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UPDATE > 2011

Iron Grip: Marauders Development Changelog




Hotfix 21

12.28.2011

   * Increased costs to upgrade alliances.


v 0.9.13.8

12.20.2011

   * New Alliance system!  Form an alliance with your friends, build your own flag, and maintain a private communications room with them.  Even more benefits and features coming in the near future!  For more information, see the Library article HERE.
   * New Friend Invite system!  You receive 2500 gold for each friend that registers, and 2 gems when that friend reaches level 5!  Click the green "Invite a Friend" button on your profile page to get started.
   * Two new PvP medals: Serial Killer and Psycho Killer
   * Units are now divided into "factions", and the AI will use different faction sets depending on the scenario.  Expect to encounter new enemies and a few nasty new surprises!
   * New 5-player Boss attack!
   * New player name colorization in the chat for developers and MVPs.  Developers are now orange and MVPs are blue.
   * Leaderboard formula tweaks.  PvP is weighted less in the overall score, only PvE wins are counted toward the Respect score (instead of just "battles"), and retreats are now properly counted as a loss.
   * The resource purchase slider window can now be moved around the screen.
   * TrueRank tweaks: AI opponents above level 10 have had their deploy capacities modified slightly, and they will potentially use units that are only 2 levels above their own level.  This means, for example, that a 3-shield raid where the AI opponent is potentially 2 levels above the player, the AI will potentially use units that are 4 levels above the player.  This also means that a level 15 Boss will potentially use up to level 17 units.
   * Added a confirmation popup to the Retreat button.
   * Fixed an issue where removing an enemy from your enemies list was replacing your enemies list with all your friends.
   * Various other minor tweaks, polish issues and bug fixes.
         o Elite Smuggler capacity increased to 70
         o Modified and diversified boss rewards
         o Fixed a boss reward that was giving an Ambulance L1 instead of a Bombardier L2
         o Obstruction height of the Demoralizer reduced
         o Osmanov's HP increased 25%
         o Demoralizer and Black Skull Demoralizer HP reduced 25% across the board
         o All Bomb Trucks movement distance reduced
         o All Megaton Trucks movement distance reduced and HP increased 20%
         o Chance of getting attacked in Smuggling missions increased 2%
         o Smuggler Trucks build cost increased 10%
         o Murtas levels 1 and 2 increased deploy capacity by 5 points
         o Murtas XP requirement to hit level 5 reduced from 270k to 240k
         o AI opponents above level 9 are more difficult
         o Energy costs to attack bosses modified
         o Increased price of Airship Upgrades
   * New Player Units!
         o Ironclad Walker L1 & L2
         o Tri Scout L5
         o Propaganda Truck L6
         o Elite Smuggler Truck Mk2
   * New AI Units!
         o Osmanov L4
         o Baron Rocket Tank L1 - L4
         o Baron Terror Walker L1 - L3
         o Baron Artillery Walker L1 - L3
         o Baron MBT L1 - L4
         o Baron Trooper L1 - L4
         o Baron Bazooka L1 - L4
         o Baron Battle Walker L1 - L4
         o Baron Masash L1 - L3
         o Baron Barrage Cannon L1 - L3
         o Cave Mortt Babies L1 - L6
         o Cave Mortt L1 - L6
         o Cave Mortt Spitter L1 - L6
         o Cave Mortt Queen L1 - L6


Hotfix 20 - v 0.9.13.8

12.14.2011

   * The AI should no longer ignore Bomb Trucks or the Megaton Truck.
   * Facebook login should now be repaired.


Hotfix 19

12.9.2011

   * New Christmas avatar items!  Happy holidays everyone!
   * Battles should no longer get stuck on the final End Turn.
   * The number of kills and amount of XP shown on the scoreboard at the end of the battle should now be accurate.


Hotfix 18 - v 0.9.13.7

12.7.2011

   * Fixes to prevent battles from seizing up to where they cannot be completed.
   * Several line-of-sight (LOS) fixes.


v 0.9.13.3

11.30.2011

   * Introducing the new Walker Boneyard region!  This is a high-level region for players at level 15 and up.  Look for a slew of new raids and smuggles from Joaquin's Bar, new quests, and tons of new units in the Walker Boneyard Black Market!
   * Player vs. Player is here!  The PvP area has replaced the Battle Room button at the top of the screen.  Play PvP as much as you like!  Your units will not be permanently destroyed in a PvP match.  You must be level 10 to engage in PvP.
   * You can now purchase as much gold or iron as you want without waiting for a Black Market offer for resources.  Click the little green plus button next to your gold or iron indicators.
   * Offers purchased on the Black Market will be immediately replaced with a new offer.
   * New Leaderboard!  The Leaderboard has been redesigned to accommodate PvP scores and consolidate player skill into a PvE-content "Respect" value.  Respect is calculated based on the number of PvE battles a player has engaged in, the number of units they have in storage, and the number of airship upgrades and other advancements they have built.
   * Increased the level cap to 20, with many new levels of existing units to match.
   * The XP requirements for each level have been adjusted.
   * Many new units!  Look for the fearsome new Black Skull units as raid/quest rewards and in the Black Market.  Also look for many new Walker Boneyard units, such as the AT Sniper, the Demoralizer and the Dragoon.
   * Some existing units, such as the Wrecker, can now only be found in the Walker Boneyard Black Market.
   * Harald's HP, deploy cost and Hero Capacity have been modified.
   * Murtas's HP, Speed and Hero Capacity have been changed.
   * Many bug fixes, including one that was causing the AI player's turn to get stuck.


Hotfix 17

11.9.2011

   * We have switched to a different caching system which should cause the unit quantities shown in the Engineering and Training rooms to consistently match what's really in your storage.


Hotfix 16

11.7.2011

   * Heroes should no longer get stuck in boss battles that are retreated.


Hotfix 15 - v 0.8.28.12

10.21.2011

   * Smuggling battles that couldn't be deployed due to having more deploy points in your army than your hero can handle should now be fixed.  Players should be able to deploy all units, even if a patch that changed deploy costs caused their armies to be "over-stacked."


v 0.8.28.11

10.19.2011

   * New Mysterious Stranger quests!  Check them out in the Quests page.
   * New Hero!  If you can find Murtas...maybe he will join your cause.
   * The amount of XP you gain for killing individual units has been adjusted across the board.
   * Terror Walkers have a larger minimum range radius, and a smaller area of effect for their damage.
   * The chat window will only hold the last 30 messages, which should improve peformance of the game in Steam significantly.
   * The chat window will no longer auto-scroll to the bottom when the chat has been scrolled up and a new chat message arrives.
   * IG:Marauders developer and admin account names will show up in green in the chat.
   * Links posted in the chat will now auto-linkify.
   * Hitting Enter to submit a chat message in Internet Explorer no longer causes the chat to lose focus.
   * The army editor tabs should no longer be bugged in the Steam version of the game.
   * Shock Fortresses should no longer spawn for players levels 1-6.
   * Players can now be properly kicked from cooperative boss battles.
   * There should no longer be a delay in a player's unit counts after battles finish.
   * Several other minor bug fixes, text tweaks, etc.


Hotfix 14 - v 0.8.28.6

10.12.2011

   * Smuggling convoys which contain no defensive units will immediately be lost upon loading the 3D battle of the smuggling mission.  Be sure to defend those smuggling trucks!


Hotfix 13

10.6.2011

   * The "Remember Me" checkbox on the Steam splash page will now actually remember you next time you open the game from Steam if you checked it the last time you logged in.
   * Players will now be automatically be redirected to the "Collect Reward" screen after completing a Raid or Quest mission.


Hotfix 12

10.5.2011

   * Cosper's attack range has been significantly reduced, and he must now respect line-of-sight.
   * Another major update to the behind-the-scenes True Rank system for matching players to appropriately-difficult AI opponents.  Low level players should no longer be paired with high-level opponents, and opponent deploy capacity should be somewhat lower across the board.


Hotfix 11

10.4.2011

   * The shield icons on the Raid mission tiles now represent the following:
         o 1 Shield:  The opponent will be 1 or 2 levels below your level.
         o 2 Shields:  The opponent will be the same level as you.
         o 3 Shields:  The opponent will be 1 or 2 levels above your level.


Hotfix 10 - v 0.8.28.2

9.29.2011

   * New Tech Tree viewer.  Check it out in the Laboratory!
   * Major Message Room performance overhaul.  Should be speedier now.
   * Several fixes to the behind-the-scenes True Rank system of pairing players with appropriately-difficult AI opponents.
   * High-level players should no longer be fighting opponents that use low-level units.
   * Many other minor fixes and tweaks.


Hotfix 9

9.23.2011

   * Research times have been reduced across the board.  Some research costs (gold) have been reduced as well.
   * Major updates to the behind-the-scenes "True Rank" system for giving players a more appropriately-difficult AI opponent.  Generally games should be less difficult for most players.
   * The Raid and Smuggle difficulties indicated by the number of shield icons should now be much more representative of the actual difficulty.
   * The AI should no longer bring entire armies of dozens of a single unit type (at least not as often.)  The AI is limited to 3 of any given unit type.  However, the AI IS allowed to bring, for example, 3 Mounted Bomber Level 3's, and 3 Mounted Bomber Level 4's.
   * Newly-obtained Heroes start out already leveled up to a level that is appropriate to the player's level.
   * Several other minor performance improvements and bug fixes.


Hotfix 8

9.19.2011

   * Premium raids no longer offer structures as rewards.
   * Profile pages of the Militia users no longer show stats (this information is for internal use only.)
   * Profile pages of Heroes now show how many cargo slots they have.  The only other unit that has cargo slots besides Heroes are the Smuggling Trucks.  Cargo slots are only important to smuggling missions and do not affect rewards in raids or boss attacks.
   * Several other back-end fixes that don't directly affect players but do affect performance and our ability to detect bugs.


v 0.8.28

9.16.2011

   * Player bases are a thing of the past!  They have been replaced by the new Smuggling Missions.  This means:
     - Players no longer earn resources with mining structures.  Smuggling missions, however, allow you to earn lots of loot!
     - Bosses no longer attack players, but if players join up to fight off a boss, fortune and glory can be found.
     - No more Base Edit Mode.
     - Players no longer require structures.  All structures and structure licenses have been removed from player storage.  Players have been compensated with gems for this loss.
   * Heroes have replaced Base Officers.  Heroes are now chosen at the beginning of any battle, and are a deployable unit in the battle.  Only one hero may be used in any given battle.  If you lose the battle that the Hero is leading, the Hero will be wounded, and must be healed on the Hero screen before they can be trained or used in battle again.
   * In battles, Heroes have also replaced the Command Vehicle.  However, you must kill all units that can attack AND move before you win the battle - including the Hero!
   * Boss battles have been changed to an invitation-only, sequential attack system.  See the Library article for more info.
   * All Trader quests have been updated, and therefore reset for all players.  You may replay them to get the new rewards!
   * Massive AI improvements.  Players are now internally ranked against themselves in a behind-the-scenes system we call "True Rank".  This allows for better automatic matching against AI opponents according to your own skill level.  For existing players, it may take several games for your "True Rank" to settle in a good spot, which may result in several games being more difficult or more easy than usual.
   * Smuggling Trucks have been added as a deployable unit.  They cannot attack, but the more you add to a smuggling convoy, the more loot you get at the end!
   * Stone has been removed from the game.
   * Players are no longer limited to the amount of Gold or Iron they can earn - hoard as much as you like!
   * The selection highlight in the 3D game is different for Heroes to make them stand out better.
   * Music has been added to the 3D game.  Music controls can be found in the in-game menu.
   * All tutorial quests have been reworked to reflect the massive changes to the game.
   * Extensive overall balance improvements to all unit stats.
   * Massive performance improvements and other bug fixes throughout.


Hotfix 7

8.16.2011

   * Bosses should attack players much more frequently now.  Also, players who have never been attacked by a boss should get attacked in no more than 5 days.


v 0.8.10.6

8.1.2011

   * Level cap has been raised from 18 to 19!  We have therefore added the following units and techs:
         o Research Tech 7
         o Machinery Tech 7
         o Terror Walker Level 2
         o Devastator Tank Level 3
         o Royal Artillery Level 4
         o Tank Destroyer Level 5
         o Atavar Tank MK4 (Black Market Only)
         o Bethes Cannon Level 6 (Black Market Only)
         o Repair Truck Level 6 (Black Market Only)
   * All new units!  Check out the new Grenadiers and Mortar Team at level 19.
   * All new user interface in the 3D portion of the game!  Pro Tip: look for the End Turn button in the lower right instead of the upper right.
   * The 3D game can now be run in FULL SCREEN!  Check out the new video options found in the 3D game's interface.
   * New booster packs!  All users will find 3 free booster packs in your storage.  You also earn a new booster pack on every other level-up.
   * All new tutorial quests!  Tutorials should be much more clear for new users, as Sai Nyasson will guide you through each exercise.  Please note that if you are a high-level player who has completed the tutorial missions before, you may have some technical struggles getting through them (such as not having enough storage space for tutorials that require you to build new units.)
   * New boss maps!  You may find that bases owned by bosses that you attack will be loaded with destructable structures.  Enjoy the cannon fodder.
   * Some Black Market offers can now be purchased with Gold, instead of all offers requiring Gems.
   * Forum avatars now match your in-game avatar.
   * If you clicked the "Remember me" box on the login screen, and you are idle on the game website for more than an hour, the screen will darken and ask you to click a button to come back from the idle state.  If you did NOT click the "Remember me" box on the login screen, you will be automatically logged out after 1 hour of being idle.
   * Airship Personnel (Engineers, Trainers, Scientists) have been removed from the game.  All players who had these units in their storage have been compensated with Gold, Iron and Gems proportional to the quantity and level of the Personnel owned.
   * Surviving units in a Capture attack are no longer captured with the base.
   * Fixed an issue that was causing abandoned bases to not become properly abandoned.
   * Many other bug fixes and performance improvements.
   * Many balance changes in the web game and the 3D game.


Hotfix 6

6.30.2011

   * You may now purchase a new airship from the storage room if you are a higher level than the indicated required level.
   * Cleared all duplicate bosses.  You should now only be involved in one boss party at any given time, unless you were invited by another player to join another party.
   * Cleared all player-owned bases with no associated officer.  This was causing some players' main game user interface to not render properly.
   * Cleared all duplicate battles on player bases.  If your base was being attacked more than once at the same time by multiple bosses, the duplicate battles should now be gone, and the problem should not reoccur.
   * Cleaned up remaining issues with player bases under attack by a bugged boss.  In these cases, your base is no longer under attack.
   * Changelog will now scroll.


v 0.7.216.4

6.29.2011

   * New Hero Units!  You'll find them in your storage room under the Purple Star tab.  You only get one of each at any given time though.  If they're lost in battle, you can retrain them in the Engineering or Training rooms under the Purple Star tab.
   * Airship Upgrades!  Storage upgrades are no longer researched in the Laboratory.  You can find a new Junk Compressor upgrade project in the updated Storage Room, along with three other upgrade projects that increase the productivity of your Engineering, Training and Research rooms.  You start off with 8 upgrade slots, and you can increase this number by buying a new airship!
   * New chat system!  There are now multiple bars and pubs in which you can chat with other players.  We're also filtering out some of the nastier nomenclature.  Filthy pirates.
   * Four new bosses!
   * Several new high-level versions of existing units.
   * Repair trucks can now repair structures.
   * Bomb trucks and the Megaton are much more powerful.
   * Storage capacity increased to 2000.
   * The bug causing a base to not be captured has been fixed.
   * Players should no longer be attacked by multiple copies of the same boss (or more than one boss at a time, for that matter.)  However, if you were being attacked by more than one boss before the patch, those duplicate bosses will still be there.  Please be patient as we resolve that issue soon.
   * Player bases should no longer be involved in more than one attack at a time.


v 0.7.214.3

5.25.2011

   * New Trader Quests!  Click on the Trader in the lower right corner of Anchorpoint, or click on the QUESTS button next to the chat to find them!
   * Added two new tutorial quests that explain how to do raid and capture attacks in Jasmine's.
   * New Splash Page!  You can now register and login using your Facebook account.  If the email associated with your Facebook account matches the same email address you used to register the game, you can link the two accounts and login with Facebook.
   * Two new units!  Look for the Terror Walker and Megaton suicide truck at the later levels...
   * Level cap increased from 16 to 17.
   * The Engineering, Training and Research rooms have been overhauled to give better feedback about queue time remaining, and to generally be easier to use.  You'll now find all your "buildable" stuff on the right side of the screen (click the + button to build stuff), and the actual queue on the bottom left.
   * The Storage room has been overhauled to be more parallel in design to the other airship rooms, and should be easier to navigate and find what you need to find.
   * The firing range of units can now be seen as you place and move units on and around the battlefield.  If the range indicator circle is RED, it means you can still fire after moving the unit.  If it is GRAY, it means you won't have enough AP to fire after moving.
   * If you have expanded the 3D game window, it should remember this preference and auto-expand it for the next 3D battle that you open.
   * Many miscellaneous bug fixes and balancing tweaks.  If you find anything amiss, don't forget to report it on the forums!

KNOWN ISSUES

   * Sometimes your bases can be under attack by more than one boss, or be under attack multiple times by the same boss.  This causes problems with the base after you successfully defend it for the first attack.  We are working on a hotfix for this, and will be manually fixing affected bases until the hotfix goes up later this week.


Hotfix 5

5.17.2011

   * Tweaked down the AI's defensive and offensive deployment capacities so they're not so overwhelming.
   * Modified the spawn rates of all bosses so they don't spawn as frequently.


v 0.7.208

5.4.2011

   * PvP-by-proxy is now a thing of the past.  Players no longer attack each other's bases, and the AI no longer does your base defending for you.  Instead, players will frequently be attacked by a Marauder Boss (an AI character), and will have to defend their own bases using the units and structures they previously placed on their base.
   * The World Map has been updated to remove the unnecessary regions and districts.  You will now find the cliffside town of Anchorpoint is your new go-to point for most operations.  From here, you can visit the updated Jasmine's Gentlemen's Club, where you'll find up to 4 base Raid missions and 4 base Capture missions, of varying difficulty.  Do a Raid mission if you're just looking for loot, or do a Capture mission if you need a new base!
   * New Avatar System!  Click your avatar or visit your profile to update your new custom avatar.  You'll find several vanity items that can be purchased with gems and worn by your character.  Remember that choosing a gender, race and face can only be done once, but changing your outfit can be done as often as you like.
   * When you are attacked by a Boss, you will be added to a party of other players who are also being attacked by that Boss.  You can find this boss and view information about him and your fellow party members by clicking the Skull tab next to your Bases and Officers tabs.  It is completely random when you get attacked by a Boss, and the other players in your party are also chosen at random.  You can defeat the boss by attacking him from the boss detail page.  For more information, click HERE.
   * If you are in a boss party, that boss will attack your bases at random.  When you are attacked, you will be notified, and that base will stop producing resources until you play out the defense.  Find the base that is under attack and click the big DEFEND button to open the battle.  You will only be allowed to use the units that you had previously placed on that base to defend it as the Boss player attacks it.  For more information, click HERE.
   * All new maps for the Raid missions in Jasmine's Gentlemen's Club.  These maps are different from the ones you can capture and use as your own base.
   * Several graphical upgrades to the special effects.  Explosions are now 33% more explodey!
   * The level cap has been increased from 14 to 16.
   * New Wrecker unit!  Check it out when you reach level 15!

KNOWN ISSUES

   * Many of your existing bases may be "over-stacked' in that they have more units deployed on them than they should have due to new balancing calculations.  In the next 48 hours we will be dumping everything from over-stacked bases back into your storage, and you will have to re-deploy your units to these bases.


v 0.7.194

3.31.2011

   * Bases that have no defenses will go into an anarchy state.  Bases in anarchy will eventually be deleted after a set number of days.  Bases that are in anarchy do not mine resources or contribute any bonuses to the player.
   * Bases that have less than 20% of the deploy capacity dedicated to defenses will go into a corruption state.  Bases in corruption mine resources at a reduced rate, and contribute smaller bonuses to the player.
   * Increased the level cap to 14.
   * New units!  Check out the new Devastator Tank, Command Destroyer, Atavar Tank (shotgun version of the Savar) and the infamous Wheel of Doom.
   * New map textures!  Things should be looking a little spiffier in your neck of the woods.
   * Massive performance improvement in turn state saving.  Most users will notice that the time between turns is virtually instantaneous.
   * You may only be involved in one battle at a time.
   * The number of officers and bases you may have has been capped at six.  Players who have more than six bases will lose the extra officers when the extra bases are captured.  You will be compensated with three gems when this happens.  For those of you with more than 6 officers who are unassigned to a base, those officers have been killed.  Perhaps there is an assassin about....

KNOWN ISSUES

   * We are experiencing a few growing pains with the recently released Firefox version 4.  Please be patient as we iron some of these issues for the next patch.
   * Clearing your cache and refreshing may help with many issues.


v 0.7.137.1

3.17.2011

   * The camera has been changed to 3D perspective from the fixed orthographic view, making the whole game feel a lot more 3D.  Use the scroll wheel to zoom in!
   * New Tutorial System!  Check out the new Tutorials button and earn extra XP and other rewards for completing the tutorial quests.
   * Exclusive items purchased on the black market now give you a number of "licenses" to build that item.  For example, if you purchased licenses for 3 Baron Towers, you may have 3 Baron Towers in your storage or on a base at any given time.  If they are destroyed in battle, you may rebuild up to 3 Baron Towers again in your Engineering Bay.  For those of you who have purchased exclusive items on the black market in the past, you should find that you now have the licenses for everything you've purchased.  Click on the star tab in the Engineering or Training rooms to find them!  Note that this only applies to exclusive items, and not units that found in the tech tree.
   * It is now possible to earn the "Rage" medals.
   * Spending gems to buy down time on queues will now calculate how many gems it costs to fully complete the next item, and charge that much for an insta-completion.
   * Fixed a rare issue that was causing the CV to not respawn after a battle.
   * Many other minor tweaks and back-end bug fixes.


v 0.7.52.1

3.01.2011

   * Bases should now stay immune for the full 6 hours after being attacked, even after you edit the base that was attacked.
   * Undefended bases no longer produce resource income and do not contribute toward productivity bonuses.
   * Only the highest-level version of a unit that you have researched can be trained or built.  For example, if you have researched Militia Level 3, you can no longer train Militia Level 2 or Militia Level 1.
   * The Facility/Personnel logic for production bonuses has been fixed.
   * The AI should be more difficult to bait into "mob-pulling" traps.
   * Base editing is now limited to 1 hour.  If your base is stuck in edit mode for more than an hour, your changes will not be saved, and you will have to re-edit the base.
   * Engineering Factories have been renamed to "Engineering Facilities".
   * Stamina has been renamed to "Energy".
   * Using gems to buy down research time should now use the correct number of gems.
   * Several other minor bug fixes and balance tweaks.


v 0.7.20

2.09.2011

   * The 3D portion of the game has been upgraded to use Unity 3!  Unity 2.6 is no longer supported.  This was an extremely big upgrade that affects many low-level aspects of the 3D game engine.  You may see some graphical glitches here and there, but we will iron them out over the next few publishes.
   * Personnel now require the corresponding structure to be placed on maps in order to be effective.  Each structure can support 3 personnel of the appropriate type:  Scientists require Laboratories, Trainers require Training Academies, and Engineers require Engineering Factories.
   * You will now get a pop-up message when you level up, when you earn medals, and for various other notifications.
   * You can now directly attack another player by viewing their profile and clicking the ATTACK button.  You must be at least level 4 before attacking other players.
   * Added a button to the Engineering and Training rooms that link directly to the Black Market.
   * More balance, bug fixes and polish issues taken care of.
   * The chat timestamps are now in your local timezone instead of being 3 hours behind.


v 0.6.68

1.27.2011

   * New Wheelhouse Bar where you can buy back your stamina with Atora pie and the finest liquor we promise won't make you go blind!  You can find the Wheelhouse Bar by clicking the little plus button at the bottom of your stamina bar.
   * Fixed several problems with the AI getting stuck in an "AI Thinking" loop.
   * Fixed the Leaderboard so that it shows more accurate data and doesn't skip any ranks.
   * The CV's retreat AI should be smarter now.  Good luck chasing it down!
   * Loot is now capped at 1000 of any given resource.
   * The registration form's CAPTCHA should now be easier to read.
   * Reworded several error messages so they make more sense.
   * Armor and Damage values are now reporting more accurately in tooltips.
   * More balance changes, minor bug fixes and performance improvements.


Hotfix 4 - v 0.6.64

1.19.2011

   * Massive performance improvements to the database servers.  Timeouts and general slowness should be vastly improved throughout the game.
   * Fixed a problem that could possibly happen in Base Edit Mode where an end-of-game scoreboard was showing up.
   * Added more server-side error logging to help us track down more problems faster in the future.


v 0.6.63

1.14.2011

   * New Stamina System - a new stamina bar has appeared next to your avatar.  Everyone has a maximum of 24 stamina points, and each attack costs 8 stamina points.  You automatically earn back one point per hour.
   * It is now much more difficult to break the tutorial - each step of the tutorial forces you to follow the directions and highlights specific areas of the screen, making it easier to see what's going on.
   * Tutorial reset has been disabled.  We did this because it is possible for people who have been playing the game to get stuck in the middle of a second round through the tutorial when it asks you to build things in the Engineering room and you don't have enough population or gold to support it.  We will be reworking the tutorials in the future so they can be played back at any time by any player regardless of the player's current economic situation.
   * Minor bug fixes and exploit patches.


Hotfix 3

1.11.2011

   * Those of you with Bank bases should now show +50 more gold earnings per hour in your gold monitor, as well as an additional 2000 gold capacity.  Previously you were actually earning the +50 gold per hour, but the monitor did not show this fact.
   * The tutorial script now has the ability to highlight and enable only specific parts of the screen, which should cut down on the possibility of breaking the tutorial before it can be completed.
   * We have disabled the ability to restart the tutorial.  Restarting the tutorial after you have been playing the game has the potential to break the tutorial for your account to where it cannot be completed.  We are currently working up new tutorial logic that will allow the tutorial to be replayed in an environment independent from your account.  In the meantime, the Library will be your best friend for finding out any information on the game that you need.


v 0.6.59

1.5.2011

   * Welcome to the OPEN BETA!  Anyone who registers may now play the game.  Keep in mind, this is still a beta, and features are subject to change without notice, although we will try to keep you informed on what's coming.
   * NEW BASE TYPES!  The new Bank base has a permanent bank structure in the middle of the map.  For the player who owns this map, the bank will generate resources like a Gold Mine, and increase your total gold storage like a Gold Silo!  However, you will never find any other resource patches to be mined on this base type.

     The new Shock Fortress base contains a permanent super-turret structure that will automatically fire on any attacking enemy, and can reach just about any location on the map.

     While both the Bank and the Shock Fortress can be destroyed during the course of a battle, they will both automatically respawn upon editing the base following a successful or unsuccessful attack.
   * Many new maps!
   * All new tutorial!  Follow the instructions TO THE LETTER, or you may find yourself stuck in the tutorial.  This is only the first version of the new tutorial, and we'll be enhancing it a great deal over the next few publishes.  If you're really lost, you can probably find what you need to know by searching the Library.
   * Base officers can now be upgraded by researching the Officer Upgrade research project in the Laboratory.  Each level of Officer Upgrade will permanently increase the Attack and Defense Leadership values of all your current and future officers.
   * Major UI update for the "deployment" phase of battle and base editing within the 3D game.  You'll now find all your deployable units in the scrolling bar along the bottom of the screen, instead of along the top.
   * Many balance changes.  For example, low-level Militia bases should be much easier to conquer now.
   * Several minor bug fixes.
   * Several security improvements.

KNOWN ISSUES

   * Some of the Medals found in your User Profile page are currently broken and unattainable.  We will be fixing some of these in the next publish, and more will come in subsequent publishes.
   * For veteran beta testers who have been playing the game, it may be impossible to finish the tutorial if you reset it from your profile page.  This is due to the fact that some tutorial steps require you to spend gold and other resources that you may not have available to complete the step.  Please contact us on the forums if you really run into trouble.
   * Players who have been playing since the last reset may find that their own maps look similar to many others.  These duplicate maps are holdovers from an older version, and we intend to replace them with updated maps soon.
最終更新:2012年01月23日 05:30
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