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Infiltrator Johlen

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Greenscale's Blight

Infiltrator Johlen

Health:2,130,344


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Abilities

  • Landmine
Targets one raid member and spawns a void zone at their feet. They have about seconds to move out before it detonates and does 1.5kish damage and knockbacks.
  • Blinding Bomb
Starts being used after 75% health and is thrown at a random raid member. They blind in an AoE around them and if you are looking at them. If blinded, you will be “confused” for 3 seconds.

Adds Spawned

  • Concussion Bomb
Has 5.7k health. Infiltrator will shadow stalk (teleport) to a random raid member and lay a red barrel at their feet. After 2 seconds the bomb becomes armed. If you step into the bubble, you will get knocked back, stunned and take 1200damage. The bombs can either be DPS'd down, or you can send a pet into their detonate the bomb.
  • Devastating Bomb
Infiltrator becomes immune to all attacks and spawns one every 25% health. The bomb has 270,531 health. Every single raid member must immediately begin DPSing the bomb. You have 25 seconds to kill it, before it kills your raid.
  • Swarming Wisp
There are 2 versions of these in the fight. One are the yellow orbs flying on the outskirts of the fight area (just past the pillars). These do 3.5k damage a hit and must be avoided at all costs.
The second type is spawned at 25% and flies through the raid. Quite a few spawn at once, possibly 20 and continue moving through the raid from 25%-Dead. They do 1700dmg a hit.

Bombs are used in increasing increments as Infiltrator gets lower in health. Here are the percentages:
100%-75%:
1x Concussion Bomb
1x Landmine

50%-75%:
2x Concussion Bombs
1x Landmine
1x Blinding Bomb

50%-25%:
3x Concussion Bombs
1x Landmine
2x Blinding Bombs

25%-Dead:
3%Concussion Bombs
1x Landmine
2x Blinding Bombs



Strategy

On the pull, the tank will position himself in the middle of the room, with the ranged spreading out. Anytime a landmine spawns, the members in the “voidzone” will move out as fsat as possible. If spawned in the middle, the tank will drag Johlen out, then back in after the landmine has detonated.

When a concussion bomb is spawned, all raid members in the area will move out of the area. One designated raid member with a pet will send his pet in to detonate the concussion bomb.

At 75% all raid members will use a macro to target the Devastating Bomb, pop all cooldowns, and DPS the bomb as hard as possible. You have 25 seconds to do 275,031 damage before the bomb detonates and wipes the raid.

After this first bomb phase, Johlen starts spawning extra bombs, and using Blinding bomb. Blinding bombs blind if you are looking at them. Concussion bombs are to be dealt with in the same manner.

The fight continues as per the first 25% health with the addition of the Blinding bombs. Now that these are in play, you must make sure that he throws one before you push him into dropping the next devastating bomb. If you do not wait, there is a good chance he will blind your raid during the burn phase.

After the last Devastating bomb, Swarming Wisps will start flying through the raid group en masse. At this point, the whole raid must stack in the center of the room. It is absolutely imperative that everyone stacks on one person and moves out together.

Tank Damage:
Tank damage is relatively low, just the normal 3.5k-4k hits from the boss.

Raid Damage:
This depends on the competence of your raid. If you use pets to destroy concussion bombs, dodge landmines and avoid Swarming wisps, there will be next to none. 1 Chloromancer and 1 Bard should be more then enough to cover all raid damage.

Suggested Raid Comp:
1 Tank
3 Healers
1 Bard
1 Archon
14 DPS
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