SPRITEコマンド
(※アルファベット順の一覧ページも用意する予定です)
| コマンド | 構文 |
| SPRITE | SPRITE Sprite Number, XPos, YPos, Image Number |
| SET SPRITE | SET SPRITE Sprite Number, Backsave, Transparency |
| DELETE SPRITE | DELETE SPRITE Sprite Number |
| CLONE SPRITE | CLONE SPRITE Sprite Number, Destination Sprite Number |
| SHOW SPRITE | SHOW SPRITE Sprite Number |
| HIDE SPRITE | HIDE SPRITE Sprite Number |
| HIDE ALL SPRITES | HIDE ALL SPRITES |
| SHOW ALL SPRITES | SHOW ALL SPRITES |
| MOVE SPRITE | MOVE SPRITE Sprite Number, Velocity |
| OFFSET SPRITE | OFFSET SPRITE Sprite Number, XOffset, YOffset |
| SCALE SPRITE | SCALE SPRITE Sprite Number, Scale |
| SIZE SPRITE | SIZE SPRITE Sprite Number, XSize, YSize |
| STRETCH SPRITE | STRETCH SPRITE Sprite Number, XScale, YScale |
| ROTATE SPRITE | ROTATE SPRITE Sprite Number, Angle |
| FLIP SPRITE | FLIP SPRITE Sprite Number |
| MIRROR SPRITE | MIRROR SPRITE Sprite Number |
| PASTE SPRITE | PASTE SPRITE Sprite Number, XPos, YPos |
| CREATE ANIMATED SPRITE | CREATE ANIMATED SPRITE Sprite Number, Filename, Across, Down, Image Number |
| PLAY SPRITE | PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value |
| SET SPRITE FRAME | SET SPRITE FRAME Sprite Number, Frame Value |
| SET SPRITE PRIORITY | SET SPRITE PRIORITY Sprite Number, Priority |
| SET SPRITE IMAGE | SET SPRITE IMAGE Sprite Number, Image Number |
| SET SPRITE ALPHA | SET SPRITE ALPHA Sprite Number, Alpha Value |
| SET SPRITE DIFFUSE | SET SPRITE DIFFUSE Sprite Number, Red Value, Green Value, Blue Value |
| SET SPRITE TEXTURE COORD | SET SPRITE TEXTURE COORD Sprite Number, Vertex Index, UValue, VValue |
| SPRITE EXIST | Return Integer=SPRITE EXIST(Sprite Number) |
| SPRITE X | Return Integer=SPRITE X(Sprite Number) |
| SPRITE Y | Return Integer=SPRITE Y(Sprite Number) |
| SPRITE OFFSET X | Return Integer=SPRITE OFFSET X(Sprite Number) |
| SPRITE OFFSET Y | Return Integer=SPRITE OFFSET Y(Sprite Number) |
| SPRITE SCALE X | Return Integer=SPRITE SCALE X(Sprite Number) |
| SPRITE SCALE Y | Return Integer=SPRITE SCALE Y(Sprite Number) |
| SPRITE WIDTH | Return Integer=SPRITE WIDTH(Sprite Number) |
| SPRITE HEIGHT | Return Integer=SPRITE HEIGHT(Sprite Number) |
| SPRITE IMAGE | Return Integer=SPRITE IMAGE(Sprite Number) |
| SPRITE MIRRORED | Return Integer=SPRITE MIRRORED(Sprite Number) |
| SPRITE FLIPPED | Return Integer=SPRITE FLIPPED(Sprite Number) |
| SPRITE HIT | Return Integer=SPRITE HIT(Sprite Number, Target Sprite Number) |
| SPRITE COLLISION | Return Integer=SPRITE COLLISION(Sprite Number, Target Sprite Number) |
| SPRITE ANGLE | Return Float=SPRITE ANGLE(Sprite Number) |
| SPRITE FRAME | Return Integer=SPRITE FRAME(Sprite Number) |
| SPRITE ALPHA | Return Integer=SPRITE ALPHA(Sprite Number) |
| SPRITE RED | Return Integer=SPRITE RED(Sprite Number) |
| SPRITE GREEN | Return Integer=SPRITE GREEN(Sprite Number) |
| SPRITE BLUE | Return Integer=SPRITE BLUE(Sprite Number) |
| SPRITE VISIBLE | Return Integer=SPRITE VISIBLE(Sprite Number) |