「PROTO.MSG」の編集履歴(バックアップ)一覧はこちら
PROTO.MSG - (2010/06/14 (月) 21:49:15) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
#
# Messages for Prototypes
#
# strings
#
# {10}{}{<None>}
{10}{}{<なし>}
#
# Material Types
#
# {100}{}{Glass}
# {101}{}{Metal}
# {102}{}{Plastic}
# {103}{}{Wood}
# {104}{}{Dirt}
# {105}{}{Stone}
# {106}{}{Cement}
# {107}{}{Leather}
{100}{}{ガラス}
{101}{}{金属}
{102}{}{プレスチック}
{103}{}{木}
{104}{}{土}
{105}{}{石}
{106}{}{セメント}
{107}{}{皮革}
#
# Item Types
#
# {150}{}{Armor}
# {151}{}{Container}
# {152}{}{Drug}
# {153}{}{Weapon}
# {154}{}{Ammo}
# {155}{}{Misc Item}
# {156}{}{Key}
{150}{}{鎧}
{151}{}{コンテナ}
{152}{}{ドラッグ}
{153}{}{武器}
{154}{}{弾薬}
{155}{}{その他のアイテム}
{156}{}{鍵}
#
# Scenery Types
#
# {200}{}{Portal}
# {201}{}{Stairs}
# {202}{}{Elevator}
# {203}{}{Ladder Bottom}
# {204}{}{Ladder Top}
# {205}{}{Generic Scenery}
{200}{}{出入り口}
{201}{}{階段}
{202}{}{エレベータ}
{203}{}{はしごの下}
{204}{}{はしごの上}
{205}{}{Generic Scenery}
#
# Damage Code Types
#
# {250}{}{normal_dam}
# {251}{}{laser}
# {252}{}{fire}
# {253}{}{plasma}
# {254}{}{electrical}
# {255}{}{emp}
# {256}{}{explosion}
{250}{}{通常ダメージ}
{251}{}{レーザー}
{252}{}{火}
{253}{}{plasma}
{254}{}{電気}
{255}{}{emp}
{256}{}{爆発}
#
# Caliber Types for weapons
#
# {300}{}{None}
# {301}{}{Rocket}
# {302}{}{Flamethrower Fuel}
# {303}{}{C Energy Cell}
# {304}{}{D Energy Cell}
# {305}{}{.223}
# {306}{}{5mm}
# {307}{}{.40 cal}
# {308}{}{10mm}
# {309}{}{.44 cal}
# {310}{}{14mm}
# {311}{}{12-gauge}
# {312}{}{9mm}
# {313}{}{BB}
{300}{}{なし}
{301}{}{ロケット}
{302}{}{火炎放射器燃料}
{303}{}{C Energy Cell}
{304}{}{D Energy Cell}
{305}{}{.223}
{306}{}{5mm}
{307}{}{.40 cal}
{308}{}{10mm}
{309}{}{.44 cal}
{310}{}{14mm}
{311}{}{12-gauge}
{312}{}{9mm}
{313}{}{BB}
#
# Race Types
#
# {350}{}{Caucasian}
# {351}{}{African}
{350}{}{白人}
{351}{}{黒人}
#
# Body Types
#
# {400}{}{Biped}
# {401}{}{Quadruped}
# {402}{}{Robotic}
{400}{}{二足}
{401}{}{四足}
{402}{}{ロボット}
#
# Kill Types names
#
# {450}{}{Men}
# {451}{}{Women}
# {452}{}{Children}
# {453}{}{Super Mutants}
# {454}{}{Ghouls}
# {455}{}{Brahmin}
# {456}{}{Radscorpions}
# {457}{}{Rats}
# {458}{}{Floaters}
# {459}{}{Centaurs}
# {460}{}{Robots}
# {461}{}{Dogs}
# {462}{}{Manti}
# {463}{}{DeathClaws}
# {464}{}{Master} # Not displayed!
{450}{}{男性}
{451}{}{女性}
{452}{}{子供}
{453}{}{スーパーミュータント}
{454}{}{グール}
{455}{}{ブラーミン}
{456}{}{放射サソリ}
{457}{}{ネズミ}
{458}{}{フローター}
{459}{}{ケンタウロス}
{460}{}{ロボット}
{461}{}{犬}
{462}{}{Manti}
{463}{}{デスクロウ}
{464}{}{Master} # Not displayed!
#
# Kill type info descriptions
#
# {465}{}{This line shows the number of male humans you have killed during the course of your adventures.}
# {466}{}{This line shows the number of female humans you have killed during the course of your adventures.}
# {467}{}{This line shows the number of young human children you have killed during the course of your adventures. You cad.}
# {468}{}{The number of Super Mutants you have slain during the course of your adventures.}
# {469}{}{This line shows the number of male and female ghoul mutants you have killed during the course of your adventures.}
# {470}{}{This line shows the number of Brahmin (mutated cows) you have chopped up during your travels.}
# {471}{}{The number of mutated Radscorpions that you have put to death during your adventure.}
# {472}{}{The number of rats you have killed. Includes all members of the rat family.}
# {473}{}{This is the number of mutant Floaters that you have put to death.}
# {474}{}{Your tally of dead mutant Centaurs.}
# {475}{}{This is the number of robots that you have destroyed or dismantled.}
# {476}{}{The total number of dogs that you have sent to the great kennel in the sky.}
# {477}{}{This line shows the total number of dead Manti, or large mutated mantis-like insects, that you have squashed so far.}
# {478}{}{This line shows that you have slain the Deathclaw, and any of his spawn.}
# {479}{}{Not Displayed. Error!}
{465}{}{この行はあなたが冒険中に殺した男性の人数を示す。}
{466}{}{この行はあなたが冒険中に殺した女性の人数を示す。}
{467}{}{この行はあなたが冒険中に殺した子供の人数を示す。}
{468}{}{あなたが冒険中に殺したスーパーミュータントの人数。}
{469}{}{この行はあなたが冒険中に殺した、男性と女性のグールミュータントの人数を示す。}
{470}{}{この行はあなたが冒険中に切り刻んだブラーミン(突然変異した牛)の数を示す。}
{471}{}{あなたが冒険中に殺した、突然変異した放射サソリの数。}
{472}{}{あなたが殺したネズミの数。すべての種類のネズミを含む。}
{473}{}{あなたが殺したミュータントフローターの数。}
{474}{}{死んだミュータントケンタウロスの数。}
{475}{}{あなたが破壊または分解したロボットの数。}
{476}{}{あなたが天にある偉大な犬小屋に送った犬の合計数。}
{477}{}{この行は死んだ Manti の合計数を示す。またはあなたが今までにつぶした大きな突然変異したかまきりに似た昆虫の数。}
{478}{}{この行はあなたが殺したデスクロウと子孫を示す。}
{479}{}{表示されない。 エラー!}
#
# Use text
#
# {480}{}{You see: %s.}
{480}{}{ 視認対象:%s。}
#
# Use Container text
#
# {485}{}{You search the %s.}
# {486}{}{You close the %s.}
# {487}{}{It is locked.} # new
{485}{}{ %sを探した。}
{486}{}{ %sを閉じた。}
{487}{}{ 鍵がかかっている。} # new
#
# Look text
#
# {490}{}{You see: %s.}
# {491}{}{You see a dead: %s.}
# {492}{}{You see the remains of: %s.}
# {493}{}{You see nothing out of the ordinary.}
{490}{}{ 視認対象:%s。}
{491}{}{ 視認対象:死んだ%s。}
{492}{}{ %sの残骸がある。}
{493}{}{ 特に変わったものはない。}
#
# Examine text
#
# {500}{}{Dead}
# {501}{}{Almost Dead}
# {502}{}{Severely Wounded}
# {503}{}{Wounded}
# {504}{}{Unhurt}
{500}{}{死んでいる}
{501}{}{瀕死}
{502}{}{重傷を負っている}
{503}{}{傷ついている}
{504}{}{無傷}
#
# Examine text messages
#
# {518}{}{You look: %s }
# {519}{}{%s %s }
# {520}{}{You look: %s.}
# {521}{}{%s %s.}
# {522}{}{He looks: }
# {523}{}{She looks: }
# {524}{}{It looks: }
#(note: hps are short for hit-points)
# {525}{}{%s has %d/%d hps.}
#(note: this is for guns that have ammo)
# {526}{}{It has %d/%d shots of %s.}
# {530}{}{and has crippled limbs.} # These append to lines 500-504
# {531}{}{but has crippled limbs.}
# {532}{}{and have crippled limbs.}
# {533}{}{but have crippled limbs.}
#(note: hps are short for hit-points)
# {535}{}{He has %d/%d hps}
# {536}{}{She has %d/%d hps}
# {537}{}{It has %d/%d hps}
# {540}{}{It weighs %d pounds.}
# {541}{}{It weighs %d pound.}
# {544}{}{, }
# {545}{}{.}
# {546}{}{ and is wielding a %s.}
# {547}{}{ and is wielding a %s with %d/%d shots of %s.}
{518}{}{ あなたの健康状態:%s }
{519}{}{%s %s }
{520}{}{ あなたの健康状態:%s。}
{521}{}{%s %s。}
{522}{}{ 健康状態:}
{523}{}{ 健康状態:}
{524}{}{ 健康状態:}
# (note: hps are short for hit-points)
{525}{}{%sは%d/%dのhpを持っている。}
# (note: this is for guns that have ammo)
{526}{}{%d/%d発の%sが装てんされている。}
{530}{}{。そして、障害がある。} # These append to lines 500-504
{531}{}{。だが、障害がある。}
{532}{}{。そして、障害がある。}
{533}{}{。だが、障害がある。}
# (note: hps are short for hit-points)
{535}{}{ %d/%dのhpを持っている}
{536}{}{ %d/%dのhpを持っている}
{537}{}{ %d/%dのhpを持っている}
{540}{}{ %d ポンドの重さがある。}
{541}{}{ %d ポンドの重さがある。}
{544}{}{・}
{545}{}{。}
{546}{}{。そして、%sを持っている。}
{547}{}{。そして、%sを持っている。%d/%d発の%sが装てんされている。}
#
# Examine text error messages
#
# {550}{}{\nError: lookup_val out of range!}
# {551}{}{\nError: obj_examine: proto_ptr failed!}
{550}{}{\nError: lookup_val out of range!}
{551}{}{\nError: obj_examine: proto_ptr failed!}
#
# Use text messages
#
# {580}{}{You use the %s.}
# {581}{}{You use the %s on %s.}
# {582}{}{That does nothing.}
# {583}{}{To your dismay, you realize that it is already dead.}
# {584}{}{As you reach down, you realize that it is already dead.}
# {585}{}{Alas, you are too late.} # This is relating to a critter being dead.
# {586}{}{That won't work on the dead.}
# {587}{}{You light the flare.}
# {588}{}{The flare is already lit.}
# {589}{}{You set the timer.}
# {590}{}{The timer is already ticking!}
{580}{}{ %sを使った。}
{581}{}{ %sを%sに使った。}
{582}{}{ それは意味がない。}
{583}{}{ がっくりすることには、すでに 死んでいた。}
{584}{}{ 手を伸ばしたら、すでに死んで いた。}
{585}{}{ ああ、あなたは遅すぎた。} # This is relating to a critter being dead.
{586}{}{ 死者には意味がない。}
{587}{}{ フレアを点けた。}
{588}{}{ フレアはすでに点いている。}
{589}{}{ timerをセットした。}
{590}{}{ timerはすでに動いている!}
#
# Experience-Point messages
#
# {620}{}{You gain %d experience points for killing: %s.}
# {621}{}{%s you earn %d exp. points.}
# {622}{}{For defeating your enemies, } # 622-626 prepend to line 621
# {623}{}{For slaying your opponents, }
# {624}{}{You are victorious in combat, }
# {625}{}{For crushing your enemies, }
# {626}{}{For destroying your enemies without taking a scratch, }
{620}{}{ %sを殺して%dポイントの経験値を得た。}
{621}{}{%s%dポイントの経験値を得た。}
{622}{}{ 敵を倒して、} # 622-626 prepend to line 621
{623}{}{ 敵を殺して、}
{624}{}{ 戦闘に勝利して、}
{625}{}{ 敵を倒して、}
{626}{}{ かすり傷一つ受けずに敵を倒 して、}
#
# Dialog messages
#
# {650}{}{[Done]}
# {651}{}{[More]}
# {652}{}{More}
# {653}{}{[Back]}
# {654}{}{Back} # changed number from 653
# {655}{}{Go on} # new
# {656}{}{Err...} # new
# {660}{}{You can't see there.}
# {661}{}{Too far away.}
{650}{}{[終了]}
{651}{}{[続き]}
{652}{}{続き}
{653}{}{[戻る]}
{654}{}{戻る} # changed number from 653
{655}{}{続けて} # new
{656}{}{あー・・・} # new
{660}{}{ 見えない。}
{661}{}{ 離れすぎている。}
#
# Not Enough AP message
#
# {700}{}{You don't have enough action points.}
{700}{}{ 行動ポイントが足りない。}
#
# Book messages
#
# {800}{}{You read the book.}
# {801}{}{You learn nothing new.}
# {802}{}{You learn new science information.}
# {803}{}{You learn a lot about repairing broken electronics.}
# {804}{}{You learn new ways to heal injury.}
# {805}{}{You learn how to handle your guns better.}
# {806}{}{You learn a lot about wilderness survival.}
{800}{}{ あなたは本を読んだ。}
{801}{}{ 新しいことは何も学べなかった。}
{802}{}{ 新しい科学の情報を学んだ。}
{803}{}{ 壊れた電子部品の修理につい て多くを学んだ。}
{804}{}{ 傷を癒す新しい方法を学んだ。}
{805}{}{ 銃の扱い方を学んだ。}
{806}{}{ 荒野で生き残る方法について 多くを学んだ。}
#
# Use on messages (and some extra stuff that Jesse needed)
#
# {900}{}{The supplies in the Doctor's Bag run out.}
# {901}{}{The supplies in the First Aid Kit run out.}
# {902}{}{You cannot do that in combat.}
# {903}{}{This person will not barter with you.}
# {904}{}{This person has nothing to tell you about.}
# {905}{}{You cannot pick up that item. You are at your maximum weight capacity.}
{900}{}{ 医者かばんのサプライが切れた。}
{901}{}{ ファーストエイドキットのサプライが切れた。}
{902}{}{ それは戦闘中にできない。}
{903}{}{ この人物はあなたと物々交換しない。}
{904}{}{ この人物はあなたと話さない。}
{905}{}{ そのアイテムを拾えない。持てる重さの限界。}
#
# Messages for Prototypes
#
# strings
#
#{10}{}{<None>}
{10}{}{ [なし]}
#
# Material Types
#
#{100}{}{Glass}
#{101}{}{Metal}
#{102}{}{Plastic}
#{103}{}{Wood}
#{104}{}{Dirt}
#{105}{}{Stone}
#{106}{}{Cement}
#{107}{}{Leather}
{100}{}{ ガラス製}
{101}{}{ 金属製}
{102}{}{ プラスチック製}
{103}{}{ 木製}
{104}{}{ 粗末な}
{105}{}{ 石造りの}
{106}{}{ セメント製}
{107}{}{ 革製}
#
# Item Types
#
#{150}{}{Armor}
#{151}{}{Container}
#{152}{}{Drug}
#{153}{}{Weapon}
#{154}{}{Ammo}
#{155}{}{Misc Item}
#{156}{}{Key}
{150}{}{アーマー}
{151}{}{収納箱}
{152}{}{薬物}
{153}{}{武器}
{154}{}{弾薬}
{155}{}{雑品}
{156}{}{鍵}
#
# Scenery Types
#
#{200}{}{Portal}
#{201}{}{Stairs}
#{202}{}{Elevator}
#{203}{}{Ladder Bottom}
#{204}{}{Ladder Top}
#{205}{}{Generic Scenery}
{200}{}{入口}
{201}{}{階段}
{202}{}{エレベーター}
{203}{}{梯子の下端}
{204}{}{梯子の上端}
{205}{}{その他}
#
# Damage Code Types
#
#{250}{}{normal_dam}
#{251}{}{laser}
#{252}{}{fire}
#{253}{}{plasma}
#{254}{}{electrical}
#{255}{}{emp}
#{256}{}{explosion}
{250}{}{通常ダメージ}
{251}{}{レーザー}
{252}{}{炎}
{253}{}{プラズマ}
{254}{}{電気}
{255}{}{EMP}
{256}{}{爆発}
#
# Caliber Types for weapons
#
#{300}{}{None}
#{301}{}{Rocket}
#{302}{}{Flamethrower Fuel}
#{303}{}{C Energy Cell}
#{304}{}{D Energy Cell}
#{305}{}{.223}
#{306}{}{5mm}
#{307}{}{.40 cal}
#{308}{}{10mm}
#{309}{}{.44 cal}
#{310}{}{14mm}
#{311}{}{12-gauge}
#{312}{}{9mm}
#{313}{}{BB}
{300}{}{なし}
{301}{}{ロケット弾}
{302}{}{火炎放射器の燃料}
{303}{}{Cエネルギーセル}
{304}{}{Dエネルギーセル}
{305}{}{.223弾}
{306}{}{5mm弾}
{307}{}{.40口径弾}
{308}{}{10mm弾}
{309}{}{.44口径弾}
{310}{}{14mm弾}
{311}{}{12ゲージ・シェル}
{312}{}{9mm弾}
{313}{}{BB弾}
#
# Race Types
#
#{350}{}{Caucasian}
#{351}{}{African}
{350}{}{白人}
{351}{}{黒人}
#
# Body Types
#
#{400}{}{Biped}
#{401}{}{Quadruped}
#{402}{}{Robotic}
{400}{}{二足動物}
{401}{}{四足動物}
{402}{}{ロボット}
#
# Kill Types names
#
#{450}{}{Men}
#{451}{}{Women}
#{452}{}{Children}
#{453}{}{Super Mutants}
#{454}{}{Ghouls}
#{455}{}{Brahmin}
#{456}{}{Radscorpions}
#{457}{}{Rats}
#{458}{}{Floaters}
#{459}{}{Centaurs}
#{460}{}{Robots}
#{461}{}{Dogs}
#{462}{}{Manti}
#{463}{}{DeathClaws}
{450}{}{男性}
{451}{}{女性}
{452}{}{子供}
{453}{}{スーパーミュータント}
{454}{}{グール}
{455}{}{ブラーミン}
{456}{}{ラドスコーピオン}
{457}{}{ネズミ}
{458}{}{フローター}
{459}{}{ケンタウロス}
{460}{}{ロボット}
{461}{}{犬}
{462}{}{マンティス}
{463}{}{デスクロウ}
{464}{}{Master} # Not displayed!
#
# Kill type info descriptions
#
#{465}{}{This line shows the number of male humans you have killed during the
# course of your adventures.}
#{466}{}{This line shows the number of female humans you have killed during
# the course of your adventures.}
#{467}{}{This line shows the number of young human children you have killed during
# the course of your adventures. You cad.}
#{468}{}{The number of Super Mutants you have slain during the course of your adventures.}
#{469}{}{This line shows the number of male and female ghoul mutants you have killed
# during the course of your adventures.}
{465}{}{冒険中に命を奪った人間男性の数。}
{466}{}{冒険中に命を奪った人間女性の数。}
{467}{}{冒険中に命を奪った人間の子供の数。人間のクズめ。}
{468}{}{冒険中に殺害したスーパーミュータントの数。}
{469}{}{冒険中に殺害したグールの数。性別問わず。}
#{470}{}{This line shows the number of Brahmin (mutated cows) you have chopped up during your travels.}
#{471}{}{The number of mutated Radscorpions that you have put to death during your adventure.}
#{472}{}{The number of rats you have killed. Includes all members of the rat family.}
#{473}{}{This is the number of mutant Floaters that you have put to death.}
#{474}{}{Your tally of dead mutant Centaurs.}
{470}{}{旅の間に細切れにしたブラーミン(ミュータント牛)の数。}
{471}{}{冒険の間に始末したラドスコーピオン(ミュータント蠍)の数。}
{472}{}{これまでに殺したネズミの数。ネズミと名のつくものは全て含まれる。}
{473}{}{これまでに始末したミュータント・フローターの数。}
{474}{}{死体にしたミュータント・ケンタウロスの数の記録。}
#{475}{}{This is the number of robots that you have destroyed or dismantled.}
#{476}{}{The total number of dogs that you have sent to the great kennel in the sky.}
#{477}{}{This line shows the total number of dead Manti, or large mutated mantis-like
# insects, that you have squashed so far.}
#{478}{}{This line shows that you have slain the Deathclaw, and any of his spawn.}
#{479}{}{Not Displayed. Error!}
{475}{}{これまでに破壊ないし解体したロボットの数。}
{476}{}{天国の犬小屋に送り出した犬の総計。}
{477}{}{死んだマンティス(ミュータントかまきりといった 風 情の大きな昆虫)の総計。
これまでにあなたがグシャリと叩き潰した 分。}
{478}{}{これまでに殺害したデスクロウとその卵の数。}
{479}{}{表示されません。エラー!}
#
# Use text
#
#{480}{}{You see: %s.}
{480}{}{ %s だ}
#
# Use Container text
#
#{485}{}{You search the %s.}
#{486}{}{You close the %s.}
#{487}{}{It is locked.} # new
{485}{}{ %s を 探 っ た}
{486}{}{ %s を 閉 じ た}
{487}{}{ 鍵 が か か っ て い る} # new
#
# Look text
#
#{490}{}{You see: %s.}
#{491}{}{You see a dead: %s.}
#{492}{}{You see the remains of: %s.}
#{493}{}{You see nothing out of the ordinary.}
{490}{}{ %s だ}
{491}{}{ %s の 死 体 だ}
{492}{}{ %s の 残 骸 だ}
{493}{}{ 特 筆 す べ き こ と は な い}
#
# Examine text
#
#{500}{}{Dead}
#{501}{}{Almost Dead}
#{502}{}{Severely Wounded}
#{503}{}{Wounded}
#{504}{}{Unhurt}
{500}{}{ 死 ん で い る}
{501}{}{ 瀕 死 だ}
{502}{}{ 重 傷 を 負 っ て い る}
{503}{}{ 負 傷 し て い る}
{504}{}{ 無 傷 だ}
#
# Examine text messages
#
#{518}{}{You look: %s }
#{519}{}{%s %s }
#{520}{}{You look: %s.}
#{521}{}{%s %s.}
#{522}{}{He looks: %s.}
#{523}{}{She looks: %s.}
#{524}{}{It looks: %s.}
{518}{}{ あ な た は %s }
{519}{}{ %s %s }
{520}{}{ あ な た は %s }
{521}{}{ %s %s.}
{522}{}{ 見 た と こ ろ %s}
{523}{}{ 見 た と こ ろ %s}
{524}{}{ 見 た と こ ろ %s}
# (note: hps are short for hit-points)
#{525}{}{%s has %d/%d hps.}
{525}{}{ %s の HP : %d / %d}
# (note: this is for guns that have ammo)
#{526}{}{It has %d/%d shots of %s.}
#{530}{}{and has crippled limbs.} # These append to lines 500-504
#{531}{}{but has crippled limbs.}
#{532}{}{and have crippled limbs.}
#{533}{}{but have crippled limbs.}
{526}{}{ 弾 数 : %d / %d ( %s )}
{530}{}{ 。 そ の う え 体 の 一 部 が 動 か な い} # These append to lines 500-504
{531}{}{ 。 し か し 体 の 一 部 が 動 か な い}
{532}{}{ 。 そ の う え 体 の 一 部 が 動 か な い}
{533}{}{ 。 し か し 体 の 一 部 が 動 か な い}
# (note: hps are short for hit-points)
#{535}{}{He has %d/%d hps}
#{536}{}{She has %d/%d hps}
#{537}{}{It has %d/%d hps}
#{540}{}{It weighs %d pounds.}
#{541}{}{It weighs %d pound.}
#{544}{}{, }
#{545}{}{.}
#{546}{}{ and is wielding a %s.}
#{547}{}{ and is wielding a %s with %d/%d shots of %s.}
{535}{}{ HP : %d / %d}
{536}{}{ HP : %d / %d}
{537}{}{ HP : %d / %d}
{540}{}{ 重 量 : %d lbs.}
{541}{}{ 重 量 : %d lbs.}
{544}{}{}
{545}{}{}
{546}{}{ 。 %s を 装 備 し て い る}
{547}{}{ 。 %s を 装 備 し て い る 。 弾 数 は %d / %d 、 弾 の 種 類 は %s}
#
# Examine text error messages
#
{550}{}{\nError: lookup_val out of range!}
{551}{}{\nError: obj_examine: proto_ptr failed!}
#
# Use text messages
#
#{580}{}{You use the %s.}
#{581}{}{You use the %s on %s.}
#{582}{}{That does nothing.}
#{583}{}{To your dismay, you realize that it is already dead.}
#{584}{}{As you reach down, you realize that it is already dead.}
#{585}{}{Alas, you are too late.} # This is relating to a critter being dead.
#{586}{}{That won't work on the dead.}
#{587}{}{You light the flare.}
#{588}{}{The flare is already lit.}
#{589}{}{You set the timer.}
#{590}{}{The timer is already ticking!}
{580}{}{ %s を 使 っ た}
{581}{}{ %s を %s に 使 用 し た}
{582}{}{ 効 果 が な い}
{583}{}{ 残 念 な が ら す で に 死 ん で い る}
{584}{}{ 手 を 伸 ば し て み た と こ ろ 、 す で に 息 が な か っ た}
{585}{}{ 悲 し い か な 、 来 る の が 遅 す ぎ た} # This is relating to a critter being dead.
{586}{}{ 死 体 に は 効 果 が な い}
{587}{}{ フ レ ア を 点 し た}
{588}{}{ フ レ ア は す で に 光 を 放 っ て い る}
{589}{}{ タ イ マー を セ ッ ト し た}
{590}{}{ タ イ マー は す で に 作 動 し て い る !}
#
# Experience-Point messages
#
#{620}{}{You gain %d experience points for killing: %s.}
#{621}{}{%s you earn %d exp. points.}
#{622}{}{For defeating your enemies, } # 622-626 prepend to line 621
#{623}{}{For slaying your opponents, }
#{624}{}{You are victorious in combat, }
#{625}{}{For crushing your enemies, }
#{626}{}{For destroying your enemies without taking a scratch, }
{620}{}{ 経 験 値 %d ポ イ ン ト を 得 た 。 %s を 倒 し た}
{621}{}{ %s 。 経 験 値 %d ポ イ ン ト を 得 た}
{622}{}{ 敵 を 倒 し た} # 622-626 prepend to line 621
{623}{}{ 相 手 を 倒 し た}
{624}{}{ 戦 い に 勝 利 し た}
{625}{}{ 敵 を ぶ ち の め し た}
{626}{}{ か す り 傷 一 つ 受 け ず に 敵 を 倒 し た}
#
# Dialog messages
#
#{650}{}{[Done]}
#{651}{}{[More]}
#{652}{}{More}
#{653}{}{[Back]}
#{654}{}{Back} # changed number from 653
#{655}{}{Go on} # new
#{656}{}{Err...} # new
#{660}{}{You can't see there.}
#{661}{}{Too far away.}
{650}{}{ [完了]}
{651}{}{ [続き]}
{652}{}{ 続き}
{653}{}{ [戻る]}
{654}{}{ 戻る} # changed number from 653
{655}{}{ 続けてくれ} # new
{656}{}{ あー・・・} # new
{660}{}{ 見えない}
{661}{}{ 遠すぎる}
#
# Not Enough AP message
#
#{700}{}{You don't have enough action points.}
{700}{}{ ア ク シ ョ ン ポ イ ン ト が 足 り な い}
#
# Book messages
#
#{800}{}{You read the book.}
#{801}{}{You learn nothing new.}
#{802}{}{You learn new science information.}
#{803}{}{You learn a lot about repairing broken electronics.}
#{804}{}{You learn new ways to heal injury.}
#{805}{}{You learn how to handle your guns better.}
#{806}{}{You learn a lot about wilderness survival.}
{800}{}{ 本 を 読 ん だ}
{801}{}{ 特 に 目 新 し い 内 容 で は な か っ た}
{802}{}{ 新 た に 科 学 の 知 識 を 得 た}
{803}{}{ 壊 れ た 電 子 機 器 の 修 理 に つ い て 色 々 と 学 ん だ}
{804}{}{ 怪 我 の 治 療 に 対 す る 新 し い ア プ ロ ー チ を 学 ん だ}
{805}{}{ 銃 を 上 手 く 扱 う 術 を 身 に 付 け た}
{806}{}{ 荒 野 で 生 き 抜 く 術 を い く つ も 学 ん だ}
#
# Use on messages (and some extra stuff that Jesse needed)
#
#{900}{}{The supplies in the Doctor's Bag run out.}
#{901}{}{The supplies in the First Aid Kit run out.}
#{902}{}{You cannot do that in combat.}
#{903}{}{This person will not barter with you.}
#{904}{}{This person has nothing to tell you about.}
#{905}{}{You cannot pick up that item. You are at your maximum weight capacity.}
{900}{}{ Doctor's Bag 付 属 の 消 耗 品 が 尽 き た}
{901}{}{ First Aid Kit 付 属 の 消 耗 品 が 尽 き た}
{902}{}{ 戦 闘 中 は で き な い}
{903}{}{ こ の 人 物 に は あ な た と 取 引 す る つ も り が な い}
{904}{}{ こ の 人 物 は あ な た と 口 を き こ う と し な い}
{905}{}{ そ の ア イ テ ム は 拾 え な い 。 重 量 オ ー バ ー だ}