目次
rotation
degで角度指定
transform.rotation = Quaternion.Euler(0, -180, 0);
指定した角度(deg)回転させる
[SerializeField] float ROTATE_SPEED;
this.transform.Rotate(new Vector3(0, 0, ROTATE_SPEED * Time.deltaTime));
this.transform.Rotate(new Vector3(0, 0, ROTATE_SPEED * Time.deltaTime));
TextMeshPro
宣言
using TMPro;
TextMeshProUGUI CT_TMP;
TextMeshProUGUI CT_TMP;
