「st_quests_yantar.xml」の編集履歴(バックアップ)一覧に戻る
st_quests_yantar.xml」を以下のとおり復元します。
<p><font size="3" color="#FF0000"><strong>st_quests_yantar.xml</strong></font></p>
<p> </p>
<p>&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot; ?&gt;<br />
&lt;string_table&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave1&quot;&gt;<br />
        &lt;text&gt;The place where zombies appear&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave1_name&quot;&gt;<br />
        &lt;text&gt;Don't let zombies get close to the stalkers on the
roof&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave1_text&quot;&gt;<br />
        &lt;text&gt;Cover the stalkers on the roof while they work the
installation valve. Don't let zombies get near the repair squad on the
roof!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave2&quot;&gt;<br />
        &lt;text&gt;The place where zombies appear&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave2_name&quot;&gt;<br />
        &lt;text&gt;Don't let zombies get close to the stalkers in the
hangar&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_destroy_wave2_text&quot;&gt;<br />
        &lt;text&gt;Cover the stalkers in the hangar while they work the
installation valve. Don't let zombies get near the repair squad in the
hangar!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_defence&quot;&gt;<br />
        &lt;text&gt;Defend the scientists' base&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_defence_name&quot;&gt;<br />
        &lt;text&gt;Defend the scientists' base&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_defence_text&quot;&gt;<br />
        &lt;text&gt;Defend the scientists' base&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_science&quot;&gt;<br />
        &lt;text&gt;As long as zombies are attacking, the doors of the
scientists' bunker are blocked. Repel the zombie attack to get inside the
bunker and see the scientists&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_science_name&quot;&gt;<br />
        &lt;text&gt;Talk to Sakharov&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_base_science_text&quot;&gt;<br />
        &lt;text&gt;Strelok has left to see the scientists at Yantar. Go to
Yantar and talk to professor Sakharov. He may know where to find
Strelok&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_red_forest&quot;&gt;<br />
        &lt;text&gt;The path to the Red Forest is open&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_red_forest_name&quot;&gt;<br />
        &lt;text&gt;Go to the Red Forest&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_red_forest_text&quot;&gt;<br />
        &lt;text&gt;The cooling station has been repaired and stabilized, so
psy-emissions are at a minimum. The way to the Red Forest is safe. Go to the
Red Forest - that's where Strelok is heading&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_stalker&quot;&gt;<br />
        &lt;text&gt;text in default&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_stalker_name&quot;&gt;<br />
        &lt;text&gt;text in default&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_actor_go_to_stalker_text&quot;&gt;<br />
        &lt;text&gt;text in default&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_main_quest_line&quot;&gt;<br />
        &lt;text&gt;Don't let the repair team die&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_main_quest_line_name&quot;&gt;<br />
        &lt;text&gt;Hold your position!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_main_quest_line_text&quot;&gt;<br />
        &lt;text&gt;Hold your position!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_otnesti_doc_saharavy&quot;&gt;<br />
        &lt;text&gt;Take the documents to Sakharov &lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_otnesti_doc_saharavy_name&quot;&gt;<br />
        &lt;text&gt;Take the documents to Sakharov&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_otnesti_doc_saharavy_text&quot;&gt;<br />
        &lt;text&gt;Take the documents to Sakharov. They will help him
understand why Yantar became home to such strong psy-emission
levels&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_proriv_k_ystanovke&quot;&gt;<br />
        &lt;text&gt;Fight your way through to the device&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_proriv_k_ystanovke_name&quot;&gt;<br />
        &lt;text&gt;Fight your way through to the factory&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_proriv_k_ystanovke_text&quot;&gt;<br />
        &lt;text&gt;The area around the factory is full of zombies. Join up
with Lefty and his group to fight your way inside. Hurry - the psy-field level
may become critical at any minute&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_doc&quot;&gt;<br />
        &lt;text&gt;Find the documents&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_doc_name&quot;&gt;<br />
        &lt;text&gt;Find PDA with documents&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_doc_text&quot;&gt;<br />
        &lt;text&gt;A group of stalkers found important documents in the
factory area. They may help Sakharov determine the cause of the powerful
psy-field at Yantar. The group's signal died near the factory exit. Find the
PDA with the documents&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_levsha&quot;&gt;<br />
        &lt;text&gt;Meet Lefty&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_levsha_name&quot;&gt;<br />
        &lt;text&gt;Meet Lefty's group&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_quest_levsha_text&quot;&gt;<br />
        &lt;text&gt;A group of stalkers is getting ready to fight their way
through to the factory while the psy-emissions are at their lowest. Meet Lefty,
the group's commander&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_repair_defend&quot;&gt;<br />
        &lt;text&gt;Take up a position on the hangar roof&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_repair_defend_name&quot;&gt;<br />
        &lt;text&gt;Follow the stalker onto the hangar roof&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_repair_defend_text&quot;&gt;<br />
        &lt;text&gt;Lefty ordered everyone to assume their positions. Follow
the stalker onto the roof and get in position&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_recover_item_1_name&quot;&gt;<br />
        &lt;text&gt;Bring back the Scarlet Flower&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_recover_item_1_text&quot;&gt;<br />
        &lt;text&gt;Help me, merc. There's an artifact in the Zone we call the
Scarlet Flower. It's no use to a stalker but the ladies can't take their pretty
eyes off it. I've got a date coming up and I figure I'm guaranteed to score if
I can get one. That's why I'm still in the damn Zone - a flower has been
spotted somewhere around here. The artifact looks like a magic flower which
glows day and night. Bring me the artifact and I'll make it worth your
while!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_recover_item_2_name&quot;&gt;<br />
        &lt;text&gt;Return the souvenir grenade&lt;/text&gt;<br />
    &lt;/string&gt;<br />
    &lt;string id=&quot;yan_recover_item_2_text&quot;&gt;<br />
        &lt;text&gt;Merc, there's something I need. I lost a souvenir, which
looks like a grenade...but it's not a grenade...well, it is a grenade but it's
one they use for training. Anyway, get it back for me... I think I know where
you can find it - I was at the factory when something happened...my brain got
all messed up and I nearly forgot who I am! When I came to, I was here, so I
figure that grenade must be back at the factory. Return it for
me!&lt;/text&gt;<br />
    &lt;/string&gt;<br />
&lt;/string_table&gt;</p>

復元してよろしいですか?

目安箱バナー