編集可能なページ
アップデート情報
現在、SteamのBetaプログラムの参加によってEXPERIMENTAL BUILDとSTABLE BUILDの2つのバージョンがリリースされています。(Steamの場合)
家庭用ゲーム機版やEpic版などはバージョンが異なる場合があります。
- EXPERIMENTAL BUILD
- 実験的なビルドで、新しい機能がいち早く導入される反面、バグやCTDを覚悟しなければなりません。
- STABLE BUILD
- 比較的バグが少ない、あるいはプレイ上支障が少ないビルドです。
最新情報の参照先
このWikiの情報は最新でない場合がありますので、下記の公式情報を参照して下さい。
過去のアップデート内容
Version History (2020)
Update |
Release Date |
Update 0.76.00 |
Dec 22, 2020 |
Exp. Update 0.75.01 |
December 10, 2020 |
Exp. Update 0.75.00 |
December 2, 2020 |
Update 0.74.00 |
October 5, 2020 |
Exp. Update 0.72.01 |
July 31, 2020 |
Exp. Update 0.72.00 |
July 15, 2020 |
Exp. Update 0.71.00 |
May 15, 2020 |
Update Hotfix 0.70.02 |
March 30, 2020 |
Update Hotfix 0.70.01 |
February 10, 2020 |
Update 0.70.00 |
February 7, 2020 |
Exp. Update 0.68.01 |
February 4, 2020 |
Exp. Update 0.68.00 |
January 29, 2020 |
Exp. Update 0.67.00 |
January 6, 2020 |
Version History (2019)
Update |
Release Date |
Exp. Update 0.66.01 |
December 4, 2019 |
Update Hotfix 0.65.06 |
November 30, 2019 |
Exp. Update 0.66.00 |
November 26, 2019 |
Update Hotfix 0.65.05 |
November 25, 2019 |
Update Hotfix 0.65.04 |
November 24, 2019 |
Update Hotfix 0.65.03 |
November 23, 2019 |
Update Hotfix 0.65.02 |
November 22, 2019 |
Update Hotfix 0.65.01 |
November 21, 2019 |
Update 0.65.00 |
November 19, 2019 |
Exp. Update 0.64.04 |
November 18, 2019 |
Exp. Update 0.64.02 |
November 13, 2019 |
Exp. Update 0.64.01 |
November 11, 2019 |
Exp. Update 0.64.00 |
November 7, 2019 |
Exp. Update 0.63.00 |
September 5, 2019 |
Update 0.62.00 |
August 28, 2019 |
Exp. Update 0.61.00 |
August 26, 2019 |
Update Hotfix 0.60.01 |
August 16, 2019 |
Update 0.60.00 |
August 14, 2019 |
Exp. Update 0.54.01 |
August 5, 2019 |
Exp. Update 0.54.00 |
July 30, 2019 |
Exp. Update 0.53.00 |
February 20, 2019 |
Version History (2018)
- 28 updates have been released for Stranded Deep in 2017.
Update |
Release Date |
Exp. Update 0.52.00 |
December 17, 2018 |
Update 0.51.00 |
November 27, 2018 |
Exp. Update 0.50.02 |
November 13, 2018 |
Exp. Update 0.50.01 |
October 24, 2018 |
Exp. Update 0.50.00 |
October 15, 2018 |
Exp. Hotfix 0.49.01 |
September 14, 2018 |
Update 0.48.01 |
September 14, 2018 |
Exp. Update 0.49.00 |
September 11, 2018 |
Update 0.48.00 |
August 7, 2018 |
Exp. Update 0.47.02 |
July 30, 2018 |
Exp. Update 0.47.01 |
July 20, 2018 |
Update 0.46.00 |
July 2, 2018 |
Exp. Hotfix 0.45.05 |
June 27, 2018 |
Exp. Update 0.45.04 |
June 25, 2018 |
Exp. Update 0.45.03 |
June 14, 2018 |
Exp. Update 0.45.01 |
May 14, 2018 |
Exp. Update 0.45.00 |
May 2, 2018 |
Update 0.44.00 |
April 24, 2018 |
Exp. Update 0.43.02 |
April 23, 2018 |
Exp. Hotfix 0.43.01 |
April 19, 2018 |
Exp. Update 0.43.00 |
April 19, 2018 |
Exp. Update 0.42.04 |
April 5, 2018 |
Exp. Update 0.42.03 |
March 29, 2018 |
Exp. Hotfix 0.42.01 |
March 17, 2018 |
Exp. Update 0.42.00 |
March 16, 2018 |
Exp. Hotfix 0.41.02 |
March 5, 2018 |
Update 0.41.01 |
March 2, 2018 |
Exp. Update 0.40.00 |
February 13, 2018 |
Version History (2017)
- 22 updates have been released for Stranded Deep in 2017.
Update |
Release Date |
Exp. Hotfix 0.39.03 |
November 28, 2017 |
Exp. Update 0.39.00 |
November 27, 2017 |
Exp. Update 0.38.00 |
November 23, 2017 |
Exp. Hotfix 0.37.02 |
October 23, 2017 |
Exp. Update 0.37.00 |
October 16, 2017 |
Update 0.36.00 |
September 12, 2017 |
Exp. Update 0.35.00 |
August 28, 2017 |
Exp. Update 0.34.00 |
August 7, 2017 |
Exp. Update 0.33.01 |
July 25, 2017 |
Exp. Update 0.33.00 |
July 20, 2017 |
Exp. Hotfix 0.32.01 |
June 22, 2017 |
Exp. Update 0.32.00 |
June 21, 2017 |
Exp. Update 0.31.00 |
June 6, 2017 |
Exp. Update 0.30.00 |
May 16, 2017 |
Exp. Update 0.29.01 |
May 10, 2017 |
Exp. Update 0.29.00 |
May 4, 2017 |
Exp. Hotfix 0.28.01 |
April 11, 2017 |
Update 0.28.00 |
April 10, 2017 |
Exp. Update 0.27.00 |
March 28, 2017 |
Exp. Update 0.26.00 |
March 15, 2017 |
Exp. Update 0.25.00 |
March 1, 2017 |
Update 0.24.00 |
February 6, 2017 |
Version History (2016)
- 37 updates have been released for Stranded Deep in 2016.
Update |
Release Date |
Exp. Update 0.23.00 |
December 30, 2016 |
Exp. Hotfix 0.22.01 |
December 24, 2016 |
Update 0.22.00 |
December 23, 2016 |
Exp. Update 0.21.00 |
December 21, 2016 |
Exp. Update 0.20.01 |
December 12, 2016 |
Exp. Update 0.20.00 |
December 8, 2016 |
Update Hotfix 0.19.01 |
November 25, 2016 |
Update 0.19.00 |
November 23, 2016 |
Exp. Update 0.18.03 |
November 16, 2016 |
Exp. Update 0.18.02 |
November 15, 2016 |
Exp. Update 0.18.01 |
November 8, 2016 |
Exp. Update 0.18.00 |
October 31, 2016 |
Exp. Update 0.17.01 |
October 17, 2016 |
Exp. Update 0.17.00 |
October 13, 2016 |
Update Hotfix 0.16.H2 |
October 13, 2016 |
Update Hotfix 0.16.H1 |
September 28, 2016 |
Update 0.16.00 |
September 12, 2016 |
Update Hotfix 0.15.H1 |
August 17, 2016 |
Update 0.15.00 |
August 15, 2016 |
Update Hotfix 0.14.H2 |
July 19, 2016 |
Update Hotfix 0.14.H1 |
July 17, 2016 |
Update 0.14.00 |
July 14, 2016 |
Update Hotfix 0.13.H1 |
June 14, 2016 |
Update 0.13.00 |
June 11, 2016 |
Update Hotfix 0.12.H1 |
May 4, 2016 |
Update 0.12.00 |
May 3, 2016 |
Update Hotfix 0.11.H2 |
March 23, 2016 |
Update Hotfix 0.11.H1 |
March 18, 2016 |
Update 0.11.00 |
March 18, 2016 |
Update Hotfix 0.10.H2 |
February 24, 2016 |
Update Hotfix 0.10.H1 |
February 18, 2016 |
Update 0.10.00 |
February 18, 2016 |
Update Hotfix 0.09.H2 |
January 27, 2016 |
Update Hotfix 0.09.H1 |
January 25, 2016 |
Update 0.09.00 |
January 24, 2016 |
Update Hotfix 0.08.H1 |
January 14, 2016 |
Update 0.08.00 |
January 12, 2016 |
Version History (2015)
- 28 updates have been released for Stranded Deep in 2015.
Update |
Release Date |
Update Hotfix 0.07.H1 |
December 23, 2015 |
Update 0.07.00 |
December 15, 2015 |
Update Hotfix 0.06.H1 |
December 9, 2015 |
Update 0.06.00 |
December 7, 2015 |
Exp. Update 0.05.E8 |
December 2, 2015 |
Exp. Update 0.05.E7 |
November 27, 2015 |
Exp. Update 0.05.E6 |
November 25, 2015 |
Exp. Hotfix 0.05.E5 |
November 20, 2015 |
Exp. Hotfix 0.05.E4 |
November 13, 2015 |
Exp. Update 0.05.E3 |
November 11, 2015 |
Exp. Hotfix 0.05.E2 |
September 11, 2015 |
Exp. Update 0.05.E1 |
September 8, 2015 |
Exp. Hotfix 0.04.E7 |
July 28, 2015 |
Update Hotfix 0.04.H2 |
July 27, 2015 |
Update Hotfix 0.04.H1 |
July 24, 2015 |
Update 0.04.00 |
July 22, 2015 |
Exp. Update 0.04.E4 |
July 15, 2015 |
Exp. Update 0.04.E3 |
June 24, 2015 |
Exp. Update 0.04.E2 |
May 28, 2015 |
Exp. Update 0.04.E1 |
May 20, 2015 |
Update Hotfix 0.03.H3 |
May 6, 2015 |
Update Hotfix 0.03.H2 |
April 30, 2015 |
Update Hotfix 0.03.H1 |
March 24, 2015 |
Update 0.03.00 |
March 21, 2015 |
Update Hotfix 0.02.H1 |
February 16, 2015 |
Update 0.02.00 |
February 14, 2015 |
Update Hotfix 0.01.H1 |
January 28, 2015 |
Update 0.01.00 |
January 23, 2015 |
0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION!
8月28日 - SPRAYCANMANSAM | BEAM TEAM GAMES
皆さんこんにちは
A new experimental build 0.35.00 has just been released!
A small reminder that if you've been playing the stable branch and would like to play the latest experimental updates, please see the instructions here -- Opting into Development Branches
This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer.
Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!
Stay Alive!
:: Beam Team
バグ修正
- 固定農業のプロットは、ロード試合直後に植物の進行を再初期化しません。
- 固定農業プロット汚れデカール位置が正しく初期化しません。
変更
- インベントリーから直接アイテムをドロップする機能を追加しました。
- キー割り当てを選択して、ドロップ専用のインベントリを追加しました。
- 水と燃料量を表示するには、新しいラジアルUIを追加しました。
- ハッドUIを更新しました。
- パフォーマンスのオーバーヘッドを減らす変更半透明のレンダリング方法。
- 大幅な効果のためのパフォーマンス・オーバーヘッドを削減する、新しいポストFXスタックを実装しました。
- 適切なアンビエントオクルージョン品質設定を追加しました。
- 新しい時間的アンチエイリアシング効果を追加しました!
新機能!
0.04 (最新安定版)
バグ修正
Terrain – Reduced distance between islands.
Player – Reworked mechanics to future-proof for coop.
Player – Fixed cases of sticking to walls, etc.
Player – Fixed visual jitters in some scenarios, running with torch, etc.
Player – Fixed lighting errors with torch and player arm.
Player – Fixed standing under ceilings and going through them.
Player – Fixed inaccuracies between ground collisions.
Player – Fixed player clipping through sharks.
Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks.
Intro – Fixed clipping through trolleys.
Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned.
Steps – Fixed bug with stairs interfering with craftable objects when placing.
Doors – Fixed doors and windows snapping to wrong positions.
Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching.
Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu.
Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top.
Crafting – Fixed first element in crafting popup not highlighting on first open.
Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant.
Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect.
Moon – Fixed the moon halo appearing under the ocean.
Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc.
Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface.
Shadows – Fixed flickering cloud shadows at sunset.
Menus – Fixed a bug where you would exit to a black screen after dying.
Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders.
Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks.
Input – Fixed input menu key bindings setting to “None”.
Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings.
Input – Adjusted mouse smoothness default to 0.2.
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
UI – Fixed various formatting mistakes.
Raft – Fixed jittery raft when paddling.
Ocean – Fixed foam lighting error with additional lights.
新たな要素 (WIP=作業中のものも含む)
- 最新のUnity 5.1環境へ移行!
- 新しいアンビエントオクルージョン効果を搭載
- 新しいSMAAのアルゴリズム。
- 新しいUIデザイン。すべてのUI部品はUnityのuGridで作り直した。
- Steam実績を搭載するための取り組みを開始。セーブゲームからはじめた際、メインメニューで「days survived」のカウンターが正しく表示される。
- 画面設定を「Ultra」にしたとき、草や葉の影を描画できるようになった。
- 画面設定を「Ultra」にしたとき、より高い解像度を選択できるようになった。
- 環境光のLUTテーブル作成をオフラインで行う(Lighting – Moved ambient lighting LUT creation offline.)
既知の問題
- 海洋の水面および水中にアンビエントオクルージョンが正しく反映されない
- Foliage – Back faces of bushes and larger trees aren't being lit correctly.
0.03
バグ修正
Cloth – Fixed spelling mistake in description.
Cloth – Fixed bug with crafting trigger not activating.
Paddle – Fixed a bug with paddle buoyancy flying to the surface.
Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things?
Context Menus – Fixed context menu spam and using items when closing menus spam.
Context Menus – Fixed a bug with the context menu interacting collider.
Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list.
Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better.
Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware.
Doors – Fixed shipwreck door collisions.
Doors – Fixed all door colliders moving player when opening.
Medical Supplies – Fixed bug with infinite medical supplies.
Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them.
Fire Spit – Now displays the attached cookable’s name.
Ocean – Fixed a bug where the ocean would turn red during weather events.
Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks.
Doors – Door model now indicates which way the door opens when placing.
Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope.
Beds – Reduced size to fit inside a single foundation.
Bubbles – Fixed bug where bubble markers were disappearing.
Shipwrecks – Plane shipwreck now has bubble markers.
Boat Motor – Fixed fuel gauge only updating when boat motor was running.
Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched.
Bucket – Fixed the “portal/stargate” bug.
Coconuts – Fixed a rare occurrence of a missing reference.
Whale – Fixed constant whale noise spam.
Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving.
Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4.
Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob).
新たな要素
Sea Forts! – You can now explore a series of connected sea forts that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development.
Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates.
Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look.
Clicking with the left mouse button will use your current item on the object you’re looking at, as normal.
This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now.
Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation.
Windows – You can now craft a Windowed Wall
Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;)
Player Audio – A variety of new unique player character effects.
Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catc
※アップデート内容原文については、steam等でご確認ください。
今後のアップデート予定
(未定?)
パフォーマンスの最適化
島と地形のさらなるバリエーション:よりかけがえないバイオームを作り出すために必要なプロシージャル生成の拡張
さらなる野生動物:より多くの魚やサメ類に加え、鳥や蛇、トカゲといった島の野生動物を導入予定
エンドゲームシナリオ
Co-opモード
マルチプレイヤー:イカダ戦争や釣りチャレンジ、救出ミッション、島対島といった楽しいマルチプレイヤーモード
UIの改善:現在のインゲームUIは全て仮のもので、今後改めて作品に相応しいテーマに差し替えられる予定
Occulus Rift対応
コントローラーサポート
(未定)
主にバグの修正
ゴムボートや船を乗ると急に落ちる現象
木が入手出来ないバグ
新しい島の追加、山、川などがある島
過去のアップデート内容
0.01
プロシージャル生成された世界の共有やダイナミックな天候と昼夜サイクル、インベントリスロット等を用いない物理ベースのクラフトシステム、生命維持に必要な健康管理とプレイヤーの渇きや血液といったStats、
難破船や島で発見できるランダムなLootと収拾
アイテム、狩りと釣りといった要素を導入している。
0.01.H1 *翻訳者募集
バグ修正
Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling.
Rafts - Improved raft functionality with collisions and ladders.
Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc.
Player - Adjusted swimming speed.
Intro - Fixed “Bouncing Betty” bug, see:
http://steamcommunity.com/app/313120/discussions/1/613948093882138495/
Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times.
Menus - Fixed mouse sensitivity not applying.
Menus - Added key binding functionality (Controllers are not officially supported, but it is possible).
Menus - Added in-game options functionality.
Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten.
Terrain - Adjusted rock and stick spawning quantity.
Saving - Fixed a bug where stabbed items on the end of a Spear weren't being saved.
Saving - Fixed item display names not saving.
Sharks - Fixed disappearing great white sharks when killed.
Sharks - Shouldn’t appear on land anymore..
Sharks - Fixed shark meat not attaching to a Fire Spit.
Sharks - Spear now damages sharks.
Sharks - Various AI changes to increase the difficulty (a little).
Marlin - Fixed disappearing Marlins when killed.
Sleeping - Changed sleeping times. You can now sleep anytime from 6:00 pm to 6:00 am. The day count also increments properly now.
Flare Gun - Fixed using spam.
Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants.
Drinkable Coconut - Fixed using animations and audio with various tools.
DeadEx Box - Can now be picked up.
Container and Doors - Fixed audio spam when entering loaded biomes.
Container and Doors - Fixed a large bug with loot spawning positions.
Various - Fixed various missing interactive object tags, descriptions, etc.
Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around.
Various - Fixed a hovering bug with one of the glass shaders.
新たな要素
Whales - New creature!
Divers Slate - New Easter Egg!
Boat Motor - Is now craftable and functional. Have fun with this one!
0.02 *翻訳者募集
バグ修正
Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changed in-game.
Menus – Fixed Mouse Sensitivity settings not applying when changed in-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoid confusion.
Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut on another island.
Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it around into your home.
Raft Motor – Fixed raft motor rotating further down with each reload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers, martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks.
Watch – Minor rendering optimization and moved closer for easier reading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome.
Fish – Improvements and fixed a large bug with the fish system’s bounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.
新たな要素
Menus – You can now choose to display temperature in Celsius or Fahrenheit.
Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for your home, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.
0.02.H1
バグ修正
ベッドについて-ベッドが消える問題を修正しました。
ベッド消失のバグは、他に起こっていた様々な問題を解決する助けになりました。
このバグから、アイテムが適切にセーブされてないことが判明し、
結果、他のアイテムの大きな問題についても解決することができました。(棒の消失など)
ベッドについて-ベッドが空を飛ぶバグを修正しました。
資材について-採集できる距離が増加しました。
ロードについて-新しいコンテンツと従前のセーブに関する問題を修正しました。
海について-チュートリアルでの海のグラフィックエラーについて修正しました。
じゃがいもについて-じゃがいもがファイアスピットで調理できるようになりました。
いかだについて-動きに関していくつか修正しました。すでに作成済みのいかだには適用されないので注意してください。
サメについて-サメの体がブヨブヨしていた問題を修正しました。
サメについて-サメに襲われた後、動けなくなっていた問題を修正しました。
サメについて-サメが「攻撃された」と判断したプレイヤーに対し、襲い掛からなかった問題を修正しました。
サメについて-プレイヤーは今後、サメに襲われたエリアにとどまるべきではないでしょう。
サメについて-ちょっと手をだしてもすごい勢いで襲いかかってくるでしょう。
サメについて-サメは攻撃されたら、凶暴になります。
コメント欄
- 0.03きてるな -- (名無しさん) 2015-03-21 23:21:11
- 現行verは0.04ですね。アイテムがかなり増えましたね... -- (名無しさん) 2015-08-17 03:10:44
- バージョンアップはどうやるの? -- (\[^o^]/君) 2015-11-29 18:55:46
- 筮?ク惨team縺九i閾ェ蜍慕噪縺ォ縺輔l繧九?縺 -- (名無しさん) 2015-12-18 20:47:41
- 0.09.H1 HOTFIX 1月25日 - SPRAYCANMANSAM | BEAM TEAM GAMES Hi guys, A hotfix for version 0.09 (0.09.H1) is now live with some small fixes. Stay Alive! :: Beam Team --- BUG FIXES - Fixed a bug where the raft audio would continue playing after exiting. - Fixed ocean rotation setting not affecting custom rafts. - Fixed shipping container panels and doors not appearing as available materials in crafting menu. - Fixed a bug affecting translucency in the foliage shaders for OSX. - Fixed a bug after crabs were destroyed. - Fixed world seed dialogue input character limit being 9 instead of 10. CHANGES - Removed paddle item as no longer has any function. -- (名無しさん) 2016-01-25 21:40:07
- 0.71 -- (名無しさん) 2020-07-13 02:28:45
最終更新:2021年04月17日 17:36