「MAP.MSG」の編集履歴(バックアップ)一覧はこちら
MAP.MSG - (2010/06/14 (月) 21:47:26) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
#
# Messages for Maps
#
#
# Map Names for lookups
# Note: This order must *NOT* change!
#
{0}{}{DESERT1.MAP}
{1}{}{DESERT2.MAP}
{2}{}{DESERT3.MAP}
{3}{}{HALLDED.MAP}
{4}{}{HOTEL.MAP}
{5}{}{WATRSHD.MAP}
{6}{}{VAULT13.MAP}
{7}{}{VAULTENT.MAP}
{8}{}{VAULTBUR.MAP}
{9}{}{VAULTNEC.MAP}
{10}{}{JUNKENT.MAP}
{11}{}{JUNKCSNO.MAP}
{12}{}{JUNKKILL.MAP}
{13}{}{BROHDENT.MAP}
{14}{}{BROHD12.MAP}
{15}{}{BROHD34.MAP}
{16}{}{CAVES.MAP}
{17}{}{CHILDRN1.MAP}
{18}{}{CHILDRN2.MAP}
{19}{}{CITY1.MAP}
{20}{}{COAST1.MAP}
{21}{}{COAST2.MAP}
{22}{}{COLATRUK.MAP}
{23}{}{FSAUSER.MAP}
{24}{}{RAIDERS.MAP}
{25}{}{SHADYE.MAP}
{26}{}{SHADYW.MAP}
{27}{}{GLOWENT.MAP}
{28}{}{LAADYTUM.MAP}
{29}{}{LAFOLLWR.MAP}
{30}{}{MBENT.MAP}
{31}{}{MBSTRG12.MAP}
{32}{}{MBVATS12.MAP}
{33}{}{MSTRLR12.MAP}
{34}{}{MSTRLR34.MAP}
{35}{}{V13ENT.MAP}
{36}{}{HUBENT.MAP}
{37}{}{DETHCLAW.MAP}
{38}{}{HUBDWNTN.MAP}
{39}{}{HUBHEIGT.MAP}
{40}{}{HUBOLDTN.MAP}
{41}{}{HUBWATER.MAP}
{42}{}{GLOW1.MAP}
{43}{}{GLOW2.MAP}
{44}{}{LABLADES.MAP}
{45}{}{LARIPPER.MAP}
{46}{}{LAGUNRUN.MAP}
{47}{}{CHILDEAD.MAP}
{48}{}{MBDEAD.MAP}
{49}{}{MOUNTN1.MAP}
{50}{}{MOUNTN2.MAP}
{51}{}{FOOT.MAP}
{52}{}{TARDIS.MAP}
{53}{}{TALKCOW.MAP}
{54}{}{USEDCAR.MAP}
{55}{}{BRODEAD.MAP}
{56}{}{DESCRVN1.MAP}
{57}{}{DESCRVN2.MAP}
{58}{}{MNTCRVN1.MAP}
{59}{}{MNTCRVN2.MAP}
{60}{}{VIPERS.MAP}
{61}{}{DESCRVN3.MAP}
{62}{}{MNTCRVN3.MAP}
{63}{}{DESCRVN4.MAP}
{64}{}{MNTCRVN4.MAP}
{65}{}{HUBMIS1.MAP}
#
# Map Names for (Automap) Descriptions
# Note: This order must *NOT* change!
#
# Note: The maximum description width is approximately:
# "Brotherhood of Steel (Lower Levels)" -- about 34 characters,
# but it's proportional, so you need to double-check it by
# going into mapper/game and going to the automap for that map.
#
# Note: Descriptions *MUST* *NOT* be empty, and so temporary
# descriptions are just the map name itself (this also helps
# pinpoint unfinished ones when you go through here).
#
# {100}{}{Desert} // DESERT1.MAP
# {101}{}{Desert} // DESERT2.MAP
# {102}{}{Desert} // DESERT3.MAP
# {103}{}{Necropolis} // HALLDED.MAP
# {104}{}{Necropolis} // HOTEL.MAP
# {105}{}{Necropolis} // WATRSHD.MAP
# {106}{}{Vault 13} // VAULT13.MAP
# {107}{}{Vault 15} // VAULTENT.MAP
# {108}{}{Vault 15} // VAULTBUR.MAP
# {109}{}{Necropolis} // VAULTNEC.MAP
# {110}{}{Junktown} // JUNKENT.MAP
# {111}{}{Junktown} // JUNKCSNO.MAP
# {112}{}{Junktown} // JUNKKILL.MAP
# {113}{}{Brotherhood} // BROHDENT.MAP
# {114}{}{Brotherhood} // BROHD12.MAP
# {115}{}{Brotherhood} // BROHD34.MAP
# {116}{}{Shady Sands} // CAVES.MAP
# {117}{}{Cathedral} // CHILDRN1.MAP
# {118}{}{Cathedral} // CHILDRN2.MAP
# {119}{}{City Ruins} // CITY1.MAP
# {120}{}{Coast} // COAST1.MAP
# {121}{}{Coast} // COAST2.MAP
# {122}{}{Desert} // COLATRUK.MAP
# {123}{}{Desert} // FSAUSER.MAP
# {124}{}{Raiders} // RAIDERS.MAP
# {125}{}{Shady Sands} // SHADYE.MAP
# {126}{}{Shady Sands} // SHADYW.MAP
# {127}{}{Glow} // GLOWENT.MAP
# {128}{}{Boneyard} // LAADYTUM.MAP
# {129}{}{Boneyard} // LAFOLLWR.MAP
# {130}{}{Military Base} // MBENT.MAP
# {131}{}{Military Base} // MBSTRG12.MAP
# {132}{}{Military Base} // MBVATS12.MAP
# {133}{}{Military Base} // MSTRLR12.MAP
# {134}{}{Military Base} // MSTRLR34.MAP
# {135}{}{Vault 13} // V13ENT.MAP
# {136}{}{Hub} // HUBENT.MAP
# {137}{}{Hub} // DETHCLAW.MAP
# {138}{}{Hub} // HUBDWNTN.MAP
# {139}{}{Hub} // HUBHEIGT.MAP
# {140}{}{Hub} // HUBOLDTN.MAP
# {141}{}{Hub} // HUBWATER.MAP
# {142}{}{Glow} // GLOW1.MAP
# {143}{}{Glow} // GLOW2.MAP
# {144}{}{Boneyard} // LABLADES.MAP
# {145}{}{Boneyard} // LARIPPER.MAP
# {146}{}{Boneyard} // LAGUNRUN.MAP
# {147}{}{Cathedral} // CHILDEAD.MAP
# {148}{}{Military} // MBDEAD.MAP
# {149}{}{Mountains} // MOUNTN1.MAP
# {150}{}{Mountains} // MOUNTN2.MAP
# {151}{}{Desert} // FOOT.MAP
# {152}{}{Desert} // TARDIS.MAP
# {153}{}{Desert} // TALKCOW.MAP
# {154}{}{Desert} // USEDCAR.MAP
# {155}{}{Brotherhood} // BRODEAD.MAP
# {156}{}{Desert} // DESCRVN1.MAP
# {157}{}{Desert} // DESCRVN2.MAP
# {158}{}{Mountains} // MNTCRVN1.MAP
# {159}{}{Mountains} // MNTCRVN2.MAP
# {160}{}{Viper Camp}
# {161}{}{Desert}
# {162}{}{Mountains}
# {163}{}{Desert}
# {164}{}{Mountains}
{100}{}{砂漠} // DESERT1.MAP
{101}{}{砂漠} // DESERT2.MAP
{102}{}{砂漠} // DESERT3.MAP
{103}{}{Necropolis} // HALLDED.MAP
{104}{}{Necropolis} // HOTEL.MAP
{105}{}{Necropolis} // WATRSHD.MAP
{106}{}{Vault 13} // VAULT13.MAP
{107}{}{Vault 15} // VAULTENT.MAP
{108}{}{Vault 15} // VAULTBUR.MAP
{109}{}{Necropolis} // VAULTNEC.MAP
{110}{}{Junktown} // JUNKENT.MAP
{111}{}{Junktown} // JUNKCSNO.MAP
{112}{}{Junktown} // JUNKKILL.MAP
{113}{}{Brotherhood} // BROHDENT.MAP
{114}{}{Brotherhood} // BROHD12.MAP
{115}{}{Brotherhood} // BROHD34.MAP
{116}{}{Shady Sands} // CAVES.MAP
{117}{}{Cathedral} // CHILDRN1.MAP
{118}{}{Cathedral} // CHILDRN2.MAP
{119}{}{都市の廃墟} // CITY1.MAP
{120}{}{海岸} // COAST1.MAP
{121}{}{海岸} // COAST2.MAP
{122}{}{砂漠} // COLATRUK.MAP
{123}{}{砂漠} // FSAUSER.MAP
{124}{}{Raiders} // RAIDERS.MAP
{125}{}{Shady Sands} // SHADYE.MAP
{126}{}{Shady Sands} // SHADYW.MAP
{127}{}{Glow} // GLOWENT.MAP
{128}{}{Boneyard} // LAADYTUM.MAP
{129}{}{Boneyard} // LAFOLLWR.MAP
{130}{}{Military Base} // MBENT.MAP
{131}{}{Military Base} // MBSTRG12.MAP
{132}{}{Military Base} // MBVATS12.MAP
{133}{}{Military Base} // MSTRLR12.MAP
{134}{}{Military Base} // MSTRLR34.MAP
{135}{}{Vault 13} // V13ENT.MAP
{136}{}{Hub} // HUBENT.MAP
{137}{}{Hub} // DETHCLAW.MAP
{138}{}{Hub} // HUBDWNTN.MAP
{139}{}{Hub} // HUBHEIGT.MAP
{140}{}{Hub} // HUBOLDTN.MAP
{141}{}{Hub} // HUBWATER.MAP
{142}{}{Glow} // GLOW1.MAP
{143}{}{Glow} // GLOW2.MAP
{144}{}{Boneyard} // LABLADES.MAP
{145}{}{Boneyard} // LARIPPER.MAP
{146}{}{Boneyard} // LAGUNRUN.MAP
{147}{}{Cathedral} // CHILDEAD.MAP
{148}{}{Military} // MBDEAD.MAP
{149}{}{山} // MOUNTN1.MAP
{150}{}{山} // MOUNTN2.MAP
{151}{}{砂漠} // FOOT.MAP
{152}{}{砂漠} // TARDIS.MAP
{153}{}{砂漠} // TALKCOW.MAP
{154}{}{砂漠} // USEDCAR.MAP
{155}{}{Brotherhood} // BRODEAD.MAP
{156}{}{砂漠} // DESCRVN1.MAP
{157}{}{砂漠} // DESCRVN2.MAP
{158}{}{山} // MNTCRVN1.MAP
{159}{}{山} // MNTCRVN2.MAP
{160}{}{Viper Camp}
{161}{}{砂漠}
{162}{}{山}
{163}{}{砂漠}
{164}{}{山}
#
# City elevation names
#
# Format: 3 (max elevations), by city
#
## Desert, DESERT1.MAP
# {200}{}{}
# {201}{}{}
# {202}{}{}
##Desert, DESERT2.MAP
# {203}{}{}
# {204}{}{}
# {205}{}{}
##Desert, DESERT3.MAP
# {206}{}{}
# {207}{}{}
# {208}{}{}
##Necropolis Hall of the Dead, HALLDED.MAP
# {209}{}{Sewers}
# {210}{}{Hall}
# {211}{}{}
##Necropolis Hotel of Doom, HOTEL.MAP
# {212}{}{Sewers}
# {213}{}{Hotel}
# {214}{}{}
##Necropolis Watershed, WATRSHD.MAP
# {215}{}{Sewers}
# {216}{}{Watershed}
# {217}{}{}
##Vault 13, VAULT13.MAP
# {218}{}{Entrance}
# {219}{}{Living Quarters}
# {220}{}{Command Center}
##Buried Vault Entrance, VAULTENT.MAP
# {221}{}{Cave Entrance}
# {222}{}{}
# {223}{}{}
##Buried Vault, VAULTBUR.MAP
# {224}{}{Caverns}
# {225}{}{Living Quarters}
# {226}{}{Command Center}
##Necropolis Vault, VAULTNEC.MAP
# {227}{}{Sewers}
# {228}{}{Living Quarters}
# {229}{}{Command Center}
##Junktown Entrance, JUNKENT.MAP
# {230}{}{Entrance}
# {231}{}{Lab}
# {232}{}{}
##Junktown Casino, JUNKCSNO.MAP
# {233}{}{Casino}
# {234}{}{}
# {235}{}{}
##Junktown Killian's, JUNKKILL.MAP
# {236}{}{Crash House}
# {237}{}{}
# {238}{}{}
##Brotherhood of Steel Entrance, BROHDENT.MAP
# {239}{}{Entrance}
# {240}{}{}
# {241}{}{}
##Brotherhood of Steel (Upper Levels), BROHD12.MAP
# {242}{}{Level 1}
# {243}{}{Level 2}
# {244}{}{}
##Brotherhood of Steel (Lower Levels), BROHD34.MAP
# {245}{}{Level 3}
# {246}{}{Level 4}
# {247}{}{}
##Caves (Shady sands), CAVES.MAP
# {248}{}{Caves}
# {249}{}{}
# {250}{}{}
##Cathedral, CHILDRN1.MAP
# {251}{}{Entrance}
# {252}{}{Tower Level 1}
# {253}{}{}
##Cathedral Tower, CHILDRN2.MAP
# {254}{}{Tower Level 2}
# {255}{}{Tower Level 3}
# {256}{}{Tower Level 4}
##City Ruins, CITY1.MAP
# {257}{}{}
# {258}{}{}
# {259}{}{}
##Coast, COAST1.MAP
# {260}{}{}
# {261}{}{}
# {262}{}{}
##Coast, COAST2.MAP
# {263}{}{}
# {264}{}{}
# {265}{}{}
##Desert, COLATRUK.MAP
# {266}{}{Special}
# {267}{}{}
# {268}{}{}
##Desert, FSAUSER.MAP
# {269}{}{Special}
# {270}{}{}
# {271}{}{}
##Raider's Camp, RAIDERS.MAP
# {272}{}{Base}
# {273}{}{}
# {274}{}{}
##Shady Sands East, SHADYE.MAP
# {275}{}{Garden}
# {276}{}{Brahmin Pen}
# {277}{}{}
##Shady Sands West, SHADYW.MAP
# {278}{}{Town Hall}
# {279}{}{}
# {280}{}{}
##GLOWENT.MAP
# {281}{}{Entrance}
# {282}{}{}
# {283}{}{}
##LAADYTUM.MAP
# {284}{}{Adytum}
# {285}{}{Underground}
# {286}{}{}
##LAFOLLWR.MAP
# {287}{}{Library}
# {288}{}{Underground}
# {289}{}{}
##Military Base Entrance, MBENT.MAP
# {290}{}{Entrance}
# {291}{}{}
# {292}{}{}
##Military Base Stronghold, MBSTRG12.MAP
# {293}{}{Stronghold Level 1}
# {294}{}{Stronghold Level 2}
# {295}{}{}
##Military Base Vats, MBVATS12.MAP
# {296}{}{Vats Level 1}
# {297}{}{Vats Level 2}
# {298}{}{}
##Master's Lair (Upper Levels), MSTRLR12.MAP
# {299}{}{Lair Level 1}
# {300}{}{Lair Level 2}
# {301}{}{}
##Master's Lair (Lower Levels), MSTRLR34.MAP
# {302}{}{Lair Level 3}
# {303}{}{Lair Level 4}
# {304}{}{}
##Vault 13 Entrance, V13ENT.MAP
# {305}{}{Cave Entrance}
# {306}{}{}
# {307}{}{}
##Hub Entrance, HUBENT.MAP
# {308}{}{Entrance}
# {309}{}{}
# {310}{}{}
##DeathClaw's Lair, DETHCLAW.MAP
# {311}{}{Lair}
# {312}{}{}
# {313}{}{}
##Hub Downtown, HUBDWNTN.MAP
# {314}{}{Downtown}
# {315}{}{Decker's Hideout}
# {316}{}{}
##HUBHEIGT.MAP
# {317}{}{Heights}
# {318}{}{}
# {319}{}{}
##Hub Old Town, HUBOLDTN.MAP
# {320}{}{Old Town}
# {321}{}{Thieves Circle}
# {322}{}{}
##HUBWATER.MAP
# {323}{}{Merchants}
# {324}{}{}
# {325}{}{}
##GLOW1.MAP
# {326}{}{Level 1}
# {327}{}{Level 2}
# {328}{}{Level 3}
##GLOW2.MAP
# {329}{}{Level 4}
# {330}{}{Level 5}
# {331}{}{Level 6}
##LABLADES.MAP
# {332}{}{Downtown}
# {333}{}{}
# {334}{}{}
##LARIPPER.MAP
# {335}{}{Warehouse}
# {336}{}{Underground}
# {337}{}{}
##LAGUNRUN.MAP
# {338}{}{Fortress}
# {339}{}{}
# {340}{}{}
##CHILDEAD.MAP
# {341}{}{Crater}
# {342}{}{}
# {343}{}{}
##MBDEAD.MAP
# {344}{}{Ruins}
# {345}{}{}
# {346}{}{}
##MOUNTN1.MAP
# {347}{}{}
# {348}{}{}
# {349}{}{}
##MOUNTN2.MAP
# {350}{}{}
# {351}{}{}
# {352}{}{}
##FOOT.MAP
# {353}{}{Special}
# {354}{}{}
# {355}{}{}
##TARDIS.MAP
# {356}{}{Special}
# {357}{}{}
# {358}{}{}
##TALKCOW.MAP
# {359}{}{Special}
# {360}{}{}
# {361}{}{}
##USEDCAR.MAP
# {362}{}{Special}
# {363}{}{}
# {364}{}{}
##BRODEAD.MAP
# {365}{}{Ruins}
# {366}{}{}
# {367}{}{}
##DESCRVN1.MAP
# {368}{}{}
# {369}{}{}
# {370}{}{}
##DESCRVN2.MAP
# {371}{}{}
# {372}{}{}
# {373}{}{}
##MNTCRVN1.MAP
# {374}{}{}
# {375}{}{}
# {376}{}{}
##MNTCRVN2.MAP
# {377}{}{}
# {378}{}{}
# {379}{}{}
##VIPERS.MAP
# {380}{}{}
# {381}{}{}
# {382}{}{}
##DESCRVN3.MAP
# {383}{}{}
# {384}{}{}
# {385}{}{}
##MNTCRVN3.MAP
# {386}{}{}
# {387}{}{}
# {388}{}{}
##DESCRVN4.MAP
# {389}{}{}
# {390}{}{}
# {391}{}{}
##MNTCRVN4.MAP
# {392}{}{}
# {393}{}{}
# {394}{}{}
##HUBMIS1.MAP
# {395}{}{}
# {396}{}{}
# {397}{}{}
{200}{}{}
{201}{}{}
{202}{}{}
# Desert, DESERT2.MAP
{203}{}{}
{204}{}{}
{205}{}{}
# Desert, DESERT3.MAP
{206}{}{}
{207}{}{}
{208}{}{}
# Necropolis Hall of the Dead, HALLDED.MAP
{209}{}{下水道}
{210}{}{Hall}
{211}{}{}
# Necropolis Hotel of Doom, HOTEL.MAP
{212}{}{下水道}
{213}{}{ホテル}
{214}{}{}
# Necropolis Watershed, WATRSHD.MAP
{215}{}{下水道}
{216}{}{Watershed}
{217}{}{}
# Vault 13, VAULT13.MAP
{218}{}{入り口}
{219}{}{居住区画}
{220}{}{司令部}
# Buried Vault Entrance, VAULTENT.MAP
{221}{}{洞窟入り口}
{222}{}{}
{223}{}{}
# Buried Vault, VAULTBUR.MAP
{224}{}{洞窟}
{225}{}{居住区画}
{226}{}{司令部}
# Necropolis Vault, VAULTNEC.MAP
{227}{}{下水道}
{228}{}{居住区画}
{229}{}{司令部}
# Junktown Entrance, JUNKENT.MAP
{230}{}{入り口}
{231}{}{Lab}
{232}{}{}
# Junktown Casino, JUNKCSNO.MAP
{233}{}{カジノ}
{234}{}{}
{235}{}{}
# Junktown Killian's, JUNKKILL.MAP
{236}{}{Crash House}
{237}{}{}
{238}{}{}
# Brotherhood of Steel Entrance, BROHDENT.MAP
{239}{}{入り口}
{240}{}{}
{241}{}{}
# Brotherhood of Steel (Upper Levels), BROHD12.MAP
{242}{}{Level 1}
{243}{}{Level 2}
{244}{}{}
# Brotherhood of Steel (Lower Levels), BROHD34.MAP
{245}{}{Level 3}
{246}{}{Level 4}
{247}{}{}
# Caves (Shady sands), CAVES.MAP
{248}{}{洞窟}
{249}{}{}
{250}{}{}
# Cathedral, CHILDRN1.MAP
{251}{}{入り口}
{252}{}{Tower Level 1}
{253}{}{}
# Cathedral Tower, CHILDRN2.MAP
{254}{}{Tower Level 2}
{255}{}{Tower Level 3}
{256}{}{Tower Level 4}
# City Ruins, CITY1.MAP
{257}{}{}
{258}{}{}
{259}{}{}
# Coast, COAST1.MAP
{260}{}{}
{261}{}{}
{262}{}{}
# Coast, COAST2.MAP
{263}{}{}
{264}{}{}
{265}{}{}
# Desert, COLATRUK.MAP
{266}{}{Special}
{267}{}{}
{268}{}{}
# Desert, FSAUSER.MAP
{269}{}{Special}
{270}{}{}
{271}{}{}
# Raider's Camp, RAIDERS.MAP
{272}{}{Base}
{273}{}{}
{274}{}{}
# Shady Sands East, SHADYE.MAP
{275}{}{菜園}
{276}{}{Brahmin 囲い}
{277}{}{}
# Shady Sands West, SHADYW.MAP
{278}{}{Town Hall}
{279}{}{}
{280}{}{}
# GLOWENT.MAP
{281}{}{入り口}
{282}{}{}
{283}{}{}
# LAADYTUM.MAP
{284}{}{Adytum}
{285}{}{地下}
{286}{}{}
# LAFOLLWR.MAP
{287}{}{Library}
{288}{}{地下}
{289}{}{}
# Military Base Entrance, MBENT.MAP
{290}{}{入り口}
{291}{}{}
{292}{}{}
# Military Base Stronghold, MBSTRG12.MAP
{293}{}{Stronghold Level 1}
{294}{}{Stronghold Level 2}
{295}{}{}
# Military Base Vats, MBVATS12.MAP
{296}{}{Vats Level 1}
{297}{}{Vats Level 2}
{298}{}{}
# Master's Lair (Upper Levels), MSTRLR12.MAP
{299}{}{Lair Level 1}
{300}{}{Lair Level 2}
{301}{}{}
# Master's Lair (Lower Levels), MSTRLR34.MAP
{302}{}{Lair Level 3}
{303}{}{Lair Level 4}
{304}{}{}
# Vault 13 Entrance, V13ENT.MAP
{305}{}{洞窟入り口}
{306}{}{}
{307}{}{}
# Hub Entrance, HUBENT.MAP
{308}{}{入り口}
{309}{}{}
{310}{}{}
# DeathClaw's Lair, DETHCLAW.MAP
{311}{}{巣穴}
{312}{}{}
{313}{}{}
# Hub Downtown, HUBDWNTN.MAP
{314}{}{Downtown}
{315}{}{Decker の隠れ家}
{316}{}{}
# HUBHEIGT.MAP
{317}{}{Heights}
{318}{}{}
{319}{}{}
# Hub Old Town, HUBOLDTN.MAP
{320}{}{Old Town}
{321}{}{Thieves Circle}
{322}{}{}
# HUBWATER.MAP
{323}{}{商人}
{324}{}{}
{325}{}{}
# GLOW1.MAP
{326}{}{Level 1}
{327}{}{Level 2}
{328}{}{Level 3}
# GLOW2.MAP
{329}{}{Level 4}
{330}{}{Level 5}
{331}{}{Level 6}
# LABLADES.MAP
{332}{}{Downtown}
{333}{}{}
{334}{}{}
# LARIPPER.MAP
{335}{}{倉庫}
{336}{}{地下}
{337}{}{}
# LAGUNRUN.MAP
{338}{}{要塞}
{339}{}{}
{340}{}{}
# CHILDEAD.MAP
{341}{}{クレーター}
{342}{}{}
{343}{}{}
# MBDEAD.MAP
{344}{}{廃墟}
{345}{}{}
{346}{}{}
# MOUNTN1.MAP
{347}{}{}
{348}{}{}
{349}{}{}
# MOUNTN2.MAP
{350}{}{}
{351}{}{}
{352}{}{}
# FOOT.MAP
{353}{}{Special}
{354}{}{}
{355}{}{}
# TARDIS.MAP
{356}{}{Special}
{357}{}{}
{358}{}{}
# TALKCOW.MAP
{359}{}{Special}
{360}{}{}
{361}{}{}
# USEDCAR.MAP
{362}{}{Special}
{363}{}{}
{364}{}{}
# BRODEAD.MAP
{365}{}{廃墟}
{366}{}{}
{367}{}{}
# DESCRVN1.MAP
{368}{}{}
{369}{}{}
{370}{}{}
# DESCRVN2.MAP
{371}{}{}
{372}{}{}
{373}{}{}
# MNTCRVN1.MAP
{374}{}{}
{375}{}{}
{376}{}{}
# MNTCRVN2.MAP
{377}{}{}
{378}{}{}
{379}{}{}
# VIPERS.MAP
{380}{}{}
{381}{}{}
{382}{}{}
# DESCRVN3.MAP
{383}{}{}
{384}{}{}
{385}{}{}
# MNTCRVN3.MAP
{386}{}{}
{387}{}{}
{388}{}{}
# DESCRVN4.MAP
{389}{}{}
{390}{}{}
{391}{}{}
# MNTCRVN4.MAP
{392}{}{}
{393}{}{}
{394}{}{}
# HUBMIS1.MAP
{395}{}{}
{396}{}{}
{397}{}{}
Short City names
# {500}{}{Vault 13}
# {501}{}{Vault 15}
# {502}{}{Shady Sands}
# {503}{}{Junktown}
# {504}{}{Raiders}
# {505}{}{Necropolis}
# {506}{}{Hub}
# {507}{}{Brotherhood}
# {508}{}{Military Base}
# {509}{}{Glow}
# {510}{}{Boneyard}
# {511}{}{Cathedral}
#
# Short City names
#
{500}{}{Vault 13}
{501}{}{Vault 15}
{502}{}{Shady Sands}
{503}{}{Junktown}
{504}{}{Raiders}
{505}{}{Necropolis}
{506}{}{Hub}
{507}{}{Brotherhood}
{508}{}{Military Base}
{509}{}{Glow}
{510}{}{Boneyard}
{511}{}{Cathedral}
#
# Error Messages
#
{1000}{}{Error: Not enough disk space to save map!}
#
# Messages for Maps
#
#
# Map Names for lookups
# Note: This order must *NOT* change!
#
{0}{}{DESERT1.MAP}
{1}{}{DESERT2.MAP}
{2}{}{DESERT3.MAP}
{3}{}{HALLDED.MAP}
{4}{}{HOTEL.MAP}
{5}{}{WATRSHD.MAP}
{6}{}{VAULT13.MAP}
{7}{}{VAULTENT.MAP}
{8}{}{VAULTBUR.MAP}
{9}{}{VAULTNEC.MAP}
{10}{}{JUNKENT.MAP}
{11}{}{JUNKCSNO.MAP}
{12}{}{JUNKKILL.MAP}
{13}{}{BROHDENT.MAP}
{14}{}{BROHD12.MAP}
{15}{}{BROHD34.MAP}
{16}{}{CAVES.MAP}
{17}{}{CHILDRN1.MAP}
{18}{}{CHILDRN2.MAP}
{19}{}{CITY1.MAP}
{20}{}{COAST1.MAP}
{21}{}{COAST2.MAP}
{22}{}{COLATRUK.MAP}
{23}{}{FSAUSER.MAP}
{24}{}{RAIDERS.MAP}
{25}{}{SHADYE.MAP}
{26}{}{SHADYW.MAP}
{27}{}{GLOWENT.MAP}
{28}{}{LAADYTUM.MAP}
{29}{}{LAFOLLWR.MAP}
{30}{}{MBENT.MAP}
{31}{}{MBSTRG12.MAP}
{32}{}{MBVATS12.MAP}
{33}{}{MSTRLR12.MAP}
{34}{}{MSTRLR34.MAP}
{35}{}{V13ENT.MAP}
{36}{}{HUBENT.MAP}
{37}{}{DETHCLAW.MAP}
{38}{}{HUBDWNTN.MAP}
{39}{}{HUBHEIGT.MAP}
{40}{}{HUBOLDTN.MAP}
{41}{}{HUBWATER.MAP}
{42}{}{GLOW1.MAP}
{43}{}{GLOW2.MAP}
{44}{}{LABLADES.MAP}
{45}{}{LARIPPER.MAP}
{46}{}{LAGUNRUN.MAP}
{47}{}{CHILDEAD.MAP}
{48}{}{MBDEAD.MAP}
{49}{}{MOUNTN1.MAP}
{50}{}{MOUNTN2.MAP}
{51}{}{FOOT.MAP}
{52}{}{TARDIS.MAP}
{53}{}{TALKCOW.MAP}
{54}{}{USEDCAR.MAP}
{55}{}{BRODEAD.MAP}
{56}{}{DESCRVN1.MAP}
{57}{}{DESCRVN2.MAP}
{58}{}{MNTCRVN1.MAP}
{59}{}{MNTCRVN2.MAP}
{60}{}{VIPERS.MAP}
{61}{}{DESCRVN3.MAP}
{62}{}{MNTCRVN3.MAP}
{63}{}{DESCRVN4.MAP}
{64}{}{MNTCRVN4.MAP}
{65}{}{HUBMIS1.MAP}
#
# Map Names for (Automap) Descriptions
# Note: This order must *NOT* change!
#
# Note: The maximum description width is approximately:
# "Brotherhood of Steel (Lower Levels)" -- about 34 characters,
# but it's proportional, so you need to double-check it by
# going into mapper/game and going to the automap for that map.
#
# Note: Descriptions *MUST* *NOT* be empty, and so temporary
# descriptions are just the map name itself (this also helps
# pinpoint unfinished ones when you go through here).
#
{100}{}{Desert} // DESERT1.MAP
{101}{}{Desert} // DESERT2.MAP
{102}{}{Desert} // DESERT3.MAP
{103}{}{Necropolis} // HALLDED.MAP
{104}{}{Necropolis} // HOTEL.MAP
{105}{}{Necropolis} // WATRSHD.MAP
{106}{}{Vault 13} // VAULT13.MAP
{107}{}{Vault 15} // VAULTENT.MAP
{108}{}{Vault 15} // VAULTBUR.MAP
{109}{}{Necropolis} // VAULTNEC.MAP
{110}{}{Junktown} // JUNKENT.MAP
{111}{}{Junktown} // JUNKCSNO.MAP
{112}{}{Junktown} // JUNKKILL.MAP
{113}{}{Brotherhood} // BROHDENT.MAP
{114}{}{Brotherhood} // BROHD12.MAP
{115}{}{Brotherhood} // BROHD34.MAP
{116}{}{Shady Sands} // CAVES.MAP
{117}{}{Cathedral} // CHILDRN1.MAP
{118}{}{Cathedral} // CHILDRN2.MAP
{119}{}{City Ruins} // CITY1.MAP
{120}{}{Coast} // COAST1.MAP
{121}{}{Coast} // COAST2.MAP
{122}{}{Desert} // COLATRUK.MAP
{123}{}{Desert} // FSAUSER.MAP
{124}{}{Raiders} // RAIDERS.MAP
{125}{}{Shady Sands} // SHADYE.MAP
{126}{}{Shady Sands} // SHADYW.MAP
{127}{}{Glow} // GLOWENT.MAP
{128}{}{Boneyard} // LAADYTUM.MAP
{129}{}{Boneyard} // LAFOLLWR.MAP
{130}{}{Military Base} // MBENT.MAP
{131}{}{Military Base} // MBSTRG12.MAP
{132}{}{Military Base} // MBVATS12.MAP
{133}{}{Military Base} // MSTRLR12.MAP
{134}{}{Military Base} // MSTRLR34.MAP
{135}{}{Vault 13} // V13ENT.MAP
{136}{}{Hub} // HUBENT.MAP
{137}{}{Hub} // DETHCLAW.MAP
{138}{}{Hub} // HUBDWNTN.MAP
{139}{}{Hub} // HUBHEIGT.MAP
{140}{}{Hub} // HUBOLDTN.MAP
{141}{}{Hub} // HUBWATER.MAP
{142}{}{Glow} // GLOW1.MAP
{143}{}{Glow} // GLOW2.MAP
{144}{}{Boneyard} // LABLADES.MAP
{145}{}{Boneyard} // LARIPPER.MAP
{146}{}{Boneyard} // LAGUNRUN.MAP
{147}{}{Cathedral} // CHILDEAD.MAP
{148}{}{Military} // MBDEAD.MAP
{149}{}{Mountains} // MOUNTN1.MAP
{150}{}{Mountains} // MOUNTN2.MAP
{151}{}{Desert} // FOOT.MAP
{152}{}{Desert} // TARDIS.MAP
{153}{}{Desert} // TALKCOW.MAP
{154}{}{Desert} // USEDCAR.MAP
{155}{}{Brotherhood} // BRODEAD.MAP
{156}{}{Desert} // DESCRVN1.MAP
{157}{}{Desert} // DESCRVN2.MAP
{158}{}{Mountains} // MNTCRVN1.MAP
{159}{}{Mountains} // MNTCRVN2.MAP
{160}{}{Viper Camp}
{161}{}{Desert}
{162}{}{Mountains}
{163}{}{Desert}
{164}{}{Mountains}
#
# City elevation names
#
# Format: 3 (max elevations), by city
#
# Desert, DESERT1.MAP
{200}{}{}
{201}{}{}
{202}{}{}
# Desert, DESERT2.MAP
{203}{}{}
{204}{}{}
{205}{}{}
# Desert, DESERT3.MAP
{206}{}{}
{207}{}{}
{208}{}{}
# Necropolis Hall of the Dead, HALLDED.MAP
{209}{}{Sewers}
{210}{}{Hall}
{211}{}{}
# Necropolis Hotel of Doom, HOTEL.MAP
{212}{}{Sewers}
{213}{}{Hotel}
{214}{}{}
# Necropolis Watershed, WATRSHD.MAP
{215}{}{Sewers}
{216}{}{Watershed}
{217}{}{}
# Vault 13, VAULT13.MAP
{218}{}{Entrance}
{219}{}{Living Quarters}
{220}{}{Command Center}
# Buried Vault Entrance, VAULTENT.MAP
{221}{}{Cave Entrance}
{222}{}{}
{223}{}{}
# Buried Vault, VAULTBUR.MAP
{224}{}{Caverns}
{225}{}{Living Quarters}
{226}{}{Command Center}
# Necropolis Vault, VAULTNEC.MAP
{227}{}{Sewers}
{228}{}{Living Quarters}
{229}{}{Command Center}
# Junktown Entrance, JUNKENT.MAP
{230}{}{Entrance}
{231}{}{Lab}
{232}{}{}
# Junktown Casino, JUNKCSNO.MAP
{233}{}{Casino}
{234}{}{}
{235}{}{}
# Junktown Killian's, JUNKKILL.MAP
{236}{}{Crash House}
{237}{}{}
{238}{}{}
# Brotherhood of Steel Entrance, BROHDENT.MAP
{239}{}{Entrance}
{240}{}{}
{241}{}{}
# Brotherhood of Steel (Upper Levels), BROHD12.MAP
{242}{}{Level 1}
{243}{}{Level 2}
{244}{}{}
# Brotherhood of Steel (Lower Levels), BROHD34.MAP
{245}{}{Level 3}
{246}{}{Level 4}
{247}{}{}
# Caves (Shady sands), CAVES.MAP
{248}{}{Caves}
{249}{}{}
{250}{}{}
# Cathedral, CHILDRN1.MAP
{251}{}{Entrance}
{252}{}{Tower Level 1}
{253}{}{}
# Cathedral Tower, CHILDRN2.MAP
{254}{}{Tower Level 2}
{255}{}{Tower Level 3}
{256}{}{Tower Level 4}
# City Ruins, CITY1.MAP
{257}{}{}
{258}{}{}
{259}{}{}
# Coast, COAST1.MAP
{260}{}{}
{261}{}{}
{262}{}{}
# Coast, COAST2.MAP
{263}{}{}
{264}{}{}
{265}{}{}
# Desert, COLATRUK.MAP
{266}{}{Special}
{267}{}{}
{268}{}{}
# Desert, FSAUSER.MAP
{269}{}{Special}
{270}{}{}
{271}{}{}
# Raider's Camp, RAIDERS.MAP
{272}{}{Base}
{273}{}{}
{274}{}{}
# Shady Sands East, SHADYE.MAP
{275}{}{Garden}
{276}{}{Brahmin Pen}
{277}{}{}
# Shady Sands West, SHADYW.MAP
{278}{}{Town Hall}
{279}{}{}
{280}{}{}
# GLOWENT.MAP
{281}{}{Entrance}
{282}{}{}
{283}{}{}
# LAADYTUM.MAP
{284}{}{Adytum}
{285}{}{Underground}
{286}{}{}
# LAFOLLWR.MAP
{287}{}{Library}
{288}{}{Underground}
{289}{}{}
# Military Base Entrance, MBENT.MAP
{290}{}{Entrance}
{291}{}{}
{292}{}{}
# Military Base Stronghold, MBSTRG12.MAP
{293}{}{Stronghold Level 1}
{294}{}{Stronghold Level 2}
{295}{}{}
# Military Base Vats, MBVATS12.MAP
{296}{}{Vats Level 1}
{297}{}{Vats Level 2}
{298}{}{}
# Master's Lair (Upper Levels), MSTRLR12.MAP
{299}{}{Lair Level 1}
{300}{}{Lair Level 2}
{301}{}{}
# Master's Lair (Lower Levels), MSTRLR34.MAP
{302}{}{Lair Level 3}
{303}{}{Lair Level 4}
{304}{}{}
# Vault 13 Entrance, V13ENT.MAP
{305}{}{Cave Entrance}
{306}{}{}
{307}{}{}
# Hub Entrance, HUBENT.MAP
{308}{}{Entrance}
{309}{}{}
{310}{}{}
# DeathClaw's Lair, DETHCLAW.MAP
{311}{}{Lair}
{312}{}{}
{313}{}{}
# Hub Downtown, HUBDWNTN.MAP
{314}{}{Downtown}
{315}{}{Decker's Hideout}
{316}{}{}
# HUBHEIGT.MAP
{317}{}{Heights}
{318}{}{}
{319}{}{}
# Hub Old Town, HUBOLDTN.MAP
{320}{}{Old Town}
{321}{}{Thieves Circle}
{322}{}{}
# HUBWATER.MAP
{323}{}{Merchants}
{324}{}{}
{325}{}{}
# GLOW1.MAP
{326}{}{Level 1}
{327}{}{Level 2}
{328}{}{Level 3}
# GLOW2.MAP
{329}{}{Level 4}
{330}{}{Level 5}
{331}{}{Level 6}
# LABLADES.MAP
{332}{}{Downtown}
{333}{}{}
{334}{}{}
# LARIPPER.MAP
{335}{}{Warehouse}
{336}{}{Underground}
{337}{}{}
# LAGUNRUN.MAP
{338}{}{Fortress}
{339}{}{}
{340}{}{}
# CHILDEAD.MAP
{341}{}{Crater}
{342}{}{}
{343}{}{}
# MBDEAD.MAP
{344}{}{Ruins}
{345}{}{}
{346}{}{}
# MOUNTN1.MAP
{347}{}{}
{348}{}{}
{349}{}{}
# MOUNTN2.MAP
{350}{}{}
{351}{}{}
{352}{}{}
# FOOT.MAP
{353}{}{Special}
{354}{}{}
{355}{}{}
# TARDIS.MAP
{356}{}{Special}
{357}{}{}
{358}{}{}
# TALKCOW.MAP
{359}{}{Special}
{360}{}{}
{361}{}{}
# USEDCAR.MAP
{362}{}{Special}
{363}{}{}
{364}{}{}
# BRODEAD.MAP
{365}{}{Ruins}
{366}{}{}
{367}{}{}
# DESCRVN1.MAP
{368}{}{}
{369}{}{}
{370}{}{}
# DESCRVN2.MAP
{371}{}{}
{372}{}{}
{373}{}{}
# MNTCRVN1.MAP
{374}{}{}
{375}{}{}
{376}{}{}
# MNTCRVN2.MAP
{377}{}{}
{378}{}{}
{379}{}{}
# VIPERS.MAP
{380}{}{}
{381}{}{}
{382}{}{}
# DESCRVN3.MAP
{383}{}{}
{384}{}{}
{385}{}{}
# MNTCRVN3.MAP
{386}{}{}
{387}{}{}
{388}{}{}
# DESCRVN4.MAP
{389}{}{}
{390}{}{}
{391}{}{}
# MNTCRVN4.MAP
{392}{}{}
{393}{}{}
{394}{}{}
# HUBMIS1.MAP
{395}{}{}
{396}{}{}
{397}{}{}
#
# Short City names
#
{500}{}{Vault 13}
{501}{}{Vault 15}
{502}{}{Shady Sands}
{503}{}{Junktown}
{504}{}{Raiders}
{505}{}{Necropolis}
{506}{}{Hub}
{507}{}{Brotherhood}
{508}{}{Military Base}
{509}{}{Glow}
{510}{}{Boneyard}
{511}{}{Cathedral}
#
# Error Messages
#
#{1000}{}{Error: Not enough disk space to save map!}
{1000}{}{エラー:ディスク容量が不足しています。マップの保存ができません!}