アットウィキロゴ
//Table File, Version 1.02 (c) 2004 4head studios
//Exported

Table Description:
"id" INT  0 |"label" STRING  0              |"english" STRING  0            |

Data:
1   "BeginSpeak"   "'"   |
2   "EndSpeak"   "'"   |
6   "Time: %1s Uhr %2s"   "%1s:%2s"   |
7   "Date: %1l %2n"   "%1l %2n"   |
9   "Buildingtype %1s"   "%1s"   |
10   "Requirements:"   "必要品:"   |
11   "+"   "+"   |
12   "Facility: %1l"   "施設: %1l"   |
13   "Base: %1t"   "ベース: %1t"   |
14   "Buy: %1t"   "購入: %1t"   |
15   "Sell: %1t"   "販売: %1t"   |
16   "Required for:"   "Required for:"   |
17   "Offices"   "Offices"   |
18   "Cancel Measure"   "行動中止"   |
20   "ShowUpgrades"   "アップグレードを見る"   |
21   "%1t Taler"   "%1t"   |
22   "Hire Employees"   "従業員を雇う"   |
23   "Upgrade builded"   "建物のアップグレード"   |
24   "%1SK (Level %2n)"   "%1SK (Level %2n)"   |
25   "Age: %1n"   "年齢: %1n"   |
26   "(EXP: %1n)"   "(XP: %1n)"   |
27   "Self"   "Self"   |
28   "%1l on $N%2s $N%3s $NSource: %4s"   "%1l on $N%2s $N%3s $NSource: %4s"   |
29   "Choose a building:"   "建物の選択:"   |
30   "Buy Small Cart"   "小さな荷車を買う"   |
31   "Buy Medium Cart"   "普通の荷車を買う"   |
32   "Buy Large Cart"   "大きい荷車を買う"   |
33   "Choose a cart:"   "荷車選択:"   |
34   "Choose a product:"   "生産物の選択:"   |
35   "unable to start production of %1l in %2GG - not enough materials"   "材料不足のため%2GGでの%1lの生産が止まりました"   |
36   "Unable to start production of %1l in %2GG - no inventory slot free"   "%2GGで%1lを生産するために自由な保管スロットが必要です"   |
37   "Adds a new work place"   "新しい仕事場を加えます"   |
38   "Adds a new inventory slot"   "新しく保管スロットを加えます"   |
39   "Adds new inventory space"   "貯蔵室の容量を増やします。"   |
40   "Increases productivity by %1n %%"   "%1n %%は生産力を高めます"   |
41   "Increases Worktime"   "働く時間を増やします"   |
42   "Enables to build %1l"   "%1lを建てるのを可能にします"   |
43   "Cost: %1t"   "コスト: %1t"   |
44   "Level %1n,  Rooms"   "Level %1n, Rooms"   |
45   "Level"   "レベル"   |
10016   "Stock"   "店"   |
10015   "Production"   "生産物"   |
46   "Status:$N MaxWorker %1n, Productivity %2n %%$N InventorySlots: %3n, InventorySpace: %4n"   "Status:$N Workplaces %1n, Productivity %2n %%$N Storage slots: %3n, Storage space: %4n"   |
47   "Build upgrade %1l on building %2GG"   "Build upgrade %1l on building %2GG"   |
48   "-%1t"   "-%1t"   |
49   "You received a bargaining bonus of %1i Taler"   "あなたは%1tの値切るボーナスを受け取りました。"   |
50   "unknown"   "未知"   |
51   "Near %1GG in %2l"   "Near %1GG in %2l"   |
52   "The last member of your dynasties is dead. %1SN has taken over your dynasty"   "The last member of your dynasty is dead. %1SN has taken over your dynasty"   |
53   "Sorry, you can't hire more than %1i employees at %2GG"   "Sorry, you can't hire more than %1i employees at %2GG"   |
54   "Sorry, you need %1i gold to hire %2SN"   "すみません、あなたは%2SNを雇うために%1tを必要です。"   |
55   "%1SN succesfully hired for %2GG"   "%1SN successfully hired for %2GG"   |
56   "%1n$S[2003]"   "%1n$S[2003]"   |
57   "+%1n$S[2004]"   "+%1n$S[2004]"   |
58   "You received %1n Experience Points"   "あなたは%1nの経験値を手に入れた"   |
59   "%1SN was accused of a crime by %2SN. The court will meet in one hour"   "%1SNは、%2SNによって犯罪で訴えられました。法廷は、1時間で開廷します。"   |
60   "%1SN was sentenced to death."   "%1SNは死刑を言い渡されました。"   |
61   "%1SN was sentenced to loose all charges."   "%1SNは、すべての料金を失うために判決を下されました。"   |
62   "%1SN was sentenced to a fine of 1000."   "%1SNは罰金1000coinsの判決を下されました。"   |
63   "The sentence for %1SN was one of acquittal."   "%1SNへの判決は無罪放免でした。"   |
64   "Winter"   "冬"   |
65   "Spring"   "春"   |
66   "Summer"   "夏"   |
67   "Autumn"   "秋"   |
68   "%1l, %2n applicants $NClick to apply for charge for %3t gold."   "%1l, %2n applicants $NClick to apply for charge for %3t."   |
69   "Privileges:"   "特権:"   |
70   "$1Tcourt judge"   "$1TCourt judge"   |
71   "$1T%1n workshops"   "$1T%1n Workshops"   |
72   "$1Tresidence level %1n"   "$1TResidence level %1n"   |
73   "$1Tincome %1t gold"   "$1TIncome %1t"   |
74   "%1SN was elected for %2l in %3s"   "%1SN was 当選 for %2l in %3s"   |
75   "%1SN was reelected from %2l in %3s"   "%1SN was 再選 from %2l in %3s"   |
79   "SHEETHEADER_BUILDBUILDING"   "建物を建設する"   |
80   "SHEETHEADER_DIARY"   "日記"   |
81   "SHEETHEADER_DYNASTY"   "一族"   |
93   "LE:"   "HP:"   |
94   "EXP:"   "経験値:"   |
96   "Status"   "ステータス"   |
97   "Feats"   "アビリティ"   |
98   "Evidence"   "証拠"   |
99   "Accuse"   "告訴"   |
100   "Destroy Evidence"   "証拠を隠滅する"   |
101   "Progress"   "進歩"   |
102   "Description"   "記述"   |
103   "Aspirants"   "野心家"   |
104   "Electors"   "有権者"   |
106   "Zoom Out"   "縮小"   |
107   "Zoom In"   "拡大"   |
108   "Filename:"   "ファイル名:"   |
109   "Save"   "セーブ"   |
110   "Load"   "ロード"   |
111   "Status:"   "ステータス:"   |
113   "Choose a Product:"   "生産物を選んでください。:"   |
121   "How much money do you want to give:"   "あなたはどのくらいのお金を与えたいと思いますか?"   |
132   "patron"   "資本家"   |
133   "artisan"   "職人"   |
134   "scholar"   "政治家"   |
135   "fighter"   "戦士"   |
136   "tradesman"   "実業家"   |
137   "Sorry, you can not kiss a person of the same gender"   "すみません、同性とはキスできません。"   |
138   "The"   "The"   |
139   "personal"   "個人"   |
379   "Attack"   "攻撃"   |
140   "economic"   "経済"   |
141   "aggressiv"   "攻撃的"   |
142   "social"   "社会"   |
143   "defensiv"   "防衛的"   |
144   "global"   "世界的"   |
145   "DebugOnly"   "Debug Only"   |
146   "build"   "建物を建設する"   |
147   "Repair"   "建物を修繕する"   |
148   "Order a Spying"   "諜報活動"   |
149   "Order an evidence collection"   "証拠固めをする"   |
150   "Hire"   "雇う"   |
151   "Fire"   "解雇"   |
152   "ExitBuilding"   "建物を出る"   |
153   "Sell"   "売る"   |
154   "Buy"   "買う"   |
155   "Burn"   "Burn"   |
156   "LevelUpBuilding"   "建物のアップグレード"   |
157   "Hire Worker"   "労働者を雇う"   |
158   "Insult"   "侮辱する"   |
159   "AssignResidence"   "住居を割り当てる"   |
160   "Propel"   "Goad"   |
161   "PayBonus"   "ボーナスを支払う"   |
162   "Attack"   "アタック"   |
163   "PutOutFire"   "解雇する"   |
164   "OrderASabotage"   "サボる"   |
165   "Produce"   "プロデュース"   |
167   "Bribe"   "ワイロ"   |
168   "Patrol"   "パトロール"   |
169   "OrderASlugging"   "Thrashing"   |
170   "Buy Cart"   "荷車を買う"   |
171   "Change Appearance"   "外観を変える"   |
172   "Talk"   "話す"   |
173   "Blackmail a character with evidences"   "脅迫する"   |
174   "Go to sleep"   "寝る"   |
175   "Train"   "電車"   |
176   "MakeEvocation"   "暗黒魔法"   |
177   "Follow Me"   "ついてきて!"   |
178   "GiveOverItem"   "アイテムを持つ"   |
179   "HugCharacter"   "抱擁"   |
180   "KissCharacter"   "キス"   |
181   "RepairCart"   "荷車を修理する"   |
182   "HaveVision"   "夢"   |
183   "Marry me"   "結婚"   |
184   "Be obedient"   "Be obedient"   |
185   "Give an escort"   "エスコート"   |
186   "ScriptTest"   "Script test"   |
187   "Gather a resource"   "Gather a resource"   |
10025   "CourtCaseSheet"   "Court proceedings"   |
10024   "ReelectionSheet"   "選挙事務所"   |
10023   "ElectionSheet"   "選挙事務所"   |
10022   "TakeCreditSheet"   "ローンを組む"   |
10021   "PaybackCreditSheet"   "ローンを返す"   |
10020   "BuildingUpgradeSheet"   "$[Building improvements$]"   |
10019   "ImportantPersons"   "重要人物"   |
10018   "AdministrateDiplomacySheet"   "外交関係"   |
10017   "Transport"   "輸送"   |
61129   "StatisticsSheet_+0"   "統計"   |
1364   "Residence_house"   "リビング"   |
1366   "Tavern_taproom"   "酒場"   |
1371   "Send Cart"   "荷車を送る"   |
1372   "Sell Cart"   "荷車を売る"   |
1373   "Destroy Items"   "品物を破壊する"   |
1374   "Use Item"   "人工物を使う"   |
1369   "Alchimist_main"   "錬金術師の部屋"   |
10013   "Inventory"   "インベントリ"   |
10014   "Market"   "市場"   |
338   "Exit Game"   "ゲームをやめる"   |
339   "SimName: %1s %2s"   "%1s %2s"   |
340   "DynastyName: %1s"   "%1s"   |
342   "TimeValue:%1s:%2s"   "%1s:%2s"   |
343   "BuildPublicBuildings"   "公共施設を建てる"   |
367   "GateKeeper"   "町の門番"   |
370   "dialogue"   "対話 Dialogues"   |
368   "Privileges"   "特権 Privileges"   |
369   "NoPrivileges"   "-特権がありません- - no privileges -"   |
371   "neutral"   "Neutral"   |
372   "OverheadSymbolFavorInc"   "$C[255,255,255]$S[2007] +%1i"   |
373   "OverheadSymbolFavorDec"   "$C[255,0,0]$S[2006] %1i"   |
374   "OverheadSymbolXPInc"   "$C[255,255,255]$S[2004]$S[2005] +%1i"   |
375   "OverheadSymbolXPDec"   "$C[255,0,0]$S[2004]$S[2005] %1i"   |
376   "OverheadSymbolHPInc"   "$C[255,255,255]HP: +%1i"   |
377   "OverheadSymbolHPDec"   "$C[255,0,0]$S[2003] %1i"   |
378   "%1l"   "%1l"   |
380   "ShowCreditSheet"   "$[Show Credits$]"   |
10202   "Hamlet"   "村落"   |
10203   "Village"   "村"   |
10204   "SmallTown"   "小さい町"   |
10205   "Town"   "普通の町"   |
10207   "Capital"   "大きな街"   |
10208   "PENALTY_PRISON"   "Dungeon time"   |
10216   "Not Traded"   "Non-tradeable goods"   |
10210   "PENALTY_PILLORY"   "晒し台"   |
10211   "PENALTY_MONEY"   "罰金"   |
10214   "PENALTY_FUGITIVE"   "追放"   |
10212   "PENALTY_DEATH"   "死刑"   |
10217   "Resource"   "資源"   |
10218   "Food"   "食物"   |
10219   "Smithy"   "鉄製品"   |
10220   "Textile"   "繊維製品"   |
10221   "Alchemist"   "ポーションと醸造酒"   |
10222   "Handicraft"   "手作りの商品"   |
10223   "Hostility"   "不和"   |
10224   "Neutral"   "中立"   |
10225   "NAP"   "不可侵条約"   |
10226   "Alliance"   "相互扶助条約"   |
10233   "DIPLOMATIC_REQUEST_QUESTION"   "%1DNはあなたと%2lに入りたがっている"   |
10228   "DIPLOMATIC_STATE_CHANGED"   "Your relationship with the %1DN dynasty has changed from %>%3l%< to %>%2l%<."   |
10232   "DIPLOMATIC_REQUEST_ACCEPT"   "%1DNは%2lを受け入れます。"   |
10234   "BUILD_BUILDING_FAILED"   "あなたは、この建物を建築するために%1tを必要とします。"   |
10235   "BUILD_BUILDING_SUCCEDED"   "あなたは、この建物を建築するために%1tを投資しました。"   |
10236   "CITY_LEVELCHANGE"   "%1NAME has reached a new level this year: %2l."   |
10237   "COURT_LOVER_FINISHED"   "%1SNは分離に関して非常に不幸です。"   |
10238   "LIAISON_OVER"   "%1SNとの事は終わりました。"   |
10239   "MARRY_SUCCESS"   "Congratulations. %1SNはあなたの結婚の申し込みを受け入れました。"   |
10240   "DYNASTY_LASTMEMBER_DEAD"   "あなたの一族の最後のリーダは死にました。 %1SN has taken over business."   |
10241   "HIRE_FAILED_AMOUNT"   "%1GN の職人がいません No worker found for %1GN"   |
10242   "HIRE_FAILED_MONEY"   "%1GN の職人がいません No worker found for %1GN"   |
10243   "HIRE_SUCCEEDED"   "あなたは、あなたの建物の%2GGで働かせるために%1SNを雇いました。"   |
10250   "Invalid Selection"   "無効の選択"   |
62522   "OwnPrice_+0"   "製品のコスト: %1t"   |
10679   "HIRE_FAILED_NO_WORKER"   "残念ながら、自由な労働者をあなたの建物の%1GGで見つけることができませんでした。"   |
10827   "UPGRADED_FAILED_NO_PERMISSION"   "あなたは建物の%1GGを改良するのを認可していません。これをするために、あなたの一族のだれかが%2lでなければならない。"   |
22534   "Datebook"   "データブック"   |
1375   "_WORKER_LEVEL_UP_HEAD"   "%1SNはレベルをが上がりました。"   |
1376   "_WORKER_LEVEL_UP_BODY"   "あなたの建物の%2GGで働いている%1SNはレベルが上がりました。$N新しいレベルは以下の通りです。: %3l"   |
1380   "BERUFSGRAD_1"   "下級の見習い"   |
1381   "BERUFSGRAD_2"   "見習い"   |
1382   "BERUFSGRAD_3"   "上級の見習い"   |
1383   "BERUFSGRAD_4"   "職人"   |
1384   "BERUFSGRAD_5"   "上級の職人"   |
1385   "BERUFSGRAD_6"   "玄人"   |
1377   "_WORKER_LEVEL_UP_DYNSIM_HEAD"   "レベル昇進 %1SN"   |
1378   "_WORKER_LEVEL_UP_DYNSIM_BODY"   "おめでとう。 %1SNはレベルが上がった"   |
1390   "WORKER_QUITS_JOB_HEAD"   "%1SNは仕事をやめた"   |
1391   "WORKER_QUITS_JOB_BODY"   "%2GG: 労働者%1SNは、あなたに非常に不満があり、知らせると決めました。"   |
1392   "WORKER_WANTS_TO_QUIT_HEAD"   "%1SNは知らせています。"   |
1393   "WORKER_WANTS_TO_QUIT_BODY"   "%2GG: 労働者%1SNはあなたに非常に不満であり、いろいろなことが以前より変化しないと、今夜、仕事をやめるでしょう。"   |
11691   "Fortschritt"   "進歩"   |
1394   "CREDIT_OFFER"   "Amount: %1t$NTerm: %2it$NInterest: %3i%%"   |
1395   "CREDIT_OFFER_TAKE_BUTTON"   "テイクアウト Take out"   |
1396   "CREDIT_OFFER_PAYBACK_BUTTON"   "再支払い Repay"   |
1397   "CREDIT_OFFER_HEADLINE_OFFERS"   "オファー Offers"   |
1398   "CREDIT_OFFER_HEADLINE_CREDITS"   "現在のローン Current loans"   |
61128   "PoliticsOverview_+0"   "Office overview"   |
22732   "Quests"   "ミッション Missions"   |
22733   "Running Quests"   "進行中のミッション Ongoing missions"   |
22734   "Finished Quests"   "完了したミッション Completed missions"   |
22800   "firstname"   "First name"   |
22801   "lastname"   "Last name"   |
35356   "COURT_LOVER_FINISHED_FORGOOD"   "%1SN is very unhappy about the separation."   |
62305   "StillWorking"   "In Progress"   |
27905   "_GO_THERE"   "Let's go"   |
27906   "_DONT_GO"   "Don't go"   |
27907   "_TRIAL_REMINDER_HEAD"   "Reminder: court hearing"   |
27908   "_TRIAL_REMINDER_BODY"   "You are expected at court."   |
28334   "catholic"   "カトリック"   |
28335   "evangelic"   "プロテスタント"   |
28336   "male"   "男性"   |
28337   "female"   "女性"   |
28343   "_CHARACTERCREATION_ERROR_NONAME_+0"   "フルネームを入れて下さい!"   |
10227   "DIPLOMATIC_STATE_CHANGED_HEAD"   "外交"   |
30950   "ChooseMap"   "Select a game world"   |
62539   "_QUICKSAVE_ERROR_+0"   "ターゲットを選択中はセーブできません Unable to save while selecting target"   |
62660   "_GEMCDOP"   "Game Experience May Change During Online Play"   |
35357   "COURT_LOVER_FINISHED_BYME_BODY"   "%1SN は別れをとても不幸に感じています %1SN is very unhappy about the separation."   |
35358   "COURT_LOVER_FINISHED_BYSIM_BODY"   "%1SN は別れたいと思っています %1SN wants a separation."   |
35359   "COURT_LOVER_FINISHED_HEAD"   "Courtship ended."   |
62513   "_INTERFACE_ASSIGNCHARACTERTOBUILDING_+1"   "As long as your court lover is in progress, you are not allowed to move your residence to another city."   |
62298   "Refresh"   "リフレッシュ Refresh"   |
61676   "Buy: %1t-%2t"   "買う: %1t-%2t"   |
61677   "Sell: %1t-%2t"   "売る: %1t-%2t"   |
62151   "_MESSAGE_CLASSES_tips"   "Tips and tricks"   |
62155   "_SelectAndOrder"   "ユニット スピーチ Unit speech"   |
62122   "Lautstaerke"   "ボリューム Volume"   |
62121   "Musikhaeufigkeit"   "周波数 Frequency of music"   |
62123   "Gesamtqualitaet"   "前提的な品質 Overall quality"   |
62124   "Bildschirmaufloesung"   "画面解像度 Screen resolution"   |
62125   "Texturaufloesung"   "テクスチャ 解像度 Texture resolution"   |
62126   "Kamerafluege"   "Camera flights"   |
62127   "Objekttransparenz"   "オブジェクト透過度 Object transparency"   |
62128   "JoinGame"   "ゲームに参加"   |
62129   "StartGame"   "ゲームスタート"   |
62130   "Stadt"   "City"   |
62162   "TEXT_025"   "x 0.25"   |
64543   "BUILDING_ONLY_AT_WATERSIDE"   "この建設は海岸に位置する必要があります。"   |
62165   "TEXT_8"   "x 8"   |
62311   "NobilityTitle"   "Title"   |
62529   "_ONSCREENHELP_1_CHARACTER_OTHER_+6"   "配偶者:"   |
62532   "Abort_+0"   "Abort"   |
62535   "Account Name muss länger als 3 Zeichen sein._+0"   "Account name has to be longer than 3 characters."   |
62541   "NumberPoint"   ","   |
62540   "_GAMEDIFFICULTY_123_+0"   "ミッション難易度 Mission difficulty:"   |
62544   "Game List:"   "Game List:"   |
62547   "LifeEnergy"   "Health points"   |
62548   "ExperiencePoints"   "Experience points"   |
62631   "ChangeCDKey_+0"   "Change CD key"   |
62661   "_MP_LANG_GERMAN_+0"   "german"   |
62662   "_MP_LANG_ENGLISH_+0"   "english"   |
62663   "_MP_LANG_OTHER_+0"   "other"   |
62664   "_DEMOVERSION"   "(not in Demo)"   |
62665   "_DEMO_END_HEADER"   "End of the demoversion"   |
62666   "_DEMO_END_BODY"   "Thank you for playing the demo of The Guild 2. This version ends here."   |
62667   "Warte auf Mitspieler..._+0"   "Waiting for Players..."   |
64466   "ImperialCapital"   "Imperial Capital"   |
64473   "SayHeader"   "What would you like to say?"   |
64544   "Ocean watershader"   "Ocean watershader"   |
57002   "_ABILITIES_Anfuehrer_NAME_+0"   "Leader"   |
57026   "_ABILITIES_Heiligenschein_NAME_+0"   "Halo"   |
57027   "_ABILITIES_Heiligenschein_DESCRIPTION_+0"   "You have the incomparable gift of showing yourself in the very best light, of seeming like a perfect angel, even of standing before the judge as a victim rather than a perpetrator. You are truly pitiable! In every trial against you, any evidence of your worst crime... is simply ignored."   |
57024   "_ABILITIES_Nachtmensch_NAME_+0"   "Miracle"   |
57025   "_ABILITIES_Nachtmensch_DESCRIPTION_+0"   "One afternoon as you walk along the dusty road, there comes a sudden thunderstorm. Soon the storm is raging, rain is pouring down, and lightning flashes from the heavens. There is nowhere to take shelter nearby, and so you throw yourself to the ground and pray to God. It doesn't help, since the next lightning bolt thoroughly burns your backside. The electricity surges through you and shakes you, and then the miracle happens: 4 random talents are permanently increased by one point."   |
57022   "_ABILITIES_DorianGrau_NAME_+0"   "Dorian Grayish"   |
57023   "_ABILITIES_DorianGrau_DESCRIPTION_+0"   "You have sold your soul: as though by a miracle, you live 20 years longer than you normally would have, and all diseases, breaks, and injuries vanish. There is just one catch; thanks to your pact with evil, your charisma is henceforth 1."   |
57018   "_ABILITIES_Friedensstifter_NAME_+0"   "Peacemaker"   |
57020   "_ABILITIES_Bettlergestalt_NAME_+0"   "Beggar's guise"   |
57021   "_ABILITIES_Bettlergestalt_DESCRIPTION_+0"   "You are a sorry sight. Holes and patches adorn your hose, and you can be smelled from afar. At any rate, you always give the impression that you are so poor that you can never be the victim of thrashing, pickpocketing, and kidnapping. Unfortunately, your decision to go about like this also carries the permanent loss of one point of your charisma talent."   |
57019   "_ABILITIES_Friedensstifter_DESCRIPTION_+0"   "An aura of inviolability and holiness surrounds all your churches. No one will ever again dare to blow them up with bombs, set them on fire, or rob them. Very convenient!"   |
57016   "_ABILITIES_Schlitzohr_NAME_+0"   "Wily trader"   |
57017   "_ABILITIES_Schlitzohr_DESCRIPTION_+0"   "You are a crafty rascal and have passed on a few of these tricks to your carters. Any time you or your carts sell goods in a market, you receive a 5% bonus on the actual sale price."   |
57014   "_ABILITIES_Leisetreter_NAME_+0"   "Pussyfoot"   |
57015   "_ABILITIES_Leisetreter_DESCRIPTION_+0"   "Through years of practice at being conspicuously inconspicuous, hiding, and skilled balancing acts, you have achieved a certain degree of mastery in this field and taught it to your >employees<. If you use the talent >stealth<, you and your employees receive a bonus of one point."   |
57010   "_ABILITIES_VerbisseneVerteidigung_NAME_+0"   "Block warden"   |
57011   "_ABILITIES_VerbisseneVerteidigung_DESCRIPTION_+0"   "Your other job is block warden. As far as your buildings are concerned, you don't miss a thing! If they are attacked by torch-throwing villains, you are able to call up a cursing, shouting crowd in no time, confusing the attackers. Your buildings suffer 30% less damage in attacks."   |
57012   "_ABILITIES_Unschuldsmiene_NAME_+0"   "Face of innocence"   |
57013   "_ABILITIES_Unschuldsmiene_DESCRIPTION_+0"   "You know how to put a good face on dirty tricks and convince others of your kind-heartedness and honorable intentions. All crimes committed by your employees fade from witnesses' memories one-third faster than normal."   |
57008   "_ABILITIES_Blitzeinbruch_NAME_+0"   "Lightning burglary"   |
57009   "_ABILITIES_Blitzeinbruch_DESCRIPTION_+0"   "You have taught your thieves a thing or two about getting into a house quickly, stuffing their pockets, and clearing out again. From now on, all of your thieves save 25%% of the usual time on every burglary."   |
57006   "_ABILITIES_VorbildlichesElternteil_NAME_+0"   "Model parent"   |
57007   "_ABILITIES_VorbildlichesElternteil_DESCRIPTION_+0"   "You are an absolutely perfect mother (or, of course, father). You take the time to teach your children everything they need in life. All of your children receive an experience bonus of 250 EP when they turn 12."   |
57005   "_ABILITIES_KamaSutraMeister_DESCRIPTION_+0"   "You are a born lover and a true master of the Kama Sutra. The probability that you will father a child or get pregnant increases significantly. Furthermore, this ability brings you quick success when courting someone of the opposite sex."   |
57004   "_ABILITIES_KamaSutraMeister_NAME_+0"   "Kama Sutra master"   |
57001   "_ABILITIES_Ortsvereinvorsitzender_DESCRIPTION_+0"   "At political meetings, you have an opinion on everything and everyone, and you always have the last word, although you almost never have any idea what is being discussed. You are just a born politician! You babble so much nonsense at political meetings that the other people at the table surrender and give you a cumulative 5% of their favour for every level of this ability, just so you will finally shut up."   |
57003   "_ABILITIES_Anfuehrer_DESCRIPTION_+0"   "You are, in every respect, a role model for your employees. They look up to you, and do not take it the wrong way when you reprimand them or demand exceptional effort. If you use the action >Goad workers<, you no longer suffer the loss of reputation you ought to from the goading."   |
57000   "_ABILITIES_Ortsvereinvorsitzender_NAME_+0"   "Local club president"   |
56998   "_ABILITIES_Wunderprediger_NAME_+0"   "Great preacher"   |
56999   "_ABILITIES_Wunderprediger_DESCRIPTION_+0"   "You have earned the reputation of always striking the right tone in your sermons. Whether calm and meek or powerfully eloquent and strident: the people love you. You receive a bonus of 25% on the attractiveness of your churches, thus pulling in more believers."   |
56996   "_ABILITIES_BestesHausAmPlatz_NAME_+0"   "Best house in town"   |
56997   "_ABILITIES_BestesHausAmPlatz_DESCRIPTION_+0"   "Through hard work, you have earned the reputation of pampering your guests with special attention, whenever and wherever they may be. No, not what you are thinking! Every inn you operate receives a 25% bonus in attractiveness, thus drawing more customers."   |
56993   "_ABILITIES_Zaeh_DESCRIPTION_+0"   "Your constitution is a marvel, wiry and incredibly resistant! For every level of this ability, you receive a cumulative bonus of one point on your constitution talent (including the bonus for life energy). This bonus also applies to every character level already reached."   |
56994   "_ABILITIES_Artefaktwissen_NAME_+0"   "Artefact knowledge"   |
56995   "_ABILITIES_Artefaktwissen_DESCRIPTION_+0"   "You often have your nose stuck into old folios and study the ancient mystics, druids (and so on, and so forth...). As a result, you are able to get the very most out of an artefact. The time until you can reuse an artefact is reduced, and its period of effectiveness is extended by some time."   |
56992   "_ABILITIES_Zaeh_NAME_+0"   "Constitutional miracle"   |
56987   "_ABILITIES_Ausbrecher_DESCRIPTION_+0"   "You have been blessed by nature with a curious biological phenomenon: whenever you must rot in the dungeon because of some misdeed, your hair begins to grow at a breathtaking speed. After a few hours, you look as though you have been mouldering for 30 years. You have a 50%% chance every midnight that the guards will show mercy and set you free."   |
56990   "_ABILITIES_Ausbeuter_NAME_+0"   "Exploiter"   |
56991   "_ABILITIES_Ausbeuter_DESCRIPTION_+0"   "Your motto is: the lion's share for me and you can have the rest! You are excellent at reducing your employees' wages by hinting at their job security. For every level of this ability, you pay 7% less in wages to every employee in all of your handicraft businesses."   |
56985   "_ABILITIES_Sicherheitsfanatiker_DESCRIPTION_+0"   "You are a security fanatic! The burglary prevention mechanisms in your businesses are checked at least 5 times every day. Your employees may roll their eyes when you pull out your magnifying glass to check the grilles for rust, but your businesses are secure. Protection against burglary rises by 15% in all of your businesses."   |
56988   "_ABILITIES_Seelenverkaeufer_NAME_+0"   "Super seller"   |
56989   "_ABILITIES_Seelenverkaeufer_DESCRIPTION_+0"   "Actually, your customer just wanted to buy a woollen blanket, but he leaves your business with a complete set of tailored clothes. You can literally sell anything to anyone. Your bargaining talent suddenly increases by 2 points."   |
56986   "_ABILITIES_Ausbrecher_NAME_+0"   "Strong hair growth"   |
56984   "_ABILITIES_Sicherheitsfanatiker_NAME_+0"   "Security fanatic"   |
56981   "_ABILITIES_Mentor_DESCRIPTION_+0"   "You are the epitome of a good teacher. If your employees ask a question, you take the time to answer everything patiently. Your employees show their gratitude by earning experience 10%% faster for every level you have in this ability, thus reaching a new level 30%% faster than other employees."   |
56982   "_ABILITIES_Kaempfer_NAME_+0"   "Sneaky fighter"   |
56983   "_ABILITIES_Kaempfer_DESCRIPTION_+0"   "You are a very bold, crafty, and deceitful rascal. For every level of this talent, you have a 10%% chance of a critical hit, which does 50% more damage."   |
56980   "_ABILITIES_Mentor_NAME_+0"   "Mentor"   |
56978   "_ABILITIES_Gebildet_NAME_+0"   "Educated"   |
56979   "_ABILITIES_Gebildet_DESCRIPTION_+0"   "In your free time, you stick your nose into all sorts of things, but most especially books. As a result, you have the advantage of making the most of your experiences. For every level in this ability, you receive 5%% more experience whenever you get experience points. The earlier you choose this bonus, the better."   |
56977   "_ABILITIES_Motivationskuenstler_DESCRIPTION_+0"   "Voila! You've got it. Thanks to your incomparable >motivation skills<, you are able to get the very most out of your employees. Any time you chew someone out using the action >Goad workers< so that they will work harder, your foul tirade leaves such an impression that it rings twice as long as normally in the ears of the employees in the appropriate business, and they work faster."   |
56976   "_ABILITIES_Motivationskuenstler_NAME_+0"   "Motivation artist"   |
56974   "_ABILITIES_MeisterDesDungs_NAME_+0"   "Master of manure"   |
56975   "_ABILITIES_MeisterDesDungs_DESCRIPTION_+0"   "Eureka! You have found it, the secret formula for making your grain sprout and flourish. Benefiting from your special manure mixture, the grain grows so well and thick that the harvest on all your farms increases by 10%%."   |
56953   "_ABILITIES_LEVEL_2_+0"   "$C[225,214,158]Level 2:$C[255,255,255]"   |
56954   "_ABILITIES_LEVEL_4_+0"   "$C[225,214,158]Level 4:$C[255,255,255]"   |
56955   "_ABILITIES_LEVEL_7_+0"   "$C[225,214,158]Level 7:$C[255,255,255]"   |
56956   "_ABILITIES_LEVEL_10_+0"   "$C[225,214,158]Level 10:$C[255,255,255]"   |
56957   "_ABILITIES_POINTS_+0"   "(%1i)"   |
56958   "_ABILITIES_NOABILITY_+0"   "- none -"   |
56959   "_ABILITIES_DEFAULT_DESCRIPTION_+0"   "Abilities"   |
56960   "_ABILITIES_DEFAULT_DESCRIPTION_+1"   "You can learn about your abilities and select them here."   |
56961   "_ABILITIES_DEMANDS_+0"   "From level:"   |
56962   "_ABILITIES_DEMANDS_+1"   "Permitted classes:"   |
56963   "_ABILITIES_DEMANDS_+2"   "Prerequisite:"   |
56964   "_ABILITIES_DEMANDS_+3"   "Selectable:"   |
56965   "_ABILITIES_DEMANDS_ALLCLASSES_+0"   "All"   |
56966   "_ABILITIES_Regeneration_NAME_+0"   "Deep sleep"   |
56967   "_ABILITIES_Regeneration_DESCRIPTION_+0"   "Nothing disturbs your slumber! Not even your partner's snoring on the pillow next to you. If you are damaged, your afflictions heal significantly faster when you sleep."   |
56968   "_ABILITIES_Packesel_NAME_+0"   "Pack mule"   |
56969   "_ABILITIES_Packesel_DESCRIPTION_+0"   "You are one of those people who would rather make one trip and lose half your baggage on the way than make the same trip 3 times. However you do it, you somehow manage to stow all your possessions so that you can carry more than other people. You have 1 additional compartment in your personal inventory."   |
56970   "_ABILITIES_Eisenknochen_NAME_+0"   "Ironsides"   |
56971   "_ABILITIES_Eisenknochen_DESCRIPTION_+0"   "You have an extremely resistant hide... in any case, you have such a robust physique that you are significantly harder to damage with weapons or brawling. This is reflected in a natural bonus to your armour value."   |
56972   "_ABILITIES_Entdecker_NAME_+0"   "Discoverer"   |
56973   "_ABILITIES_Entdecker_DESCRIPTION_+0"   "You are a born discoverer, and your sharp eyesight reaches far across the landscape: your visual radius is twice as high as normal."   |
60871   "Group_+0"   "Group"   |
64620   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_+0"   "Mission assigned"   |
64621   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]You have just assigned a mission"   |
64622   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_BODY_+0"   "You will be informed once the council informer has been able to obtain the documents from Hamburg for you."   |
64619   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_QUESTION_+0"   "Do you want to pay %1t in order to get some documents from Hamburg?"   |
64618   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+3"   "#E[NT_NEUTRAL]Nothing in this world is free. So, what do you say?"   |
64617   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+2"   "#E[NT_NEUTRAL]... and then there is the money to bribe the archivist in Hamburg."   |
64616   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+1"   "#E[NT_NEUTRAL]But that will cost a lot of money. I will have to pay for my journey there, and of course my lodgings..."   |
64615   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+0"   "#E[NT_FRIENDLY]Well, I can probably get you a document or two – everything that is still to be found about this matter, that is."   |
64614   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITHOUT_OFFICE_+1"   "#E[NT_NEUTRAL]I already told you, I can only help you in this matter if you hold an office."   |
64600   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+12"   "#E[NT_NEUTRAL]Do that. And if you're convinced, then you can find me in the tavern on the marketplace..."   |
64601   "_CAMPAIGN_hanse_1_QUEST_A_TITLE_+0"   "Found your dynasty"   |
64602   "_CAMPAIGN_hanse_1_QUEST_A_DESCR_+0"   "Claus and Elisabeth Wiegbald would like to have children."   |
64603   "_CAMPAIGN_hanse_1_QUEST_A1_TITLE_+0"   "Engender offspring"   |
64604   "_CAMPAIGN_hanse_1_QUEST_A1_DESCR_+0"   "See to it that the Wiegbalds have two children."   |
64605   "_CAMPAIGN_hanse_1_QUEST_B_TITLE_+0"   "Investigations"   |
64606   "_CAMPAIGN_hanse_1_QUEST_B_DESCR_+0"   "A drunken Fredeke Jahnson claims that the death of Meinhard Wiegbald, the father of Claus, was due to a plot within the Hansa. Investigate this claim."   |
64613   "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITHOUT_OFFICE_+0"   "#E[NT_FRIENDLY]Greetings. I need documents about the trial of Meinhard Wiegbald in 1396 from the Hamburg city archives."   |
64611   "_CAMPAIGN_hanse_1_QUEST_B2_TITLE_+0"   "Attain an office in Danzig"   |
64612   "_CAMPAIGN_hanse_1_QUEST_B2_DESCR_+0"   "Attain an office in Danzig and assign the council informer to acquire documents from Hamburg."   |
64610   "_CAMPAIGN_hanse_1_QUEST_B1_CUTSCENE_+1"   "#E[NT_NEUTRAL]I cannot help you, I'm afraid. I can only accept missions like that from an office holder."   |
64609   "_CAMPAIGN_hanse_1_QUEST_B1_CUTSCENE_+0"   "#E[NT_FRIENDLY]Welcome. Could you please get me some documents from the Hamburg city archives? I need everything about the trial of Meinhard Wiegbald in 1396."   |
64607   "_CAMPAIGN_hanse_1_QUEST_B1_TITLE_+0"   "Talk to the council informer"   |
64608   "_CAMPAIGN_hanse_1_QUEST_B1_DESCR_+0"   "Talk to the council informer in front of the Danzig town hall. Perhaps he can get you information about the plot."   |
64599   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+11"   "#E[NT_NEUTRAL]I will look into that."   |
64593   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+5"   "#E[NT_SEVERE]So what? Go away and leave me be!"   |
64594   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+6"   "#E[NT_NEUTRAL]Steady there, young man. It was all a big swindle anyway..."   |
64595   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+7"   "#E[NT_NEUTRAL]Wait! What do you mean?"   |
64596   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+8"   "#E[NT_NEUTRAL]Just what I said."   |
64597   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+9"   "#E[NT_NEUTRAL]Do you have proof?"   |
64598   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+10"   "#E[NT_NEUTRAL]The proof is at the bottom of the sea. In the wreck of the >Waverider<."   |
64592   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+4"   "#E[NT_NEUTRAL]Oh, come now... just a moment, your face is familiar. You're the brat of that moneybags from Hamburg who got himself executed, aren't you? Wiegbald was his name, if I remember rightly..."   |
64725   "_CAMPAIGN_hanse_4_OUTRO_INTRO_+0"   "#E[NT_NEUTRAL]Once the scheming Hinrich Streger was toppled and his pirate allies were driven from the waters of the Hansa, the final golden age of the Victual Brothers came to an end. From then on, there were only scattered bands of pirates in the North Sea and the Baltic. But never again did a major brotherhood develop.$NFor the Hansa, things went steadily worse in the following years. First the war against Denmark, which had lasted for generations, in which soon even the Netherlands joined against the Hansa. Then an only moderately successful privateering war by Danzig and the other Wendish and Prussian Hansa cities against England. Finally the loss of Novgorod and many other eastern settlements to Ivan the Great. And when the Hansa failed to enter the flourishing trade with the newly discovered Americas, it was the ultimate end of the alliance. The last glimmer of hope was the suggestion by Spain to found the >Hanseatic-Spanish Company< for overseas trade, which failed due to the antagonism between the Catholic and Protestant Hansa cities.$NThe Wiegbald family, however, became one of the most powerful merchant dynasties in northern Europe. They soon maintained trading offices throughout the northern seas. Ultimately, they even reached Spain and Portugal. And while the Hansa continued to lose strength, the Wiegbalds became more influential and powerful. With their prosperity similar to the Fuggers, they even bought their way into the nobility."   |
64724   "_CAMPAIGN_hanse_4_INTRO_+0"   "#E[NT_NEUTRAL]After my children Dietmar and Eldrid in distant London and Bergen had uncovered the horrible plot to which my father had fallen victim many years ago, we decided together that Hinrich Streger would pay for all that he had done to our family.$NI purchased a respectable inn in Hamburg and have been elected to the office of guildmaster of Hamburg. Dietmar and Eldrid support our affairs from London and Bergen. So far, Streger has not taken notice of our endeavours. That will soon change..."   |
64723   "_CAMPAIGN_hanse_4_DESCRIPTION_+0"   "Hamburg, anno 1444$N$NAfter many years, Claus Wiegbald and his two children, Dietmar and Eldrid, have finally learned who was behind the plot against Meinhard Wiegbald, the father of Claus: Hinrich Streger. Over the course of the years, however, his scandalous intrigues have helped him become sovereign, and as such he is beyond any reproach.$NIn order to get the better of him, the Wiegbalds will have to remove him from office. So after almost 50 years, Claus has dared to start over in Hamburg and bought the respectable inn >The Jolly Magistrate<. Unnoticed by Hinrich Streger, he has even achieved the office of guild master.$NBut ultimately, Streger becomes aware of the Wiegbald family. Who will emerge victorious from this unequal battle?"   |
64722   "_CAMPAIGN_hanse_4_NAME_+0"   "Plots in the Hansa council"   |
64721   "_CAMPAIGN_hanse_3_QUEST_A6_LOST_+0"   "Shame on you! How could you think you could even come close to being a match for such an experienced pirate? Be better prepared next time..."   |
64720   "_CAMPAIGN_hanse_3_QUEST_A6_FAILURES_+0"   "Let the duel begin – and may the better person win!"   |
64718   "_CAMPAIGN_hanse_3_QUEST_A6_MSG_ANSWERS_+0"   "Yes, let us bring an end to this!"   |
64717   "_CAMPAIGN_hanse_3_QUEST_A6_MSG_BODY_+0"   "Shall the duel with Harald Gudmarson begin?"   |
66292   "_CAMPAIGN_hanse_4_OUTRO_MISSIONGOALS_+0"   "- become a long-distance trader and achieve great prosperity$N$N- rise to sovereign and topple the conniving Hinrich Streger"   |
64714   "_CAMPAIGN_hanse_3_QUEST_A6_DESCR_+0"   "Defeat Harald Gudmarson in a duel. He is waiting for you in the >Circle of Equals< outside of Bergen. If you win, he will tell you everything you want to know."   |
64713   "_CAMPAIGN_hanse_3_QUEST_A6_TITLE_+0"   "Defeat Harald Gudmarson in a duel"   |
64712   "_CAMPAIGN_hanse_3_QUEST_A5_CUTSCENE_+0"   "#E[HP_HAPPY]I don't think you're ready for a duel with me. Come back when you can fight better."   |
64711   "_CAMPAIGN_hanse_3_QUEST_A5_DESCR_+0"   "Before you can challenge Harald Gudmarson to a duel, you should first increase your martial art to %1i."   |
64710   "_CAMPAIGN_hanse_3_QUEST_A5_TITLE_+0"   "Train combat"   |
64709   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+10"   "#E[NT_SEVERE]I advise you to improve your martial art skill. Otherwise it will be a short fight!"   |
64708   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+9"   "#E[NT_SEVERE]Fine. I'll be waiting for you at the Circle of Equals outside of Bergen."   |
64706   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+7"   "#E[NT_SEVERE]And if I win, then I will take over your pirate fortress."   |
64707   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+8"   "#E[NT_SEVERE]Agreed."   |
64705   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+6"   "#E[NT_SEVERE]In this case, I challenge you to honourable combat. If I win, you must tell me everything I want to know."   |
64704   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+5"   "#E[AG_ENRAGED]Who do you think you are?! It will take somebody very different than you, little girl, to make me give that away..."   |
64703   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+4"   "#E[NT_NEUTRAL]You sank a ship, the >Waverider<, with all hands on board on the orders of a patrician from Hamburg. Who gave you those orders?"   |
64702   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+3"   "#E[NT_NEUTRAL]I know that you sailed under Captain Jorgen Klement..."   |
64701   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+2"   "#E[NT_NEUTRAL]Thank you, Gudmarson. Now, at last, for my request."   |
64700   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+1"   "#E[NT_NEUTRAL]I must say, you have done well in our guild."   |
64699   "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+0"   "#E[NT_NEUTRAL]Well, if it isn't yourself again."   |
64697   "_CAMPAIGN_hanse_3_QUEST_A4_TITLE_+0"   "Talk to Harald Gudmarson again"   |
64698   "_CAMPAIGN_hanse_3_QUEST_A4_DESCR_+0"   "You have earned a certain reputation among the pirates. Now, Harald Gudmarson will have to take you seriously. Talk to him again."   |
64695   "_CAMPAIGN_hanse_3_QUEST_A3_TITLE_+0"   "Terror of the seas"   |
64696   "_CAMPAIGN_hanse_3_QUEST_A3_DESCR_+0"   "Make a profit of at least %1t with your pirates.$NSo far you have captured %2t."   |
64691   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+5"   "#E[NT_UNFRIENDLY]Don't you dare approach me again until you've proven yourself a worthy member of the pirate's guild!"   |
64587   "_CAMPAIGN_hanse_1_LOST_BODY_+0"   "Because %1SN has departed from us early, you are now unable to complete the coming missions..."   |
64588   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+0"   "#E[NT_FRIENDLY]I'm going to the market. It won't take long."   |
64589   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+1"   "#E[NT_FRIENDLY]Do that, darling. I'll repair the nets until you return."   |
64590   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+2"   "#E[NT_NEUTRAL]Hey there, boy! Can you spare some money for a poor old sea dog?"   |
64690   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+4"   "#E[NT_UNFRIENDLY]No!"   |
64685   "_CAMPAIGN_hanse_3_QUEST_A1_DESCR_+0"   "Harald Gudmarson, the former right-hand man of the pirate captain Jorgen Klement, is said to be somewhere in Bergen now. Find him, and talk to him."   |
64684   "_CAMPAIGN_hanse_3_QUEST_A1_TITLE_+0"   "Talk to Harald Gudmarson"   |
64679   "_CAMPAIGN_hanse_3_INTRO_+0"   "#E[NT_NEUTRAL]When the letter from my brother Dietmar arrived, Father wanted to keep it from me at first. He knew why. Scarcely had I found and read the letter when I decided to set out for Bergen. One evening, I crept out secretly and set out on a merchant vessel.$NI can well imagine how Father fumed with anger and, at the same time, feared greatly for me when he found my letter of farewell. But why should men be the only ones who can take on dangerous missions?$NSo be it. I have moved into a small house in Bergen and joined the pirates. My initial investigations have revealed that Harald Gudmarson is still much feared among the pirates, despite his advanced age. In order to get close to him, I will first have to prove myself..."   |
64591   "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+3"   "#E[NT_NEUTRAL]Alas, no, my good man. I can barely keep body and soul together myself..."   |
64586   "_CAMPAIGN_hanse_1_OUTRO_INTRO_+0"   "#E[NT_NEUTRAL]Thanks to Fredeke Jahnson, I found the wreck of the >Waverider< – the ship that was supposed to be carrying the cargo, part of which was found in my father's warehouse. But the ship's hold was still filled with chests full of worthless stones. Fredeke, who wanted a share of the find, was beside himself when he heard.$NIn his rage, he told me the name of his former captain, Jorgen Klement. >That filthy traitor Klement got away to London with a huge heap of money in his purse. Give him my regards, and send that low-down bastard to the gallows!<.$NWhether his wrath was justified or not, I would not like to say. The only thing I knew for sure was that the answers to my questions were concealed in London."   |
64558   "_CAMPAIGN_hanse_CHAR_SURNAMES_+0"   "Wiegbald"   |
64559   "_CAMPAIGN_hanse_CHAR_SURNAMES_+1"   "Jahnson"   |
64560   "_CAMPAIGN_hanse_CHAR_SURNAMES_+2"   "Warkentin"   |
64719   "_CAMPAIGN_hanse_3_QUEST_A6_MSG_ANSWERS_+1"   "No, I still have to powder my nose..."   |
64716   "_CAMPAIGN_hanse_3_QUEST_A6_MSG_HEAD_+0"   "In the >Circle of Equals<"   |
64715   "_CAMPAIGN_hanse_3_QUEST_A6_CUTSCENE_+0"   "#E[HP_HAPPY]You seem to have improved your combat skills. Very good. Can we get started, or do you have to powder your nose first?"   |
64678   "_CAMPAIGN_hanse_3_DESCRIPTION_+0"   "Bergen, anno 1424$N$NEldrid Wiegbald has grown into a pretty and adventurous young woman. When she hears what her brother Dietmar has learned in London, she sets out posthaste, and against the wishes of her father, to find Harald Gudmarson in Bergen. Will she be able to hold her own among the rough and ready pirates?"   |
64677   "_CAMPAIGN_hanse_3_NAME_+0"   "God's friend and all the world's enemy!"   |
64676   "_CAMPAIGN_hanse_2_QUEST_A5_WARNING_+0"   "A marble plate at the entrance to the chapel reads:$N$NHalt, wanderer, and ponder how$NWe, too, were once like you are now.$NLike we are now, you will once be,$NPrepare thee for eternity!$N$NHere lies the honest magistrate Jorgen Klement$NMay Heaven deliver him from his suffering!$N$N$NDo you want to enter the chapel now?"   |
64693   "_CAMPAIGN_hanse_3_QUEST_A2_TITLE_+0"   "Become the owner of a pirate fortress"   |
64694   "_CAMPAIGN_hanse_3_QUEST_A2_DESCR_+0"   "Only once you can call a pirate fortress your own will the outlaws take you seriously."   |
64692   "_CAMPAIGN_hanse_3_QUEST_A1_UNSKILLED_+0"   "#E[NT_UNFRIENDLY]Girl, I thought I told you to stay out of my sight until you've made a name for yourself in our guild!"   |
64674   "_CAMPAIGN_hanse_2_QUEST_A5_TITLE_+0"   "Enter the memorial chapel"   |
64675   "_CAMPAIGN_hanse_2_QUEST_A5_DESCR_+0"   "Go to the memorial chapel of Jorgen Klement and put on the mask."   |
64668   "_CAMPAIGN_hanse_2_QUEST_A3_DESCR_+0"   "Your hospital comes equipped with the best laboratory, but you still require the knowledge of an experienced medicus. Increase your arcane knowledge to a value of %1i."   |
64669   "_CAMPAIGN_hanse_2_QUEST_A4_TITLE_+0"   "Manufacture a plague mask"   |
64670   "_CAMPAIGN_hanse_2_QUEST_A4_DESCR_+0"   "Enter your hospital and create a plague mask from the following ingredients:$N%1i %2l$N%3i %4l$N%5i %6l$N%7i %8l"   |
64671   "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_HEAD_+0"   "You are lacking some raw materials"   |
64672   "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]You do not have the necessary raw materials to make a plague mask"   |
64673   "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_BODY_+0"   "To make a >plague mask<, you still need the following ingredients:$N%1i %2l$N%3i %4l$N%5i %6l$N%7i %8l"   |
64667   "_CAMPAIGN_hanse_2_QUEST_A3_TITLE_+0"   "Acquire great wisdom"   |
64666   "_CAMPAIGN_hanse_2_QUEST_A2_DESCR_+0"   "In order to manufacture the plague mask, you must improve your pesthouse to the third building level."   |
64665   "_CAMPAIGN_hanse_2_QUEST_A2_TITLE_+0"   "Become the owner of a hospital"   |
64664   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_NO_MASK_+0"   "#E[NT_SEVERE]Oh, you again! I won't let you into the chapel as long as you do not have a >plague mask< with you."   |
64663   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+11"   "#E[NT_SEVERE]Once you have a hospital of your own and great knowledge of the secrets of medicine, making such a mask should be easy for you."   |
64662   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+10"   "#E[NT_SEVERE]Are you mad enough to want to defy the curse? Then at least make a >plague mask< for yourself."   |
64623   "_CAMPAIGN_hanse_1_QUEST_B3_TITLE_+0"   "Receive the document"   |
66268   "_CAMPAIGN_hanse_3_MISSIONGOALS_+0"   "- make a name for yourself in the brotherhood of pirates$N$N- convince the pirate Harald Gudmarson to tell you the name of the originator of the plot"   |
64661   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+9"   "#E[NT_NEUTRAL]I am a medicus. I know what I am getting into."   |
64658   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+6"   "#E[NT_NEUTRAL]Then what I am looking for is still inside. Please, let me in..."   |
64659   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+7"   "#E[NT_SEVERE]First, let me finish my tale."   |
64660   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+8"   "#E[NT_SEVERE]The plague continues to rage in the chapel. Anyone who enters will fall victim to it, just like the gold-hungry band of robbers back then. They are buried here somewhere."   |
64657   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+5"   "#E[NT_SEVERE]No, just worthless junk."   |
64653   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+1"   "#E[NT_NEUTRAL]I am well aware of that, sir. Let me just take a look in the chapel, and then I will leave this place again."   |
64654   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+2"   "#E[NT_SEVERE]Are you mad? Haven't you heard of Klement's curse?"   |
64655   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+3"   "#E[NT_SEVERE]A few years ago, grave robbers violated the chapel. It is said that Klement was buried with a chest of gold..."   |
64656   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+4"   "#E[NT_NEUTRAL]And, did they find the treasure?"   |
64557   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+10"   "Martin"   |
64555   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+8"   "Hinrich"   |
64556   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+9"   "Mathilda"   |
64553   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+6"   "Medwyn"   |
64554   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+7"   "Harald"   |
64552   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+5"   "Adam"   |
64545   "_CAMPAIGN_hanse_NAME_+0"   "The Hansa"   |
64546   "_CAMPAIGN_hanse_DESCRIPTION_+0"   "Immerse yourself in the world of the northern German Hansa. Experience the rise of one of the most successful patrician families of the 15th century, from poor fishers to prosperous and influential merchants."   |
64547   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+0"   "Claus"   |
64548   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+1"   "Elisabeth"   |
64549   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+2"   "Dietmar"   |
64550   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+3"   "Eldrid"   |
64551   "_CAMPAIGN_hanse_CHAR_FIRSTNAMES_+4"   "Fredeke"   |
64681   "_CAMPAIGN_hanse_3_LOST_BODY_+0"   "Because %1SN has departed from us early, you are now unable to complete the coming missions..."   |
64682   "_CAMPAIGN_hanse_3_QUEST_A_TITLE_+0"   "Servant to no man"   |
64683   "_CAMPAIGN_hanse_3_QUEST_A_DESCR_+0"   "You will have to use unorthodox means in order to gain the trust of those who trust no one..."   |
64680   "_CAMPAIGN_hanse_3_OUTRO_INTRO_+0"   "#E[NT_NEUTRAL]When that pompous pirate lay before me in the dust, his eyes wide with amazement, it took him a long while to find his voice. To this day, he probably does not understand how he could be defeated by a weak woman...$NI finally learned from him that he and Jorgen Klement sailed under orders from Hinrich Streger of Hamburg – the man who had his own ship sunk in order to get my grandfather out of the way and appropriate our family's fortune.$NHinrich Streger will pay for everything. We shall bring him low, this I swear."   |
64749   "_MEASURE_QuestUsePestMask_FAILURE_+0"   "Stand outside of the contaminated chapel before you put on the plague mask"   |
64748   "_MEASURE_QuestUsePestMask_TOOLTIP_+0"   "You can now put on the plague mask in order to be able to enter the chapel, which is in the clutches of the Black Death."   |
64747   "_MEASURE_QuestUsePestMask_NAME_+0"   "Put on plague mask"   |
64746   "_MEASURE_QuestBuildPestMask_FAILURE_+0"   "Plague mask cannot be manufactured - some raw materials are still needed"   |
64745   "_MEASURE_QuestBuildPestMask_TOOLTIP_+0"   "Do you want to defy the Black Death? Then acquire the necessary raw materials and manufacture a plague mask from them."   |
64744   "_MEASURE_QuestBuildPestMask_NAME_+0"   "Manufacture plague mask"   |
64743   "_MEASURE_QuestDiveForTreasure_FAILURE_+1"   "Wreck diving not possible - there is no sunken ship here"   |
64741   "_MEASURE_QuestDiveForTreasure_TOOLTIP_+0"   "With this, you can dive from your fishing boat. However, you must own a smokehouse, and you should have offspring - who knows if you will ever return to the surface..."   |
64740   "_MEASURE_QuestDiveForTreasure_NAME_+0"   "Dive to the wreck"   |
64739   "_CAMPAIGN_hanse_4_DOCUMENT_BODY_+0"   "In the name of justice, let it hereby be affirmed that Hinrich Streger has most shamefully deceived the city and its upright citizens, and furthermore is guilty of the deaths of several dozen citizens of our city.$NHinrich Streger is charged with the following offences: Collaboration with the enemies of the Hansa, namely the Victual Brothers. He is further accused of humiliating a respectable citizen of the city, Meinhard Wiegbald, with reprehensible intrigues, and ultimately sending him to the block.$NThese deeds were discovered and brought to light by the family of Meinhard Wiegbald himself. Thus is the ban on the family lifted, and the Streger family is to recompense the loss which they suffered due to Hinrich Streger with a sum of %1t.$NHinrich Streger will be sent to the block. May the Lord have mercy on his soul.$N$NIssued and sealed in Hamburg, the year of our Lord %2i$Nthe town secretary of Hamburg"   |
64738   "_CAMPAIGN_hanse_4_DOCUMENT_HEAD_+0"   "Judgment against the villainous Hinrich Streger"   |
64736   "_CAMPAIGN_hanse_4_QUEST_B1_TITLE_+0"   "Become a usurper"   |
64735   "_CAMPAIGN_hanse_4_QUEST_B_DESCR_+0"   "Hinrich Streger has great power and influence. Nevertheless, you will have to act against him if you want justice to prevail."   |
66289   "_CAMPAIGN_hanse_1_OUTRO_MISSIONGOALS_+0"   "- have at least two children$N$N- investigate the plot against Meinhard Wiegbald$N$N- find the first piece of evidence for the innocence of Meinhard Wiegbald"   |
64652   "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+0"   "#E[NT_SEVERE]You had better turn back! This is the plague cemetery of London!"   |
64650   "_CAMPAIGN_hanse_2_QUEST_A1_TITLE_+0"   "The addled graveyard warden"   |
64651   "_CAMPAIGN_hanse_2_QUEST_A1_DESCR_+0"   "A graveyard warden is said to live near the memorial chapel of Jorgen Klement, north of London. Ask him about the chapel."   |
64649   "_CAMPAIGN_hanse_2_QUEST_A_DESCR_+0"   "What Dietmar Wiegbald is seeking appears to be hidden in the memorial chapel of Jorgen Klement, north of London."   |
64648   "_CAMPAIGN_hanse_2_QUEST_A_TITLE_+0"   "A clue to the past"   |
64647   "_CAMPAIGN_hanse_2_LOST_BODY_+0"   "Because %1SN has departed from us early, you are now unable to complete the coming missions..."   |
64646   "_CAMPAIGN_hanse_2_OUTRO_INTRO_+0"   "#E[NT_NEUTRAL]A sweet, musty miasma surrounded me as I entered Jorgen Klement's memorial chapel. Fortunately, the plague mask intercepted the breath of the Black Death. In the shine of my torch, I found the half-open sarcophagus in the centre of the small room. All around the coffin lay overturned chests, sometimes broken open – probably the work of the grave robbers. I could find nothing more in the chests, so I approached the coffin.$NMy worst fears were confirmed when I looked at the leathery, dried face of the corpse, covered in pustules. Yes, he really had perished of the plague... I protected my hand with a cloth and felt carefully around the body. Then I found what I was seeking: a wallet. Among other things, it contained a letter from a certain Harald Gudmarson of Bergen.$NOne paragraph in this letter made me suspicious. Gudmarson wrote, >So, we probably did that moneybags from Hamburg a greater service than he wanted to admit, if it enabled him to seize his competitor's fortune.<$NWe should now extend our investigations to Bergen, and track down this Gudmarson."   |
64645   "_CAMPAIGN_hanse_2_INTRO_+0"   "#E[NT_NEUTRAL]I developed an interest in the healing arts at a young age. My dearest wish was to study and ultimately become a medicus. The University of London has always enjoyed a leading reputation in the field of medicine. When I learned from my father that he wanted to go to London to learn more about a certain Jorgen Klement, the pirate captain who was involved in the plot against my grandfather, I volunteered to take on this mission – after all, he must take care of my mother and sister, to say nothing of the fishing business in Danzig.$NSo I moved to London and enrolled in the university. During my studies, I discovered that Jorgen Klement had been a well-to-do man, who had been elected to the town council soon after his arrival. However, a few years ago, when the last great wave of the plague broke over London, he fell ill and died. Before his death, he had a small chapel built on the edge of the city, in which he was allegedly buried with his valuable possessions.$NAfter graduating from university, I opened a small pesthouse in London. Although it leaves me very little time, I must fulfill my mission and visit the memorial chapel of Jorgen Klement. I am told I will encounter an old cemetery warden there. Perhaps he can help me..."   |
64643   "_CAMPAIGN_hanse_2_NAME_+0"   "The Black Death"   |
64644   "_CAMPAIGN_hanse_2_DESCRIPTION_+0"   "London, anno 1420$N$NWhile his younger sister Eldrid is still a child, Dietmar, the oldest son of Claus and Elisabeth Wiegbald, sets out for London, to study medicine at the famous >University of London< and to learn more about Jorgen Klement, the former pirate captain who was involved in the plot against Meinhard Wiegbald."   |
64641   "_CAMPAIGN_hanse_1_QUEST_C2_TITLE_+0"   "Dive down to the >Waverider<"   |
64639   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_ANSWER_+0"   "Yes, of course"   |
64640   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_ANSWER_+1"   "No, you cutthroat!"   |
64638   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+6"   "#E[NT_NEUTRAL]You have fully upgraded your fishing business, very good. Now all you have to do is sail out with your boat and dive to the shipwreck."   |
64635   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+3"   "#E[NT_NEUTRAL]I was on the ship that sank the >Waverider<. My captain didn't even let us plunder it – so the cargo is still on board."   |
64634   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+2"   "#E[NT_NEUTRAL]Very well. The wreck is off the coast of Danzig, at a depth of a few paces."   |
64633   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+1"   "#E[NT_NEUTRAL]Let's make a deal. I'll tell you where the >Waverider< is, and you'll give me half of everything you find there. Agreed?"   |
64632   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+0"   "#E[NT_NEUTRAL]Looks like I was right after all..."   |
64561   "_CAMPAIGN_hanse_CHAR_SURNAMES_+3"   "Broster"   |
64562   "_CAMPAIGN_hanse_CHAR_SURNAMES_+4"   "Gudmarson"   |
64563   "_CAMPAIGN_hanse_CHAR_SURNAMES_+5"   "Streger"   |
64564   "_CAMPAIGN_hanse_BUILD_NAMES_+0"   "Home Sweet Home"   |
64565   "_CAMPAIGN_hanse_BUILD_NAMES_+1"   "Seaman's Yarn"   |
64566   "_CAMPAIGN_hanse_BUILD_NAMES_+2"   "No Housecalls!"   |
64567   "_CAMPAIGN_hanse_BUILD_NAMES_+3"   "Rare Remedies"   |
64568   "_CAMPAIGN_hanse_BUILD_NAMES_+4"   "Stormproof"   |
64569   "_CAMPAIGN_hanse_BUILD_NAMES_+5"   "The Wrecker"   |
64570   "_CAMPAIGN_hanse_BUILD_NAMES_+6"   "My Pride and Joy"   |
64571   "_CAMPAIGN_hanse_BUILD_NAMES_+7"   "The Jolly Magistrate"   |
64572   "_CAMPAIGN_hanse_BUILD_NAMES_+8"   "Rock Solid"   |
64573   "_CAMPAIGN_hanse_BUILD_NAMES_+9"   "The Boarding Pike"   |
64574   "_CAMPAIGN_hanse_BUILD_NAMES_+10"   "Firm in Faith!"   |
64575   "_CAMPAIGN_hanse_BUILD_NAMES_+11"   "Terror of the seas"   |
64576   "_CAMPAIGN_hanse_BUILD_NAMES_+12"   "Goods and Chattels"   |
64577   "_CAMPAIGN_hanse_LOST_HEAD_+0"   "#E[SD_SAD]Alas, I have lost"   |
64578   "_CAMPAIGN_hanse_FAILURES_+0"   "Action not possible - not enough cash"   |
64579   "_CAMPAIGN_hanse_SUCCESS_SUB_+0"   "You have completed the sub-mission >%1l<"   |
64580   "_CAMPAIGN_hanse_SUCCESS_SUB_SPEECH_+0"   "#E[NT_FRIENDLY]You have completed a sub-mission"   |
64581   "_CAMPAIGN_hanse_SUCCESS_MAIN_+0"   "You have successfully completed the mission >%1l<"   |
64582   "_CAMPAIGN_hanse_SUCCESS_MAIN_SPEECH_+0"   "#E[NT_FRIENDLY]You have successfully completed a mission"   |
64583   "_CAMPAIGN_hanse_1_NAME_+0"   "A new beginning"   |
64584   "_CAMPAIGN_hanse_1_DESCRIPTION_+0"   "Danzig, anno 1400$N$NClaus Wiegbald has built a new life for himself in Danzig as a simple fisherman, after his father was executed for high treason and piracy, and his family dispossessed and driven from Hamburg. Here, he married the beautiful and industrious patron Elisabeth.$NHowever, Claus cannot forget the past. He is willing to risk everything to prove one day that his father was innocent, and return his family to their hereditary place among the patricians of the Hansa."   |
64585   "_CAMPAIGN_hanse_1_INTRO_+0"   "#E[NT_NEUTRAL]My father, Meinhard, was a virtuous man, who never did anything wrong in his life. But the greed of others put an end to his life through treason and false witness. My family was banished from Hamburg and from the Hansa. My mother and my younger siblings went far away – I have never seen them since then.$NBut I moved to Danzig and became a fisherman. And I found a good wife, with whom I will now start a family. But I cannot forget the death of my father and the betrayal. I shall do everything to uncover this injustice."   |
64629   "_CAMPAIGN_hanse_1_QUEST_C_DESCR_+0"   "The wreck of the merchant cog >Waverider< is hiding secrets that you will have to fathom if you want to uncover the plot."   |
64628   "_CAMPAIGN_hanse_1_QUEST_C_TITLE_+0"   "The secret in the deep"   |
64742   "_MEASURE_QuestDiveForTreasure_FAILURE_+0"   "Wreck diving not possible - first have some children so that your dynasty will not die out"   |
64737   "_CAMPAIGN_hanse_4_QUEST_B1_DESCR_+0"   "The only way for you to give your suit legitimacy before the council is to become sovereign yourself. Only then can you bring the truth to light."   |
64686   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+0"   "#E[NT_FRIENDLY]Pardon me. Are you Harald Gudmarson?"   |
64687   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+1"   "#E[NT_UNFRIENDLY]What do you want from me, chick?"   |
64688   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+2"   "#E[NT_SEVERE]Chick? What do you mean by that?!"   |
64689   "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+3"   "#E[NT_UNFRIENDLY]Very simple. Does a beggar go to the king and ask his name?"   |
64630   "_CAMPAIGN_hanse_1_QUEST_C1_TITLE_+0"   "Talk to Fredeke Jahnson"   |
64631   "_CAMPAIGN_hanse_1_QUEST_C1_DESCR_+0"   "Ask Fredeke Jahnson about the Waverider. You can find him in or by the tavern near the marketplace of Danzig."   |
64642   "_CAMPAIGN_hanse_1_QUEST_C2_DESCR_+0"   "The wreck of the >Waverider< is supposed to lie off the coast of Danzig, at a depth of a few paces. Sail there with your fishing boat and dive.$NYou will receive the necessary equipment once you can call a smokehouse your own."   |
64636   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+4"   "#E[NT_NEUTRAL]You should have a fishing business of the highest quality in order to be able to access the best equipment for your dive."   |
64637   "_CAMPAIGN_hanse_1_QUEST_C1_CUTSCENE_+5"   "#E[NT_SEVERE]Then you will never learn anything more... too bad!"   |
64734   "_CAMPAIGN_hanse_4_QUEST_B_TITLE_+0"   "The downfall of a despot"   |
64733   "_CAMPAIGN_hanse_4_QUEST_A3_DESCR_+0"   "The pirates of the Streger family are making trouble not only for you, but also for all the other merchantmen. Dispose of this problem once and for all."   |
64732   "_CAMPAIGN_hanse_4_QUEST_A3_TITLE_+0"   "Destroy Streger's pirate fortress"   |
64731   "_CAMPAIGN_hanse_4_QUEST_A2_DESCR_+0"   "Earn at least %1t by trading with the counting houses.$NSo far, you have earned %2t."   |
64730   "_CAMPAIGN_hanse_4_QUEST_A2_TITLE_+0"   "Become a long-distance trader"   |
64728   "_CAMPAIGN_hanse_4_QUEST_A1_TITLE_+0"   "Become the owner of a storehouse"   |
64729   "_CAMPAIGN_hanse_4_QUEST_A1_DESCR_+0"   "With a storehouse, you will be able to buy ships, which will allow you to trade with the five counting houses in the North Sea and the Baltic."   |
64727   "_CAMPAIGN_hanse_4_QUEST_A_DESCR_+0"   "It will take a lot of money and influence to be able to act against Streger and his allies."   |
64726   "_CAMPAIGN_hanse_4_QUEST_A_TITLE_+0"   "Become a magnate"   |
64627   "_CAMPAIGN_hanse_1_QUEST_B3_DOCUMENT_BODY_+0"   "In the name of justice, let it be hereby affirmed that the patrician Meinhard Wiegbald has most shamefully deceived the city and its upright citizens, and furthermore is guilty of the deaths of several dozen citizens of our city.$NMeinhard Wiegbald is charged with the following offences: Collaboration with the outlawed Victual Brothers, pirates who threaten the seas, capturing countless merchant cogs and sinking them with all souls aboard.$NThese deeds were discovered and brought to light when valuable trade goods belonging to the honourable patrician Hinrich Streger were found in the storehouse of Meinhard Wiegbald. They clearly came from the ship >Waverider<, which belongs to the honourable patrician Streger and was sunk by pirates a week ago.$NThe resulting damages in goods and lives shall be compensated through the expropriation of all property belonging to the Wiegbald family, and the death of Meinhard Wiegbald. All members of the villain's family shall be driven from the city in dishonour and infamy, never to be allowed to return.$N$NIssued and sealed in Hamburg, the year of our Lord 1396$Nthe town secretary of Hamburg"   |
64626   "_CAMPAIGN_hanse_1_QUEST_B3_DOCUMENT_HEAD_+0"   "Judgment against the villainous Meinhard Wiegbald"   |
64625   "_CAMPAIGN_hanse_1_QUEST_B3_CUTSCENE_+0"   "#E[NT_NEUTRAL]Ah, there you are. Here, a document for you..."   |
64624   "_CAMPAIGN_hanse_1_QUEST_B3_DESCR_+0"   "Go to the council informer and get the document."   |
66264   "_CAMPAIGN_hanse_1_MISSIONGOALS_+0"   "- have at least two children$N$N- investigate the plot against Meinhard Wiegbald$N$N- find the first piece of evidence for the innocence of Meinhard Wiegbald"   |
66265   "_CAMPAIGN_hanse_1_OUTRO_NAME_+0"   "A new beginning"   |
66266   "_CAMPAIGN_hanse_2_MISSIONGOALS_+0"   "- find a way to enter the memorial chapel of Jorgen Klement safely$N$N- find the second piece of evidence for the innocence of Meinhard Wiegbald"   |
66267   "_CAMPAIGN_hanse_2_OUTRO_NAME_+0"   "The Black Death"   |
66269   "_CAMPAIGN_hanse_3_OUTRO_NAME_+0"   "God's friend and all the world's enemy!"   |
66270   "_CAMPAIGN_hanse_4_MISSIONGOALS_+0"   "- become a long-distance trader and achieve great prosperity$N$N- rise to sovereign and topple the conniving Hinrich Streger"   |
66271   "_CAMPAIGN_hanse_4_OUTRO_NAME_+0"   "Plots in the Hansa council"   |
66290   "_CAMPAIGN_hanse_2_OUTRO_MISSIONGOALS_+0"   "- find a way to enter the memorial chapel of Jorgen Klement safely$N$N- find the second piece of evidence for the innocence of Meinhard Wiegbald"   |
66291   "_CAMPAIGN_hanse_3_OUTRO_MISSIONGOALS_+0"   "- make a name for yourself in the brotherhood of pirates$N$N- convince the pirate Harald Gudmarson to tell you the name of the originator of the plot"   |
64829   "_CHARACTERS_3_OFFICES_NAME_Feldherr_ATHMO_+0"   "The Supreme Commander is a tactical and strategic genius. With skilled tactics, he can grant his men more fighting strength and even spur them to run faster. He also has the vested right to confiscate goods.$NElected by: >Sovereign< and >Marshal<$NRequirement: the title >Nobleman< & office in the highest level in a town or higher"   |
64828   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+2"   "#E[NT_NEUTRAL]The glorious post of Supreme Commander"   |
64827   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+1"   "#E[NT_NEUTRAL]Supreme Commander"   |
64826   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+0"   "#E[NT_NEUTRAL]Supreme Commander"   |
64822   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+0"   "#E[NT_NEUTRAL]Cardinal"   |
64823   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+1"   "#E[NT_NEUTRAL]Cardinal"   |
64824   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+2"   "#E[NT_NEUTRAL]The enlightened position of Cardinal..."   |
64825   "_CHARACTERS_3_OFFICES_NAME_Kardinal_ATHMO_+0"   "The Cardinal belongs to the highest circle of the enlightened. He is granted control over the Inquisition and the right to declare a crusade. It is also said that he can work true miracles...$NElected by: >Sovereign< and >Bishop<$NRequirement: the title >Nobleman< & office in the highest level of a town or higher"   |
64821   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+3"   "医者"   |
64820   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+2"   "医者"   |
64819   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+1"   "医師"   |
64818   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+0"   "医師"   |
64817   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+3"   "内科医"   |
64816   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+2"   "内科医"   |
64815   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+1"   "外科医"   |
64814   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+0"   "外科医"   |
64813   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+3"   "治療者"   |
64812   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+2"   "治療者"   |
64811   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+1"   "理髪兼外科医"   |
64810   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+0"   "理髪兼外科医"   |
64809   "_CHARACTERS_2_PROFESSIONS_medic_NAME_+1"   "内科医"   |
64806   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+2"   "海賊キャプテン"   |
64807   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+3"   "海賊キャプテン"   |
64808   "_CHARACTERS_2_PROFESSIONS_medic_NAME_+0"   "内科医"   |
64805   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+1"   "一等航海士"   |
64804   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+0"   "一等航海士"   |
64803   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+3"   "甲板長"   |
64802   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+2"   "甲板長"   |
64801   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+1"   "海賊"   |
64800   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+0"   "海賊"   |
64799   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+3"   "船員"   |
64798   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+2"   "船員"   |
64797   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+1"   "救難作業員"   |
64796   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+0"   "救難作業員"   |
64764   "_CHARACTERS_2_PROFESSIONS_towncrier_NAME_+0"   "町の触れ役"   |
64795   "_CHARACTERS_2_PROFESSIONS_pirate_NAME_+1"   "海賊"   |
64794   "_CHARACTERS_2_PROFESSIONS_pirate_NAME_+0"   "海賊"   |
64793   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+3"   "捕鯨船"   |
64792   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+2"   "捕鯨船"   |
64791   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+1"   "銛"   |
64765   "_CHARACTERS_2_PROFESSIONS_towncrier_NAME_+1"   "町の触れ役"   |
64766   "_CHARACTERS_2_PROFESSIONS_cocotte_NAME_+0"   ""   |
64767   "_CHARACTERS_2_PROFESSIONS_cocotte_NAME_+1"   "海賊娘"   |
64768   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+0"   ""   |
64769   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+1"   "ふしだらな女"   |
64770   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+2"   ""   |
64771   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+3"   "売春婦"   |
64772   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+0"   ""   |
64773   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+1"   "海賊娘"   |
64774   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+2"   ""   |
64775   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+3"   "売春婦"   |
64776   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+0"   ""   |
64777   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+1"   "男たらし"   |
64778   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+2"   ""   |
64779   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+3"   "娼婦"   |
64780   "_CHARACTERS_2_PROFESSIONS_fisher_NAME_+0"   "漁師"   |
64781   "_CHARACTERS_2_PROFESSIONS_fisher_NAME_+1"   "漁師"   |
64782   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+0"   "釣り師"   |
64783   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+1"   "釣り師"   |
64784   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+2"   "投網師"   |
64785   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+3"   "投網師"   |
64786   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+0"   "釣り師"   |
64787   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+1"   "釣り師"   |
64790   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+0"   "銛"   |
64789   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+3"   "遠洋漁師"   |
64788   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+2"   "遠洋漁師"   |
64763   "_CHARACTERS_2_PROFESSIONS_undertaker_NAME_+1"   " 墓掘り人"   |
64756   "_CHARACTERS_2_PROFESSIONS_executioner_NAME_+0"   "死刑執行人"   |
64750   "_CHARACTERS_2_PROFESSIONS_inquisitor_NAME_+0"   "尋問者"   |
64757   "_CHARACTERS_2_PROFESSIONS_executioner_NAME_+1"   "死刑執行人"   |
64758   "_CHARACTERS_2_PROFESSIONS_second_NAME_+0"   "補助役"   |
64759   "_CHARACTERS_2_PROFESSIONS_second_NAME_+1"   "補助役"   |
64760   "_CHARACTERS_2_PROFESSIONS_vendor_NAME_+0"   "商人"   |
64761   "_CHARACTERS_2_PROFESSIONS_vendor_NAME_+1"   "商人"   |
64762   "_CHARACTERS_2_PROFESSIONS_undertaker_NAME_+0"   "墓堀り人"   |
64751   "_CHARACTERS_2_PROFESSIONS_inquisitor_NAME_+1"   "尋問者"   |
64752   "_CHARACTERS_2_PROFESSIONS_usher_NAME_+0"   "町の秘書"   |
64753   "_CHARACTERS_2_PROFESSIONS_usher_NAME_+1"   "町の秘書"   |
64754   "_CHARACTERS_2_PROFESSIONS_townhallguard_NAME_+0"   "用務員"   |
64755   "_CHARACTERS_2_PROFESSIONS_townhallguard_NAME_+1"   "用務員"   |
64831   "_CHARACTERS_3_OFFICES_NAME_Koenig_+1"   "#E[NT_NEUTRAL]女王"   |
64832   "_CHARACTERS_3_OFFICES_NAME_Koenig_+2"   "#E[NT_NEUTRAL]私たちの統治者の王座…"   |
64833   "_CHARACTERS_3_OFFICES_NAME_Koenig_ATHMO_+0"   "王座に座っている者が、熟考の後に他の者の所有地を決定する権利を持っています。 また、罰から犯罪者を保護し、どんな罪によっても苦しめられません。 熱のこもった演説で、彼は自分の声を容易に聞かせることができます。 And those who dare to oppose the king are swept away by his guard like a leaf in the wind.$NElected by: >Sovereign<, >Marshal<, and >Bishop<$NRequirement: the title of >Nobleman< & office in the highest level of a city or higher"   |
64830   "_CHARACTERS_3_OFFICES_NAME_Koenig_+0"   "#E[NT_NEUTRAL]King"   |
65359   "_BUILDING_Fishinghut3_POOL_+3"   "The Meer~schaum Pipe"   |
65335   "_BUILDING_Fishinghut1_POOL_+11"   "Fisher's Joy"   |
65336   "_BUILDING_Fishinghut2_NAME_+0"   "Fishing hut"   |
65337   "_BUILDING_Fishinghut2_NAME_+1"   "Fishing huts"   |
65338   "_BUILDING_Fishinghut2_TOOLTIP_+0"   "In this hut, the fishers gut the fish they have caught. Therefore, more sensitive noses will notice a rather unpleasant smell in the fly-plagued fishing hut."   |
65339   "_BUILDING_Fishinghut2_REQUIREMENTS_+0"   "Requirements: Patron, level 3"   |
65340   "_BUILDING_Fishinghut2_POOL_+0"   "Floating Nets"   |
65341   "_BUILDING_Fishinghut2_POOL_+1"   "Fish on Friday"   |
65342   "_BUILDING_Fishinghut2_POOL_+2"   "The Seashell"   |
65343   "_BUILDING_Fishinghut2_POOL_+3"   "The Smirking Salmon"   |
65344   "_BUILDING_Fishinghut2_POOL_+4"   "Well-Hung Herring"   |
65345   "_BUILDING_Fishinghut2_POOL_+5"   "MacSalmon"   |
65346   "_BUILDING_Fishinghut2_POOL_+6"   "Nothing But Net"   |
65347   "_BUILDING_Fishinghut2_POOL_+7"   "Is Herring a Sin?"   |
65348   "_BUILDING_Fishinghut2_POOL_+8"   "Best Seafood"   |
65349   "_BUILDING_Fishinghut2_POOL_+9"   "The Rusty Hook"   |
65350   "_BUILDING_Fishinghut2_POOL_+10"   "The Fish Knife"   |
65351   "_BUILDING_Fishinghut2_POOL_+11"   "Fishmarket Supplier"   |
65352   "_BUILDING_Fishinghut3_NAME_+0"   "Smokehouse"   |
65353   "_BUILDING_Fishinghut3_NAME_+1"   "Smokehouses"   |
65354   "_BUILDING_Fishinghut3_TOOLTIP_+0"   "Fish are dried and preserved in the smokehouse. Therefore, it also smells less of stinking fish guts and more of tasty smoked fish."   |
65355   "_BUILDING_Fishinghut3_REQUIREMENTS_+0"   "Requirements: Patron, level 5"   |
65356   "_BUILDING_Fishinghut3_POOL_+0"   "The Laughing Lamprey"   |
65357   "_BUILDING_Fishinghut3_POOL_+1"   "Perfect Pearls"   |
65358   "_BUILDING_Fishinghut3_POOL_+2"   "Marga's House of Fish"   |
65467   "_ITEM_StinkBomb_TARGET_+0"   "Where do you want to throw the stink bomb, so that it breaks there?"   |
65425   "_UPGRADE_InnardsBarrel_NAME_+0"   "Offal barrel"   |
65426   "_UPGRADE_InnardsBarrel_NAME_+1"   "Offal barrels"   |
65427   "_UPGRADE_InnardsBarrel_TOOLTIP_+0"   "The guts of the fish you process are stored in this barrel. Every evening, it is emptied far away from your business."   |
65428   "_UPGRADE_SmokeShed_NAME_+0"   "Smoke shed"   |
65429   "_UPGRADE_SmokeShed_NAME_+1"   "Smoke sheds"   |
65430   "_UPGRADE_SmokeShed_TOOLTIP_+0"   "Salmon can be smoked in this shed, which makes them tastier and, above all, longer lasting."   |
65431   "_UPGRADE_BarbedHook_NAME_+0"   "Barbed hook"   |
65432   "_UPGRADE_BarbedHook_NAME_+1"   "Barbed hooks"   |
65433   "_UPGRADE_BarbedHook_TOOLTIP_+0"   "If you fix these barbed hooks on your lines, you will have a considerably bigger catch."   |
65434   "_UPGRADE_LargeSails_NAME_+0"   "Large sail"   |
65435   "_UPGRADE_LargeSails_NAME_+1"   "Large sails"   |
65436   "_UPGRADE_LargeSails_TOOLTIP_+0"   "If you equip your fishing boat with a large sail, it will catch more wind, letting the boat shoot across the water like an arrow. All right, maybe not like an arrow, but much faster than with small sails..."   |
65437   "_UPGRADE_Poncho_NAME_+0"   "Slicker"   |
65438   "_UPGRADE_Poncho_NAME_+1"   "Slickers"   |
65439   "_UPGRADE_Poncho_TOOLTIP_+0"   "With slickers, your fishers can still work well in even the worst weather, because they will be protected from getting their clothes soaked."   |
65440   "_UPGRADE_SecondBoot_NAME_+0"   "Additional fishing boat"   |
65441   "_UPGRADE_SecondBoot_NAME_+1"   "Additional fishing boats"   |
65442   "_UPGRADE_SecondBoot_TOOLTIP_+0"   "With an additional fishing boat, you can bring in a lot more fish, and thus advance your production."   |
65443   "_ITEM_Shellchain_NAME_+0"   "Mussel necklace"   |
65444   "_ITEM_Shellchain_NAME_+1"   "Mussel necklaces"   |
65445   "_ITEM_Shellchain_TOOLTIP_+0"   "A necklace of polished mussel shells is a fine piece of jewellery for common people. "   |
65446   "_ITEM_Herring_NAME_+0"   "Herring"   |
65447   "_ITEM_Herring_NAME_+1"   "Herring"   |
65448   "_ITEM_Herring_TOOLTIP_+0"   "About an ell long, the silvery green, shining herring is the favourite food fish of our time. It appears in large schools and is easy to catch using nets."   |
65449   "_ITEM_Salmon_NAME_+0"   "Salmon"   |
65450   "_ITEM_Salmon_NAME_+1"   "Salmon"   |
65451   "_ITEM_Salmon_TOOLTIP_+0"   "Salmon can reach more than a pace in length and live almost half a human lifetime. They feed on crustaceans and smaller fish. Their meat is reddish in colour and very healthy."   |
65452   "_ITEM_FriedHerring_NAME_+0"   "Fried herring"   |
65453   "_ITEM_FriedHerring_NAME_+1"   "Fried herring"   |
65454   "_ITEM_FriedHerring_TOOLTIP_+0"   "A well-fried herring is tasty and will keep for a few days. It stills the hunger of common people."   |
65455   "_ITEM_Shell_NAME_+0"   "Mussel"   |
65456   "_ITEM_Shell_NAME_+1"   "Mussels"   |
65457   "_ITEM_Shell_TOOLTIP_+0"   "The flesh of mussels is a tasty ingredient in soups. Besides that, polished mussel shells can be made into handsome jewellery. And sometimes, with a little luck, a shimmering pearl can be found in a mussel..."   |
65458   "_ITEM_Shellsoup_NAME_+0"   "Mussel soup"   |
65459   "_ITEM_Shellsoup_NAME_+1"   "Mussel soups"   |
65460   "_ITEM_Shellsoup_TOOLTIP_+0"   "Tasty and nutritious, mussel soup is the appropriate soup for upright citizens."   |
65461   "_ITEM_SmokedSalmon_NAME_+0"   "Smoked salmon"   |
65462   "_ITEM_SmokedSalmon_NAME_+1"   "Smoked salmon"   |
65463   "_ITEM_SmokedSalmon_TOOLTIP_+0"   "The healthy meat of the salmon loses its taste after just a short period of storage, ultimately becoming foul and inedible. This is prevented by smoking."   |
65464   "_ITEM_StinkBomb_NAME_+0"   "Stink bomb"   |
65465   "_ITEM_StinkBomb_NAME_+1"   "Stink bombs"   |
65466   "_ITEM_StinkBomb_TOOLTIP_+0"   "Foul-smelling fish offal mixed with the odour-enhancing essences of a perfume.$NIf you throw a stink bomb at the feet of your enemies, they will flee in droves. Only a very few can withstand the stink."   |
65477   "_ONSCREENHELP_4_UPGRADES_IMPACT_FisherbootCount_+0"   "$LYou can own more fishing boats"   |
65476   "_MEASURE_Fishing_TARGET_+0"   "Where should your fishing boat cast its nets?"   |
65475   "_MEASURE_Fishing_TOOLTIP_+0"   "With this, you can send out your fishing boat to fish."   |
65474   "_MEASURE_Fishing_NAME_+0"   "Fishing"   |
65472   "_ITEM_SalmonFilet_NAME_+1"   "Salmon fillets"   |
65473   "_ITEM_SalmonFilet_TOOLTIP_+0"   "This fillet is the best and tenderest meat of the salmon. It is cleanly deboned and lightly salted - a delicacy of the highest quality, affordable even for common people."   |
65471   "_ITEM_SalmonFilet_NAME_+0"   "Salmon fillet"   |
65470   "_ITEM_Pearlchain_TOOLTIP_+0"   "The pearls of many mussels are needed to make beautiful and rather costly pearl necklaces. That is why they are purchased and worn exclusively by rich citizens."   |
65469   "_ITEM_Pearlchain_NAME_+1"   "Pearl necklaces"   |
65468   "_ITEM_Pearlchain_NAME_+0"   "Pearl necklace"   |
65424   "_UPGRADE_LowerNet_TOOLTIP_+0"   "With a dip net, your employees can catch fish at much greater depths."   |
65422   "_UPGRADE_LowerNet_NAME_+0"   "Dip net"   |
65423   "_UPGRADE_LowerNet_NAME_+1"   "Dip nets"   |
65420   "_UPGRADE_Salmon_NAME_+1"   "Salmon"   |
65419   "_UPGRADE_Salmon_NAME_+0"   "Salmon"   |
65418   "_UPGRADE_Herring_TOOLTIP_+0"   "You have a well-grounded understanding of the methods of catching and processing herring."   |
65417   "_UPGRADE_Herring_NAME_+1"   "Herring"   |
65416   "_UPGRADE_Herring_NAME_+0"   "Herring"   |
65415   "_BUILDING_Shell_POOL_+11"   ""   |
65414   "_BUILDING_Shell_POOL_+10"   ""   |
65411   "_BUILDING_Shell_POOL_+7"   ""   |
65410   "_BUILDING_Shell_POOL_+6"   ""   |
65407   "_BUILDING_Shell_POOL_+3"   ""   |
65406   "_BUILDING_Shell_POOL_+2"   ""   |
65405   "_BUILDING_Shell_POOL_+1"   ""   |
65404   "_BUILDING_Shell_POOL_+0"   ""   |
65403   "_BUILDING_Shell_REQUIREMENTS_+0"   ""   |
65402   "_BUILDING_Shell_TOOLTIP_+0"   "Harvest mussels here"   |
65401   "_BUILDING_Shell_NAME_+1"   "Mussel beds"   |
65400   "_BUILDING_Shell_NAME_+0"   "Mussel bed"   |
65399   "_BUILDING_Salmon_POOL_+11"   ""   |
65398   "_BUILDING_Salmon_POOL_+10"   ""   |
65397   "_BUILDING_Salmon_POOL_+9"   ""   |
65396   "_BUILDING_Salmon_POOL_+8"   ""   |
65395   "_BUILDING_Salmon_POOL_+7"   ""   |
65394   "_BUILDING_Salmon_POOL_+6"   ""   |
65393   "_BUILDING_Salmon_POOL_+5"   ""   |
65392   "_BUILDING_Salmon_POOL_+4"   ""   |
65391   "_BUILDING_Salmon_POOL_+3"   ""   |
65390   "_BUILDING_Salmon_POOL_+2"   ""   |
65389   "_BUILDING_Salmon_POOL_+1"   ""   |
65388   "_BUILDING_Salmon_POOL_+0"   ""   |
65387   "_BUILDING_Salmon_REQUIREMENTS_+0"   ""   |
65386   "_BUILDING_Salmon_TOOLTIP_+0"   "Catch salmon here"   |
65385   "_BUILDING_Salmon_NAME_+1"   "Schools of salmon"   |
65384   "_BUILDING_Salmon_NAME_+0"   "School of salmon"   |
65383   "_BUILDING_Herring_POOL_+11"   ""   |
65382   "_BUILDING_Herring_POOL_+10"   ""   |
65381   "_BUILDING_Herring_POOL_+9"   ""   |
65380   "_BUILDING_Herring_POOL_+8"   ""   |
65379   "_BUILDING_Herring_POOL_+7"   ""   |
65378   "_BUILDING_Herring_POOL_+6"   ""   |
65377   "_BUILDING_Herring_POOL_+5"   ""   |
65376   "_BUILDING_Herring_POOL_+4"   ""   |
65375   "_BUILDING_Herring_POOL_+3"   ""   |
65374   "_BUILDING_Herring_POOL_+2"   ""   |
65373   "_BUILDING_Herring_POOL_+1"   ""   |
65372   "_BUILDING_Herring_POOL_+0"   ""   |
65371   "_BUILDING_Herring_REQUIREMENTS_+0"   ""   |
65370   "_BUILDING_Herring_TOOLTIP_+0"   "Catch herring here"   |
65369   "_BUILDING_Herring_NAME_+1"   "Schools of herring"   |
65368   "_BUILDING_Herring_NAME_+0"   "School of herring"   |
65367   "_BUILDING_Fishinghut3_POOL_+11"   "Weird Weirs"   |
65366   "_BUILDING_Fishinghut3_POOL_+10"   "Angler's Abode"   |
65365   "_BUILDING_Fishinghut3_POOL_+9"   "The Salted Herring"   |
65364   "_BUILDING_Fishinghut3_POOL_+8"   "The Boning Knife"   |
65363   "_BUILDING_Fishinghut3_POOL_+7"   "Polished Pearls"   |
65362   "_BUILDING_Fishinghut3_POOL_+6"   "Deep-Sea Delights"   |
65361   "_BUILDING_Fishinghut3_POOL_+5"   "The Pearl Diver"   |
65360   "_BUILDING_Fishinghut3_POOL_+4"   "Eels and Reels"   |
65334   "_BUILDING_Fishinghut1_POOL_+10"   "Frisky Fish"   |
65331   "_BUILDING_Fishinghut1_POOL_+7"   "The Fish Hook"   |
65332   "_BUILDING_Fishinghut1_POOL_+8"   "Heavenly Herring"   |
65333   "_BUILDING_Fishinghut1_POOL_+9"   "Scandalous Salmon"   |
65330   "_BUILDING_Fishinghut1_POOL_+6"   "Eat More Fish!"   |
65324   "_BUILDING_Fishinghut1_POOL_+0"   "Happy Hooks"   |
65325   "_BUILDING_Fishinghut1_POOL_+1"   "Nasty Nets"   |
65326   "_BUILDING_Fishinghut1_POOL_+2"   "Mussel Men"   |
65327   "_BUILDING_Fishinghut1_POOL_+3"   "We Sell Seashells"   |
65328   "_BUILDING_Fishinghut1_POOL_+4"   "Better Bait"   |
65329   "_BUILDING_Fishinghut1_POOL_+5"   "Peter's Fish Shack"   |
65323   "_BUILDING_Fishinghut1_REQUIREMENTS_+0"   "Requirements: Patron, level 1"   |
65322   "_BUILDING_Fishinghut1_TOOLTIP_+0"   "Fishers store their hooks and nets in these humble shacks."   |
65321   "_BUILDING_Fishinghut1_NAME_+1"   "Fisher shacks"   |
65320   "_BUILDING_Fishinghut1_NAME_+0"   "Fisher shack"   |
65421   "_UPGRADE_Salmon_TOOLTIP_+0"   "You have a well-grounded understanding of the methods of catching and processing salmon."   |
65413   "_BUILDING_Shell_POOL_+9"   ""   |
65412   "_BUILDING_Shell_POOL_+8"   ""   |
65409   "_BUILDING_Shell_POOL_+5"   ""   |
65408   "_BUILDING_Shell_POOL_+4"   ""   |
64946   "_PamphletSheet_+0"   "The Notice Board"   |
64943   "_BUILDING_BlackBoard_POOL_+9"   ""   |
64942   "_BUILDING_BlackBoard_POOL_+8"   ""   |
64940   "_BUILDING_BlackBoard_POOL_+6"   ""   |
64939   "_BUILDING_BlackBoard_POOL_+5"   ""   |
64938   "_BUILDING_BlackBoard_POOL_+4"   ""   |
64936   "_BUILDING_BlackBoard_POOL_+2"   ""   |
64935   "_BUILDING_BlackBoard_POOL_+1"   ""   |
64934   "_BUILDING_BlackBoard_POOL_+0"   ""   |
64933   "_BUILDING_BlackBoard_REQUIREMENTS_+0"   ""   |
64932   "_BUILDING_BlackBoard_TOOLTIP_+0"   "Here, for everyone to see, you can hang pamphlets against fellow citizens who annoy you."   |
64931   "_BUILDING_BlackBoard_NAME_+1"   "Notice boards"   |
64930   "_BUILDING_BlackBoard_NAME_+0"   "Notice board"   |
64929   "_GENERAL_OVERHEADSYMBOL_MENCNT_DEC_+0"   "$C[255,222,0]$S[2056] %1i"   |
64928   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+2"   "Plunder ship failed - your crew was crushingly defeated."   |
64927   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+1"   "Plunder ship not possible - you need a crew to be able to board a ship."   |
64926   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+0"   "Plunder ship failed - this ship has already been plundered."   |
64925   "_GENERAL_MEASURES_SENDCART_MSG_+1"   "Your vehicle has reached its goal."   |
64924   "_GENERAL_MEASURES_SENDCART_MSG_+0"   "Your vehicle has reached its goal. The warehouse is full, goods not unloaded."   |
64923   "_GENERAL_MEASURES_SENDCART_TEXT_+0"   "Send only."   |
64922   "_MEASURE_ShowBlackBoard_TOOLTIP_+0"   "Check the notice board regularly."   |
64921   "_MEASURE_ShowBlackBoard_NAME_+0"   "View notice board"   |
64920   "_MEASURE_RPGItemTrade_TARGET_+0"   "To whom do you want to give something?"   |
64919   "_MEASURE_RPGItemTrade_TOOLTIP_+0"   "With this, you can give an object from your inventory to the member of another dynasty."   |
64918   "_MEASURE_RPGItemTrade_NAME_+0"   "Give item"   |
64916   "_MEASURE_RPGSitAround_NAME_+0"   "Sit"   |
64915   "_MEASURE_MultiplayerSay_TOOLTIP_+0"   "With this, you can have your character say something.$N$N>r< = open text input$N>Ctrl & Enter< = accept text input"   |
64914   "_MEASURE_MultiplayerSay_NAME_+0"   "Speak"   |
64913   "_MEASURE_Slander_TARGET_+0"   "Whose reputation do you want tarnished?"   |
64908   "_MEASURE_CancelSellBuilding_NAME_+0"   "Cancel building sale"   |
64905   "_NETWORK_MAP_DESC_HANSE_+0"   "The Hansa is the most powerful trading alliance in northern Europe. From Hamburg, the Hansa dominates trade throughout the North Sea and the Baltic. It has a mighty merchant fleet, consisting mostly of cogs, and has opened trading posts, so-called counting houses, everywhere.$NThe Hansa has been battling with the royal house of Denmark and the pirates of the North Sea for ages. Not only Hamburg suffers the effects, but the other cities with close trade relations as well."   |
64904   "_NETWORK_MAP_NAME_WATERWORLD_+0"   "DEBUG: Sea map"   |
64903   "_NETWORK_MAP_NAME_DANZIG_+0"   "Pomerania"   |
64902   "_NETWORK_MAP_NAME_HANSE_+0"   "The Hansa"   |
64901   "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_SPEECH_+0"   "#E[AG_THREATENING]Wear a helmet if you go walking in the alleys; this person has taken to thrashing innocent citizens."   |
64900   "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_+0"   "Wear a helmet if you go walking in the alleys; %1ST %1SA %1SV has taken to thrashing innocent citizens."   |
64899   "_MESSAGES_SLANDER_SPEECH_MURDER_SPEECH_+0"   "#E[AG_THREATENING]Keep a sharp lookout when you go walking through dark alleys. This person struck again tonight and murdered one of our fellow citizens!"   |
64898   "_MESSAGES_SLANDER_SPEECH_MURDER_+0"   "Keep a sharp lookout when you go walking through dark alleys. %1ST %1SA %1SV struck again tonight and murdered one of our fellow citizens!"   |
64897   "_MESSAGES_SLANDER_SPEECH_ABDUCTION_SPEECH_+0"   "#E[AG_THREATENING]Lock your doors and windows when you sleep. You don't want to be kidnapped by this person."   |
64896   "_MESSAGES_SLANDER_SPEECH_ABDUCTION_+0"   "Lock your doors and windows when you sleep. You don't want to be kidnapped by %1ST %1SA %1SV."   |
64895   "_MESSAGES_SLANDER_SPEECH_THEFT_SPEECH_+0"   "#E[AG_THREATENING]Keep an eye on your belongings; this person is out stealing again."   |
64894   "_MESSAGES_SLANDER_SPEECH_THEFT_+0"   "Keep an eye on your belongings; %1ST %1SA %1SV is out stealing again."   |
64892   "_MESSAGES_SLANDER_SPEECH_ATTACKCART_+0"   "Did you know that %1ST %1SA %1SV ambushed and robbed your carts? It happened outside the city."   |
64890   "_MESSAGES_SLANDER_SPEECH_MARAUDING_+0"   "Did you know that %1ST %1SA %1SV is marauding across the land with a mob?"   |
64887   "_MESSAGES_SLANDER_SPEECH_POISON_SPEECH_+0"   "#E[AG_THREATENING]This person secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life."   |
64886   "_MESSAGES_SLANDER_SPEECH_POISON_+0"   "%1ST %1SA %1SV secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life."   |
64884   "_MESSAGES_SLANDER_SPEECH_SLUGGING_+0"   "%1ST %1SA %1SV enjoys beating up defenceless citizens of this city. Watch out, or you may be next."   |
64883   "_MESSAGES_SLANDER_SPEECH_RAIDING_SPEECH_+0"   "#E[AG_THREATENING]This person breaks into your houses by night and steals everything that isn't nailed down."   |
64882   "_MESSAGES_SLANDER_SPEECH_RAIDING_+0"   "%1ST %1SA %1SV breaks into your houses by night and steals everything that isn't nailed down."   |
64881   "_MESSAGES_SLANDER_SPEECH_CALUMNY_SPEECH_+0"   "#E[AG_THREATENING]This person scandalously defames innocent citizens. I have that from a reliable source."   |
64879   "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_SPEECH_+0"   "#E[AG_THREATENING]I have heard that this person enjoys threatening innocent citizens of our city."   |
64875   "_MESSAGES_SLANDER_SPEECH_INTRO_+0"   "#E[AG_SCREAM]Hear ye, hear ye!"   |
64873   "_MESSAGES_SLANDER_MSG_BUTTONS_+2"   "With a vengeance. %3t"   |
64872   "_MESSAGES_SLANDER_MSG_BUTTONS_+1"   "Quite a bit. %2t"   |
64863   "_INTERFACE_UPGRADESHIP_WAGE_+0"   "Wages:"   |
64864   "_MESSAGES_KING_DEAD_HEADER_+0"   "#E[NT_NEUTRAL]The king is dead!"   |
64865   "_MESSAGES_KING_DEAD_HEADER_+1"   "#E[NT_NEUTRAL]The queen is dead!"   |
64866   "_MESSAGES_KING_DEAD_BODY_+0"   "%1SN is dead. Long live our new king %2SN!"   |
64867   "_MESSAGES_KING_DEAD_BODY_+1"   "%1SN is dead. Long live our new queen %2SN!"   |
65319   "_MEASURE_RemovePamphlet_TARGET_+0"   "Which pamphlet do you want to tear down?"   |
65302   "_MEASURE_DoCourting_NAME_+0"   "Is courting"   |
65303   "_MEASURE_DoCourting_TOOLTIP_+0"   "This character has the task of courting a spouse in the name of his master or mistress."   |
65304   "_GENERAL_SENDAPPLICANT_FAILURES_HEAD_+0"   "Courtship unsuccessful"   |
65305   "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+0"   "The courtship was unsuccessful. The person you chose has just died."   |
65306   "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+1"   "The courtship was unsuccessful. Someone has married the person you chose right from under your nose."   |
64857   "_INTERFACE_TRANSPORTSHEET_BUYCART_+0"   "Purchase cart$N%1n of %2n"   |
64858   "_INTERFACE_TRANSPORTSHEET_BUYCART_+1"   "Purchase ship$N%1n of %2n"   |
64859   "_INTERFACE_TRANSPORTSHEET_SELLCART_+0"   "Sell cart"   |
64860   "_INTERFACE_TRANSPORTSHEET_SELLCART_+1"   "Sell ship"   |
64917   "_MEASURE_RPGSitAround_TOOLTIP_+0"   "With this, your character will look for a place to sit. If you do this in a tavern, he or she will start drinking. But don't overdo it..."   |
64912   "_MEASURE_Slander_TOOLTIP_+0"   "Do you have an adversary and can't prove anything? No problem. For a small fee, the town crier will see to it that a few, maybe not entirely true, rumours will be started."   |
64911   "_MEASURE_Slander_NAME_+0"   "Character assassination"   |
64910   "_MEASURE_CancelSellBuilding_TARGET_+0"   ""   |
64909   "_MEASURE_CancelSellBuilding_TOOLTIP_+0"   "With this, you can cancel your intention to sell your building."   |
64907   "_NETWORK_MAP_DESC_WATERWORLD_+0"   "DEBUG: Sea map"   |
64906   "_NETWORK_MAP_DESC_DANZIG_+0"   "Gothiscandza - >Coast of the Goths< - so the Goths once called today's Danzig. A few generations later, the city was conquered by the Baltic tribe of the Prussians, after whom the later principality of Prussia would be named. Even then, Danzig was a major trans-shipment centre for amber and furs.$NDanzig lies in Pomerania and belongs to the monastic state of Prussia, which was established by the Teutonic Knights. With entry into the Hansa in 1361, the city flourished and ultimately became the leading Hanseatic city in Prussia.$NCan you stand up to the tough competition in the struggle for supremacy in Pomerania? Or will you be swept away like a withered leaf?"   |
64945   "_BUILDING_BlackBoard_POOL_+11"   ""   |
64944   "_BUILDING_BlackBoard_POOL_+10"   ""   |
64941   "_BUILDING_BlackBoard_POOL_+7"   ""   |
64937   "_BUILDING_BlackBoard_POOL_+3"   ""   |
64893   "_MESSAGES_SLANDER_SPEECH_ATTACKCART_SPEECH_+0"   "#E[AG_THREATENING]Did you know that this person ambushed and robbed your carts? It happened outside the city."   |
64891   "_MESSAGES_SLANDER_SPEECH_MARAUDING_SPEECH_+0"   "#E[AG_THREATENING]Did you know that this person is marauding across the land with a mob?"   |
64889   "_MESSAGES_SLANDER_SPEECH_REVOLT_SPEECH_+0"   "#E[AG_THREATENING]This person is frequently involved with the city guard. Is there something going on?"   |
64888   "_MESSAGES_SLANDER_SPEECH_REVOLT_+0"   "%1ST %1SA %1SV is frequently involved with the city guard. Is there something going on?"   |
64885   "_MESSAGES_SLANDER_SPEECH_SLUGGING_SPEECH_+0"   "#E[AG_THREATENING]This person enjoys beating up defenseless citizens of this city. Watch out, or you may be next."   |
64880   "_MESSAGES_SLANDER_SPEECH_CALUMNY_+0"   "%1ST %1SA %1SV scandalously defames innocent citizens. I have that from a reliable source."   |
64878   "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_+0"   "I have heard that %1ST %1SA %1SV enjoys threatening innocent citizens of our city."   |
64877   "_MESSAGES_SLANDER_SPEECH_SABOTAGE_SPEECH_+0"   "#E[AG_THREATENING]Do you know what this person does at night? Sabotage houses and buildings. I saw it myself."   |
64876   "_MESSAGES_SLANDER_SPEECH_SABOTAGE_+0"   "Do you know what %1ST %1SA %1SV does at night? Sabotage houses and buildings. I saw it myself."   |
64874   "_MESSAGES_SLANDER_SPEECH_NOMONEY_+0"   "#E[NT_NO]Ha, no money, eh? We can't do business that way."   |
64871   "_MESSAGES_SLANDER_MSG_BUTTONS_+0"   "Don't overdo it. %1t"   |
64870   "_MESSAGES_SLANDER_MSG_BODY_+0"   "How far should the character assassination go?"   |
64869   "_MESSAGES_SLANDER_MSG_HEAD_+0"   "Character assassination"   |
64868   "_MESSAGES_KING_DEAD_BODY_+2"   "%1SN has departed from us this year. The nobles of the land are summoned to contend for the throne"   |
64862   "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+1"   "Repair ship"   |
64861   "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+0"   "Repair cart"   |
64856   "_INTERFACE_IMPORTANT_+1"   "Important units"   |
64854   "_INTERFACE_OVERVIEWBUILDINGS_VALUE_+0"   "Value"   |
64852   "_INTERFACE_OVERVIEWBUILDINGS_TYPE_+0"   "Type"   |
64853   "_INTERFACE_OVERVIEWBUILDINGS_OWNER_+0"   "Owner"   |
64851   "_INTERFACE_OVERVIEWBUILDINGS_BUILDING_VALUE_+0"   "$C[0,0,0]Value:$C[255,255,255] %1t"   |
64849   "_INTERFACE_NPCPANEL_RESIDENCE_+0"   "Residences"   |
64850   "_INTERFACE_OVERVIEWBUILDINGS_HEAD_+0"   "Building overview"   |
64848   "_INTERFACE_NPCPANEL_PUBLIC_+0"   "Public buildings"   |
66275   "_MESSAGES_RPGItemTrade_TEXT_+0"   "What do you want to give?"   |
64847   "_INTERFACE_NPCPANEL_BUSINESS_+0"   "Business buildings"   |
64846   "_INTERFACE_TEARDOWN_FAILURES_+2"   "Building demolition failed - an inhabitant has applied for an office"   |
64845   "_INTERFACE_TEARDOWN_FAILURES_+1"   "Building demolition failed - a family member with an office still lives here"   |
64844   "_INTERFACE_TEARDOWN_FAILURES_+0"   "Building demolition failed - you cannot tear down your last residence"   |
64855   "_INTERFACE_IMPORTANT_+0"   "Important units"   |
64843   "_INTERFACE_TEARDOWN_MSG_BODY_+0"   "Do you really want to tear down the building %1GG?"   |
64842   "_INTERFACE_TEARDOWN_MSG_HEAD_+0"   "Tear down building"   |
64841   "_INTERFACE_MAIN_MENU_CAMPAIGN_+0"   "キャンペーン"   |
64839   "_GENERAL_BUILDING_NEED_WORKSHOP_+0"   "This building can only be built near your own buildings"   |
64840   "_GENERAL_BUILDING_NEED_TITLE_+0"   "You need a higher title in order to be able to own more watchtowers"   |
64838   "_GENERAL_BUILDING_TONEAR_CITY_+0"   "The building is too close to the city centre"   |
65318   "_MEASURE_RemovePamphlet_TOOLTIP_+0"   "Has someone put up a nasty pamphlet about you? Then act quickly, and tear it down, before the whole world starts to believe the rumours about you."   |
65317   "_MEASURE_RemovePamphlet_NAME_+0"   "Tear down pamphlet"   |
65316   "_MEASURE_AddPamphlet_TARGET_+0"   "About whom do you want to put up a pamphlet?"   |
65315   "_MEASURE_AddPamphlet_TOOLTIP_+0"   "Is there someone you absolutely cannot stand? Then put up a scandalous pamphlet about that person."   |
65314   "_MEASURE_AddPamphlet_NAME_+0"   "Put up pamphlet"   |
64837   "_GENERAL_BUILDING_MAX_TOWER_+0"   "The maximum number of watchtowers has been reached"   |
64835   "_BuildCart_+0"   "Will be built"   |
64836   "_GENERAL_BUILDING_NEED_WATER_+0"   "This building must be built near the sea"   |
64834   "_GENERAL_TOOLTIPS_BUILDING_KONTOR_+0"   "Counting house of %1NAME"   |
66272   "_GENERAL_MOVESPEED_VEHICLE_+0"   "Go to destination"   |
66273   "_GENERAL_MOVESPEED_VEHICLE_+1"   "Go to destination"   |
66274   "_VOTERS_+0"   "Electors:"   |
66276   "_MESSAGES_RPGItemTrade_FAILURES_+0"   "The inventory of %1SN is full."   |
66277   "_MESSAGES_RPGItemTrade_FAILURES_+1"   "%1SN does not want your gift."   |
66278   "_MESSAGES_RPGItemTrade_HEAD_+0"   "A gift"   |
66279   "_MESSAGES_RPGItemTrade_BODY_+0"   "%1SN would like to give you %2l. Will you accept?"   |
66293   "_NETWORK_MAP_NAME_NORTHSEA_+0"   "North Sea"   |
66294   "_NETWORK_MAP_NAME_BRITAIN_+0"   "Britain"   |
66295   "_NETWORK_MAP_DESC_NORTHSEA_+0"   "The North Sea is a marginal sea of the Atlantic Ocean, stretching between the British Isles, Scandanavia, and central Europe. Called >Mare Germanicum< - the German Sea - by the Romans, it was the Hansa which gave the North Sea its modern common name. Seen from Hamburg, it lies to the north, and the Baltic Sea lies to the east.$NThere are dozens of important shipping lanes in the North Sea, but also countless pirate lairs. It was the Victual Brothers - the most legendary pirate association in Europe - who terrorised the North Sea after the Teutonic Knights drove them bloodily from the Baltic."   |
66296   "_NETWORK_MAP_DESC_BRITAIN_+0"   "The original inhabitants of Britain, the Celtic people of the Picts, once called their island >Albion<. However, with the conquest by the Roman Empire after the birth of Christ, the name >Britannia< prevailed. Following the withdrawal of the Romans, the Scoti from Ireland - the ancestors of the Scots - and the Saxons and Angles invaded Britain and ultimately formed the modern countries of England, Scotland, and Wales.$NLondon, the most magnificent city on the island as well as the capital and royal seat of England, was founded in AD 47 by the Romans as >Londinium<. It was destroyed and rebuilt repeatedly. Today the city is not only an important trading centre, but also the arena for a constant struggle for supremacy in Britain."   |
65568   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Corsair_+0"   "Compared to the cog, the carrack has a shallower draught, which makes it faster and more agile. It is the ideal privateer vessel."   |
65567   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Warship_+0"   "The holk is a heavy warship with little room for cargo. But it has a fortified superstructure and fortified hull, which gives it a considerable advantage in sea battles."   |
65566   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanBig_+0"   "The cog is the ideal trading ship of our day. It has a large cargo hold and enough room for expansions in order to fend off pirates successfully."   |
65565   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanSmall_+0"   "For its size and the spread of its sails, the caravel is remarkably fast. However, its hull is relatively narrow and unable to hold much cargo."   |
65564   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_FisherBoat_+0"   "The fishing boat is nothing more than a rowboat with sails. It is just large enough to hold fishermen and their catch."   |
65563   "_ONSCREENHELP_5_SHIPS_TYPES_+4"   "Carrack"   |
65562   "_ONSCREENHELP_5_SHIPS_TYPES_+3"   "Holk"   |
65561   "_ONSCREENHELP_5_SHIPS_TYPES_+2"   "Cog"   |
65560   "_ONSCREENHELP_5_SHIPS_TYPES_+1"   "Caravel"   |
65559   "_ONSCREENHELP_5_SHIPS_TYPES_+0"   "Fishing boat"   |
65558   "_BUILDING_Watchtower3_POOL_+11"   ""   |
65557   "_BUILDING_Watchtower3_POOL_+10"   ""   |
65555   "_BUILDING_Watchtower3_POOL_+8"   ""   |
65556   "_BUILDING_Watchtower3_POOL_+9"   ""   |
65554   "_BUILDING_Watchtower3_POOL_+7"   ""   |
65552   "_BUILDING_Watchtower3_POOL_+5"   ""   |
65553   "_BUILDING_Watchtower3_POOL_+6"   ""   |
65551   "_BUILDING_Watchtower3_POOL_+4"   ""   |
65550   "_BUILDING_Watchtower3_POOL_+3"   ""   |
65549   "_BUILDING_Watchtower3_POOL_+2"   ""   |
65547   "_BUILDING_Watchtower3_POOL_+0"   ""   |
65548   "_BUILDING_Watchtower3_POOL_+1"   ""   |
65546   "_BUILDING_Watchtower3_REQUIREMENTS_+0"   ""   |
65545   "_BUILDING_Watchtower3_TOOLTIP_+0"   "The cannon tower lives up to its name. Not only does it have immense firepower; it is built from solid masonry and can even withstand attacks from large warships for a time."   |
65544   "_BUILDING_Watchtower3_NAME_+1"   "Cannon towers"   |
65543   "_BUILDING_Watchtower3_NAME_+0"   "Cannon tower"   |
65542   "_BUILDING_Watchtower2_POOL_+11"   ""   |
65540   "_BUILDING_Watchtower2_POOL_+9"   ""   |
65541   "_BUILDING_Watchtower2_POOL_+10"   ""   |
65539   "_BUILDING_Watchtower2_POOL_+8"   ""   |
65537   "_BUILDING_Watchtower2_POOL_+6"   ""   |
65538   "_BUILDING_Watchtower2_POOL_+7"   ""   |
65535   "_BUILDING_Watchtower2_POOL_+4"   ""   |
65536   "_BUILDING_Watchtower2_POOL_+5"   ""   |
65530   "_BUILDING_Watchtower2_REQUIREMENTS_+0"   ""   |
65531   "_BUILDING_Watchtower2_POOL_+0"   ""   |
65532   "_BUILDING_Watchtower2_POOL_+1"   ""   |
65533   "_BUILDING_Watchtower2_POOL_+2"   ""   |
65534   "_BUILDING_Watchtower2_POOL_+3"   ""   |
65529   "_BUILDING_Watchtower2_TOOLTIP_+0"   "A watchtower is a good defensive position against small and medium-sized ships. However, it can hardly withstand fire from a warship."   |
65527   "_BUILDING_Watchtower2_NAME_+0"   "Watchtower"   |
65528   "_BUILDING_Watchtower2_NAME_+1"   "Watchtowers"   |
65525   "_BUILDING_Watchtower1_POOL_+10"   ""   |
65526   "_BUILDING_Watchtower1_POOL_+11"   ""   |
65516   "_BUILDING_Watchtower1_POOL_+1"   ""   |
65517   "_BUILDING_Watchtower1_POOL_+2"   ""   |
65518   "_BUILDING_Watchtower1_POOL_+3"   ""   |
65519   "_BUILDING_Watchtower1_POOL_+4"   ""   |
65520   "_BUILDING_Watchtower1_POOL_+5"   ""   |
65521   "_BUILDING_Watchtower1_POOL_+6"   ""   |
65522   "_BUILDING_Watchtower1_POOL_+7"   ""   |
65523   "_BUILDING_Watchtower1_POOL_+8"   ""   |
65524   "_BUILDING_Watchtower1_POOL_+9"   ""   |
65514   "_BUILDING_Watchtower1_REQUIREMENTS_+0"   ""   |
65515   "_BUILDING_Watchtower1_POOL_+0"   ""   |
65502   "_BUILDING_Market_Harbour_POOL_+3"   ""   |
65503   "_BUILDING_Market_Harbour_POOL_+4"   ""   |
65504   "_BUILDING_Market_Harbour_POOL_+5"   ""   |
65505   "_BUILDING_Market_Harbour_POOL_+6"   ""   |
65506   "_BUILDING_Market_Harbour_POOL_+7"   ""   |
65507   "_BUILDING_Market_Harbour_POOL_+8"   ""   |
65508   "_BUILDING_Market_Harbour_POOL_+9"   ""   |
65509   "_BUILDING_Market_Harbour_POOL_+10"   ""   |
65510   "_BUILDING_Market_Harbour_POOL_+11"   ""   |
65511   "_BUILDING_Watchtower1_NAME_+0"   "Look-out tower"   |
65512   "_BUILDING_Watchtower1_NAME_+1"   "Look-out towers"   |
65513   "_BUILDING_Watchtower1_TOOLTIP_+0"   "The look-out tower is equipped with only limited firepower, but can be quite dangerous for a small ship."   |
65482   "_BUILDING_Kontor_REQUIREMENTS_+0"   ""   |
65481   "_BUILDING_Kontor_TOOLTIP_+0"   "A ship can dock at a counting house to buy the goods offered there, and sell them in its home city with a respectable profit margin.$NBesides the usual goods, counting houses also offer luxury goods: exotic spices, fine silks, precious tableware, fine wines, and valuable amber."   |
65480   "_BUILDING_Kontor_NAME_+1"   "Counting houses"   |
65479   "_BUILDING_Kontor_NAME_+0"   "Counting house"   |
65478   "_BuyShipSheet_+0"   "Purchase ship"   |
65501   "_BUILDING_Market_Harbour_POOL_+2"   ""   |
65499   "_BUILDING_Market_Harbour_POOL_+0"   ""   |
65500   "_BUILDING_Market_Harbour_POOL_+1"   ""   |
65647   "_MEASURE_UpgradeShip_NAME_+0"   "Improve ship"   |
65648   "_MEASURE_UpgradeShip_TOOLTIP_+0"   "Here you can equip your ship with crew, weapons, and everything else that is important for seafaring."   |
65646   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_TEXT_+0"   "The offer on %2l at the counting house of %1NAME has expired."   |
65645   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The special offer in a counting house has expired"   |
65644   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_+0"   "Offer expired"   |
65643   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_TEXT_+0"   "At the counting house of %1NAME, %2l is sold out."   |
65641   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_+0"   "Goods sold out"   |
65642   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]In a counting house, all the goods on special offer are sold out"   |
65640   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+3"   "In %1NAME, there is a surplus of %2n %3l, which is why these are now for sale at a good price. The offer will last for %4i hours."   |
65639   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+2"   "Thanks to a good harvest, %2n %3l is being offered at a low price in the counting house of %1NAME. Hurry, because the offer ends in %4i hours."   |
65638   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+1"   "The city %1NAME is selling war materials from its arsenal. For a total of %4i hours, %2n %3l are available for purchase in the counting house."   |
65636   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+3"   "#E[NT_NEUTRAL]You can buy raw materials at a good price in a counting house"   |
65637   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+0"   "The counting house of %1NAME is currently offering %2n %3l at a favourable price. However, the offer will expire in %4i hours."   |
65634   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+2"   "#E[NT_NEUTRAL]Food is being offered at a good price in a counting house"   |
65635   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+3"   "%1NAME is selling raw materials"   |
65633   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+2"   "Food surplus in %1NAME"   |
65632   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+1"   "#E[NT_NEUTRAL]War materials are being offered at favourable prices in a counting house"   |
65629   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+0"   "%1NAME has goods for sale"   |
65630   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]Goods are for sale at favourable prices in a counting house"   |
65631   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+1"   "%1NAME is selling war materials"   |
65627   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_TEXT_+0"   "At the counting house of %1NAME, the demand for %2n %3l has expired."   |
65628   "_KONTOR_MISSIONS_OFFER_ITEMS_COOLDOWN_+0"   "%3l from %1NAME:"   |
65626   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The demand at a counting house has expired"   |
65625   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_+0"   "Demand expired"   |
65624   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_TEXT_+0"   "The demand at the counting house of %1NAME for %2n %3l has been satisfied."   |
65622   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_+0"   "Demand satisfied"   |
65623   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The demand at a counting house is satisifed"   |
65621   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+5"   "Due to a lack of raw materials, the counting house of %1NAME will be buying up to %2n %3l at advantageous prices for %4i hours."   |
65617   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+1"   "For the reconstruction of %1NAME, %2n %3l are desperately needed. The counting house will be buying the goods at a good price for %4i hours."   |
65618   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+2"   "A terrible famine has broken out in %1NAME. The city's counting house is desperately seeking %2n %3l. Please help, before it is too late in %4i hours!"   |
65619   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+3"   "Hear ye, hear ye! The council of %1NAME calls its citizens to arms. Hurry, for within %4i hours, a total of %2n %3l will be needed."   |
65620   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+4"   "Attention! The council of %1NAME is pleased to announce that all of its citizens are invited to a great celebration in honour of the town elders. For this festival, %2n %3l are still needed within %4i hours."   |
65611   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+3"   "#E[NT_NEUTRAL]A counting house is buying war materials"   |
65612   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+4"   "A great festival in %1NAME"   |
65613   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+4"   "#E[NT_NEUTRAL]A counting house is buying goods for a great celebration"   |
65614   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+5"   "%1NAME needs raw materials"   |
65615   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+5"   "#E[NT_NEUTRAL]A counting house is buying raw materials"   |
65616   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+0"   "The counting house of %1NAME desperately needs %2n %3l. This demand will last for %4i hours."   |
65595   "_ITEM_Porcelain_NAME_+1"   "Tableware"   |
65596   "_ITEM_Porcelain_TOOLTIP_+0"   "Golden plates, ivory cups, crystal goblets. Costly tableware like this is highly coveted by high-ranking citizens."   |
65597   "_ITEM_Wine_NAME_+0"   "Wine"   |
65598   "_ITEM_Wine_NAME_+1"   "Wines"   |
65599   "_ITEM_Wine_TOOLTIP_+0"   "Wine imported from distant lands is a real delicacy. However, it is so expensive that only the most prosperous can afford it."   |
65600   "_ITEM_Amber_NAME_+0"   "Amber"   |
65601   "_ITEM_Amber_NAME_+1"   "Amber"   |
65602   "_ITEM_Amber_TOOLTIP_+0"   "Amber is probably the oldest gemstone in the world. Even the ancient empires were familiar with it and crafted it. Even today, >yellow amber< is as popular and desired as ever. But only prosperous citizens can afford it now."   |
65603   "_KONTOR_MISSIONS_NEED_ITEMS_COOLDOWN_+0"   "%3l for %1NAME:"   |
65604   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+0"   "Goods are needed in %1NAME"   |
65605   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]A counting house is buying certain goods"   |
65606   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+1"   "Fire! %1NAME is ablaze!"   |
65607   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+1"   "#E[NT_NEUTRAL]A counting house is buying materials for building construction"   |
65608   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+2"   "Heaven help us! %1NAME is starving!"   |
65609   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+2"   "#E[NT_NEUTRAL]A counting house is buying food"   |
65610   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+3"   "%1NAME needs war materials"   |
65594   "_ITEM_Porcelain_NAME_+0"   "Tableware"   |
65591   "_ITEM_Silk_NAME_+0"   "Silk"   |
65592   "_ITEM_Silk_NAME_+1"   "Silks"   |
65593   "_ITEM_Silk_TOOLTIP_+0"   "Silk is a very expensive material, common only in prosperous circles. Fine to look at and delicate to the touch, silk clothing caresses the body like a second skin."   |
65590   "_ITEM_Spicery_TOOLTIP_+0"   "While the rabble can rarely add more than salt and wild herbs to their food, the wealthy enhance their meals with all manner of expensive spices, all of which are merely called >pepper< by the ignorant."   |
65588   "_ITEM_Spicery_NAME_+0"   "Spice"   |
65589   "_ITEM_Spicery_NAME_+1"   "Spices"   |
65587   "_UPGRADE_MoveSpeed_TOOLTIP_+0"   "More than anything else, the masts and sails determine the speed of a sailing ship."   |
65585   "_UPGRADE_MoveSpeed_NAME_+0"   "Rigging"   |
65586   "_UPGRADE_MoveSpeed_NAME_+1"   "Riggings"   |
65582   "_UPGRADE_RotSpeed_NAME_+0"   "Navigation"   |
65583   "_UPGRADE_RotSpeed_NAME_+1"   "Navigation"   |
65584   "_UPGRADE_RotSpeed_TOOLTIP_+0"   "An experienced helmsman and the right equipment allow your ship to make tighter turns."   |
65581   "_UPGRADE_ShipHitpointMod_TOOLTIP_+0"   "The better your ship is armoured, the more damage it can absorb in combat."   |
65569   "_UpgradeShipSheet_+0"   "Ship improvements"   |
65570   "_UPGRADE_ShipMenCnt_NAME_+0"   "Boarding party"   |
65571   "_UPGRADE_ShipMenCnt_NAME_+1"   "Boarding parties"   |
65572   "_UPGRADE_ShipMenCnt_TOOLTIP_+0"   "Your boarding party does the dirty work if you run into problems at sea. One can never have enough hard-bitten men, but they must be paid well, or they may turn their wrath against you!"   |
65573   "_UPGRADE_ShipMenMod_NAME_+0"   "Armament"   |
65574   "_UPGRADE_ShipMenMod_NAME_+1"   "Armaments"   |
65575   "_UPGRADE_ShipMenMod_TOOLTIP_+0"   "With this, you can give the crew of your ship better weapons."   |
65576   "_UPGRADE_ShipCannonMod_NAME_+0"   "Gunport"   |
65577   "_UPGRADE_ShipCannonMod_NAME_+1"   "Gunports"   |
65578   "_UPGRADE_ShipCannonMod_TOOLTIP_+0"   "The more gunports a ship has, the more damage it can do in combat."   |
65579   "_UPGRADE_ShipHitpointMod_NAME_+0"   "Armour"   |
65580   "_UPGRADE_ShipHitpointMod_NAME_+1"   "Armour"   |
65498   "_BUILDING_Market_Harbour_REQUIREMENTS_+0"   ""   |
65497   "_BUILDING_Market_Harbour_TOOLTIP_+0"   "At the harbour, ships can land and conduct trade with the city."   |
65496   "_BUILDING_Market_Harbour_NAME_+1"   "Harbours"   |
65495   "_BUILDING_Market_Harbour_NAME_+0"   "Harbour"   |
65493   "_BUILDING_Kontor_POOL_+10"   ""   |
65494   "_BUILDING_Kontor_POOL_+11"   ""   |
65492   "_BUILDING_Kontor_POOL_+9"   ""   |
65491   "_BUILDING_Kontor_POOL_+8"   ""   |
65489   "_BUILDING_Kontor_POOL_+6"   ""   |
65490   "_BUILDING_Kontor_POOL_+7"   ""   |
65488   "_BUILDING_Kontor_POOL_+5"   ""   |
65486   "_BUILDING_Kontor_POOL_+3"   ""   |
65487   "_BUILDING_Kontor_POOL_+4"   ""   |
65485   "_BUILDING_Kontor_POOL_+2"   ""   |
65483   "_BUILDING_Kontor_POOL_+0"   ""   |
65484   "_BUILDING_Kontor_POOL_+1"   ""   |
65127   "_MEDICUS_FAILURES_+0"   "Action not possible - you are sick!"   |
65125   "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]Your healers cannot treat their patients"   |
65124   "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_+0"   "Treatment interrupted"   |
65123   "_MEDICUS_TREATMENT_DOC_NOMATS_SPEECH_+0"   "#E[NT_NEUTRAL]Alas and alack. We do not have the right kind of medicine to treat you."   |
65121   "_MEDICUS_TREATMENT_DOC_NOMONEY_+1"   "#E[DF_DISGUSTED]No money? Well, have fun with your ailment, then."   |
65120   "_MEDICUS_TREATMENT_DOC_NOMONEY_+0"   "#E[NT_SEVERE]No pay, no treatment. Have I made myself clear?"   |
65118   "_MEDICUS_TREATMENT_DOC_NOTHING_+0"   "#E[NT_NEUTRAL]There is nothing wrong with you."   |
65115   "_MEDICUS_TREATMENT_DOC_CARIES_+1"   "#E[DF_DISGUSTED]You should have come sooner. This tooth needs to be pulled."   |
65113   "_MEDICUS_TREATMENT_DOC_FRACTURE_+1"   "#E[DF_DISGUSTED]You have broken a bone. Cease your lamenting. It will heal."   |
65112   "_MEDICUS_TREATMENT_DOC_FRACTURE_+0"   "#E[NT_NEUTRAL]Does this hurt? Hm. Looks like the bone is broken."   |
65110   "_MEDICUS_TREATMENT_DOC_PNEUMONIA_+0"   "#E[NT_NEUTRAL]This looks bad. But you came just in time. A bad case of influenza is not to be trifled with."   |
65109   "_MEDICUS_TREATMENT_DOC_BURNWOUND_+1"   "#E[DF_DISGUSTED]Did you stand too close to the fire? Here, take this and stop complaining..."   |
65108   "_MEDICUS_TREATMENT_DOC_BURNWOUND_+0"   "#E[NT_NEUTRAL]You have sustained a bad burn. Take this, and make sure that the wound is kept clean."   |
65107   "_MEDICUS_TREATMENT_DOC_POX_+1"   "#E[DF_DISGUSTED]You have contracted leprosy. Here, take this, and pull yourself together!"   |
65105   "_MEDICUS_TREATMENT_DOC_INFLUENZA_+1"   "#E[DF_DISGUSTED]A full-blown case of influenza. It is all your own fault. Take this, and stay abed."   |
65104   "_MEDICUS_TREATMENT_DOC_INFLUENZA_+0"   "#E[NT_NEUTRAL]Influenza, most definitely. Take two spoonfuls of this, and take to your bed."   |
65101   "_MEDICUS_TREATMENT_DOC_HPLOSS_+1"   "#E[DF_DISGUSTED]What?! You are wasting my precious time on account of this minor bruise?"   |
65102   "_MEDICUS_TREATMENT_DOC_COLD_+0"   "#E[NT_NEUTRAL]You appear to have caught a cold. Nothing to worry about."   |
65103   "_MEDICUS_TREATMENT_DOC_COLD_+1"   "#E[DF_DISGUSTED]A simple cold. Stop making such a fuss."   |
65099   "_MEDICUS_TREATMENT_DOC_SPRAIN_+1"   "#E[DF_DISGUSTED]A sprain? You are wasting my valuable time for this?"   |
65100   "_MEDICUS_TREATMENT_DOC_HPLOSS_+0"   "#E[NT_NEUTRAL]Just a few minor bruises. Give me a moment..."   |
65095   "_MEDICUS_TREATMENT_DOC_INTRO_+1"   "#E[NT_FRIENDLY]Let me have a look..."   |
65096   "_MEDICUS_TREATMENT_DOC_INTRO_+2"   "#E[NT_FRIENDLY]Let me examine this..."   |
65098   "_MEDICUS_TREATMENT_DOC_SPRAIN_+0"   "#E[NT_NEUTRAL]It is but a simple sprain. Let me bandage it for you."   |
65097   "_MEDICUS_TREATMENT_DOC_INTRO_+3"   "#E[NT_NEUTRAL]Let me see, then..."   |
65092   "_MEDICUS_TREATMENT_PATIENT_+4"   "#E[SD_DEPRESSED]I am in pain. Can you cure me?"   |
65088   "_MEDICUS_TREATMENT_PATIENT_+0"   "#E[SD_DEPRESSED]Greetings. I think I have contracted an illness..."   |
65082   "_MEASURE_MedicalTreatment_TOOLTIP_+0"   "This allows you to assign one of your healers to treating the patients."   |
65081   "_MEASURE_MedicalTreatment_NAME_+0"   "Administer medical treatment"   |
65012   "_UPGRADE_WhiteCoat_TOOLTIP_+0"   "When they see your employees wearing these gowns, made of waxed white linen, your patients may easily get the impression that they are saints, and infallible. Also, the gowns are naturally stain-resistant. Patients who have beheld your >demigods in white< are guaranteed to come back."   |
65011   "_UPGRADE_WhiteCoat_NAME_+1"   "White gowns"   |
65010   "_UPGRADE_WhiteCoat_NAME_+0"   "White gown"   |
65008   "_UPGRADE_DiagnosisGlass_NAME_+1"   "Diagnostic vials"   |
65007   "_UPGRADE_DiagnosisGlass_NAME_+0"   "Diagnostic vial"   |
65006   "_UPGRADE_MedicineLocker_TOOLTIP_+0"   "Lock your precious drugs in this cabinet to protect them from the greedy claws of thieving rabble."   |
65005   "_UPGRADE_MedicineLocker_NAME_+1"   "Medicine cabinets"   |
65004   "_UPGRADE_MedicineLocker_NAME_+0"   "Medicine cabinet"   |
65003   "_UPGRADE_MedicalBed_TOOLTIP_+0"   "Patients lie down on this table so that your employees can treat them."   |
65001   "_UPGRADE_MedicalBed_NAME_+0"   "Treatment table"   |
65000   "_UPGRADE_WaitBank_TOOLTIP_+0"   "A waiting bench allows all those sick, weakened people to sit comfortably while they are awaiting treatment. This is bound to considerably increase the number of patients who seek your help."   |
64999   "_UPGRADE_WaitBank_NAME_+1"   "Waiting Benches"   |
64998   "_UPGRADE_WaitBank_NAME_+0"   "Waiting Bench"   |
64997   "_UPGRADE_Waterspray_TOOLTIP_+0"   "This spray flacon saturates the air with water vapour which has healing properties and eliminates many sickening odours and gases. This makes it so much easier for your employees to manufacture your curative products."   |
64996   "_UPGRADE_Waterspray_NAME_+1"   "Healing water sprayers"   |
64995   "_UPGRADE_Waterspray_NAME_+0"   "Healing water sprayer"   |
64994   "_BUILDING_Hospital3_POOL_+11"   "The Lusty Leech"   |
64993   "_BUILDING_Hospital3_POOL_+10"   "Purgative Procedures"   |
64992   "_BUILDING_Hospital3_POOL_+9"   "St. Hypochondrus"   |
64991   "_BUILDING_Hospital3_POOL_+8"   "Rapid Recovery"   |
64990   "_BUILDING_Hospital3_POOL_+7"   "Your Personal Physician"   |
64989   "_BUILDING_Hospital3_POOL_+6"   "Happy Hippocrates"   |
64988   "_BUILDING_Hospital3_POOL_+5"   "Saintly Surgeons"   |
64987   "_BUILDING_Hospital3_POOL_+4"   "Chance of Survival"   |
64986   "_BUILDING_Hospital3_POOL_+3"   "Holy Healers"   |
64984   "_BUILDING_Hospital3_POOL_+1"   "Gods in White"   |
64983   "_BUILDING_Hospital3_POOL_+0"   "Luxurious Laxatives"   |
64981   "_BUILDING_Hospital3_TOOLTIP_+0"   "The hospital boasts the most modern equipment of our time. This is also where you find the most skilled physicians. While seeking treatment in a hospital is certainly not cheap, it ensures that you receive the best care that is possible in our day."   |
64980   "_BUILDING_Hospital3_NAME_+1"   "Hospitals"   |
64979   "_BUILDING_Hospital3_NAME_+0"   "Hospital"   |
64978   "_BUILDING_Hospital2_POOL_+11"   "Inventive Care"   |
64977   "_BUILDING_Hospital2_POOL_+10"   "St. Exitus"   |
64976   "_BUILDING_Hospital2_POOL_+9"   "Scarred for Life"   |
64975   "_BUILDING_Hospital2_POOL_+8"   "The Bone Saw"   |
64974   "_BUILDING_Hospital2_POOL_+7"   "St. Moneta"   |
64973   "_BUILDING_Hospital2_POOL_+6"   "Minor Malpractice"   |
64971   "_BUILDING_Hospital2_POOL_+4"   "Artful Amputations"   |
64970   "_BUILDING_Hospital2_POOL_+3"   "Enigmatic Enemas"   |
64969   "_BUILDING_Hospital2_POOL_+2"   "Barely Used Bandages"   |
64968   "_BUILDING_Hospital2_POOL_+1"   "Fly in the Ointment"   |
64967   "_BUILDING_Hospital2_POOL_+0"   "Salve and Salvation"   |
64966   "_BUILDING_Hospital2_REQUIREMENTS_+0"   "Requirements: Scholar, level 3"   |
64965   "_BUILDING_Hospital2_TOOLTIP_+0"   "The infirmary is somewhat better equipped than a pesthouse, rat excrement is less abundant, and the refuse bins are emptied at regular intervals. The main problem you face here is that the methods of treatment are a bit antiquated. The healers in this house are still ignoring medical insights from the Orient. Perhaps you had better not get sick in the first place."   |
64964   "_BUILDING_Hospital2_NAME_+1"   "Infirmaries"   |
64962   "_BUILDING_Hospital1_POOL_+11"   "Radical Relief"   |
64961   "_BUILDING_Hospital1_POOL_+10"   "The Miracle Cure"   |
64958   "_BUILDING_Hospital1_POOL_+7"   "Ale or Ailment?"   |
64957   "_BUILDING_Hospital1_POOL_+6"   "One More Try"   |
64956   "_BUILDING_Hospital1_POOL_+5"   "The Last Resort"   |
64955   "_BUILDING_Hospital1_POOL_+4"   "The Bedbug"   |
64954   "_BUILDING_Hospital1_POOL_+3"   "Worms and Worries"   |
64953   "_BUILDING_Hospital1_POOL_+2"   "The Crucial Crutch"   |
64952   "_BUILDING_Hospital1_POOL_+1"   "Lazar House"   |
64951   "_BUILDING_Hospital1_POOL_+0"   "The Cutoff Date"   |
64950   "_BUILDING_Hospital1_REQUIREMENTS_+0"   "Requirements: Scholar, level 1"   |
64949   "_BUILDING_Hospital1_TOOLTIP_+0"   "In the poorly equipped pesthouse, surrounded by rat droppings and crusty bandages, barely qualified barber-surgeons try to alleviate the suffering of all those unfortunate souls who cannot afford better treatment. They are probably doing their best, but... oh well..."   |
64948   "_BUILDING_Hospital1_NAME_+1"   "Pesthouses"   |
64947   "_BUILDING_Hospital1_NAME_+0"   "Pesthouse"   |
65009   "_UPGRADE_DiagnosisGlass_TOOLTIP_+0"   "This vial enables your employees to examine the effects of diseases more thoroughly, and thus create more powerful medicine against these very ailments."   |
65002   "_UPGRADE_MedicalBed_NAME_+1"   "Treatment tables"   |
64985   "_BUILDING_Hospital3_POOL_+2"   "No wealth, no health"   |
64982   "_BUILDING_Hospital3_REQUIREMENTS_+0"   "Requirements: Scholar, level 5"   |
64972   "_BUILDING_Hospital2_POOL_+5"   "Demigods in Off-White"   |
64963   "_BUILDING_Hospital2_NAME_+0"   "Infirmary"   |
64960   "_BUILDING_Hospital1_POOL_+9"   "Lice and License"   |
64959   "_BUILDING_Hospital1_POOL_+8"   "Bargain Bandages"   |
65126   "_MEDICUS_TREATMENT_MSG_NOMATS_BODY_+0"   "Your business %1GG needs %2l in order to continue the treatment,"   |
65122   "_MEDICUS_TREATMENT_DOC_NOMATS_+0"   "#E[NT_NEUTRAL]Alas and alack. We are all out of %1l, therefore we cannot treat you."   |
65119   "_MEDICUS_TREATMENT_DOC_NOTHING_+1"   "#E[DF_DISGUSTED]Stop wasting my precious time, you malingerer!"   |
65116   "_MEDICUS_TREATMENT_DOC_BLACKDEATH_+0"   "#E[NT_SEVERE]Heaven help us all, 'tis the plague! Take this and get out of here!"   |
65117   "_MEDICUS_TREATMENT_DOC_BLACKDEATH_+1"   "#E[DF_DISGUSTED]Oh, no! What is this you brought me? The plague? Here, take this and go away!"   |
65114   "_MEDICUS_TREATMENT_DOC_CARIES_+0"   "#E[NT_NEUTRAL]One of your teeth is rotten! Alas, I will have to extract it."   |
65106   "_MEDICUS_TREATMENT_DOC_POX_+0"   "#E[NT_NEUTRAL]Well, well, this doesn't look too good. Leprosy is no laughing matter. Try this."   |
65093   "_MEDICUS_TREATMENT_PATIENT_+5"   "#E[SD_DEPRESSED]I am not feeling well at all. Can you do something about it?"   |
65094   "_MEDICUS_TREATMENT_DOC_INTRO_+0"   "#E[NT_FRIENDLY]Let me look at this."   |
65089   "_MEDICUS_TREATMENT_PATIENT_+1"   "#E[SD_DEPRESSED]I appear to be ailing. Can you help me?"   |
65090   "_MEDICUS_TREATMENT_PATIENT_+2"   "#E[SD_DEPRESSED]I am feeling truly awful. Help me, please!"   |
65091   "_MEDICUS_TREATMENT_PATIENT_+3"   "#E[SD_DEPRESSED]I think I am sick. Please do your best."   |
65086   "_MEASURE_AttendDoctor_NAME_+0"   "Consult a medicus"   |
65087   "_MEASURE_AttendDoctor_TOOLTIP_+0"   "Are you feeling under the weather? Are you perhaps in pain? Or would you just like to make sure that you are healthy as a horse? Then go see a medicus."   |
65085   "_MEASURE_Quacksalver_TARGET_+0"   "Where would you like to offer your miracle cures?"   |
65083   "_MEASURE_Quacksalver_NAME_+0"   "Quacksalve"   |
65084   "_MEASURE_Quacksalver_TOOLTIP_+0"   ">Gather round, everyone! I offer you the most wondrous, and at the same time most effective, cures for whatever ailment may befall you!<$NMaybe you would never fall for such bogus claims yourself. But the common people are desperately eager to buy >miracle cures< from quacksalvers against all kinds of afflictions. So why not profit from their ignorance?"   |
65079   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_NAME_+0"   "Drunk"   |
65078   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_TOOLTIP_+0"   "is royally drunk"   |
65077   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_DESCRIPTION_+0"   "This staff is a masterpiece of modern medicine, and it works miracles as well. Whoever carries it will be immune aginst disease. Too bad the protective effect only lasts for a few hours."   |
65076   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_NAME_+0"   "Caduceus"   |
65074   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_DESCRIPTION_+0"   "Tooth rot is a terrible thing. You are in constant pain, unable to eat properly, and your breath smells quite awful...$NThe only way to treat this is to have the tooth pulled and take some >pain medication<."   |
65073   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_NAME_+0"   "Tooth rot"   |
65072   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_TOOLTIP_+0"   "is suffering from tooth rot"   |
65070   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_NAME_+0"   "Pneumonia"   |
65071   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_DESCRIPTION_+0"   "Bouts of fever, bloody phlegm, painful breathing...$NThose who have come down with pneumonia are doomed to die soon, unless a skilled healer starts treating them with >pain medication< immediately."   |
65069   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_TOOLTIP_+0"   "has contracted pneumonia"   |
65068   "_ONSCREENHELP_9_ACTION_IMPACT_Pox_DESCRIPTION_+0"   "Leprosy, while not inherently lethal, is almost as dangerous as the plague. It covers the bodies of those unfortunate enough to contract it with ugly ulcers, damaging their bodies as well as their minds.$NThe only known efficient treatment for leprosy is external and internal application of a >medicine bottle<. If left untreated, the patient will remain a leper forever."   |
65067   "_ONSCREENHELP_9_ACTION_IMPACT_Pox_NAME_+0"   "Leprosy"   |
65111   "_MEDICUS_TREATMENT_DOC_PNEUMONIA_+1"   "#E[DF_DISGUSTED]Pneumonia... serves you right! Why did you not consult me sooner?"   |
65080   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_DESCRIPTION_+0"   ">Oh... oh... everything is spinning... and why does the ground keep swaying like that? I'm surely not aboard a ship?<$NHad a few too many? Serves you right if you are no longer the master of your own limbs.$NAnd now you are desperately trying to remember your way home so you can crawl under the blankets, sleep it off, and mercifully forget everything that has come to pass today..."   |
65075   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_TOOLTIP_+0"   "carries the caduceus"   |
65064   "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_NAME_+0"   "Burn"   |
65048   "_ITEM_PainKiller_NAME_+0"   "Pain medication"   |
65049   "_ITEM_PainKiller_NAME_+1"   "Pain medication"   |
65050   "_ITEM_PainKiller_TOOLTIP_+0"   "If a healer sees fit to apply this treatment in order to help a patient, the illness must be very serious indeed...$NPain medication can provide relief with the following injuries and diseases: >tooth rot<, >pneumonia<, >broken bone< and >Black Death<."   |
65051   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_TOOLTIP_+0"   "has contracted the plague"   |
65052   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_NAME_+0"   "Black Death"   |
65053   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_DESCRIPTION_+0"   "The plague is extremely contagious, and lethal in most cases. Some claim that the >pestilence< is God's punishment for all sinners. Others think it was sent by the Unclean one, Satan himself...$N$NBe that as it may, the Black Death will kill you fast unless you start treating it with >pain medication< immediately."   |
65054   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_TOOLTIP_+0"   "has sprained an ankle"   |
65055   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_NAME_+0"   "Sprain"   |
65056   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_DESCRIPTION_+0"   "Without doubt, someone with a sprained ankle will suffer severe pain whenever he or she tries to move the foot.$NThe treatment of choice for a sprain is a >bandage<, soaked in cold water."   |
65057   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_TOOLTIP_+0"   "has caught a cold"   |
65058   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_NAME_+0"   "Cold"   |
65059   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_DESCRIPTION_+0"   "Dismissed as harmless by many people, a simple cold can quickly develop into a full-blown case of >influenza<. In order to prevent this, well-trained healers treat colds by wrapping the patient in warm >bandages<."   |
65060   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_TOOLTIP_+0"   "has contracted influenza"   |
65061   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_NAME_+0"   "Influenza"   |
65062   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_DESCRIPTION_+0"   "Influenza is not to be taken lightly. Once in its grip, you will soon feel miserable, sapped, and feeble. The only thing that can help you now is a >medicine bottle<, dispensed by a healer, or you might develop >pneumonia< and die..."   |
65063   "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_TOOLTIP_+0"   "has suffered a burn"   |

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最終更新:2010年07月16日 00:22