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MAP.MSG

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MAP.MSG - (2010/06/14 (月) 21:47:26) の1つ前との変更点

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# # Messages for Maps # # # Map Names for lookups # Note: This order must *NOT* change! # {0}{}{DESERT1.MAP} {1}{}{DESERT2.MAP} {2}{}{DESERT3.MAP} {3}{}{HALLDED.MAP} {4}{}{HOTEL.MAP} {5}{}{WATRSHD.MAP} {6}{}{VAULT13.MAP} {7}{}{VAULTENT.MAP} {8}{}{VAULTBUR.MAP} {9}{}{VAULTNEC.MAP} {10}{}{JUNKENT.MAP} {11}{}{JUNKCSNO.MAP} {12}{}{JUNKKILL.MAP} {13}{}{BROHDENT.MAP} {14}{}{BROHD12.MAP} {15}{}{BROHD34.MAP} {16}{}{CAVES.MAP} {17}{}{CHILDRN1.MAP} {18}{}{CHILDRN2.MAP} {19}{}{CITY1.MAP} {20}{}{COAST1.MAP} {21}{}{COAST2.MAP} {22}{}{COLATRUK.MAP} {23}{}{FSAUSER.MAP} {24}{}{RAIDERS.MAP} {25}{}{SHADYE.MAP} {26}{}{SHADYW.MAP} {27}{}{GLOWENT.MAP} {28}{}{LAADYTUM.MAP} {29}{}{LAFOLLWR.MAP} {30}{}{MBENT.MAP} {31}{}{MBSTRG12.MAP} {32}{}{MBVATS12.MAP} {33}{}{MSTRLR12.MAP} {34}{}{MSTRLR34.MAP} {35}{}{V13ENT.MAP} {36}{}{HUBENT.MAP} {37}{}{DETHCLAW.MAP} {38}{}{HUBDWNTN.MAP} {39}{}{HUBHEIGT.MAP} {40}{}{HUBOLDTN.MAP} {41}{}{HUBWATER.MAP} {42}{}{GLOW1.MAP} {43}{}{GLOW2.MAP} {44}{}{LABLADES.MAP} {45}{}{LARIPPER.MAP} {46}{}{LAGUNRUN.MAP} {47}{}{CHILDEAD.MAP} {48}{}{MBDEAD.MAP} {49}{}{MOUNTN1.MAP} {50}{}{MOUNTN2.MAP} {51}{}{FOOT.MAP} {52}{}{TARDIS.MAP} {53}{}{TALKCOW.MAP} {54}{}{USEDCAR.MAP} {55}{}{BRODEAD.MAP} {56}{}{DESCRVN1.MAP} {57}{}{DESCRVN2.MAP} {58}{}{MNTCRVN1.MAP} {59}{}{MNTCRVN2.MAP} {60}{}{VIPERS.MAP} {61}{}{DESCRVN3.MAP} {62}{}{MNTCRVN3.MAP} {63}{}{DESCRVN4.MAP} {64}{}{MNTCRVN4.MAP} {65}{}{HUBMIS1.MAP} # # Map Names for (Automap) Descriptions # Note: This order must *NOT* change! # # Note: The maximum description width is approximately: # "Brotherhood of Steel (Lower Levels)" -- about 34 characters, # but it's proportional, so you need to double-check it by # going into mapper/game and going to the automap for that map. # # Note: Descriptions *MUST* *NOT* be empty, and so temporary # descriptions are just the map name itself (this also helps # pinpoint unfinished ones when you go through here). # # {100}{}{Desert} // DESERT1.MAP # {101}{}{Desert} // DESERT2.MAP # {102}{}{Desert} // DESERT3.MAP # {103}{}{Necropolis} // HALLDED.MAP # {104}{}{Necropolis} // HOTEL.MAP # {105}{}{Necropolis} // WATRSHD.MAP # {106}{}{Vault 13} // VAULT13.MAP # {107}{}{Vault 15} // VAULTENT.MAP # {108}{}{Vault 15} // VAULTBUR.MAP # {109}{}{Necropolis} // VAULTNEC.MAP # {110}{}{Junktown} // JUNKENT.MAP # {111}{}{Junktown} // JUNKCSNO.MAP # {112}{}{Junktown} // JUNKKILL.MAP # {113}{}{Brotherhood} // BROHDENT.MAP # {114}{}{Brotherhood} // BROHD12.MAP # {115}{}{Brotherhood} // BROHD34.MAP # {116}{}{Shady Sands} // CAVES.MAP # {117}{}{Cathedral} // CHILDRN1.MAP # {118}{}{Cathedral} // CHILDRN2.MAP # {119}{}{City Ruins} // CITY1.MAP # {120}{}{Coast} // COAST1.MAP # {121}{}{Coast} // COAST2.MAP # {122}{}{Desert} // COLATRUK.MAP # {123}{}{Desert} // FSAUSER.MAP # {124}{}{Raiders} // RAIDERS.MAP # {125}{}{Shady Sands} // SHADYE.MAP # {126}{}{Shady Sands} // SHADYW.MAP # {127}{}{Glow} // GLOWENT.MAP # {128}{}{Boneyard} // LAADYTUM.MAP # {129}{}{Boneyard} // LAFOLLWR.MAP # {130}{}{Military Base} // MBENT.MAP # {131}{}{Military Base} // MBSTRG12.MAP # {132}{}{Military Base} // MBVATS12.MAP # {133}{}{Military Base} // MSTRLR12.MAP # {134}{}{Military Base} // MSTRLR34.MAP # {135}{}{Vault 13} // V13ENT.MAP # {136}{}{Hub} // HUBENT.MAP # {137}{}{Hub} // DETHCLAW.MAP # {138}{}{Hub} // HUBDWNTN.MAP # {139}{}{Hub} // HUBHEIGT.MAP # {140}{}{Hub} // HUBOLDTN.MAP # {141}{}{Hub} // HUBWATER.MAP # {142}{}{Glow} // GLOW1.MAP # {143}{}{Glow} // GLOW2.MAP # {144}{}{Boneyard} // LABLADES.MAP # {145}{}{Boneyard} // LARIPPER.MAP # {146}{}{Boneyard} // LAGUNRUN.MAP # {147}{}{Cathedral} // CHILDEAD.MAP # {148}{}{Military} // MBDEAD.MAP # {149}{}{Mountains} // MOUNTN1.MAP # {150}{}{Mountains} // MOUNTN2.MAP # {151}{}{Desert} // FOOT.MAP # {152}{}{Desert} // TARDIS.MAP # {153}{}{Desert} // TALKCOW.MAP # {154}{}{Desert} // USEDCAR.MAP # {155}{}{Brotherhood} // BRODEAD.MAP # {156}{}{Desert} // DESCRVN1.MAP # {157}{}{Desert} // DESCRVN2.MAP # {158}{}{Mountains} // MNTCRVN1.MAP # {159}{}{Mountains} // MNTCRVN2.MAP # {160}{}{Viper Camp} # {161}{}{Desert} # {162}{}{Mountains} # {163}{}{Desert} # {164}{}{Mountains} {100}{}{砂漠} // DESERT1.MAP {101}{}{砂漠} // DESERT2.MAP {102}{}{砂漠} // DESERT3.MAP {103}{}{Necropolis} // HALLDED.MAP {104}{}{Necropolis} // HOTEL.MAP {105}{}{Necropolis} // WATRSHD.MAP {106}{}{Vault 13} // VAULT13.MAP {107}{}{Vault 15} // VAULTENT.MAP {108}{}{Vault 15} // VAULTBUR.MAP {109}{}{Necropolis} // VAULTNEC.MAP {110}{}{Junktown} // JUNKENT.MAP {111}{}{Junktown} // JUNKCSNO.MAP {112}{}{Junktown} // JUNKKILL.MAP {113}{}{Brotherhood} // BROHDENT.MAP {114}{}{Brotherhood} // BROHD12.MAP {115}{}{Brotherhood} // BROHD34.MAP {116}{}{Shady Sands} // CAVES.MAP {117}{}{Cathedral} // CHILDRN1.MAP {118}{}{Cathedral} // CHILDRN2.MAP {119}{}{都市の廃墟} // CITY1.MAP {120}{}{海岸} // COAST1.MAP {121}{}{海岸} // COAST2.MAP {122}{}{砂漠} // COLATRUK.MAP {123}{}{砂漠} // FSAUSER.MAP {124}{}{Raiders} // RAIDERS.MAP {125}{}{Shady Sands} // SHADYE.MAP {126}{}{Shady Sands} // SHADYW.MAP {127}{}{Glow} // GLOWENT.MAP {128}{}{Boneyard} // LAADYTUM.MAP {129}{}{Boneyard} // LAFOLLWR.MAP {130}{}{Military Base} // MBENT.MAP {131}{}{Military Base} // MBSTRG12.MAP {132}{}{Military Base} // MBVATS12.MAP {133}{}{Military Base} // MSTRLR12.MAP {134}{}{Military Base} // MSTRLR34.MAP {135}{}{Vault 13} // V13ENT.MAP {136}{}{Hub} // HUBENT.MAP {137}{}{Hub} // DETHCLAW.MAP {138}{}{Hub} // HUBDWNTN.MAP {139}{}{Hub} // HUBHEIGT.MAP {140}{}{Hub} // HUBOLDTN.MAP {141}{}{Hub} // HUBWATER.MAP {142}{}{Glow} // GLOW1.MAP {143}{}{Glow} // GLOW2.MAP {144}{}{Boneyard} // LABLADES.MAP {145}{}{Boneyard} // LARIPPER.MAP {146}{}{Boneyard} // LAGUNRUN.MAP {147}{}{Cathedral} // CHILDEAD.MAP {148}{}{Military} // MBDEAD.MAP {149}{}{山} // MOUNTN1.MAP {150}{}{山} // MOUNTN2.MAP {151}{}{砂漠} // FOOT.MAP {152}{}{砂漠} // TARDIS.MAP {153}{}{砂漠} // TALKCOW.MAP {154}{}{砂漠} // USEDCAR.MAP {155}{}{Brotherhood} // BRODEAD.MAP {156}{}{砂漠} // DESCRVN1.MAP {157}{}{砂漠} // DESCRVN2.MAP {158}{}{山} // MNTCRVN1.MAP {159}{}{山} // MNTCRVN2.MAP {160}{}{Viper Camp} {161}{}{砂漠} {162}{}{山} {163}{}{砂漠} {164}{}{山} # # City elevation names # # Format: 3 (max elevations), by city # ## Desert, DESERT1.MAP # {200}{}{} # {201}{}{} # {202}{}{} ##Desert, DESERT2.MAP # {203}{}{} # {204}{}{} # {205}{}{} ##Desert, DESERT3.MAP # {206}{}{} # {207}{}{} # {208}{}{} ##Necropolis Hall of the Dead, HALLDED.MAP # {209}{}{Sewers} # {210}{}{Hall} # {211}{}{} ##Necropolis Hotel of Doom, HOTEL.MAP # {212}{}{Sewers} # {213}{}{Hotel} # {214}{}{} ##Necropolis Watershed, WATRSHD.MAP # {215}{}{Sewers} # {216}{}{Watershed} # {217}{}{} ##Vault 13, VAULT13.MAP # {218}{}{Entrance} # {219}{}{Living Quarters} # {220}{}{Command Center} ##Buried Vault Entrance, VAULTENT.MAP # {221}{}{Cave Entrance} # {222}{}{} # {223}{}{} ##Buried Vault, VAULTBUR.MAP # {224}{}{Caverns} # {225}{}{Living Quarters} # {226}{}{Command Center} ##Necropolis Vault, VAULTNEC.MAP # {227}{}{Sewers} # {228}{}{Living Quarters} # {229}{}{Command Center} ##Junktown Entrance, JUNKENT.MAP # {230}{}{Entrance} # {231}{}{Lab} # {232}{}{} ##Junktown Casino, JUNKCSNO.MAP # {233}{}{Casino} # {234}{}{} # {235}{}{} ##Junktown Killian's, JUNKKILL.MAP # {236}{}{Crash House} # {237}{}{} # {238}{}{} ##Brotherhood of Steel Entrance, BROHDENT.MAP # {239}{}{Entrance} # {240}{}{} # {241}{}{} ##Brotherhood of Steel (Upper Levels), BROHD12.MAP # {242}{}{Level 1} # {243}{}{Level 2} # {244}{}{} ##Brotherhood of Steel (Lower Levels), BROHD34.MAP # {245}{}{Level 3} # {246}{}{Level 4} # {247}{}{} ##Caves (Shady sands), CAVES.MAP # {248}{}{Caves} # {249}{}{} # {250}{}{} ##Cathedral, CHILDRN1.MAP # {251}{}{Entrance} # {252}{}{Tower Level 1} # {253}{}{} ##Cathedral Tower, CHILDRN2.MAP # {254}{}{Tower Level 2} # {255}{}{Tower Level 3} # {256}{}{Tower Level 4} ##City Ruins, CITY1.MAP # {257}{}{} # {258}{}{} # {259}{}{} ##Coast, COAST1.MAP # {260}{}{} # {261}{}{} # {262}{}{} ##Coast, COAST2.MAP # {263}{}{} # {264}{}{} # {265}{}{} ##Desert, COLATRUK.MAP # {266}{}{Special} # {267}{}{} # {268}{}{} ##Desert, FSAUSER.MAP # {269}{}{Special} # {270}{}{} # {271}{}{} ##Raider's Camp, RAIDERS.MAP # {272}{}{Base} # {273}{}{} # {274}{}{} ##Shady Sands East, SHADYE.MAP # {275}{}{Garden} # {276}{}{Brahmin Pen} # {277}{}{} ##Shady Sands West, SHADYW.MAP # {278}{}{Town Hall} # {279}{}{} # {280}{}{} ##GLOWENT.MAP # {281}{}{Entrance} # {282}{}{} # {283}{}{} ##LAADYTUM.MAP # {284}{}{Adytum} # {285}{}{Underground} # {286}{}{} ##LAFOLLWR.MAP # {287}{}{Library} # {288}{}{Underground} # {289}{}{} ##Military Base Entrance, MBENT.MAP # {290}{}{Entrance} # {291}{}{} # {292}{}{} ##Military Base Stronghold, MBSTRG12.MAP # {293}{}{Stronghold Level 1} # {294}{}{Stronghold Level 2} # {295}{}{} ##Military Base Vats, MBVATS12.MAP # {296}{}{Vats Level 1} # {297}{}{Vats Level 2} # {298}{}{} ##Master's Lair (Upper Levels), MSTRLR12.MAP # {299}{}{Lair Level 1} # {300}{}{Lair Level 2} # {301}{}{} ##Master's Lair (Lower Levels), MSTRLR34.MAP # {302}{}{Lair Level 3} # {303}{}{Lair Level 4} # {304}{}{} ##Vault 13 Entrance, V13ENT.MAP # {305}{}{Cave Entrance} # {306}{}{} # {307}{}{} ##Hub Entrance, HUBENT.MAP # {308}{}{Entrance} # {309}{}{} # {310}{}{} ##DeathClaw's Lair, DETHCLAW.MAP # {311}{}{Lair} # {312}{}{} # {313}{}{} ##Hub Downtown, HUBDWNTN.MAP # {314}{}{Downtown} # {315}{}{Decker's Hideout} # {316}{}{} ##HUBHEIGT.MAP # {317}{}{Heights} # {318}{}{} # {319}{}{} ##Hub Old Town, HUBOLDTN.MAP # {320}{}{Old Town} # {321}{}{Thieves Circle} # {322}{}{} ##HUBWATER.MAP # {323}{}{Merchants} # {324}{}{} # {325}{}{} ##GLOW1.MAP # {326}{}{Level 1} # {327}{}{Level 2} # {328}{}{Level 3} ##GLOW2.MAP # {329}{}{Level 4} # {330}{}{Level 5} # {331}{}{Level 6} ##LABLADES.MAP # {332}{}{Downtown} # {333}{}{} # {334}{}{} ##LARIPPER.MAP # {335}{}{Warehouse} # {336}{}{Underground} # {337}{}{} ##LAGUNRUN.MAP # {338}{}{Fortress} # {339}{}{} # {340}{}{} ##CHILDEAD.MAP # {341}{}{Crater} # {342}{}{} # {343}{}{} ##MBDEAD.MAP # {344}{}{Ruins} # {345}{}{} # {346}{}{} ##MOUNTN1.MAP # {347}{}{} # {348}{}{} # {349}{}{} ##MOUNTN2.MAP # {350}{}{} # {351}{}{} # {352}{}{} ##FOOT.MAP # {353}{}{Special} # {354}{}{} # {355}{}{} ##TARDIS.MAP # {356}{}{Special} # {357}{}{} # {358}{}{} ##TALKCOW.MAP # {359}{}{Special} # {360}{}{} # {361}{}{} ##USEDCAR.MAP # {362}{}{Special} # {363}{}{} # {364}{}{} ##BRODEAD.MAP # {365}{}{Ruins} # {366}{}{} # {367}{}{} ##DESCRVN1.MAP # {368}{}{} # {369}{}{} # {370}{}{} ##DESCRVN2.MAP # {371}{}{} # {372}{}{} # {373}{}{} ##MNTCRVN1.MAP # {374}{}{} # {375}{}{} # {376}{}{} ##MNTCRVN2.MAP # {377}{}{} # {378}{}{} # {379}{}{} ##VIPERS.MAP # {380}{}{} # {381}{}{} # {382}{}{} ##DESCRVN3.MAP # {383}{}{} # {384}{}{} # {385}{}{} ##MNTCRVN3.MAP # {386}{}{} # {387}{}{} # {388}{}{} ##DESCRVN4.MAP # {389}{}{} # {390}{}{} # {391}{}{} ##MNTCRVN4.MAP # {392}{}{} # {393}{}{} # {394}{}{} ##HUBMIS1.MAP # {395}{}{} # {396}{}{} # {397}{}{} {200}{}{} {201}{}{} {202}{}{} # Desert, DESERT2.MAP {203}{}{} {204}{}{} {205}{}{} # Desert, DESERT3.MAP {206}{}{} {207}{}{} {208}{}{} # Necropolis Hall of the Dead, HALLDED.MAP {209}{}{下水道} {210}{}{Hall} {211}{}{} # Necropolis Hotel of Doom, HOTEL.MAP {212}{}{下水道} {213}{}{ホテル} {214}{}{} # Necropolis Watershed, WATRSHD.MAP {215}{}{下水道} {216}{}{Watershed} {217}{}{} # Vault 13, VAULT13.MAP {218}{}{入り口} {219}{}{居住区画} {220}{}{司令部} # Buried Vault Entrance, VAULTENT.MAP {221}{}{洞窟入り口} {222}{}{} {223}{}{} # Buried Vault, VAULTBUR.MAP {224}{}{洞窟} {225}{}{居住区画} {226}{}{司令部} # Necropolis Vault, VAULTNEC.MAP {227}{}{下水道} {228}{}{居住区画} {229}{}{司令部} # Junktown Entrance, JUNKENT.MAP {230}{}{入り口} {231}{}{Lab} {232}{}{} # Junktown Casino, JUNKCSNO.MAP {233}{}{カジノ} {234}{}{} {235}{}{} # Junktown Killian's, JUNKKILL.MAP {236}{}{Crash House} {237}{}{} {238}{}{} # Brotherhood of Steel Entrance, BROHDENT.MAP {239}{}{入り口} {240}{}{} {241}{}{} # Brotherhood of Steel (Upper Levels), BROHD12.MAP {242}{}{Level 1} {243}{}{Level 2} {244}{}{} # Brotherhood of Steel (Lower Levels), BROHD34.MAP {245}{}{Level 3} {246}{}{Level 4} {247}{}{} # Caves (Shady sands), CAVES.MAP {248}{}{洞窟} {249}{}{} {250}{}{} # Cathedral, CHILDRN1.MAP {251}{}{入り口} {252}{}{Tower Level 1} {253}{}{} # Cathedral Tower, CHILDRN2.MAP {254}{}{Tower Level 2} {255}{}{Tower Level 3} {256}{}{Tower Level 4} # City Ruins, CITY1.MAP {257}{}{} {258}{}{} {259}{}{} # Coast, COAST1.MAP {260}{}{} {261}{}{} {262}{}{} # Coast, COAST2.MAP {263}{}{} {264}{}{} {265}{}{} # Desert, COLATRUK.MAP {266}{}{Special} {267}{}{} {268}{}{} # Desert, FSAUSER.MAP {269}{}{Special} {270}{}{} {271}{}{} # Raider's Camp, RAIDERS.MAP {272}{}{Base} {273}{}{} {274}{}{} # Shady Sands East, SHADYE.MAP {275}{}{菜園} {276}{}{Brahmin 囲い} {277}{}{} # Shady Sands West, SHADYW.MAP {278}{}{Town Hall} {279}{}{} {280}{}{} # GLOWENT.MAP {281}{}{入り口} {282}{}{} {283}{}{} # LAADYTUM.MAP {284}{}{Adytum} {285}{}{地下} {286}{}{} # LAFOLLWR.MAP {287}{}{Library} {288}{}{地下} {289}{}{} # Military Base Entrance, MBENT.MAP {290}{}{入り口} {291}{}{} {292}{}{} # Military Base Stronghold, MBSTRG12.MAP {293}{}{Stronghold Level 1} {294}{}{Stronghold Level 2} {295}{}{} # Military Base Vats, MBVATS12.MAP {296}{}{Vats Level 1} {297}{}{Vats Level 2} {298}{}{} # Master's Lair (Upper Levels), MSTRLR12.MAP {299}{}{Lair Level 1} {300}{}{Lair Level 2} {301}{}{} # Master's Lair (Lower Levels), MSTRLR34.MAP {302}{}{Lair Level 3} {303}{}{Lair Level 4} {304}{}{} # Vault 13 Entrance, V13ENT.MAP {305}{}{洞窟入り口} {306}{}{} {307}{}{} # Hub Entrance, HUBENT.MAP {308}{}{入り口} {309}{}{} {310}{}{} # DeathClaw's Lair, DETHCLAW.MAP {311}{}{巣穴} {312}{}{} {313}{}{} # Hub Downtown, HUBDWNTN.MAP {314}{}{Downtown} {315}{}{Decker の隠れ家} {316}{}{} # HUBHEIGT.MAP {317}{}{Heights} {318}{}{} {319}{}{} # Hub Old Town, HUBOLDTN.MAP {320}{}{Old Town} {321}{}{Thieves Circle} {322}{}{} # HUBWATER.MAP {323}{}{商人} {324}{}{} {325}{}{} # GLOW1.MAP {326}{}{Level 1} {327}{}{Level 2} {328}{}{Level 3} # GLOW2.MAP {329}{}{Level 4} {330}{}{Level 5} {331}{}{Level 6} # LABLADES.MAP {332}{}{Downtown} {333}{}{} {334}{}{} # LARIPPER.MAP {335}{}{倉庫} {336}{}{地下} {337}{}{} # LAGUNRUN.MAP {338}{}{要塞} {339}{}{} {340}{}{} # CHILDEAD.MAP {341}{}{クレーター} {342}{}{} {343}{}{} # MBDEAD.MAP {344}{}{廃墟} {345}{}{} {346}{}{} # MOUNTN1.MAP {347}{}{} {348}{}{} {349}{}{} # MOUNTN2.MAP {350}{}{} {351}{}{} {352}{}{} # FOOT.MAP {353}{}{Special} {354}{}{} {355}{}{} # TARDIS.MAP {356}{}{Special} {357}{}{} {358}{}{} # TALKCOW.MAP {359}{}{Special} {360}{}{} {361}{}{} # USEDCAR.MAP {362}{}{Special} {363}{}{} {364}{}{} # BRODEAD.MAP {365}{}{廃墟} {366}{}{} {367}{}{} # DESCRVN1.MAP {368}{}{} {369}{}{} {370}{}{} # DESCRVN2.MAP {371}{}{} {372}{}{} {373}{}{} # MNTCRVN1.MAP {374}{}{} {375}{}{} {376}{}{} # MNTCRVN2.MAP {377}{}{} {378}{}{} {379}{}{} # VIPERS.MAP {380}{}{} {381}{}{} {382}{}{} # DESCRVN3.MAP {383}{}{} {384}{}{} {385}{}{} # MNTCRVN3.MAP {386}{}{} {387}{}{} {388}{}{} # DESCRVN4.MAP {389}{}{} {390}{}{} {391}{}{} # MNTCRVN4.MAP {392}{}{} {393}{}{} {394}{}{} # HUBMIS1.MAP {395}{}{} {396}{}{} {397}{}{} Short City names # {500}{}{Vault 13} # {501}{}{Vault 15} # {502}{}{Shady Sands} # {503}{}{Junktown} # {504}{}{Raiders} # {505}{}{Necropolis} # {506}{}{Hub} # {507}{}{Brotherhood} # {508}{}{Military Base} # {509}{}{Glow} # {510}{}{Boneyard} # {511}{}{Cathedral} # # Short City names # {500}{}{Vault 13} {501}{}{Vault 15} {502}{}{Shady Sands} {503}{}{Junktown} {504}{}{Raiders} {505}{}{Necropolis} {506}{}{Hub} {507}{}{Brotherhood} {508}{}{Military Base} {509}{}{Glow} {510}{}{Boneyard} {511}{}{Cathedral} # # Error Messages # {1000}{}{Error: Not enough disk space to save map!}
# # Messages for Maps # # # Map Names for lookups # Note: This order must *NOT* change! # {0}{}{DESERT1.MAP} {1}{}{DESERT2.MAP} {2}{}{DESERT3.MAP} {3}{}{HALLDED.MAP} {4}{}{HOTEL.MAP} {5}{}{WATRSHD.MAP} {6}{}{VAULT13.MAP} {7}{}{VAULTENT.MAP} {8}{}{VAULTBUR.MAP} {9}{}{VAULTNEC.MAP} {10}{}{JUNKENT.MAP} {11}{}{JUNKCSNO.MAP} {12}{}{JUNKKILL.MAP} {13}{}{BROHDENT.MAP} {14}{}{BROHD12.MAP} {15}{}{BROHD34.MAP} {16}{}{CAVES.MAP} {17}{}{CHILDRN1.MAP} {18}{}{CHILDRN2.MAP} {19}{}{CITY1.MAP} {20}{}{COAST1.MAP} {21}{}{COAST2.MAP} {22}{}{COLATRUK.MAP} {23}{}{FSAUSER.MAP} {24}{}{RAIDERS.MAP} {25}{}{SHADYE.MAP} {26}{}{SHADYW.MAP} {27}{}{GLOWENT.MAP} {28}{}{LAADYTUM.MAP} {29}{}{LAFOLLWR.MAP} {30}{}{MBENT.MAP} {31}{}{MBSTRG12.MAP} {32}{}{MBVATS12.MAP} {33}{}{MSTRLR12.MAP} {34}{}{MSTRLR34.MAP} {35}{}{V13ENT.MAP} {36}{}{HUBENT.MAP} {37}{}{DETHCLAW.MAP} {38}{}{HUBDWNTN.MAP} {39}{}{HUBHEIGT.MAP} {40}{}{HUBOLDTN.MAP} {41}{}{HUBWATER.MAP} {42}{}{GLOW1.MAP} {43}{}{GLOW2.MAP} {44}{}{LABLADES.MAP} {45}{}{LARIPPER.MAP} {46}{}{LAGUNRUN.MAP} {47}{}{CHILDEAD.MAP} {48}{}{MBDEAD.MAP} {49}{}{MOUNTN1.MAP} {50}{}{MOUNTN2.MAP} {51}{}{FOOT.MAP} {52}{}{TARDIS.MAP} {53}{}{TALKCOW.MAP} {54}{}{USEDCAR.MAP} {55}{}{BRODEAD.MAP} {56}{}{DESCRVN1.MAP} {57}{}{DESCRVN2.MAP} {58}{}{MNTCRVN1.MAP} {59}{}{MNTCRVN2.MAP} {60}{}{VIPERS.MAP} {61}{}{DESCRVN3.MAP} {62}{}{MNTCRVN3.MAP} {63}{}{DESCRVN4.MAP} {64}{}{MNTCRVN4.MAP} {65}{}{HUBMIS1.MAP} # # Map Names for (Automap) Descriptions # Note: This order must *NOT* change! # # Note: The maximum description width is approximately: # "Brotherhood of Steel (Lower Levels)" -- about 34 characters, # but it's proportional, so you need to double-check it by # going into mapper/game and going to the automap for that map. # # Note: Descriptions *MUST* *NOT* be empty, and so temporary # descriptions are just the map name itself (this also helps # pinpoint unfinished ones when you go through here). # {100}{}{Desert} // DESERT1.MAP {101}{}{Desert} // DESERT2.MAP {102}{}{Desert} // DESERT3.MAP {103}{}{Necropolis} // HALLDED.MAP {104}{}{Necropolis} // HOTEL.MAP {105}{}{Necropolis} // WATRSHD.MAP {106}{}{Vault 13} // VAULT13.MAP {107}{}{Vault 15} // VAULTENT.MAP {108}{}{Vault 15} // VAULTBUR.MAP {109}{}{Necropolis} // VAULTNEC.MAP {110}{}{Junktown} // JUNKENT.MAP {111}{}{Junktown} // JUNKCSNO.MAP {112}{}{Junktown} // JUNKKILL.MAP {113}{}{Brotherhood} // BROHDENT.MAP {114}{}{Brotherhood} // BROHD12.MAP {115}{}{Brotherhood} // BROHD34.MAP {116}{}{Shady Sands} // CAVES.MAP {117}{}{Cathedral} // CHILDRN1.MAP {118}{}{Cathedral} // CHILDRN2.MAP {119}{}{City Ruins} // CITY1.MAP {120}{}{Coast} // COAST1.MAP {121}{}{Coast} // COAST2.MAP {122}{}{Desert} // COLATRUK.MAP {123}{}{Desert} // FSAUSER.MAP {124}{}{Raiders} // RAIDERS.MAP {125}{}{Shady Sands} // SHADYE.MAP {126}{}{Shady Sands} // SHADYW.MAP {127}{}{Glow} // GLOWENT.MAP {128}{}{Boneyard} // LAADYTUM.MAP {129}{}{Boneyard} // LAFOLLWR.MAP {130}{}{Military Base} // MBENT.MAP {131}{}{Military Base} // MBSTRG12.MAP {132}{}{Military Base} // MBVATS12.MAP {133}{}{Military Base} // MSTRLR12.MAP {134}{}{Military Base} // MSTRLR34.MAP {135}{}{Vault 13} // V13ENT.MAP {136}{}{Hub} // HUBENT.MAP {137}{}{Hub} // DETHCLAW.MAP {138}{}{Hub} // HUBDWNTN.MAP {139}{}{Hub} // HUBHEIGT.MAP {140}{}{Hub} // HUBOLDTN.MAP {141}{}{Hub} // HUBWATER.MAP {142}{}{Glow} // GLOW1.MAP {143}{}{Glow} // GLOW2.MAP {144}{}{Boneyard} // LABLADES.MAP {145}{}{Boneyard} // LARIPPER.MAP {146}{}{Boneyard} // LAGUNRUN.MAP {147}{}{Cathedral} // CHILDEAD.MAP {148}{}{Military} // MBDEAD.MAP {149}{}{Mountains} // MOUNTN1.MAP {150}{}{Mountains} // MOUNTN2.MAP {151}{}{Desert} // FOOT.MAP {152}{}{Desert} // TARDIS.MAP {153}{}{Desert} // TALKCOW.MAP {154}{}{Desert} // USEDCAR.MAP {155}{}{Brotherhood} // BRODEAD.MAP {156}{}{Desert} // DESCRVN1.MAP {157}{}{Desert} // DESCRVN2.MAP {158}{}{Mountains} // MNTCRVN1.MAP {159}{}{Mountains} // MNTCRVN2.MAP {160}{}{Viper Camp} {161}{}{Desert} {162}{}{Mountains} {163}{}{Desert} {164}{}{Mountains} # # City elevation names # # Format: 3 (max elevations), by city # # Desert, DESERT1.MAP {200}{}{} {201}{}{} {202}{}{} # Desert, DESERT2.MAP {203}{}{} {204}{}{} {205}{}{} # Desert, DESERT3.MAP {206}{}{} {207}{}{} {208}{}{} # Necropolis Hall of the Dead, HALLDED.MAP {209}{}{Sewers} {210}{}{Hall} {211}{}{} # Necropolis Hotel of Doom, HOTEL.MAP {212}{}{Sewers} {213}{}{Hotel} {214}{}{} # Necropolis Watershed, WATRSHD.MAP {215}{}{Sewers} {216}{}{Watershed} {217}{}{} # Vault 13, VAULT13.MAP {218}{}{Entrance} {219}{}{Living Quarters} {220}{}{Command Center} # Buried Vault Entrance, VAULTENT.MAP {221}{}{Cave Entrance} {222}{}{} {223}{}{} # Buried Vault, VAULTBUR.MAP {224}{}{Caverns} {225}{}{Living Quarters} {226}{}{Command Center} # Necropolis Vault, VAULTNEC.MAP {227}{}{Sewers} {228}{}{Living Quarters} {229}{}{Command Center} # Junktown Entrance, JUNKENT.MAP {230}{}{Entrance} {231}{}{Lab} {232}{}{} # Junktown Casino, JUNKCSNO.MAP {233}{}{Casino} {234}{}{} {235}{}{} # Junktown Killian's, JUNKKILL.MAP {236}{}{Crash House} {237}{}{} {238}{}{} # Brotherhood of Steel Entrance, BROHDENT.MAP {239}{}{Entrance} {240}{}{} {241}{}{} # Brotherhood of Steel (Upper Levels), BROHD12.MAP {242}{}{Level 1} {243}{}{Level 2} {244}{}{} # Brotherhood of Steel (Lower Levels), BROHD34.MAP {245}{}{Level 3} {246}{}{Level 4} {247}{}{} # Caves (Shady sands), CAVES.MAP {248}{}{Caves} {249}{}{} {250}{}{} # Cathedral, CHILDRN1.MAP {251}{}{Entrance} {252}{}{Tower Level 1} {253}{}{} # Cathedral Tower, CHILDRN2.MAP {254}{}{Tower Level 2} {255}{}{Tower Level 3} {256}{}{Tower Level 4} # City Ruins, CITY1.MAP {257}{}{} {258}{}{} {259}{}{} # Coast, COAST1.MAP {260}{}{} {261}{}{} {262}{}{} # Coast, COAST2.MAP {263}{}{} {264}{}{} {265}{}{} # Desert, COLATRUK.MAP {266}{}{Special} {267}{}{} {268}{}{} # Desert, FSAUSER.MAP {269}{}{Special} {270}{}{} {271}{}{} # Raider's Camp, RAIDERS.MAP {272}{}{Base} {273}{}{} {274}{}{} # Shady Sands East, SHADYE.MAP {275}{}{Garden} {276}{}{Brahmin Pen} {277}{}{} # Shady Sands West, SHADYW.MAP {278}{}{Town Hall} {279}{}{} {280}{}{} # GLOWENT.MAP {281}{}{Entrance} {282}{}{} {283}{}{} # LAADYTUM.MAP {284}{}{Adytum} {285}{}{Underground} {286}{}{} # LAFOLLWR.MAP {287}{}{Library} {288}{}{Underground} {289}{}{} # Military Base Entrance, MBENT.MAP {290}{}{Entrance} {291}{}{} {292}{}{} # Military Base Stronghold, MBSTRG12.MAP {293}{}{Stronghold Level 1} {294}{}{Stronghold Level 2} {295}{}{} # Military Base Vats, MBVATS12.MAP {296}{}{Vats Level 1} {297}{}{Vats Level 2} {298}{}{} # Master's Lair (Upper Levels), MSTRLR12.MAP {299}{}{Lair Level 1} {300}{}{Lair Level 2} {301}{}{} # Master's Lair (Lower Levels), MSTRLR34.MAP {302}{}{Lair Level 3} {303}{}{Lair Level 4} {304}{}{} # Vault 13 Entrance, V13ENT.MAP {305}{}{Cave Entrance} {306}{}{} {307}{}{} # Hub Entrance, HUBENT.MAP {308}{}{Entrance} {309}{}{} {310}{}{} # DeathClaw's Lair, DETHCLAW.MAP {311}{}{Lair} {312}{}{} {313}{}{} # Hub Downtown, HUBDWNTN.MAP {314}{}{Downtown} {315}{}{Decker's Hideout} {316}{}{} # HUBHEIGT.MAP {317}{}{Heights} {318}{}{} {319}{}{} # Hub Old Town, HUBOLDTN.MAP {320}{}{Old Town} {321}{}{Thieves Circle} {322}{}{} # HUBWATER.MAP {323}{}{Merchants} {324}{}{} {325}{}{} # GLOW1.MAP {326}{}{Level 1} {327}{}{Level 2} {328}{}{Level 3} # GLOW2.MAP {329}{}{Level 4} {330}{}{Level 5} {331}{}{Level 6} # LABLADES.MAP {332}{}{Downtown} {333}{}{} {334}{}{} # LARIPPER.MAP {335}{}{Warehouse} {336}{}{Underground} {337}{}{} # LAGUNRUN.MAP {338}{}{Fortress} {339}{}{} {340}{}{} # CHILDEAD.MAP {341}{}{Crater} {342}{}{} {343}{}{} # MBDEAD.MAP {344}{}{Ruins} {345}{}{} {346}{}{} # MOUNTN1.MAP {347}{}{} {348}{}{} {349}{}{} # MOUNTN2.MAP {350}{}{} {351}{}{} {352}{}{} # FOOT.MAP {353}{}{Special} {354}{}{} {355}{}{} # TARDIS.MAP {356}{}{Special} {357}{}{} {358}{}{} # TALKCOW.MAP {359}{}{Special} {360}{}{} {361}{}{} # USEDCAR.MAP {362}{}{Special} {363}{}{} {364}{}{} # BRODEAD.MAP {365}{}{Ruins} {366}{}{} {367}{}{} # DESCRVN1.MAP {368}{}{} {369}{}{} {370}{}{} # DESCRVN2.MAP {371}{}{} {372}{}{} {373}{}{} # MNTCRVN1.MAP {374}{}{} {375}{}{} {376}{}{} # MNTCRVN2.MAP {377}{}{} {378}{}{} {379}{}{} # VIPERS.MAP {380}{}{} {381}{}{} {382}{}{} # DESCRVN3.MAP {383}{}{} {384}{}{} {385}{}{} # MNTCRVN3.MAP {386}{}{} {387}{}{} {388}{}{} # DESCRVN4.MAP {389}{}{} {390}{}{} {391}{}{} # MNTCRVN4.MAP {392}{}{} {393}{}{} {394}{}{} # HUBMIS1.MAP {395}{}{} {396}{}{} {397}{}{} # # Short City names # {500}{}{Vault 13} {501}{}{Vault 15} {502}{}{Shady Sands} {503}{}{Junktown} {504}{}{Raiders} {505}{}{Necropolis} {506}{}{Hub} {507}{}{Brotherhood} {508}{}{Military Base} {509}{}{Glow} {510}{}{Boneyard} {511}{}{Cathedral} # # Error Messages # #{1000}{}{Error: Not enough disk space to save map!} {1000}{}{エラー:ディスク容量が不足しています。マップの保存ができません!}

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