How To's: Domination

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magham

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How To's: Domination


This is simply my own personal opinion on a tactical "How To" basis for Squad Leaders playing Domination as the Attacking faction. Mostly geared towards our new players out there that are just gaining enough points to lead their squads to victory... (or so we hope). :D

Side Note: To place a FRAGO, simply press [SELECT]. This is now your "TCM". Simply move the Joystick, which will control the white target on the TCM. Highlight the object that you wish to FRAGO and press R1. Setting a Waypoint is exactly the same, however you must move the target to an acceptable area, and press (X). Pressing R2 will move over to the Cluster Bomb/UAV Radar command. These are deployed in the same fasion, by utilizing the Joystick and R1 to initiate.

Domination - Squad Leader - Attacking.

? Place the FRAGO on the bunker that is closest to the BurnOff Tower.
  • Leaving the FRAGO placed on the default BurnOff Tower is a severe mistake, and a definite Do-Not-Do. You will continue to face heavy opposition at the BurnOff Tower, so long as the bunkers are currently up and available. There is absolutely no point in struggling with the defending faction. You will only prove to either get very lucky and temporarily secure the BurnOff Tower, or repeatedly run to the tower which will result in repeated deaths. Take out the nearest bunker to the tower. For example if X = BurnOff Tower and O = Bunker:

O X O

You will want to take out the LEFT (closest) O (Bunker). However, if your Bunkers are set up like SVER... where you have:

O O X O O

At this point, you will want to communicate with the rest of your squad/platoon. FRAGO the FAR-LEFT Bunker, and work your way to the right. X in this instance can be either a BurnOff Tower or AAA. In either instance, work far-left and continue to frago the bunker directly next to it. Bunkers should be thought of as a priority at the start of a match, and the BurnOff Towers are second in heirarchy/priority. Once you eliminate the defending factions spawn points, they will have to run approximately 200-300m on foot before they can try to take the tower back from your platoon, which at this point should be picking off the lone-foot soldiers 1 -by- 1. Remember, FRAGO the bunker IMMEDIATELY before your communications are jammed. Players that are not able to communicate, or do not have a microphone, or are new to MAG, will most likely go to the flashing objective which will be a BurnOff Tower by default. If you ARE jammed before you even spawn, use your mic and repeatedly try to communicate your team to the bunker.

? Once the front-line of Bunkers have been destroyed, take the AAA immediately!
  • Once you have your first BurnOff Tower secured, which will be located directly in the midst of the front-line of bunkers (which at this point should be destroyed), do NOT let the FRAGO sit on the 2nd BurnOff Tower. Remember, the BurnOff Towers are always FRAGO'd by default, even while the FRAGo is placed elsewhere. Set this FRAGO to the AAA. Being as you're just now advancing into enemy lines, you will need the AAA destroyed to create a spawn for your platoon. Also, you will be able to call in a quick UAV for your Platoon Leader. The Platoon leader will be able to Precision Strike any bunkers that have been repaired, and even Strafing Run the respawning opposition. This whole ordeal can give you up to 2 minutes of free-reign in enemy territory. Destroying the AAA is an immediate necessity, right after the Bunkers. You can also keep the AAA FRAGO'd while you are advancing through the remainder of the towers. This will result in FRAGO point at the tower and the AAA, as you're also very wisely defending the AAA from being repaired. Thus resulting in further bombing and destruction and crying from the opposition. I don't see any downfalls in this yet...! (Mortars and Motor Pools can also be FRAGO'd at this point, it is your duty to make sure that your team is not being bombarded by gas and shells left and right.)

? Utilize the Cluster Bomb wisely.
  • Please remember that you CANNOT, I repeat, CANNOT get your bombers to successfully deliver a Cluster Bomb while the AAA is still active. Very often at the very start of the match, you hear your Squad Leader initiate the Cluster Bomb, only to hear "Our bombers can't get past the Triple A!". There is no "luck" involved here, and you have to destroy the AAA before you can bomb the enemy. As a suggestion, do not cluster bomb bunkers. You will almost be guarenteed to kill friendlies. Hang on to your Cluster Bomb, because you will be able to use this on your last Tower before you open your Letter Objectives. Obviously, if you see no victory in sight, then bomb away on the Bunker/Tower. Assuming everything is running as planned, and you're on the last tower with 22:00 remaining, set the Cluster Bomb directly behind the last Tower which will be close to the enemies spawn point. Remember, with no bunkers available, the enemy will be coming FROM the Spawn <-> TO the Tower. Find the happy medium and rack up the kills.

? Focus your attack on ONE, Objective Letter at a time!
  • Try your best to communicate to your Squad, that you MUST be attacking only one objective letter at a time. If your Sqaud is splitting up and trying to take both A and B, rather than just A, you'll be half as likely to succeed. Focusing your attack on Objective Letters can almost be thought of as attacking the Bunkers. Once you take one, you'll have a nice zone secured where the rest of your Platoon can congegrate without worrying about massive opposition. From there, you'll have a massive group of players surrounding you, all ready to steam-roll the next Objective over (A>B, C>D, E>F, G>H). Always start with the lower of the alphabet as a general rule. However, don't be affraid to change this up if you're failing for 5-6 minutes. Change is good!

? If you are uncomfortable being the Squad Leader - Pass Leadership!
  • Again, just as my "Defending Squad Leader" How To: will tell you: Everyone deserves a chance to lead their squad to victory. However, this task can sometimes be unwanted.. or even intimidating to a player that is not on the verge of achieving victory. There is no shame in passing the leadership on to another player! It just may be that your play style is not getting the job done. Simply press [START] and press Triangle. Select 'NONE' for the Leadership Role that you wish to change to, and the Squad Leader will be handed down to another squad member. Please remember that if you have a MIC, it is common courtesy to inform the player that becomes the Squad Leader that they are in fact... the new Squad Leader. Do not assume that they are staring at the list of squad members, as this is very often over-looked.

? Use your Waypoints!
  • Again, just as my "Defending Squad Leader" How To: will tell you: Sometimes setting the correct FRAGO is just not enough. Believe it or not, new players will see this mysterious yellow badge and run directly at it trying to find that pot-o-gold. If players are not able to receive your MIC communication through their headset/TV, the Waypoint makes an excellent "Hey go here!" sign for these players. It is used to relay your route of attack to your team. Placing a Waypoint to the right of a Bunker is telling your team to rally at the waypoint and proceed to attack the bunker.

? Stay in constant contact with your PL's and OIC!
  • Again, just as my "Defending Squad Leader" How To: will tell you: Do not hesitate to ask when the next available Tactical Refresh is. Ask if any listening leaders require any additional back-up if your Squad is doing a superb job and can spare a few grunts. And also, do not hesitate to ask for backup. Rather than deny yourself the joy of opening and securing your Objective Letters, by continuing onward in denial with the "I got this..." attitude... ask for help! Sometimes you just need that extra body or two to help you crush the enemy!

As always, hit me with your feedback as it's appreciated. Let's keep this thread as informative and useful as possible to our new Squad Leaders out there.



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