アットウィキロゴ

スキル一覧


スキルについて

Rift wizardにおけるSkill(スキル)とは、いわゆるパッシブアビリティのことです。
その他既存の保有スキルやスペルと組み合わせることで大きなシナジーを発揮します。
パッシブだからといって軽視してはいけません。
極論を言ってしまえば、例え手持ちスペルがWolfだけであったとしても、適切なスキルを取得していれば25階まで制覇することも可能です。(具体例はビルド例のページを参照)

データベース(外部サイト)

1)
海外の有志が作成した、スペル・スキル・聖堂の情報がまとまっているデータベースサイト。(英語)
該当するスペルやスキルを選択すると、左上に説明文が表示される。
右側のメニューで絞り込むことも可能。
https://8008fondler.github.io/riftwiz/
2)
Rift Wizard攻略データ集 - 日本語に翻訳されたスペルやスキルのデータベースが掲載されている。(外部個人サイト)
https://rift-wizard.sagaz.red/

スキル一覧

レベル スキル名 属性 効果
4 Arcane Accounting Arcane Whenever you cast the last charge of an Arcane spell, your next non-Arcane spell is free for 1 turn.
4 Arcane Combustion Arcane Whenever a unit dies to arcane damage, it explodes in a 3x3,
dealing 12 arcane damage to units and destroying walls.
4 Arcane Shield Arcane If you have no SH, gain 1 SH on casting an arcane spell
4 Chastisement Holy Whenever an enemy takes Holy damage, it has a 50% chance to be stunned for 1 turn.
4 Faestone Nature/Arcane/Conjuration Whenever you enter a new level, summon a fae stone nearby.
The stone is stationary, has 120 hp and 20 physical damage melee attack.
Whenever you cast an arcane spell, the stone teleports near the target and gains 1 SH.
Whenever you cast a nature spell, the stone heals for 10 hp.
4 Minion Regeneration Nature/Holy All your minions gain 2 regen
4 Natural Vigour Nature Your minions gain 25 physical, fire, ice and lightning resist
4 Hungry Dead Dark Your undead minions learn Hunger. Hunter is a 2 range 5 dark damage spell that heals the caster (minion)
for damage dealt and has cooldown of 3 turns.
4 White Flame Fire Deal 18 fire damage to the primary target of a non-0 range fire spell.
4 Chaos Buddies Chaos Whenever an enemy takes fire, lightning and physical damage in the same turn,
summon an iron imp, a spark imp and a fire imp near that enemy
4 Shielded Minions Arcane Minions you summon gain 1 SH. Arcane minions gain 3 SH instead
4 Ghostfire Fire/Dark Whenever an enemy takes dark and fire damage in the same turn, summon a burning ghost near that enemy
for 10 turns.
The ghost flies, blinks, has 100 fire and dark resist, 4 hp and a 5 range 7 fire damage attack.
4 Chastisement Holy Whenever an enemy takes holy damage, it has a 50% chance to be stunned for 1 turn.
4 Unholy Alliance Holy/Dark Whenever you summon an undead or demon unit, if you control a holy unit,
the newly summoned unit gains +7 damage and vice versa.
4 Spider Spawning Nature Whenever an enemy dies to poison damage, summon a giant spider nearby.
4 Paralyzing Venom Nature Whenever an enemy takes poison damage, it has a 25% chance to be stunned for 1 turn.
4 Venom Spit Nature Summoned nature units learn Venom Spit. Spit is a 6 range 4 poison damage attack which poisons
for 10 turns and has a cooldown of 4 turns.
4 Hibernation Ice/Nature Your living minions gain 75 ice resist. Whenever your living minions take ice damage,
they freeze for 3 turns and heal for 16 hp each turn while frozen.
4 Crystal Power Ice/Arcane/Sorcery Your sorcery spells gain 2 damage for each frozen or glassified enemy
4 Radiant Chill Ice Whenever you cast an ice spell, freeze the nearest unfrozen enemy to that spell's target for 3 turns
4 Shatter Shards Ice Whenever a unit is unfrozen or a frozen unit dies, deal 9 physical and ice damage to 3 targets in a 6 tile burst.
5 Pyrophilia Fire/Nature Whenever an enemy takes fire damage, all your summons in LoS of the enemy are healed for half as much
5 Pyrostatics Fire/Lightning Whenever you deal damage with a lightning spell, gain that many stacks of pyrostatic charge for 10 turns.
Whenever an enemy takes fire damage, consume that many pyrostatic charges
and deal that much lightning damage to up that many units in line of sight of the damaged enemy.
5 Searing Heat Fire Whenever you cast a fire spell, deal 3 fire damage to all enemies in LoS.
5 Glittering Dance Arcane/Translocation When you cast 3 arcane spells in a row, gain a charge of a random translocation spell and summon 2 faeries.
5 Lightning Frenzy Lightning Whenever you cast a lightning spell, your lightning spells and skills gain 4 damage for 10 turns.
5 Melting Armor Fire Whenever an enemy takes fire damage, it loses 10 physical and fire resist permanently.
5 Horror Dark Whenever an enemy dies to dark damage, 3 random enemies in LoS of that enemy are stunned for 5 turns.
5 Last Word Word Whenever you finish a level, gain a charge of each word spell.
5 Prince of Ruin Chaos Whenever an enemy dies to fire, lightning or physical damage,
deal 13 damage of that type to a random enemy in LoS within 5 tiles.
5 Righteous March Holy Whenever an enemy dies to holy damage, allies in LoS of it gain 1 SH if they have none.
5 Chaos Casting Chaos Whenever you cast a chaos spell, you have a 25% chance of gaining a charge of another random chaos spell.
5 Thorn Garden Arcane/Nature Whenever you cast an arcane or nature spell, summon 2 fae thorns near the target.
5 Hypocrisy Dark/Holy Whenever you cast a dark spell, if your next spell is a holy of a lower level, that spell's cost is refunded and vice versa
5 Houndlord Fire/Conjuration Begin each level surrounded by friendly hell hounds.
5 Storm Caller Lightning/Ice/Nature Whenever ice or lightning damage is dealt to an enemy unit, create a blizzard or a thunderstorm near them.
The weather lasts for 5 turns
5 Holy Water Ice/Holy Whenever a frozen enemy takes holy damage, you and all allies in LoS gain 1 SH, up to a max of 3 SH
5 Frozen Fragility Ice Frozen enemies lose 100 physical and ice resist.
5 Collected Agony Dark/Nature Each turn, deal 2x the sum total of all poison damage dealt to all units to the nearest enemy as dark damage.
5 Necrostatics Lightning/Dark Gain +1 lightning damage for each undead ally.
5 Purestrike Holy/Arcane Whenever you or an ally deals physical damage to an enemy, if the source of that damage is shielded,
redeal 50% of that damage as holy and 50% as arcane.
5 Silkshifter Nature/Translocation You are a spider.
Passively spawn a web each turn on a random adjacent tile.
The webs will not spawn on top of units or walls.
Whenever you cast a translocation spell target a webbed tile, refund the charge and consume the web.
6 Lightning Warp Lightning/Translocation Whenever you cast a lightning spell, all enemy units within 3 tile radius of the target are teleported 4-8 tiles away
and take 12 lightning damage.
6 Starfire Fire/Arcane Redeal 50% of all fire damage as arcane.
6 Fiery Judgement Fire/holy Redeal 50% of all fire damage as holy.
6 Holy Thunder Lightning/Holy Redeal 50% of all lightning damage as holy.
6 Bone Guard Dark/Conjuration Begin each level accompanied by 4 bone knights.
6 Cracklevoid Lightning/Arcane Whenever an enemy takes arcane damage, deal that much lightning damage to 2 random enemies in a 6 tile burst.
6 Icy Vengeance Ice/Dark Whenever your minion dies, deal ice damage equal to half its max hp to 3 enemies in a 5 tile radius.
6 Ice Tap Ice/Arcane Whenever you cast an arcane spell on a frozen enemy, cast a copy of that spell on each frozen unit in LoS.
Remove freeze from each affected target.
6 Frostbite Ice/Dark Each turn, every frozen enemy takes 7 dark damage.
6 Steam Anima Ice/Fire Whenever a unit is unfrozen by fire damage, summon 3 steam elementals nearby for 5 turns.
The elementals have 100 physical, fire and ice resist, 16 hp and a 6 range 9 fire damage attack.
6 Scalespinner Dragon Whenever an allied dragon uses a breath, all your summoned units gain 100 resist to that breath's element for 5 turns
6 Moonspeaker Arcane/Holy Whenever an enemy takes arcane damage, all holy minions in LoS of that enemy redeal 50% of that damage as holy.
7 Unblinking Eye Eye To Eye spells and skills:
-1 shot cooldown
+10 duration
+10 minion duration
+1 charge
7 Dragon Lord Dragon To Dragon spells and skills:
+3 charges
+25 minion health
+10 breath damage
7 Translocation Master Translocation To Translocation spells and skills:
+5 charges
+3 range
7 Arch Enchanter Enchantment To Enchantment spells and skills:
+2 charges to Enchantment
+3 duration to Enchantment
+5 damage to Enchantment
7 Arch Sorcerer Sorcery To Sorcery spells and skills:
+2 charges
+7 damage
+2 range
7 Arch Conjurer Conjuration To Conjuration spells and skills:
+2 charges
+3 minion damage
+7 minion health
+1 minion range
+1 minion duration
7 Fire Lord Fire To Fire spells and skills:
+1 charge
+12 damage
+1 radius
7 Ice Lord Ice To Ice spells and skills:
+1 charge
+6 damage
+2 duration
7 Thunder Lord Lightning 50 lightning resistance
To Lightning spells and skills
+1 charge
+8 damage
+2 cascade range
+1 num targets
7 Nature Lord Nature To Nature spells and skills:
+3 charges
+2 duration
+7 minion damage
+10 minion health
7 Dark Lord (von Karma) Dark To Dark spells and skills:
+3 charges
+6 minion damage
+6 damage
7 Void Lord Arcane To Arcane spells and skills:
+2 charges
+8 damage
+2 range
7 Light Lord Holy To Holy spells and skills:
+2 charges
+12 damage
+15 minion health
+7 minion duration
7 Orb Lord Orb To Orb spells and skills:
+3 charges
+4 range
+35 minion health
7 Soul Harvest Dark Whenever an enemy unit dies, each of your dark spells has a 10% chance to gain a charge. 30% chance if enemy died to dark damage.
7 Shock Value Lightning Whenever an enemy dies to lightning damage, another non-berserk random enemy in LoS of that enemy goes berserk for 5 turns
7 Void Spikes Arcane/Dark Whenever you or one of your arcane or undead minions takes damage from an enemy, deal 5 arcane damage to that enemy.

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最終更新:2021年09月26日 13:58