Second Developer Chat Planned For 4PM, February 8th LOG
口語体チックなので細かな意味が把握できない箇所がありますが、まぁ超訳wってことでチマチマ訳していきます。
<Scapes-Flagship> Welcome, Hellgaters one and all! Welcome to this, the second Developer Chat Event. In order to ask the developers a question, enter the following text: /msg DevBot QUESTION with QUESTION being your question. The bot is now unlocked and ready for your questions!
ようこそ、第二回開発者チャットイベントにきてくれたヘルゲイター諸君!開発者に質問するためには /msg DevBot QUESTION で、質問を入力してくれ。botは今Unlockされて、君たちの質問を受付中。
<Scapes-Flagship> Again, that is "/msg DevBot QUESTION" without the quotes.
もう一度書くけど、"/msg DevBot QUESTION"でお願い。クォーテーションは省いてね。
<Scapes-Flagship> We will be starting in about three minutes.
あと3分くらいしたら始めるよー。
<Scapes-Flagship> It is 4PM here at Flagship Studios and we would like to welcome you all to this Hellgate: London Developer Chat Event! This is the second DevChat we've had and it looks to be a big one!
そんじゃ4時になったので、~(省略)~第二回開発者チャットイベントを開催シマス。
<Scapes-Flagship> We have a host of developers ready to answer your burning questions about Hellgate: London.
開発者達の準備が整いましたので、Hellgae: Londonについての君たちの燃え盛る疑問に答えよう。
<BRoper> Hey everyone! Welcome to the chat!
ようこそ皆さん、私がピザです。
<Bogustus> Hey everyone!
よぁ、みんな。
<TaylorFSS`work> Hey all :)
よぉ。
<Dave_Glenn> hello all
やぁ。
<AlanHu> Hey everyone :]
やぁ、みんな。
Question
<DevBot> InnerVisions 10:4asks10: What happened to the random quests that were planned for the game? Is there any plans to add them in a future update?
ランダムクエストって将来的に導入しないの?
Answer
<Bogustus> We've been talking about these more recently. I can't guarantee one way or another, but they definitely on our radar.
最近そういった事について議論してきたんだけど、保証は出来ないなァ。でも視野には入ってるよ。
<BRoper> We've been looking at a lot of thngs to get into the game during the upcomgin updates, and the re-introduction of random quests is currently in discussion. We know that players want more non-linear content, so we're looking into all sorts of ideas.
近々導入予定のupdateで、そういったものを多く見かけてるよ。プレイヤーがもっと単発のクエストがやりたいってのはわかってるしね。だから、整理したアイデアを現在検討中なんだ。
Question
<DevBot> Amarra 10:4asks10: Many single-player users are feeling neglected due to the slow rate of single-player patching and the inability to purchase subscriber content for single-player. Can you tell us anything about your future plans for single-player that might reassure us we're not second-class citizens?
Single Palyerって待遇悪くないですか?パッチ遅いし、Subscriber専用のコンテンツだってやってみたいです。Single Playerの扱いは、将来的にどうなのかお聞かせ願えますか?
Answer
<BRoper> We've been focusing our efforts on the online portion of the game ssince that is where we see the most players across all of our markets (US/EU/Asia), but some of the work we've done will translate into the singleplayer experience. Unfortunately the time and testing it takes to do a single-player patch is large, and runs counter to the online testing and patching. We've been waiting to batch a larger amount of meaningful SP content into
<BRoper> ...so when we have the next round of Class cchnages in - for example - we'll schedule out some time to get a patch out that will mean something to our SP gamers.
Question
<DevBot> Sp3tSnAz 10:4asks10: You have said before that there will be some sort of additional "perks" for the founders. As of yet, we have not seen, nor do we know about any of these perks or of when they are to come. Can you give us some idea on when and if we will be seeing anything, as well as what those perks could be?
Answer
<Bogustus> We have been working on a couple new items for founders. They aren't quite ready yet, but I think that they are pretty cool.
<Bogustus> I don't have a date for them - we are trying to wait until things are closer to finished before give any dates.
Question
<DevBot> Sp3tSnAz 10:4asks10: With areas like Stonehenge it is apparent that you are looking more towards the end game players in Hellgate. However Stonehenge as an area was kind of short lived and other than just farming could be completed within days. What sort of areas or ideas are you looking to add in the future particularly regarding the end game portion of Hellgate London to keep players occupied for long periods of time?
Answer
<BRoper> We're looking into more non-linear elements that can be enjoyed not only throughout the course of the game play, but also for the end game. PvP is getting a huge amount of attention now since that is something that players love to do well past when they have finished leveling. We've got some other ideas up oyur sleeves that we'll be talking about when we get closer.
<BRoper> So yes - we're working on a lot of things right now - and we aren't ready to talk about all of them. We have learned it is better to wait until we can show you guys things in Test Center (or are close) rather than discuss ideas which then become LAW! ;)
Question
<DevBot> Lugard 10:4asks10: Are there any plans to allows us to replay quests (without Quest Rewards), so we can fight bosses such as the museum Emporer (Gulkar?) and Sydonia without interrupting the main quest chain, and of course help others with the Wall Quest?
Answer
<Bogustus> In Patch 1.1 we added the ability to replay these boss runs. We haven't been working much on The Wall, but the rest should make for some fun farming.
Question
<DevBot> [EM]True 10:4asks10: Will a shared stash or a mailing system be implemented soon?
共有倉庫とメール機能はまだ~~?
Answer
<BRoper> The in-game email system is the top priority of that group right now. We've all been wanting it in for a while as it is also the core of our consignment house / auction system. We'll see this much sooner rather than later - no date, but definitely on the visible horizon.
emailは最優先のひとつで、オークションハウスも同じ。laterじゃなくてmuch soonerで使えるようになるよ。(最後がちょっと意味不明)
Question
<Scapes-Flagship> Naturzauberer :asks: The skill descriptions in the game are pretty weak, for example you don't know how strong a fire elemental is, how much damage it does, etc. Same goes for all the other pets. Neither do you know how much damage your evoker foci are doing when casting a spell. And the "rating" of a weapon doesn't really say anything (most players think it's useless and confusing), so why don't you replace it with the actual
スキル説明が貧相で・・・何とかなりませんか?
Answer
<BRoper> The skills descriptions are undergoing a pass to make them more readable and more informative. You'll see our first step towards this with the Marskman skills in the upcoming 1.2 patch when it hits test center. We're also looking at changing the Skill UI to make things much more readable.
Skillの説明文はもっとわかりやすいように直してるとこだよ。Patch1.2ではさっそくMarksmanは改善予定。
Question
<DevBot> ForgottenSpiral 10:4asks10: Do you have plans to add shrines back into the game?
Answer
<AlanHu> Shrines are definitely on our list of new additions. However, we're still looking at ways to improve upon the ways in which they'll affect gameplay :)
Question
<DevBot> Syllvir 10:4asks10: What is your direction and future for HGL. Are you wanting to take it in more a MMORPG route or an ARPG route.
MMOとかARPGとかの道はないの?
Answer
<Bogustus> Sometimes games don't fit well into the current categories, and that can spark a lot of debate.
ゲームが今時のカテゴリーに合わないことがあれば、たくさん議論をする余地はあるってことだよ。
<Bogustus> What are we working on? We are adding new things to the game on many fronts, but we are place a lot of focus on the multiplayer features like e-mail, auctions, PVP, etc...
僕たちだって、どんどん新しい物を追加しようとしてるし。e-mailとかオークション、PvP等いろいろとね。
Question
<DevBot> `Sunar 10:4asks10: QUESTION Why are people forced to go through normal to get to Elite. Rushing people through normal to get to Elite is very boring for all parties when we just all want to play together on Elite.
ノーマルクリアしないとエリート無理とか、ダルいんすけどw
Answer
<Bogustus> Anyone who has played Elite knows that it would be pretty brutal for a newbie player. So, we decided to have people earn it. Also, it is one of the few account-wide rewards that we have for beating the game.
Eliteプレイヤーなら、初心者にとってEliteは辛いってわかるはずだよ。だからそういう制限を設けたんだ。それに一度クリアすればEliteがプレイできるってのはご褒美なのさ。
Question
<DevBot> Crysalim 10:4asks10: Currently, if a mob is 10 or more levels above you, it is almost impossible to kill. Is this intended? It is most noticable in late nightmare.
モンスターのレベルが10上だと、倒すのってほとんど不可能ですよね?
Answer
<AlanHu> It isn't intended that the endgame monster's are almost impossible to kill solely due to the level gap, but that isn't to say that endgame monsters shouldn't be very challenging.
ゲームクリアが不可能だとは思わないなァ。でもさ、仮にそうだとしても、チャレンジ精神で(ry
<AlanHu> I think there's quite a bit of misunderstanding when it comes to what players feel they "should" be fighting comfortably at the later stages of the game. However, we are constantly keeping an eye on tuning the balance of monsters throughout Hellgate.
少し誤解があるようだけど、プレイヤーが楽勝でゲームをクリアするべきだを感じるようになってきた時は、ヘルゲート全体を通してモンスターのバランス調整するように、いつも注意しているんだ。
Question
<DevBot> Blccdy 10:4asks10: Who is "Psych Mon."? This name is mentioned in about 10 NPC descriptions.
Phych Monって誰ですか?10人のNPCでこの単語を目にしたんですが?
Answer
<Scapes-Flagship> Psych Mon. is the name of an organization which has profiles on many of the NPCs.
Phych Monってのは組織の名前だよ。
<Scapes-Flagship> You can read these profiles by checking out the "gossip" for NPCs via the radial dial menu.
ダイアルメニューでgossipが読めるから、よくチェックしてみてごらん。
Question
<DevBot> lpmcraw 10:4asks10: what will be your next move concerning pvp? will you change the characters balance especially for pvp?
PvPは、次はどんなのがあるの?バランス変更とかってないの?
Answer
<Bogustus> We are working on some team PvP games. We are still in the early stages of work on this - it something that takes a lot of iteration.
team PvPを考えているんだけど、まだ取り掛かったばかりでね。繰り返し作業やってるところなんだ。
<Bogustus> As far as character balance... None of us want to see the skills squashed into very boring or bland shapes for PvP. We also don't want to have one or two strategies dominate.
<Bogustus> We are hoping that the new PvP features won't require much adjustment in the skills, but we will have to see how things play out.
バランスに限っては・・・定番の戦術で終わってしまうようなPvPは飽きちゃうんだよね。新しく考えているのは、Skill調整を必要としないPvP。
Question
<DevBot> Syllvir 10:4asks10: What in the game gives you guys the warm fuzzies? What are you most proud of?
Answer
<Bogustus> I really enjoy working on the skills. It is something that I loved in Diablo 2, and it is still my favorite thing in Hellgate: London.
Question
<DevBot> Loran 10:4asks10: In patch 1.0 the Evoker got a major overhaul. Wich class will be worked on next?
1.0でEvoker、次はどのクラス?
Answer
<Bogustus> We have made some very exciting changes to the Marksman. We will be making a post about the specifics soon.
Marksman。
<Bogustus> Some people saw a little "preview" of when we accidentally patched some strings into Test Center a couple weeks ago.
2週間前にミスってTC Patch Noteに書いてた部分を、偶然見た人がいるみたい
<Bogustus> Some highlights: Grenade Synergies and Sniper Mode improvements
いくつか挙げると、Grenadeの梃入れ、Sniperの改善とかかな。
Question
<DevBot> Jindujun 10:4asks10: There has been alot of questions regarding the M rating of the game as alot of players feel it isnt really living up to the M rating when it comes to blood and gore. Are there any plans on increasing the blood and gore in the game? Maybe add some zombified children.
もっと血しぶきを!もっとゾンビチルドレンを!
Answer
<Dave_Glenn> Ratings are an interesting challenge... we localized to so many countries and it seems every one has it's own ideas on what's offensive.
M ratingは興味深い。アイディアを持ってるようだね。
<Dave_Glenn> Given our history, we like the gritty violence and settings, but not the point of being "shocking" just for the hell of it.
経験から言うと、暴力シーンとかそういう設定は勿論好きだけど、必ずしもそれはショッキングな印象を与えるようなツボじゃないんだよね
<Dave_Glenn> Zombie children sounds cool though. ;)
だが、Zombie Childrenはクールだ。
Question
<DevBot> eu_n3cron_hce 10:4asks10: will you add the HELL difficulty?
Hellは追加しないの?
Answer
<Bogustus> We don't currently have plans to make a Hell difficulty. We've ramped the monster difficulty up to the end of Nightmare and it is already too challenging at the end of that.
今そのプランはないねぇ。Nightmareの最後がそんな感じだし。
<Bogustus> We are trying to make the end of Nightmare a little more reasonably balanced right now.
Nightmareの最後をもう少しバランス調整するよ。
Question
<DevBot> [SF]Ayan 10:4asks10: We missed the x-mas event that we thought was going to happen... What ingame events are planned for this year?
X-masイベント~(省略)~今年は予定ないの?
Answer
<Bogustus> As you guys have seen, we have had a real challenge getting holiday events to happen.
<Bogustus> The difficulty is that it creates a hard deadline when builds have to be completed. Also, it requires that we make a bunch of content that goes away after a couple days.
<Bogustus> We are trying to stop rushing builds, and we are focusing on content that will stay around for a long time.
<Bogustus> I feel bad about it. I wish that we had more time and resources to work on it, but I think that it is the best choice right now.
Question
<DevBot> kazanokizu 10:4asks10: ive read hours and hours and hundereds of pages about the "cow level" and still havent found a definitive answer as to whether it exists or if there is an analog to it in hellgate. so is there?
Cow Levelのページ読むのに、すげー時間かかったんすけどw 正式な回答ってあるんですか?
Answer
<Dave_Glenn> There is no spoon.
<TaylorFSS`work> Moooooooooooooooo!!!!!!
<Scapes-Flagship> Moo.
<Bogustus> Moomoo
<Scapes-Flagship> These are not the droids you are looking for.
<Bogustus> What does the gem do?
Question
<DevBot> Sp3tSnAz 10:4asks10: It seems that from the current item levels that you will one day raise the level cap. How will you handle the balance of additional skill points being available for each of the classes and will this mean that down the road we could see a new set of skills available for the existing classes? In regards to this, if ever you did add new skills, how would you go about the balance between subscribers and non subscri
Answer
<Bogustus> In our next patch we plan on fixing the fact that several items require over level 50.
次のパッチで、50+のアイテムが要求するステータスを修正する予定だよ。
<Bogustus> As far as new skills... We are hoping that when we add new skills it will just present more options to subscribers and not necessarily make them more powerful.
<Bogustus> Balance, however, is a tricky thing.
<Bogustus> The goal here is to create more builds for the subscribers.
Question
<DevBot> PlatinumDevil 10:4asks10: This may anger subscribers, but are there any plans to improve/extend the 'out-of-the-box' game for non-subscribers? Can non-subs expect anything more from HGL?
Subscriberは怒るかもしれないけど、改善とか拡張とか、non-Scbscriberはもう期待は出来ないですか?
Answer
<Bogustus> Right now we are working in several directions: we are fixing bugs, we are rebalancing things in the box game and we are adding new features for subscribers.
いくつか進行中で・・・バグフィックス、バランス再調整、それからSubscriberへの新要素とか。
<Bogustus> Some things - I'm pretty sure that e-mail is included in this - will be available to non-subscribers.
例えば・・・メール機能とかはnon-subscriberでも利用できる予定だよ。
Question
<DevBot> Voska 10:4asks10: most people have Most found the recipies for the tranmografire Cube however there are still i belive 6 that are not known is it possible to get some insite as to what these might be or even if they are in the game yet?
Sbscriber専用箱のレシピがあと6つ(?)無いんですけど、実装されてないんですか?
Answer
<Bogustus> We are working on some more recipies for the Cube for an upcoming patch. There is still a ton of potential in that magic box.
キューブレシピは、もうすぐ来るパッチでいくつか追加予定だよ。キューブには、まだまだ腐るほどの秘めた能力があるんだよ
<Bogustus> The missing recipies... I don't want to give those away...
失われたレシピとか・・・・まぁこれ以上言うのは野暮ってもんさ。
Question
<Scapes-Flagship> Whoa indeed. Slight hiccup with the bot.
<Scapes-Flagship> Akusan :asks: With the reworking of the Evoker class, and the feedback based changes in 1.1, I wonder if this is going to become more of the norm in the way of game development. Are you planning on reworking other aspects of the game using similar feedback in the future?
Answer
<Bogustus> We have a nice set of changes coming up for the Marksman. I'm hoping to see these sit in Test Center for a week in order to get feedback and iterate on them before going live with that build.
Question
<DevBot> Huntyre 10:4asks10: Is anything currently in the works to make hce more playable... things like lagspikes have been plauging the hc community
HCEだとよくラグで死ぬんで、コミュニティが病んでます。
Answer
<Bogustus> Lag spikes come in many shapes and forms.
<Bogustus> Some of them are server lag - we've got some solutions for the last few issues that we see with this.
<Bogustus> Some of them are framerate issues on your machine - we keep optimizing the graphics, but if you are really concerned about this, then you might want to turn down your graphics settings.
<Bogustus> Sometimes lag comes from a bad connection from you to our servers. I don't have a great answer for this one. I can say that we have many people playing from far, far away from our servers and several have mentioned that they are surprised at how well it works.
<Bogustus> I hate the Lag Monster too. We will keep trying to squash each form he takes, but it is an ongoing battle.
Question
<DevBot> Inarai 10:4asks10: When you rebalance the Blademaster, have you considered adding some sort of dodge-based skillset?
BMのスキル調整してよ。 スキルに回避とか取り入れて欲しいです。
Answer
<Bogustus> Hmm... The Guardian really is the King of Survival. We have several cool ideas for improving the Blademaster, but most of them focus on polishing the current skills - much like we did with the Evoker.
<Bogustus> When it comes to thinking about new skills for this class, I think that we need to stick with the Blademaster's philosophy of: "A good offense is the best defense."
Question
<DevBot> Demonos 10:4asks10: QUESTION Is there any chance we'll see some sort of fast melee rogue type of character AKA assassin in D2?
Diablo2のアサシンのような高速近接タイプののクラスの登場予定は?
Answer
<Bogustus> Fast melee... sounds a lot like the Blademaster...
高速で近接タイプねぇ・・・・BMみたいな感じかな。
<Bogustus> Maybe we could think of some skills that push him more in that direction, but we have a few other directions that we are considering too.
<DevBot> Krommie 10:4asks10: are there plans to add ways to clear up some inventory spaces, ie craft bag, consumable bag/belt, essence bags... there are way too much stuff to be carry around these days (if it's bag, please make them equipable)
<Bogustus> Man, that backpack does fill up with small stuff doesn't it? We are looking at a couple possible solutions. I can't commit to one of them until we agree on one, but we are talking through solutions now.
Question
<DevBot> Bainek 10:4asks10: any plans to add attribute reassignment (respec) in the future?
ステータスのrespecはないんですかね?
Answer
<Bogustus> You've been talking about it recently. We've been talking about it for a long time.
最近その事について議論してるんだ。長~い時間ね。
<Bogustus> We've got it on our list. I think that it would be cool to be able to adjust your stats.
確かに、ステータスがrespec出来るといいいねぇ。
<Bogustus> It definitely seems to be something that would be important for high level characters.
高レベルのキャラクターにとって重要な要素だよねぇ。
<Bogustus> It might also help the feed system pains. Anyway, yes, we are planning on adding it.
feedシステムの欠点を補ってくれるかもしれないから、一応プランには入ってるよ。
Question
<DevBot> Bubo 10:4asks10: With the current mob designs, there seems to be a lack of insectoid based designs. Is this intentional, and would this be something to see in a future chronicle?
昆虫っぽいデザインのモンスターがいないけど、将来的にはどうなんですか?
Answer
<BRoper> We currently have 4 castes of demons, and we didn't really push any of the artisticaly towards insectiods. It's a pretty cool idea, though, and woud lend it self to some radical new designs. We'll float that one over to the art department!
今デーモン4匹程考えてるんだけど、実は昆虫タイプなんてデザインは全く考えてなかったんだよ。うん、すごくいいアイディアだね。
Question
<DevBot> Dekar 10:4asks10: Is there any plans to update Acts 1-6 with new tilesets, possibly including some of the things that were originally cut from the game due to time constraints?
Answer
<Dave_Glenn> I'm assuming Act 6 is referring to Stonehenge areas... but in a nutshell, yes. We'll be adding some variety to the existing base game as time allows. We put the priority on new content, but some things are relatively easy to go back and add
<Dave_Glenn> Don't expect huge modifications, but we too would like to see more variety for those areas.
Question
<DevBot> BravenIrish 10:4asks10: Hi guys! Creative members of the community really seem to like "showing off" their characters, making short films, and taking awesome screen shots. Are there plans to add more tools? Such as changing the camera angle and removing the UI?
キャラクタを表示させずにSS撮るとか、ツールの追加の予定はないんですか?カメラの角度変更とかUI消去とか。
Answer
<Bogustus> We can add a cheat to turn off the UI. We can also give you a free floating camera. I'll see when we can get that into a build.
チートでUI消去は一応出来るよ。Free Floating Cameraもね。
<Scapes-Flagship> I think I hear some cheering over in #hellgate-chat, heh
Question
<DevBot> kazanokizu 10:4asks10: errgoth was waaay to difficult before u chagned his stats but now hes a pushover besides the massibve amount of hp he has do u plan on doing anything regarding this?
Answer
<AlanHu> We certainly do. Balancing and tuning bosses is an ongoing process, and Errgoth (among other bosses) have already been adjusted in our internal builds :)
<Scapes-Flagship> Well, Hellgaters, thus ends our second Hellgate: London Developer Chat Event. We've seen over 200 champions of humanity in attendance and have answered more than two dozen questions. Heck, you all got an exclusive scoop on changes to the UI!
<Scapes-Flagship> THANK YOU ALL for participating tonight!
<Bogustus> I'm glad that we have these chats. I'm sorry that we aren't commiting to dates on things, but we all agree that it is more important that we don't rush out buggy builds in order to meet dates. I know that this chat has added a few things to our "todo" list and adjusted some priorities. Thanks for
<Scapes-Flagship> We'll be opening up the channel to public chat in just a second.
<BRoper> Thanks to everyone for coming out ot the chat. We'll do more of these, and hey - we you even got some features in from this one! See you online!
2.0.0.11/2007112718])
<TaylorFSS`work> Thanks guys! Come back for the Third one!
<Scapes-Flagship> Thanks again, all! MARCH ON, HELLGATERS!
<ForgottenSpiral> ZOMBIE CHILDREN!
<TaylorFSS`work> This channel will stay open until the next one. See you then!
<Korgana> Dye Kits!!!!
<Castamir> GOOOORE
<Scapes-Flagship> ZOMBIE CHILDREN!
<PlatinumDevil> ZOOOOMBIE CHILDREEEEEEN
<Wereworkingonit> thanks for trolling us XD
<FaK> gj :)
<Naturzauber> ZOMBIE CHILDREN!!!
<morolen> zombie children!
<Crysalim> <3
<Guest585> thank you!!!!!!!
<TaylorFSS`work> ZOMBIE CHILDREN!
<InnerVisions> zombie children!
<rrR\\hami\> :D
<Naturzauber> ZOMBIE CHILDREN!!!
<Naturzauber> ZOMBIE CHILDREN!!!
<Lugard> laters :)
<Oid> Zombie children!
BRoper has left channel #FlagshipStudios
(以下、Scapesと参加者の雑談が続きますが省略します)
最終更新:2008年02月11日 05:35