Star Mapに表示されず、Wormholeを通ってしか行き来できない。