| コマンド |
構文 |
| MAKE MATRIX |
MAKE MATRIX Matrix Number, Width, Height, XSegments, ZSegments |
| DELETE MATRIX |
DELETE MATRIX Matrix Number |
| PREPARE MATRIX TEXTURE |
PREPARE MATRIX TEXTURE Matrix Number, Image Number, Across, Down |
| POSITION MATRIX |
POSITION MATRIX Matrix Number, X, Y, Z |
| FILL MATRIX |
FILL MATRIX Matrix Number, Height, Tile Number |
| RANDOMIZE MATRIX |
RANDOMIZE MATRIX Matrix Number, Maximum Height |
| GHOST MATRIX ON |
GHOST MATRIX ON Matrix Number |
| GHOST MATRIX OFF |
GHOST MATRIX OFF Matrix Number |
| SET MATRIX WIREFRAME ON |
SET MATRIX WIREFRAME ON Matrix Number |
| SET MATRIX WIREFRAME OFF |
SET MATRIX WIREFRAME OFF Matrix Number |
| SET VECTOR3 TO MATRIX POSITION |
SET VECTOR3 TO MATRIX POSITION Vector, Matrix Number |
| SET MATRIX TEXTURE |
SET MATRIX TEXTURE Matrix Number, Texture Mode, Mip Mode |
| SET MATRIX |
SET MATRIX Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient |
| SET MATRIX TRIM |
SET MATRIX TRIM Matrix Number, TrimX, TrimY |
| SET MATRIX PRIORITY |
SET MATRIX PRIORITY Matrix Number, Priority Flag |
| SHIFT MATRIX DOWN |
SHIFT MATRIX DOWN Matrix Number |
| SHIFT MATRIX LEFT |
SHIFT MATRIX LEFT Matrix Number |
| SHIFT MATRIX RIGHT |
SHIFT MATRIX RIGHT Matrix Number |
| SHIFT MATRIX UP |
SHIFT MATRIX UP Matrix Number |
| SET MATRIX HEIGHT |
SET MATRIX HEIGHT Matrix Number, TileX, TileZ, Height |
| SET MATRIX NORMAL |
SET MATRIX NORMAL Matrix Number, TileX, TileZ, NX, NY, NZ |
| SET MATRIX TILE |
SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number |
| UPDATE MATRIX |
UPDATE MATRIX Matrix Number |
| MATRIX EXIST |
Return Integer=MATRIX EXIST(Matrix Number |
| MATRIX POSITION X |
Return Float=MATRIX POSITION X(Matrix Number) |
| MATRIX POSITION Y |
Return Float=MATRIX POSITION Y(Matrix Number) |
| MATRIX POSITION Z |
Return Float=MATRIX POSITION Z(Matrix Number) |
| MATRIX TILE COUNT |
Return Integer=MATRIX TILE COUNT(Matrix Number) |
| MATRIX TILES EXIST |
Return Integer=MATRIX TILES EXIST(Matrix Number) |
| MATRIX WIREFRAME STATE |
Return Integer=MATRIX WIREFRAME STATE(Matrix Number) |
| GET GROUND HEIGHT |
Return Float=GET GROUND HEIGHT(Matrix Number, X, Z) |
| GET MATRIX HEIGHT |
Return Float=GET MATRIX HEIGHT(Matrix Number, TileX, TileZ) |