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MATRIX

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MATRIXコマンド


コマンド 構文
MAKE MATRIX MAKE MATRIX Matrix Number, Width, Height, XSegments, ZSegments
DELETE MATRIX DELETE MATRIX Matrix Number
PREPARE MATRIX TEXTURE PREPARE MATRIX TEXTURE Matrix Number, Image Number, Across, Down
POSITION MATRIX POSITION MATRIX Matrix Number, X, Y, Z
FILL MATRIX FILL MATRIX Matrix Number, Height, Tile Number
RANDOMIZE MATRIX RANDOMIZE MATRIX Matrix Number, Maximum Height
GHOST MATRIX ON GHOST MATRIX ON Matrix Number
GHOST MATRIX OFF GHOST MATRIX OFF Matrix Number
SET MATRIX WIREFRAME ON SET MATRIX WIREFRAME ON Matrix Number
SET MATRIX WIREFRAME OFF SET MATRIX WIREFRAME OFF Matrix Number
SET VECTOR3 TO MATRIX POSITION SET VECTOR3 TO MATRIX POSITION Vector, Matrix Number
SET MATRIX TEXTURE SET MATRIX TEXTURE Matrix Number, Texture Mode, Mip Mode
SET MATRIX SET MATRIX Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient
SET MATRIX TRIM SET MATRIX TRIM Matrix Number, TrimX, TrimY
SET MATRIX PRIORITY SET MATRIX PRIORITY Matrix Number, Priority Flag
SHIFT MATRIX DOWN SHIFT MATRIX DOWN Matrix Number
SHIFT MATRIX LEFT SHIFT MATRIX LEFT Matrix Number
SHIFT MATRIX RIGHT SHIFT MATRIX RIGHT Matrix Number
SHIFT MATRIX UP SHIFT MATRIX UP Matrix Number
SET MATRIX HEIGHT SET MATRIX HEIGHT Matrix Number, TileX, TileZ, Height
SET MATRIX NORMAL SET MATRIX NORMAL Matrix Number, TileX, TileZ, NX, NY, NZ
SET MATRIX TILE SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number
UPDATE MATRIX UPDATE MATRIX Matrix Number
MATRIX EXIST Return Integer=MATRIX EXIST(Matrix Number
MATRIX POSITION X Return Float=MATRIX POSITION X(Matrix Number)
MATRIX POSITION Y Return Float=MATRIX POSITION Y(Matrix Number)
MATRIX POSITION Z Return Float=MATRIX POSITION Z(Matrix Number)
MATRIX TILE COUNT Return Integer=MATRIX TILE COUNT(Matrix Number)
MATRIX TILES EXIST Return Integer=MATRIX TILES EXIST(Matrix Number)
MATRIX WIREFRAME STATE Return Integer=MATRIX WIREFRAME STATE(Matrix Number)
GET GROUND HEIGHT Return Float=GET GROUND HEIGHT(Matrix Number, X, Z)
GET MATRIX HEIGHT Return Float=GET MATRIX HEIGHT(Matrix Number, TileX, TileZ)

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