Ironbreaker / Swordmaster / White Lion / Witch Hunter / Warrior Priest / Shadow Warrior / Archmage / Rune Priest / Bright Wizard / Engineer
[Grip Of Stone] :Rank30
Debuff/Core Ability/Level 1
30 Action Points/No range/Instant/60s cooldown
You shatter the ground for 30 feet around you, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit.
Debuff/Core Ability/Level 1
30 Action Points/No range/Instant/60s cooldown
You shatter the ground for 30 feet around you, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit.
[Champion's Challenge] : Rank16
Buff/Core Ability
Rank 1 Morale/5 range/Instant/60s CD
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken.
Buff/Core Ability
Rank 1 Morale/5 range/Instant/60s CD
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken.
[Aethyric Grasp] :Rank30
Debuff/Core Ability/Level 1
30 Action Points/No range/Instant/60s cooldown
Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Root has a 50% chance to break whenever hit.
Debuff/Core Ability/Level 1
30 Action Points/No range/Instant/60s cooldown
Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Root has a 50% chance to break whenever hit.
[Champion's Challenge] : Rank16
Buff/Core Ability
Rank 1 Morale/5 range/Instant/60s CD
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken.
Buff/Core Ability
Rank 1 Morale/5 range/Instant/60s CD
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken.
[Ensnare] :Rank28
Debuff/Core Ability/Level 40
Rank 1 Morale/65 ft range/Instant/60s cooldown
Deals 900 damage to your target, and roots them in place for 5 seconds.
Debuff/Core Ability/Level 40
Rank 1 Morale/65 ft range/Instant/60s cooldown
Deals 900 damage to your target, and roots them in place for 5 seconds.
[Whirling Pin] :Rank10
Ailment/Core Ability/Level 1
30AP/No range/Instant/20s cooldown
All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
Ailment/Core Ability/Level 1
30AP/No range/Instant/20s cooldown
All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
[Fire Cage] :Rank10 / CD down Rank35
Hex/Core Ability/Level 1
30 AP/No range/Instant/20s cooldown
All enemies within 30 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
→[Distracting Fires]
Buff/Core Ability/Level 1
1 Slot Career Tactic/No range/Passive/No cooldown
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.
Hex/Core Ability/Level 1
30 AP/No range/Instant/20s cooldown
All enemies within 30 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
→[Distracting Fires]
Buff/Core Ability/Level 1
1 Slot Career Tactic/No range/Passive/No cooldown
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.
[Barbed Wire] :Rank10 / Add Snare and DoT when end/remove root Rank37
Hex/Core Ability/Level 1
30 AP/No range/Instant/20s cooldown
You fling coils of barbed wire all around you, rooting all enemies within 30 feet in place for 10 seconds. There is a 50% chance of the root breaking with every hit.
→[Tangling Wire]
Buff/Core Ability/Level 40
1 Slot Career Tactic/No range/Passive/No cooldown
After ending or being removed, Barbed Wire will now Snare targets by 40% and deal 198 damage over 5 seconds.
Hex/Core Ability/Level 1
30 AP/No range/Instant/20s cooldown
You fling coils of barbed wire all around you, rooting all enemies within 30 feet in place for 10 seconds. There is a 50% chance of the root breaking with every hit.
→[Tangling Wire]
Buff/Core Ability/Level 40
1 Slot Career Tactic/No range/Passive/No cooldown
After ending or being removed, Barbed Wire will now Snare targets by 40% and deal 198 damage over 5 seconds.