wao write
I sound a little annoying now, but here goes...
Sakuga (作画) generally refers to the drawings in an anime.
More often than not it is talking about how the pictures are drawn - are they close to the model, do they show good expressions, are they anatomically/proportionally correct, are the shadows right, etc...
However, some people use it with reference to the animation as a whole (drawings + line quality + movement (and timing) + shading etc, but not colour). I think that isn't entirely accurate.
When you see people going about "nani kono sakuga" or "hidoi sakuga" they're usually complaining about the poor quality of drawings, but if it's smooth they'll usually say "yoku ugoiteru ne" (something to that extent), or maybe something like "sugee douga". If it's smooth and well-drawn and moves WELL (meaning with nuance, sense of weight, etc.) they'll say "kami sakuga". A common appreciation of cool animation seems to be 鳥肌が立った - I got goosebumps. Like shivers down your spine.
An important, related term is Sakuga kantoku (作画監督) also abbreviated as "sakkan". Literally translated as "animation director", which is misleading. The job of a sakkan is to correct the genga made by key animators (see below). Corrected drawings are done on yellow paper, apparently. This is one of the important roles, and is one of the 4 most important per episode (the other 3 being scriptwriter, storyboarder and episode director).
I am going to ((very) extensively) blather on about this so I have put it in a spoiler tag.
Genga (I assume you mean 原画 when you say Genka) is usually translated as key animation. It literally means "original drawings". This is something I'm still not entirely clear about, but basically they draw the important frames in a show - and leave the in-between stuff to, well, the in-between animators. In-between animation work is called douga 動画 and also involves tracing the lines from the genga so that it looks neat and so on, called clean-up.
I don't have any clips/gifs offhand, but if you've seen enough anime you've probably seen the Gainax bounce: i.e. when a (usually well-endowed) girl jumps or does something and her boobs bounce. Apparently it started off with Gainax. I think there was a bit of it in Daicon IV which was made by Gainax founders before Gainax was formed.
As for the animation production process, you might have already been to AIC's guide on how anime is produced in general, particularly this page. (Note how the colour designer is actually in pre-production. An interesting case is Mushishi where there was a separate colour designer for each episode because each ep had a "Theme Colour". Seems like they planned the storyboards and colours and so on WAY ahead of time.)
For sakugakantoku, perhaps "Key Animation Supervisor" would be a more fitting title? That is what they used in Jin-Roh. But it's deifnitely not "animation coordinator" (that would be closer to, say, 制作進行 which is something I still don't know how to translate nicely) And I will stab you if you say "Art supervisor" because when you say "Art" in anime credits it's easy to get mixed up with the background art.
DaFool: I think the biggest difference is that in Western animation the animation director is more concerned with the movement while in anime it's more of the drawings. After all, the focus is very different in both, and like you pointed out Japanese animation has much more detailed designs with shadows and such. I should think that the animation director in anime also looks at the timesheet though, so that basic timing is still there.
There's a lot I"m really confused about anyway - a lot of this could be quite mistaken - so someday I hope I can go to Japan and visit a studio and ask them once and for all...
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Originally Posted by solomon
nice work on the lexicon kj190. However, i must give major kudos to wao for the lenghty info on sakuga. Ive long been an animation buff/aspiring artist but the entire true nature of the japanese animation process was always a true mystery. The proprietor of Anipages.net who keeps an eye out for animation worth of praise in anime, gave some good info but still nothing as detailed an informative as wao did.
As for dai-ni genga ive only seen it in movies high end ovas and spectacularly animated tv shows like Planetes, Kamichu and Eureka Seven to name a few. The hypothesis wao gives is valid but i immedietly think that the assignment of animation shots would be broken down amongst more and more animators (genga-sha?) especialy for very fluid shows that would need the extra attention
Actually I believe you can see it in shows that have less 'spectacular animation' like Honey and Clover, XXXHolic, Gallery Fake, Chokotto Sister, Strawberry Panic, NHK ni Youkoso and so on.
Well, 動画 is sometimes described as "In-between and Clean-up" - so maybe it's now split up into 第二原画 being 'cleanup' and 動画 being inbetween.
But I can assure you 100% that the anipages guy knows a lot more than I do; he's been looking out for animators much longer than I have (I got inspired by him...), it's just that he doesn't bother himself with such low-end things all the time (but not always, see this post)
This isn't really otaku lingo though, more like industry lingo.
So I'll try to make it more relevant to the theme of the thread.
Some animators are so l33t that they go simply by surname or by a nickname among fans. Here are some:
カリスマ (Charisma) - Toshiyuki INOUE 井上俊之
磯 (Iso) - Mitsuo ISO 磯光雄 (It's said most of current anime animation is influenced by him in one way or another)
吉成 (Yoshinari) - Refers to either 吉成鋼 (Kou YOSHINARI) or 吉成曜 (You YOSHINARI) who are brothers and absolutely great animators. They're good at illustrating as well.
Kou (also known as 吉成兄, elder Yoshinari) is easily spotted nowadays because he goes to the extent of doing the composite and post-processing for his shots. See the 4th FMA OP, the part where Ed jumps off the waterfall. As well as the really smooth shot in ep 49 of Eureka 7. Typical otaku are most familiar with that table scene in the first ep of Nanoha that stuck out very much...
You Yoshinari (the younger of hte two) is more associated with Gainax. Think there's some good stuff from him in Re: Cutey Honey and FLCL.
One of them is refered to as 鼻毛 (hanage, nose hair) but I can't remember which. Or why, even.
鬱 (Utsu - depression) - Refers to Satoru UTSUNOMIYA うつのみやさとる Many others (even some sakuga-otaku) don't look at him kindly because he never sticks to the character models and while his movement is great, his pictures look "ugly". So they all feel depressed....
ゆたぽん (yutapon) - Refers to Yutaka NAKAMURA 中村豊, a typically Sunrise/Bones action animator. Is seriously leet. Go look up for an AMV/MAD on him on Youtube or stage6. He's in most BONES works. Check out the Bebop movie especially.
コンカツ (Konkatsu) - Refers to Katsuya KONDOU 近藤勝也, a Ghibli animator. He did the animation the very popular Minna no Uta song Kaze no Toorimichi.
キムタカ (Kimutaka) - Refers to Takahiro KIMURA 木村貴宏, more well known as a character designer who does very detailed, sometimes extravagant designs usually with a sexy touch. See Gun X Sword, The nickname reminds one of "kimutaku" (Takuya Kimura...)
Oh, and how could I forget...
師匠 (Shishou - Master!) - Refers to the Takeshi Honda 本田雄, sometimes incorrectly called Yuu Honda. Is involved with most well-animated films and most people don't dare touch his work. See the first Naruto film, Millenium Actress and Beyond in the Animatrix. Was also quite involved in Eva.
EDIT:
Another one...
ゴッキー (Gocky) - Refers to Keiji Gotou, a rather well-known character designer (esp. for Nadesico) who later started doing directing/storyboarding; he's done series direction for Kiddy Grade and Uta Kata. The first work by him I watched was Gate Keepers.. He does very detailed drawings full of shadows and highlights and what not. If I'm not wrong, pictures like that are described in Japanese as 濃い.
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最終更新:2007年04月07日 05:24