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Version 2.0.2

Bug Fixes:
  • Corrected the minimum players required per team and maximum players allowed on the following maps: MirAkar, Willow, Autumn

User Interface:
  • The buttons on the side of the MegaMap can now be moved to the other side of the MegaMap via an arrow button which resides above the existing buttons.
  • Added the missing texture for the MegaMap button.


Version 2.0.1

Bug Fixes
  • Fixed an issue that would cause commanders to experience a dramatic reduction in frame rate when the player count reached a certain level.
  • Fixed an issue where clicking the "Move" button to swap players in the Team Manager panel would cause the commander to crash.

User Interface:
  • Players must now click (rather than simply hover over) the desired star rating when rating the match and their commander at the end of a match.
  • Cleaned up the display of the Team Manager panel. Also, added an "X" close button.
  • Added Select Squad buttons to the Team Manager panel.
  • Added and cleaned up some tooltips.
  • Added the MegaMap, which is a larger minimap panel that players can use to direct their team. Has buttons to draw, ping, and select each squad. Can be opened via a button on the side of the minimap. Can be dragged.

Balance
  • Hunter:
    • Venomous no-longer requires a nexus.
    • Venomous poison duration increased from 5 seconds to 5.5 seconds
    • Frenzy now requires a nexus.
    • Frenzy speed buff duration reduced from 3 seconds to 2.5 seconds.
    • Frenzy speed buff speed increase reduced from +25% to +20%

  • Legionnaire:
    • Health reduced to 630 (about a 5% decrease).
    • Attack chain damage increased to 66-75, 66-75, 100-113 (from 63-71, 63-71, 95-107 - about a 5% increase).
    • Building damage multiplier reduced from 1.4 to 1.33 (about a 5% decrease).

  • Chloro Spire:
    • Gold cost reduced from 4500 to 4000 (now matches shield tower cost).
    • Gold bounty reduced from 350 to 300 (now matches shield tower bounty).

  • Items:
    • Savior's valor gold cost reduced to 200 from 250.

Map Updates:
  • MirAkar: Modified the location and position of some trees, particularly around the scar and beach areas. Modified foliage animation speed. Fixed a few spots where players could get stuck. Fixed some texture seams. Improved FPS in some areas.
  • Autumn: Fixed some feature seams, retextured a few areas, fixed some areas where players could get stuck. Modified foliage animation speed, cleaned up blockers, modified trees, modified the appearance of the sky.
  • Willow: Significant changes to the environment settings, foliage placement. Cleaned up placement of blockers, modified foliage animation speed, modified textures in some areas. Improved FPS in some areas.
  • Morning: Prevented the placement of garrisons in a few spots at the center of the map (near the scar, where neither garrisons nor sub-lairs are meant to be placed). Added blockers to reduce players' ability to jump onto structures from the Northern tower.
  • Hiddenvillage: Players should no-longer be able to place spawn portals in the walls at the center of the map.

Miscellaneous:
  • Taunt (default key: N) and the abilities overlay (default key: Y) are now configurable in the options menu.
  • Removed voice chat (old VOIP) key from the control options section of the options menu. The hotkey for push to talk can be found in the Voice tab of the options menu.
  • Reduced officer spawn portal placement range from 300 to 225.
  • The predator now animates when throwing a blaze projectile, similar to the fireball animation.
  • Updated some item and ability descriptions.


Version 2.0.0(TEST版1.8.1が格上げ)


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1.8.1との内容変更をチェックしていません。
注意点
We strongly recommend removing any installed interface mods before applying this patch. The authors of such mods will need to need to evaluate the changes in this patch and make updates as necessary.
インターフェイスMODを使用している場合はこのパッチを当てる前にアンインストールすること。
いくつかのインターフェイスMOD作成者はこのパッチによる変更を評価し、MOD修正が必要ならアップデート版を作成する必要があるだろう。

Team Manager Panel (new):
The Team Manager panel allows commanders to more easily view the status of their team, and also provides some additional controls.
    • コマンダーに自分たちのチームの状態をより簡単に見ることが可能になりました。
    • いくつかの追加されたコントロール(パネル?)が備わっている。

Visible information:
    • Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs.
    • 色付けされた分隊・クラス・health・mana・プレイヤー名・分隊長ステータス・インベントリーアイテム・所持金・Souls数・レベル・バフ・デバフ
    • Can select/move the camera to a player (same as the top-left squad displays).
    • プレイヤーへの視点選択/視点移動が可能です(上方左に表示されていた分隊画面と同じように)
    • Player swap (can move players around from squad to squad and even promote/demote officers by moving players around).
    • Can give teammates gold from the team gold pool (there will be limitations on this feature to prevent abuse, and they will be tweaked/modified as necessary to prevent abuse). Players are notified when the commander gives a player gold.

VOIP (new/complete overhaul):
  • Configurable Features
    • Test mic level (with visual indicators and recommended sound level indicator).
    • Voice chat volume (the volume of chat from other players)
    • Microphone volume (your input/record volume for your mic)
    • Auto sound dampen (automatically turn down other game sounds when someone is talking - can be turned off, or maxxed out for no sounds while people are talking)
    • Microphone boost (toggle)
    • Disable voice chat
    • Push to talk/voice activation toggle
    • Voice activation record sensitivity
    • Mic off time - Used for voice activation: the amount of time that the voice level has to be below the activation level before it stops recording.
    • Select input device
    • Auto gain control - All voice chat volume is automatically adjusted (to a limited extent) to keep everyone around the same volume level
  • Other notes
    • The voice chat currently is audible for all players on your team.
    • Players can be selectively muted (players remain muted until you un-mute them or restart Savage 2).

User Interface:
    • Hovering over structure icons as a commander or builder/conjurer will show an additional tooltip with icons for the units, weapons, abilities, and items that the structure unlocks.
    • Added "Team" and "Enemy" over the stronghold/lair health indicators at the top of the screen (both commander and player).
    • Added a significant amount of new commander tooltips, explaining various interface elements and features.
    • Miscellaneous other interface adjustments (primarily to facilitate the inclusion of VOIP and the Team Manager).
    • Added monkit icon (Thanks, Eaxs!).
    • The full ISO-8859-1 character set (unicode characters up to U+00ff) is now available for use in the game interface.

Existing Map Polish:
  • Deadlock
    • Cleaned up texture seams, rough/jaggy terrain, fixed some map exploits. Visually clarified an area that should not be accessible.
  • Morning:
    • Cleaned up some texture seams, missing textures, jaggy areas, and adjusted a couple of trees with visible roots. Fixed some foliage and replaced the water with the updated water model. Moved some trees so players are less likely to get stuck. Modified some blockers to prevent players from getting to areas that should not be accessible. Fixed some floating objects, and blocked off areas where players aren't supposed to be/tightened blockers to reduce wallriding.
  • Bunker
    • Cleaned up some texture seams. Painted blockers under the fences in front of the stronghold/lair to prevent ranged siege from firing from outside the base areas (cleans up steambuchet issue).
  • Hellpeak
    • Cleaned up a lot of texture seams.
  • Hiddenvillage
    • Cleaned up a ton of texture seams. Fixed some foliage issues. Lessened some of the harsher black coloring near rocks/arches.
  • Storm
    • Cleaned up texture seams, fixed some places where players can get stuck behind rocks. Modified blockers so that it's harder to get into places where players are not meant to be.
  • Moonlight
    • Fixed floating objects, texture seams.
  • Losthills
    • Cleaned up texture seams, fixed floating objects.
  • Eden
    • Replaced pit under the bridge with pool of water using one of the new water props. Added/tweaked foliage, tweaked terrain coloring, moderate amount of texturing updates, added some trees outside of the playable area to make the map look more lush, filled in some open space next to one of the scars.

Game Balance:
  • Lynx feet cooldown reduced to 30s from 35s
  • Lynx feet(Beast側の早足アイテム)の再使用時間が35秒から30秒へ短縮されます。
  • Lynx feet max items per stack increased to 2
  • Lynx feet(Beast側の早足アイテム)が2個所持(スタック)できるようになります。
  • Speed boost cooldown reduced to 30s from 35s
  • Speed boost(Human側の早足アイテム)の再使用時間が35秒から30秒へ短縮されます。
  • Speed boost max items per stack increased to 2
  • Speed boost(Human側の早足アイテム)が2個所持(スタック)できるようになります。

New Maps:
  • 3 new maps by Dark_Strider - Mirakar, Autumn, and Willow
  • Dark_Strider氏による新しい3つのマップを追加 ⇒「Mirakar」「Autumn」「Willow」

Map Editor:
[Thanks to Ferretalis and the S2SCIP for significant contributions to the map editor]
  • Map editor should now work completely out of the box (no special work or extra installation required).
  • Additional props are now available for use in maps.

OSX (Mac)-Specific:
  • Restricted (managed) users should be able to update and log in. Updating requires Savage 2 to have been installed under that user account.

Linux-Specific:
  • ALSA is now the default sound device for sound output instead of FMOD's default (OSS).

Miscellaneous:
  • Wing spin should no longer kill with a NAME. ← 意味不明
  • Commander is now notified when players donate gold
  • Some misc updates to descriptions for various skills.
  • Fixed an issue which caused the end of game victory/defeat audio messages to repeat at the end of a match.
  • There is now additional time (17.5 more seconds) allowed to get set up/organized before a match starts (an additional 7.5 seconds to choose commanders, 5 seconds to choose offers, and 5 seconds after squads have been filled before the match starts ).
  • Various crash and bug fixes.
  • Players are no-longer rewarded XP for donating gold. This is to prevent players and commanders from continually juggling gold to farm XP.
  • Players now receive a text notification when they are promoted to/demoted from officer status.
  • Players receive their spawn portals on the fly when being promoted to officer status (including on the field). If they are on the field when promoted, the portal ability will have a full cooldown to prevent abuse.
  • Server owners can now set svr_minLevel and svr_maxLevel to allow only players with specific level ranges.
  • Fixed issue which was causing damage over time abilities to occasionally stay on the target until death or dispel.

Miscellaneous Modding:
  • New water props with updated texture (Thanks, Brokengame!).
  • HasListItem interface command (checks for the existance of a listitem by its value). See the new team manager panel in game_commander.xml for an example of its use.


Version 1.8.0

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Interface:
  • New server browser
  • Quick connect button - connect to a populated server with the best possible ping. Will fall back to an empty server if all populated servers are full. Checkbox for official servers only or all servers.
  • View persistent item vault items from the server browser.
  • Various improvements, more information, and clarification of interface elements.

CC Panel improvements (Thanks, Stanz!):
  • Fixed a bug where menu items sometimes couldn't be clicked on.
  • Fixed a bug where toggled buttons would reset when the overlay was closed via the X button. (From 1.7.9)
  • Modified the clan chat window so it should now properly retain all messages.
  • Server list now sorts by ping (lowest to highest) by default.
  • Added a resize button to title bars.
  • Added a list of whisper contacts to the message window.
  • Added clan chat button to the clan panel.
  • Added new misc tab to options.
  • Added new option: "Always open chat windows" - this will create chat windows whenever you receive a whisper.
  • Added new option: "Bar at Bottom" - this will move the CC bar to the bottom.
  • Misc. additional improvements

Voice commands and Notifications:
  • Completely new set of voice commands and audio notifications.
  • Roles are as follows: human commander, human announcer (notifications), human action player, beast commander (Ophelia), beast announcer (notifications), beast action player.
  • Added specific structure under attack notifications.
  • Full set of commander-specific voice commands.
  • Squad-member-specific and squad-officer-specific voice command menus (will only show the appropriate menu).
  • New "Your skill is unmatched!" kill streak notification at 15 kills.
  • Team and enemy team upkeep unmet notification sounds.
  • New stronghold/lair damage notifications - (Heavy damage at 60%, burning/fading at 35%, nearly destroyed at 15%, and victory/defeat at 0%).

Squad Officer:
  • Squad officer orders (opened by pressing 'F') now uses action player sound set - can now tell the difference between officer and commander orders.
  • Squad officer follow order modified to "Defend target" - can be used to issue defend unit and defend building orders.
  • Rally command reworked - has new audio notification and issues a move order to the officer. Can be used as an officer flag.

Balance:
Hunter:
  • Wingspin duration reduced to 3 seconds from 6 seconds.
  • Wingspin cooldown time lowered to 20 seconds from 30 seconds.
  • Wingspin block meter damage increased from 19 per hit to 25 per hit. Three strikes from a wing spin should fully break a player's block meter.

Shaman:
  • Chant of Restoration now uses about 29% less mana.

Misc:
  • Fixed several outdated ability descriptions.


Version 1.7.9

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Bug fixes:
  • Fixed a bug where buildings were taking double the damage from the Hunter's Wing Spin
  • Fixed an issue with Shield of Sol that was causing the hit effect to play when damage was taken from damage over time effects
  • The hit effect and sound will now only play as a result of direct damage from guns, skills, and melee attacks
  • Fixed an issue that would cause the Hunter's Wing Spin not to go into cool down if the hunter was hit with a stunning ability, such as Double Strike
  • Note that the Hunter is, currently, still not able to be stunned while using Wing Spin. This is intentional, and not a bug.

Maps:
  • Modified some hills on Bunker so that players cannot walk up them
  • Reduced the size of some bushes on Bunker to cause less interference with ranged attacks

Balance
Hunter:
  • Wing Spin damage to structures effectively cut in half (as per the bug fix above)
  • Wing Spin now requires the nexus

Items:
  • Power Absorption now returns 100 mana when consuming a harmful state, increased from 60


Version 1.7.8

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Bug fixes:
  • Hunterのモーションが硬直してしまうバグを修正しました
  • Pushbackの効果を持ったスキルはガードに成功しても押し返されるようになりました

Maps:
  • Savage1に存在したBunkerをそのまま再現したマップを追加します
  • Desolationのスタック地点等、既存マップのいくつかの問題を修正しました

Balance:
Conjurer:
  • Entangleがちょっとしたダメージで解除されてしまう事はもうなくなります。
    • 今後は対象が50以上のダメージを受けるか2.5秒が経過するまで解除されません。

Hunter::
  • Wing Spinが新しくなりました
    • Wing SpinはもうHunterをその場に釘付けにする事はありません
    • Wing Spinはその回転で360度に対して6秒間攻撃するスキルに変更されます。その間周囲の敵に0.5秒毎に70のダメージを与え続けるでしょう
    • (実際は70からアーマーの軽減等を差し引いた値になります。これはハンターの通常攻撃と同じ程度のDPSになるでしょう)
    • Wing spinの効果時間中は敵の遠隔攻撃を無効化し、同時にアーマーに若干のボーナスを受けます
    • Wing Spinを使用中は移動速度が通常の70%になりますが、スプリントを使用することが出来ます(チャージとドッジは使用不能です)
    • 性能に合った新しいモーションとエフェクト、効果音が実装されます
    • このスキルはガードすることが出来ますが、4回ガードさせた時点でガードクラッシュが発生するでしょう

  • Frenzyが新しくなりました
    • Staminaを吸収する効果はなくなりました
    • Frenzyを発動すると攻撃がヒットした時3秒間移動速度に25%のボーナスを得ることが出来ます
    • この効果は敵にガードされた場合は発動しません

  • 通常攻撃の3段目の硬直が大きく減少しました。より素早く次の攻撃に移ることが出来るでしょう
Shaman:
  • Entangleがちょっとしたダメージで解除されてしまう事はもうなくなります。
    • 今後は対象が50以上のダメージを受けるか2.5秒が経過するまで解除されません。
  • Chant of LifeとArcaneは一つのスキルとして統合されました。今後範囲内にいる仲間はHealthとManaが同時に回復するようになります
    • このスキルは7Mana/secの消費で使用することが出来ます(現在のChant of Lifeは10mana/sec)
    • このスキルで仲間のManaを回復させた場合にもExpとGoldを得ることが出来ます。これは従来のChant of Lifeより効率的です

Predator:
  • Mana Regenerationが2.5/secから3/secに変更されます

Scout:
  • アーマー値が7から5に変更されます

Chaplain:
  • 新しいスキル"Shield of Sol"が追加されます:
    • 発動中に敵から攻撃をうけると、本来受けるダメージの40%分体力が回復します
    • 使用中は移動する事もスキルを使うことも出来ません。Hunterの睡眠と似たような感じです
    • このスキルの持続時間は8秒の間です
  • Healの効果が120から138になりました
  • Group Healの効果が50から75になりました

Legionnaire:
  • 攻撃のダメージが10%減少しました

Items:
  • 新しい装備型アイテム
    • Advanced Sights (for humans) と Magic Amplifier (for beasts). 遠隔攻撃のダメージが25%上昇します
    • 価格は700Goldで、購入にはSiege Workshop / Charmshrineの建設が必要です
  • Stone Hide/Plate Mailは移動速度が5%低下するようになります。また、価格が550から650になります
  • Shield of Wisdomを発動中に攻撃をうけると固有のエフェクトが表示されるようになります

Commander:
  • Centurion Armorの再使用時間が2分から1分40秒になりました
  • DispellはAoEから1つの対象にスナップキャストで使用するようになりました。これで対象を上手く選んで使うことが出来るようになるでしょう。
    • また、再使用時間が25秒から20秒になりました


Version 1.7.7

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Legionnarie:
  • Riposte の相手に与える反射ダメージが 35% から 25% に減少しました。


Version 1.7.6

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Savage:
  • Morale boost を使うには Armory の代わりに Monastery が必要になりました。
  • Double swing を使うには Armory が必要になりました。

Legionnaire:
  • 近接攻撃の範囲が 104 から 110 に増加しました。
  • 近接攻撃によるノックバック効果を大幅に減少

Predator:
  • 近接攻撃の範囲が 120 から 110 に減少しました。
  • Armor が 11 から 10 に減少しました。

Hunter:
  • 近接攻撃の範囲が 120 から 105 に減少しました。
  • venemous を使うには Nexus が必要になりました。
  • Hibernate(sleep) を使うには Sanctuary が必要になりました。
  • Armor が 12 から 10 に減少しました。

Item Shop:
  • Lungs of Maliken を 900 から 800 に値下げしました。
  • Heart of Maliken を 1100 から 950 に値下げました。
  • Chainmail を 250 から 300 に値上げしました。
  • Tough Skin を 250 から 300 に値上げしました。
  • Platemail を 450 から 550 に値上げしました。
  • Platemail の速度低下効果はなくなりました。
  • Stone Hide を 450 から 550 に値上げしました。
  • Stone Hide の速度低下効果はなくなりました。
  • Gust of Wind を 250 から 450 に値上げしました。
  • Gust of Wind を購入するには SanctuaryMonastery が必要になりました。
  • Power Absorption を 450 から 350 に値下げしました。
  • Power Absorption の弱体効果を解除した際に得られるマナの量を 40 から 60 に増加しました。
  • Power Absorption の効果を 60秒毎 から 45秒毎 に減少しました。


Version 1.7.5

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Fixes:
  • Fixed a rare chat related crash
チャットでのくらっしゅを改善

Balance:
  • Spawn invulnerability time when spawning at the stronghold/lair set to 3 seconds, down from 4 seconds
stronghold/lair からスポーンした場合の無敵時間を4秒から3秒に変更
  • Raid bonus set to 500. The raid bonus is a gold reward given to your team by destroying an enemy team's gold mine
Raid bonusを500に設定。 raid bonusは敵のgold mineを破壊することで報酬としてteam gold に加算されます
Hunter:
  • Health reduced to 375 from 390
Healthを390から375に減少
  • Movement speed reduced to 210, from 215
移動速度を215から210へ減少

Legionnaire:
  • Quick attack stamina cost set to 19, down from 24
クイックアタックのスタミナコストを24から19へ減少
  • Increased melee damage by about 8%
melee damageが8%上昇

Predator:
  • Movement speed lowered to 210, from 217
移動速度を217から210へ減少

Savage:
  • Quick attack stamina cost set to 17, down from 25
クイックアタックのスタミナコストを25から17へ減少
  • Increased attack speed by 10%, lowered damage by about 7%
攻撃速度10%上昇。 ダメージ7%減少
  • Increased total stamina to 205, from 175
スタミナ量を175から205へ上昇


TIPS投稿(Wiki編集が面倒なときはこちら)

  • ver1.7.6 Legoさんの訳し方が分からないので、どなたかお願いします。(ノД`) -- rosine (2009-01-09 12:28:46)
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最終更新:2009年05月10日 00:09