#== 白い光 ==
#define A_WAVE_WHITE TURN WML
{ON_TURN ({TURN}) (
{FLASH_WHITE (
{WML}
)}
)}
#enddef
#== 青い光 ==
#define A_WAVE_BLUE TURN WML
{ON_TURN ({TURN}) (
{FLASH_BLUE (
{WML}
)}
)}
#enddef
#== 赤い光 ==
#define A_WAVE_RED TURN WML
{ON_TURN ({TURN}) (
{FLASH_BLUE (
{WML}
)}
)}
#enddef
#== 赤い光 ==
#define A_WAVE_RED TURN WML
{ON_TURN ({TURN}) (
{FLASH_RED (
{WML}
)}
)}
#enddef
#== 緑の光 ==
#define A_WAVE_GREEN TURN WML
{ON_TURN ({TURN}) (
{FLASH_GREEN (
{WML}
)}
)}
#enddef
#== 地震 ==
#define A_WAVE_QUAKE TURN WML
{ON_TURN ({TURN}) (
{EARTHQUAKE (
{WML}
)}
)}
#enddef
#== 稲妻 ==
#define A_WAVE_THUNDER TURN WML
{ON_TURN ({TURN}) (
{THUNDER (
{WML}
)}
)}
#enddef