v 0.6.27
12.15.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES. YOU WILL RECEIVE ONE FREE BASE WHEN YOU LOG IN FOR THE FIRST TIME. IT IS RECOMMENDED THAT YOU IMMEDIATELY EDIT THIS BASE AND SET UP ITS DEFENSES AND MINES BEFORE ATTACKING OTHER BASES.
* NEW BASE OFFICER SYSTEM! The number of bases you can have at any given time is now determined by how many Officers you have. You can only have as many Officers as your current level (if you are level 2, you have 2 Officers.) Each time you level up, you are granted an additional Officer. Each Officer has two values: Defense Leadership and Attack Leadership. The Defense Leadership determines how many capacity points you can deploy on a base that is commanded by that Officer. The Attack Leadership determines how many capacity points you can deploy when attacking another base with that Officer. Officers are not required to lead your attacks - but if you attack without an officer, you can not capture the base - you can only LOOT it. Which brings us to the next major update!
* NEW LOOT SYSTEM! If you win a battle using an Officer, you are given the choice at the end of the battle to either LOOT or CAPTURE the base. Looting the base allows you to steal an amount of resources from the player who owned that base proportionate to the number of kills you made during the battle. The more you kill, the more you will loot. You will always loot a percentage of the defending player's current resource stash, usually earning some amount of gold, iron and stone. If you attack a base WITHOUT an Officer leading the attack, you can only loot the base, and cannot capture it. If you decide to capture the base instead of looting it, the only loot you will get is a percentage of the defending player's resources stored in any SILOS on that base.
* NEW COMMAND VEHICLE! Command Centers and Command Castles have been replaced by a mobile Command Vehicle on all bases. You are considered to be the winner of a battle if you destroy the Command Vehicle (or CV for short.) Furthermore, when editing your own base, you may pick up and move the CV to any location you desire. However, you cannot save an edited base unless the CV has been placed somewhere on the map, so if you pick it up, remember to place it back down somewhere!
* BLACK MARKET REVAMP! Check out the new Black Market, found by clicking the button with the bearded guy up at the top of the screen just to the right of the Marauders logo. The Black Market is where you can spend Gems to buy unique Vehicles or Infantry squads, new Base Officers, resources, and more! Just a few Gems can really get you ahead of the competition in here.
* NEW IN-GAME USER INTERFACE! It's new, it's improved, and it's animated! Most of it should be familiar to you, but we went back to the drawing board with the whole thing and made it much more dynamic and efficient. Look for even more enhancements coming soon!
* NEW LOGIN SPLASH SCREEN! No longer cluttered with news posts and other distractions, the new Marauders homepage gets you right into the action in the most efficient way possible. Just log in and click the big green PLAY button!
* NEW PRODUCTION FACILITIES! The new Engineering Bay, Training Facility and Laboratory structures can be added to your bases to increase the productivity values of your Engineering, Training and Laboratory rooms in the web game interface. Higher productivity means cheaper prices and shorter build times for all items in that room! You can also increase productivity by training Engineers, Instructors and Scientists, as you did before this update.
* NEW MAPS! All new maps designed to work with the new Command Vehicle have been released for this build, which was the primary reason for the reset. The new maps are a better size to get you into the action faster and reducing the amount of tedious movement turns you have to make. The camera is now also constrained to the action, so you shouldn't ever see the black edges of the map anymore.
* NEW PROPAGANDA TRUCK! This new vehicle will increase the movement range of all friendly units within its area of influence.
* You can no longer attack other players until you are level 4. Below that, you will be attacking randomly-generated AI bases owned by the Militia. After level 4, you may still attack random Militia bases, but you may find it more lucrative to pillage and capture bases owned by other Marauders...
* Numerous web interface fixes and enhancements.
* Numerous enhancements and fixes to the AI.
Hotfix 2 - v 0.5.169
11.03.2010
* Fixed an issue with the FOW where enemy units that fire from the FOW were not being revealed.
v 0.5.168
10.29.2010
* Three new units! Bomb Trucks can be sent into the middle of the enemy forces and detonated for MASSIVE damage to surrounding units. This kills the truck, however. And don't let your own units near the explosion, or they will die too! Repair trucks can restore health to vehicles, and Ambulances can restore health to squads of human units.
* Attacks will now show a numeric value of the damage they cause on impact, or "MISS" if appropriate.
* More AI performance improvements.
v 0.5.145
10.13.2010
* Militia bases are no longer direct clones of player bases. They will now be populated with randomly-generated defenses appropriate to the player's level.
* The Militia player will now always be the same level as the attacking player to better balance the end-of-battle XP earnings.
* Fixed a problem where framerate would drop drastically due to the AI calculating lots of data each frame when the enemy had nothing but defensive structures left.
* Scientist Level 2 should now be researchable at level 6.
* The Library has been activated! Click on the book button on the top right corner of the Play Page to check it out and get all kinds of detailed help on every aspect of the game.
* You can now see what units are deployed on a base without having to open it in Edit mode. Click on the base to see the detail page, and look towards the top left corner of the main window to see the new Base Contents section.
* Long chat submissions should properly display on more than one line now, rather than stepping on the next chat message.
* Many other minor bug fixes.
KNOWN ISSUES
* The Base Edit Tutorial is currently broken and cannot be completed. We will be releasing a hotfix in the next 48 hours to fix this. The workaround is to simply close the 3D game window when you get stuck and the tutorial will continue from there without issue.
v 0.5.104
09.22.2010
* Added a new structure type called "barricades", which act as simple destructible road blocks to hinder enemy progress.
* Fixed a problem where high-level research projects wouldn't stay completed.
* Fixed several end-of-game XP rounding errors.
* Made the "Back" button in the top left corner of the main game window larger, and added a "World Map" button to the top right corner of the main game window.
* Added lots of useful statistics to the user profile pages, including recent battle history.
v 0.5.98
09.10.2010
* Removed Gems from the leaderboard. No more buying your way to the top!
* Leaderboard Empire stats now show the number of units you have rather than the cumulative unit score for each unit type. Final Empire Score is still based on the capacity score.
* The XP bar now starts over at 0 when you level up, and only goes up to the difference in XP requirement between the current level and the next. This should make the XP progress bar a little easier to understand.
* The 3D tutorial has been overhauled with a new map and easier-to-understand steps.
* The 2D tutorial has been slightly revamped to fix several problems with certain steps from completing and advancing. It is also now easier to reset the tutorial, though players do not yet have the ability to do this for themselves.
* The ISOTX logo should now be in correct proportion on the 3D game's loading screen.
* More A.I. improvements.
* New tech tree.
* New high-level units! Level up and do all your research to find out what they are!
v 0.5.75
08.28.2010
* Massive performance improvements throughout the site. You should notice that all rooms in the web game open much faster than before.
* New leaderboard! Check it out to see where you rank.
* Units and structures deployed on bases no longer count toward your used storage capacity. Only items that are currently found in your Storage Room, and items currently cooking in a queue will count toward your storage usage.
* Base max storage is now 1800 instead of 2000, and all bases storage bonuses have been nerfed to balance with the new storage rules.
* The productivity formulas have been adjusted for the queue rooms. Upgrade the rooms and train more Engineers, Trainers and Scientists to increase productivity!
* You can now right-click in the fog of war to move units.
* The AI problems from the last build have been repaired. The AI should no longer crash your browser window or lock up the game indefinitely.
v 0.5.64
08.21.2010
* Players will now spawn in random locations when attacking a base, instead of in the same place every time. Build your defenses accordingly!
* All units and structures should properly repair to full health following a battle.
* Movement area shader updated to look more grid-like, rather than solid.
* Units at the bottom of a ramp will now have correct line-of-sight toward units at the top of a ramp.
* The storage capacity bonuses have been updated for all base types.
* Purchasing items on the Black Market, such as resources and units, will allow you to go over-capacity on those resources and storage capacity. If you are over-capacity, your mines will not produce any more of that resource until you drop below maximum capacity.
* Several layout fixes to the site.
* Several performance enhancements related to the chat and queue systems.
KNOWN ISSUES
* Sometimes the AI will get stuck "thinking" under certain conditions. To fix this, simply close the attack window and click the big ATTACK button again to re-open it. This will start the battle again right where you left off.
* Sometimes the AI units will continue animating after they finish moving.
v 0.5.57
08.16.2010
* Fog of War no longer obscures the terrain, only enemy units and structures.
* You may now move units into unexplored areas of the Fog of War by using the Move button. This does not yet work for the right-click context move command, but that's coming soon!
* Fixed some problems with the email notifications when bases are captured.
* Fixed an exploit where clicking READY before deploying units in attack mode would cause an instant win scenario.
* Fixed a formula in the storage room where dismissing units was causing ridiculously high amounts of resources to be given back to the player.
Hotfix 1
08.13.2010
* Level 2 and Level 3 silos should now increase your maximum resources. This value is updated every 10 minutes from the hour (e.g. - 2:00, 2:10, 2:20, 2:30, etc.), so you may have to wait up to 10 minutes to see your maximums increase after saving a base with silos on it.
v 0.5.54
08.12.2010
* Improved server performance when users are viewing the screenshot gallery.
* Fixed an issue that was causing the database server to lock up periodically, causing extreme slowness and timeouts for many users.
* Added an email notification for when a base is lost.
* Optimized the chat system to improve the speed of the site overall.
* Fixed a problem that was causing some resource patches to not show up on some bases.
v 0.5.48
08.09.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. THE NEW TUTORIAL WILL GRANT PLAYERS A FREE BASE AT ITS CONCLUSION, BUT IF YOU NEED TO RESTART THE TUTORIAL, OR OTHERWISE HAD A PROBLEM OBTAINING AN INITIAL BASE, PLEASE LET US KNOW IN THE BETA FORUMS. THANK YOU!
* Fixed an issue that was preventing some people from buying stuff with Gems in the Black Market until they logged out and logged back in.
* The last publish broke the ability to level up queue rooms. This has been repaired.
* Several tweaks to the tutorial script to make things more clear and precise.
* Fixed a problem with the post-tutorial base generator that was setting an incorrect path to the General's avatar.
* Reduced the initial starting Leadership value for bases down from 900 to 600 to correct some balancing problems.
* Fixed several issues with infantry squad attack damage values. This should improve the AI slightly, as well as fix several balancing issues.
* The various pages of the web game should now show a loading animation while they load.
* Replaced the map flags with new graphics.
* Balanced the XP required for each level. People shouldn't be jumping 7 levels from one battle anymore.
v 0.5.47
08.08.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. THE NEW TUTORIAL WILL GRANT PLAYERS A FREE BASE AT ITS CONCLUSION, BUT IF YOU NEED TO RESTART THE TUTORIAL, OR OTHERWISE HAD A PROBLEM OBTAINING AN INITIAL BASE, PLEASE LET US KNOW IN THE BETA FORUMS. THANK YOU!
* The first version of the new player tutorial is live. At the conclusion of the tutorial, you will be granted a free base of a random type.
* Fixed several bugs in the queue rooms that were preventing freshly-built units from showing up in your storage for several minutes.
* Fixed several layout and alignment issues with the queue rooms.
* Implemented a new beta invite registration page.
* Fixed another problem that should help to prevent the loser in a battle from getting 0 XP, despite the loser making a few kills.
v 0.5.26
08.04.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU!
* Introducing the Black Market! Click the little green button next to the gold, iron or stone resource monitors to check it out. We'll be granting free gems to all beta players over the next few days.
* Lots more tooltips have been added, most importantly the tooltips on all unit portraits in the queue rooms. Hover over them to get information about health, attack damage and range, mining rates, storage bonuses, AP, and more. The items in the Laboratory will also tell you what they unlock when you research them.
* The A.I. will try not to bunch itself up into small groups that can be taken out with AOE damage.
* The A.I. will now be better about "making up its mind" about what it's doing. Previously, it would switch between tasks too often.
* Dismissing units from the Storage Room will now return 33% of the resources required to build them back to the player.
* We are now running from a brand new set of server hardware that should be faster and more secure. Overall, downloads and site navigation should be faster.
* The terrain during Base Edit and Attack Deployment phases is now color-coded to better indicate where units and structures can be placed. Most of the terrain will now be red during these phases, indicating an invalid location.
* The costs for building and training units and structures have been overhauled in the name of balance.
* Updated the productivity formulas for all the queue rooms in the name of balance.
* Bases will now have a specific storage bonus that they grant. The amount of the bonus is dependent upon the base type. For example, Town bases provide the largest bonus, while Forest bases provide the smallest.
* All new maps!
* Tutorials coming soon!
v 0.5.0
08.01.2010
* Fixed the end-of-game calculations to ensure the correct XP was granted to both players. Some games may still be broken until the server reset scheduled for 08.04.2010.
* Green buttons no longer grant instant refills of resources. These will be re-enabled in the next patch to link to the Black Market page, where you can trade Gems for resources.
* Hooked up the buttons to the right of the chat window - they should now link to the correct locations.
* Back button will now return to the previous page (in most cases) instead of always returning to the main World Map.
* Improved pagination controls for the player's base list.
* Removed unnecessary chat buttons.
* Removed unnecessary profile buttons to the left of the player's avatar.
* Removed the map coordinate display for all users except admins. This was a debugging feature meant for the developers.
* Several improvements and additions to the tooltip system. Hovering over something you don't understand should shed at least a little light on the subject.
* Highlight color on the bribe list reconfigured to not burn your eyes out when you look at it.
* The magnifying glass icon next to items in the bribe list will now link directly to that base.
* Clicking the avatar of the owner of the base you're viewing will take you to their profile page where you can add them as a friend or send them a PM.
v 0.4.9
07.28.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU!
* Fixed some issues that were causing the number of units in storage to go negative.
* Fixed an issue that was causing a Command Center to show up in your storage, and allowing you to place them on maps (only to have them get stuck.)
* Replaced the entire technology tree with a new one. The laboratory research projects should be paced better now.
* End of game calculation tweaks to improve the gold payouts at the end of a battle.
* If you have silos on a base, and lots of resources in the bank, and someone steals that base, they get some of the resources that are stored in those silos.
* Building units and structures in the queues should now allow those freshly-built units to appear in Base Edit Mode immediately. Previously, there was a several-minute delay.
* There are now new level 2 and level 3 versions of most structures, including mines, quarries, power stations, silos and turrets.
* A tutorial is coming soon! For this build we have re-implemented the majority of the SBBG tutorial, and now just have to finish the 3D portion.
* Sai Nyasson will now grant you some gold each day for logging in. The amount of gold is dependent upon your current level.
* There are now three new locations from the Region Map: Stark's Tavern, Jasmine's Gentlemen's Club, and Frannel's Smoking Den. Check them out for the latest information on juicy bases to steal!
* Removed the map coordinate display from the World and Region maps.
* Fixed a bug causing text corruption in the chat stream when certain special characters are typed.
* Fixed bugs related to browser cross-compatibility in the queue rooms.
* Leaderboard page has been slightly improved to fit within the window properly, and to include a scroll bar.
* The resource monitors on the right side of the play page will auto-refresh more often as a result of expenditures in the queue rooms.
* Many tweaks to existing unit and structure properties in the name of balance.
* Default Unity loading logo replaced by ISOTX logo.
* Base Generals can now be promoted to allow you to place more objects on a base.
* Replaced Welcome message below your avatar with a handy LOGOUT link.
* Fixed several missing image errors throughout the SBBG.
* Added the new Command Castle to "Castle" type maps. This is equivalent to the Command Center on other maps.
v 0.4.8
07.21.2010
PLEASE NOTE: FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU!
* Players can now buy gems at the store! Click the treasure chest icon at the far right of the main play page.
* Green buttons next to resources will continue to work for the next few days, but we will be replacing their function in the next few days to allow you to convert gems into resources.
* Gold/Iron/Stone silos placed on maps should now increase your maximum storage capacity of that resource.
* New players can now build the AT Turret from the outset.
* Many bug fixes to improve the stability of attacking Militia (NPC) bases.
* Fixed a bug that was causing end-of-game kills and losses to be out of sync.
* Fixed a bug that was causing the smart downloader to download ALL game assets, and not just the ones needed for that particular base.
* Players should now level up properly based on the XP they earn at the end of a battle.
* Bases should now be immune from attack for 6 hours after being attacked.
* You can no longer attack bases that are currently under attack or being edited, which will prevent many problems with bases getting out of sync and unstable.
* New maps!
* Players should now receive a message in the profile message center when their bases are captured by another player.
* The Army Editor will now only show units that are currently in your storage room. If you need more tanks or infantry, build them in the Engineering or Training rooms! Don't forget to research new technologies in the Laboratory!
* Command Centers are no longer buildable. The only Command Center that may be on a base is the one that comes with the base in the first place.
最終更新:2012年01月23日 05:22