Health
1,000,000
Speed
30 (Base)
35 (Rage Mode)
Gamemode
Hardmode
Debut
Wave 38
Timer
06:00
Default Attack Damage
100,000
Default Attack Rate
3s (1s windup, 2s cooldown)
Rage: 2.3s (0.8s windup, 1.5s cooldown)
Invincibility interacton
Ignores Invincibility
Other Statistics
Resistances
Global (50%, if an NPC Guardian is alive)
Immunities
Fire Slowness
Freeze
Shock
Abilities
Void Nexus (Passive)
Sword Swing
Summon
Strike
Missile Burst
Rage Mode
Emergency Reinforcements
Audio
Sword Swing
1,000,000
Speed
30 (Base)
35 (Rage Mode)
Gamemode
Hardmode
Debut
Wave 38
Timer
06:00
Default Attack Damage
100,000
Default Attack Rate
3s (1s windup, 2s cooldown)
Rage: 2.3s (0.8s windup, 1.5s cooldown)
Invincibility interacton
Ignores Invincibility
Other Statistics
Resistances
Global (50%, if an NPC Guardian is alive)
Immunities
Fire Slowness
Freeze
Shock
Abilities
Void Nexus (Passive)
Sword Swing
Summon
Strike
Missile Burst
Rage Mode
Emergency Reinforcements
Audio
Sword Swing
Summon
Seismic Strike
Missile Burst
Death
More
Greetings, my friends. You've travelled very far, and encountered many obstacles.
Along the way, you've encountered 5 of my henchmen, many of whom who couldn't reach this far.
I applaud you for managing to beat the odds and to defeat nearly my entire army, however it is time to end this once and for all.
Void2 on Wave 38 of Hardmode
Greetings, my friends. You've travelled very far, and encountered many obstacles.
Along the way, you've encountered 5 of my henchmen, many of whom who couldn't reach this far.
I applaud you for managing to beat the odds and to defeat nearly my entire army, however it is time to end this once and for all.
Void2 on Wave 38 of Hardmode
Hi
Can't believe you even got this far. This is mean't to be very hard..
Well, I hope this ends for you. Sorry, but you're gonna die.
See ya.
Void2 on Wave 38 of Hardmode
Can't believe you even got this far. This is mean't to be very hard..
Well, I hope this ends for you. Sorry, but you're gonna die.
See ya.
Void2 on Wave 38 of Hardmode
..
You have fought hard to reach this far..
...
YOU KNOW WHAT? IM DONE PLAYING GAMES
I WILL KILL ALL OF YOU ONE BY ONE FOR ONCE.
EVEN AFTER I BROUGHT BACK THE KINGS TO LIFE, YOU STILL LIVE..
I GUESS I WILL KILL YOU MYSELF!
Void on Wave 38 of Hardmode
You have fought hard to reach this far..
...
YOU KNOW WHAT? IM DONE PLAYING GAMES
I WILL KILL ALL OF YOU ONE BY ONE FOR ONCE.
EVEN AFTER I BROUGHT BACK THE KINGS TO LIFE, YOU STILL LIVE..
I GUESS I WILL KILL YOU MYSELF!
Void on Wave 38 of Hardmode
How did you.. defeat me?
No matter how hard I try, I just can't.. kill any of you.
I guess..
I guess that you are all very strong fighters...
...
Void on Wave 38 of Hardmode (if you win)
No matter how hard I try, I just can't.. kill any of you.
I guess..
I guess that you are all very strong fighters...
...
Void on Wave 38 of Hardmode (if you win)
YOU ARE STILL ALIVE???????
I BROUGHT BACK THE KINGS FROM THE DEAD AND YOU CAN LIVE??
ARGHHHH!
I GUESS I WILL KILL YOU MYSELF!!
AND I WON'T MAKE THE SAME MISTAKES AS LAST TIME.
AT LEAST I WILL BE HAPPY TO FINALLY HAVE KILLED YOU WHEN I HAD REBORN!
Void on Wave 39 of Hardmode
I BROUGHT BACK THE KINGS FROM THE DEAD AND YOU CAN LIVE??
ARGHHHH!
I GUESS I WILL KILL YOU MYSELF!!
AND I WON'T MAKE THE SAME MISTAKES AS LAST TIME.
AT LEAST I WILL BE HAPPY TO FINALLY HAVE KILLED YOU WHEN I HAD REBORN!
Void on Wave 39 of Hardmode
You.. defeated me in my most powerful form?
You all are very good.
I guess I must have underestimated you. Farewell.
Void on Wave 39 of Hardmode (if you win)
You all are very good.
I guess I must have underestimated you. Farewell.
Void on Wave 39 of Hardmode (if you win)
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Description
Void2 is the final boss of Hardmode. It is much smaller and faster than Void alongside having several new abilites.
Description
Void2 is the final boss of Hardmode. It is much smaller and faster than Void alongside having several new abilites.
The Complete Indiana Jones Movie and TV Timeline (1908-1993)
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Appearance
Void2 has a pitch-dark body with dark purple armor and armbands with magenta outlines, a fuchsia and lavender-blush core crystal embedded into its chest, a massive indigo and purple crystal floating above it, a pitch-black crown, three long but thin purple wings on both sides of its back, and a massive pitch-black greatsword with steel-pink alloy near the point of the blade and the crossguard, which it effortlessly wields with its right hand. Humanoid bulges can be seen reaching out from its body. It also has a tag above its head with the text "VOID".
Appearance
Void2 has a pitch-dark body with dark purple armor and armbands with magenta outlines, a fuchsia and lavender-blush core crystal embedded into its chest, a massive indigo and purple crystal floating above it, a pitch-black crown, three long but thin purple wings on both sides of its back, and a massive pitch-black greatsword with steel-pink alloy near the point of the blade and the crossguard, which it effortlessly wields with its right hand. Humanoid bulges can be seen reaching out from its body. It also has a tag above its head with the text "VOID".
Abilities
Void Nexus (Passive)
If there is at least one Guardian alive, Void2 gains a 50% global resistance.
Void Nexus (Passive)
If there is at least one Guardian alive, Void2 gains a 50% global resistance.
Sword Swing
Void2 swings its sword at a tower in the vicinity, dealing 100,000 damage, with an attack rate of 2 seconds (1 second windup and a 1 second cooldown). This ability has multitarget and invincibility piercing. This attack also has a special interaction with max Void Traitor, Shotgunner, and Enforcer which allows Void2 to one-shot them, no matter how much health the player has, along with bypassing the invincibility shield they have.
Void2 swings its sword at a tower in the vicinity, dealing 100,000 damage, with an attack rate of 2 seconds (1 second windup and a 1 second cooldown). This ability has multitarget and invincibility piercing. This attack also has a special interaction with max Void Traitor, Shotgunner, and Enforcer which allows Void2 to one-shot them, no matter how much health the player has, along with bypassing the invincibility shield they have.
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Summon
Void2 casts a beam of purple light in front of it, spawning 4 Void Supporters. Only a maximum of ten Void Supporters can be on the field at a time. This ability has a 20-second cooldown.
Summon
Void2 casts a beam of purple light in front of it, spawning 4 Void Supporters. Only a maximum of ten Void Supporters can be on the field at a time. This ability has a 20-second cooldown.
Strike
Void2 raises its sword and after 1s, strikes the ground, causing three lines of shockwaves that travel a long distance in the direction it faces, dealing 55,000 damage to all towers within the shockwave.
Void2 raises its sword and after 1s, strikes the ground, causing three lines of shockwaves that travel a long distance in the direction it faces, dealing 55,000 damage to all towers within the shockwave.
Missile Burst
Void2 aims for 0.5s, then rapidly shoots 3 missiles that targets the 3 random players in sight, dealing 3000 damage in a large radius per missile and inflicting ragdoll for 3s.
Void2 aims for 0.5s, then rapidly shoots 3 missiles that targets the 3 random players in sight, dealing 3000 damage in a large radius per missile and inflicting ragdoll for 3s.
Rage Mode
Upon reaching 50% health, Void2 emits circular purple particles. Its attacks and abilities are now 20% faster than before, its speed increases to 35, and Missile Burst's damage gets increased to 4,500.
Upon reaching 50% health, Void2 emits circular purple particles. Its attacks and abilities are now 20% faster than before, its speed increases to 35, and Missile Burst's damage gets increased to 4,500.
Emergency Reinforcements
Void2 has reinforcements that will spawn in to assist it at certain health percentages. They are listed as they follow:
Void2 has reinforcements that will spawn in to assist it at certain health percentages. They are listed as they follow:
At 90% HP, 2 Spawn1s, 2 Spawn2s, 2 Spawn3s, and 2 Spawn4s spawn.
At 70% HP, 1 Necromancer Boss, and 1 Boss5 spawn.
At 50% HP, 1 Guardian, and 5 Void Supporters spawn.
At 30% HP, 3 Spawn1s, 3 Spawn2s, 3 Spawn3s, and 3 Spawn4s spawn.
At 70% HP, 1 Necromancer Boss, and 1 Boss5 spawn.
At 50% HP, 1 Guardian, and 5 Void Supporters spawn.
At 30% HP, 3 Spawn1s, 3 Spawn2s, 3 Spawn3s, and 3 Spawn4s spawn.
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Strategy
Towers
Kill the NPC Guardians as fast as possible to deactivate the Void Nexus ability.
Always focus on killing dangerous NPC zombies before Void2. Boss5 and Necromancer Boss are the two prime examples of this.
Void Supporters should be killed quickly right after they are summoned, as they would be grouped together and easily picked off by explosions/piercing. If left alive, they can easily kill towers like Zed while heavily resisting lasers.
When playing as Golden Zed, you will be tasked to quickly kill Guardians using your ram damage, but watch out when they are about to use Overhead Swing. Expect to be targeted a lot by Zombie Mode players, always kill them when you see them on low HP. You should mainly focus on Void2 when Guardians are down, but always be aware of other zombies that are massacring your team.
If you are unable to max out Golden Zed, Void Traitor, Golden Commando, or Zed, it is highly recommended to let someone else have it while you switch to a cheap Tower such as Phaser, Commando, or Railgunner.
Void Traitor cannot do much to Void2. Instead, encourage them to be DPS and tanks against the other zombies that spawn throughout the wave and Zombie Mode players, as they are practically the only tower that can handle them. Clear any hordes of Fire Spirits, Void Supporters, Spawn1s, Spawn2s, Spawn3s, and Spawn4s.
Mortar can also help in dealing against the horde of zombies on this wave while also dealing some damage to Void2 itself.
If you are being killed often as Phaser, it might be better to switch to Commando so that you do more consistent DPS. Commando also doesn't rely on having 100% uptime of line of sight to Void2's torso.
On open maps, Railgunner is great due to being able to snipe Void2 from afar while needing to worry less about dying. Always spawn far away.
When using stationary towers such as Golden Commando, Exterminator, and Railgunner, always be wary of Void2's Missile Burst after Rage Mode, as the damage increase will be enough to one shot every stationary tower that isn't Plasma Trooper.
Strategy
Towers
Kill the NPC Guardians as fast as possible to deactivate the Void Nexus ability.
Always focus on killing dangerous NPC zombies before Void2. Boss5 and Necromancer Boss are the two prime examples of this.
Void Supporters should be killed quickly right after they are summoned, as they would be grouped together and easily picked off by explosions/piercing. If left alive, they can easily kill towers like Zed while heavily resisting lasers.
When playing as Golden Zed, you will be tasked to quickly kill Guardians using your ram damage, but watch out when they are about to use Overhead Swing. Expect to be targeted a lot by Zombie Mode players, always kill them when you see them on low HP. You should mainly focus on Void2 when Guardians are down, but always be aware of other zombies that are massacring your team.
If you are unable to max out Golden Zed, Void Traitor, Golden Commando, or Zed, it is highly recommended to let someone else have it while you switch to a cheap Tower such as Phaser, Commando, or Railgunner.
Void Traitor cannot do much to Void2. Instead, encourage them to be DPS and tanks against the other zombies that spawn throughout the wave and Zombie Mode players, as they are practically the only tower that can handle them. Clear any hordes of Fire Spirits, Void Supporters, Spawn1s, Spawn2s, Spawn3s, and Spawn4s.
Mortar can also help in dealing against the horde of zombies on this wave while also dealing some damage to Void2 itself.
If you are being killed often as Phaser, it might be better to switch to Commando so that you do more consistent DPS. Commando also doesn't rely on having 100% uptime of line of sight to Void2's torso.
On open maps, Railgunner is great due to being able to snipe Void2 from afar while needing to worry less about dying. Always spawn far away.
When using stationary towers such as Golden Commando, Exterminator, and Railgunner, always be wary of Void2's Missile Burst after Rage Mode, as the damage increase will be enough to one shot every stationary tower that isn't Plasma Trooper.
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Zombies
Prioritize killing towers that are attacking NPC Guardians instead of Void2, as NPC Guardians give Void2 a global resistance.
If you're playing as Planet3arth, you'll want to be massacring Phasers. They're coarse, rough, irritating, and they get everywhere.
Boss5 and Guardian are decent options during the final wave.
When using Boss5, don't get distracted by Void Traitors. Instead, prioritize tanky towers such as Zed, Golden Commando, or even Spiritual Advocate, as they deal lots of damage.
When using Guardian, you can spawn camp Void Traitors, Level 4 Golden Zeds, and other weaker vehicle towers using Overhead Swing. Alternatively stay near NPC Guardians to defend and mimic them, as you will make towers attack you instead of it while warding off Void Traitors.
Kings are a must-have. King Boss4 is tanky and efficient in its punches, while King Boss3 can pick off far towers and spawn even more zombies.
Similarly, Lord Boss4 and Lord Boss3 will be good.
When using a Juggernaut on this wave, make sure to prioritize killing Golden Zed, Zed, and groups of towers as you have the tools to perform these tasks. Juggernauts like Armageddon or Eternal Jack perform well in those areas.
Zombies
Prioritize killing towers that are attacking NPC Guardians instead of Void2, as NPC Guardians give Void2 a global resistance.
If you're playing as Planet3arth, you'll want to be massacring Phasers. They're coarse, rough, irritating, and they get everywhere.
Boss5 and Guardian are decent options during the final wave.
When using Boss5, don't get distracted by Void Traitors. Instead, prioritize tanky towers such as Zed, Golden Commando, or even Spiritual Advocate, as they deal lots of damage.
When using Guardian, you can spawn camp Void Traitors, Level 4 Golden Zeds, and other weaker vehicle towers using Overhead Swing. Alternatively stay near NPC Guardians to defend and mimic them, as you will make towers attack you instead of it while warding off Void Traitors.
Kings are a must-have. King Boss4 is tanky and efficient in its punches, while King Boss3 can pick off far towers and spawn even more zombies.
Similarly, Lord Boss4 and Lord Boss3 will be good.
When using a Juggernaut on this wave, make sure to prioritize killing Golden Zed, Zed, and groups of towers as you have the tools to perform these tasks. Juggernauts like Armageddon or Eternal Jack perform well in those areas.
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Trivia
Void2 was initially not meant to be smaller, but it would trip after using its abilities otherwise.
Void2's speech is inspired by Steve's speech from Spore, specifically, when you enter the Galactic Core.
Level 4/5 Doctor can take 2 hits from Void2's sword swing before going down if it still has it's shield, being the only non admin tower in the game that can do so without help from the Stat Editor.
Gallery
The image used when Void2 narrates in-game.
The image used when Void2 narrates in-game.
References
Tower Battles Battlefront Wiki
Towers
Zombies
Maps
Gamemodes
Galleries
Miscellaneous
Trivia
Void2 was initially not meant to be smaller, but it would trip after using its abilities otherwise.
Void2's speech is inspired by Steve's speech from Spore, specifically, when you enter the Galactic Core.
Level 4/5 Doctor can take 2 hits from Void2's sword swing before going down if it still has it's shield, being the only non admin tower in the game that can do so without help from the Stat Editor.
Gallery
The image used when Void2 narrates in-game.
The image used when Void2 narrates in-game.
References
Tower Battles Battlefront Wiki
Towers
Zombies
Maps
Gamemodes
Galleries
Miscellaneous
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