それぞれのアドレス
発射体アドレス
各武装のアドレス
1. 00 00 00 01 武器の種類(アドレス各種参照)
2. 12 34 56 78 HIT ID
3. 00 00 00 00 弾の発射するモデルID (nud)
4. 00 00 00 00 弾が発射するモデルの骨のインデックス (vbn)
5. 00 00 00 00 銃口補正に合わせて打つか自機が向いている方向に撃つか(1で向いている方向2で撃つ方向3で敵に)
1. 00 00 00 01 武器の種類(アドレス各種参照)
2. 12 34 56 78 HIT ID
3. 00 00 00 00 弾の発射するモデルID (nud)
4. 00 00 00 00 弾が発射するモデルの骨のインデックス (vbn)
5. 00 00 00 00 銃口補正に合わせて打つか自機が向いている方向に撃つか(1で向いている方向2で撃つ方向3で敵に)
6,7,8,9,10 - (モデルバインドポーズ関節の局所軸に基づく)
imageプラグインエラー : 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。
6. 00 00 00 00 Y軸移動 (浮動値)
7. 00 00 00 00 Z軸移動 (浮動値)
8. 40 20 00 00 X軸移動 (浮動値)
9. 00 00 00 00 X軸周りの回転 (ラジアン)
10. 00 00 00 00 Z軸周りの回転 (ラジアン)
imageプラグインエラー : 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。
6. 00 00 00 00 Y軸移動 (浮動値)
7. 00 00 00 00 Z軸移動 (浮動値)
8. 40 20 00 00 X軸移動 (浮動値)
9. 00 00 00 00 X軸周りの回転 (ラジアン)
10. 00 00 00 00 Z軸周りの回転 (ラジアン)
11.00 00 00 00 その武装の種類(コスメID)
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 00
16. 00 00 00 01 一回の入力で弾数がいくつ減るか
17. 00 00 00 50 照射時間
18. 00 00 00 00 弾の射程限界
19. 41 30 00 00 弾の初速
20. 3F 80 00 00 発射物加速度
21. 00 00 00 00
22. 00 00 00 00
23. 40 90 00 00 弾の最高速度
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. 00 00 00 00
29. 00 00 00 00
30. 00 00 00 02
31. 3C 2B 92 A6 弾の水平誘導の量
32. 3F 75 BE 0B 弾の水平誘導の角度(ラジアン単位)
33. 3C 00 AD FC 弾の垂直誘導の量
34. 3F 49 0F DB 弾の垂直誘導の角度(ラジアン単位)
35. 00 00 00 01
36. 00 00 00 2D
37. 3F 80 00 00
38. 43 FA 00 00
39. 42 20 00 00
40. BF 99 99 9A
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 41 40 00 00 ゲロビなどの長さ
45. 3F 19 99 9A 弾の大きさ(当たり判定)
46. 00 00 00 02 穿透擊中目標
47. 00 00 00 01
48. 8B F4 64 76 ヒットサウンド
49. 00 00 00 00
50. 00 00 00 00
51. 00 00 00 00 - 爆風の発射体ID
52. 00 00 00 00
53. 00 00 00 00
54. 00 00 00 00
55. 00 00 00 00
56. 00 00 00 00 - 曲がるゲロビのしなり具合
57. 00 00 00 00 - エフェクトの伝導率
58. 00 00 00 00
59. 00 00 00 00
60. 00 00 00 00
61. 00 00 00 00
62. 00 00 00 00
63. 00 00 00 00
64. 00 00 00 00
65. 00 00 00 00
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 00
16. 00 00 00 01 一回の入力で弾数がいくつ減るか
17. 00 00 00 50 照射時間
18. 00 00 00 00 弾の射程限界
19. 41 30 00 00 弾の初速
20. 3F 80 00 00 発射物加速度
21. 00 00 00 00
22. 00 00 00 00
23. 40 90 00 00 弾の最高速度
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. 00 00 00 00
29. 00 00 00 00
30. 00 00 00 02
31. 3C 2B 92 A6 弾の水平誘導の量
32. 3F 75 BE 0B 弾の水平誘導の角度(ラジアン単位)
33. 3C 00 AD FC 弾の垂直誘導の量
34. 3F 49 0F DB 弾の垂直誘導の角度(ラジアン単位)
35. 00 00 00 01
36. 00 00 00 2D
37. 3F 80 00 00
38. 43 FA 00 00
39. 42 20 00 00
40. BF 99 99 9A
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 41 40 00 00 ゲロビなどの長さ
45. 3F 19 99 9A 弾の大きさ(当たり判定)
46. 00 00 00 02 穿透擊中目標
47. 00 00 00 01
48. 8B F4 64 76 ヒットサウンド
49. 00 00 00 00
50. 00 00 00 00
51. 00 00 00 00 - 爆風の発射体ID
52. 00 00 00 00
53. 00 00 00 00
54. 00 00 00 00
55. 00 00 00 00
56. 00 00 00 00 - 曲がるゲロビのしなり具合
57. 00 00 00 00 - エフェクトの伝導率
58. 00 00 00 00
59. 00 00 00 00
60. 00 00 00 00
61. 00 00 00 00
62. 00 00 00 00
63. 00 00 00 00
64. 00 00 00 00
65. 00 00 00 00
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
ヒットプロパティ
1. 00 00 00 01
2. 00 00 00 32 - ダメージ
3. 00 00 00 02
4. 00 00 00 46 - ダウン値
5. 00 00 00 64 - よろけ値
6. 00 00 00 01 - タイプ(03=掴み属性)
7. 41 10 00 00 - ダメージ補正値
8. 00 00 00 00 - 特殊エフェクト
9. 00 00 00 20 - Hit effect -> データベースを参照してください。
10. 00 00 00 02 吹き飛ばし方向(強制ダウン時は無効?)
11. 00 00 00 05 吹き飛ばし方向(強制ダウン時は無効?)
12. 00 00 00 07 吹き飛ばし方向(強制ダウン時は無効?)
13. 00 00 00 02 - 敵のカメラがどれだけ揺れるか(格闘のみ)
14. 00 00 00 02 - 自身のカメラがどれだけ揺れるか(格闘のみ)
15. 00 00 00 00
16. 00 00 00 28 - 吹き飛ばし角度(5A(90)で真上に吹き飛ぶ)
17. 00 00 00 96 - 吹き飛ばし距離(値が高いほど遠くに飛ぶ)スタン時間?
18. 00 00 00 00
19. 00 00 00 05 - 多段ヒット系のヒット間隔
20. 00 00 00 01 - ヒット数(ゲロビ・格闘)
21. 00 00 00 05 - 敵の硬直 (よろけ等のモーション速度)
22. 00 00 00 05 - 自身の硬直(ヒットストップ?)
23. 00 00 00 0D - ヒット時の視覚効果(Damage effect) -> データベースを参照してください。
24. 3F 80 00 00 - ヒット時の視覚効果サイズ/強度
25. AD 9C C9 0A - ヒット時の効果音(Damage SE)-> データベースを参照してください。
26. 89 0E 6F C0
27. 00 00 00 00 - ヒットが味方を無視しているか 00=あり、01=ない
28. 00 00 00 03
2. 00 00 00 32 - ダメージ
3. 00 00 00 02
4. 00 00 00 46 - ダウン値
5. 00 00 00 64 - よろけ値
6. 00 00 00 01 - タイプ(03=掴み属性)
7. 41 10 00 00 - ダメージ補正値
8. 00 00 00 00 - 特殊エフェクト
9. 00 00 00 20 - Hit effect -> データベースを参照してください。
10. 00 00 00 02 吹き飛ばし方向(強制ダウン時は無効?)
11. 00 00 00 05 吹き飛ばし方向(強制ダウン時は無効?)
12. 00 00 00 07 吹き飛ばし方向(強制ダウン時は無効?)
13. 00 00 00 02 - 敵のカメラがどれだけ揺れるか(格闘のみ)
14. 00 00 00 02 - 自身のカメラがどれだけ揺れるか(格闘のみ)
15. 00 00 00 00
16. 00 00 00 28 - 吹き飛ばし角度(5A(90)で真上に吹き飛ぶ)
17. 00 00 00 96 - 吹き飛ばし距離(値が高いほど遠くに飛ぶ)スタン時間?
18. 00 00 00 00
19. 00 00 00 05 - 多段ヒット系のヒット間隔
20. 00 00 00 01 - ヒット数(ゲロビ・格闘)
21. 00 00 00 05 - 敵の硬直 (よろけ等のモーション速度)
22. 00 00 00 05 - 自身の硬直(ヒットストップ?)
23. 00 00 00 0D - ヒット時の視覚効果(Damage effect) -> データベースを参照してください。
24. 3F 80 00 00 - ヒット時の視覚効果サイズ/強度
25. AD 9C C9 0A - ヒット時の効果音(Damage SE)-> データベースを参照してください。
26. 89 0E 6F C0
27. 00 00 00 00 - ヒットが味方を無視しているか 00=あり、01=ない
28. 00 00 00 03
簡略化された武器プロパティ領域 (MBON's 011.bin)
射撃-
1. FF FF FF FF - 始める
2. 00 00 00 01 - 武器配列ID
3. 00 00 00 00
4. 00 00 00 00
5. 00 00 00 00
6. 00 00 00 00
7. 00 00 00 00
8. 00 00 00 00
9. 00 00 00 00
10. 00 00 00 00
11. 00 00 00 01
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 00
16. 00 00 00 02
17. 00 00 00 00
18. 00 00 00 00
19. 00 00 00 00
20. 00 00 00 00
21. 00 00 00 00
22. 00 00 00 00
23. 00 00 00 00
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. 03 D8 49 97 - OMO ID (アニメーションID)
29. 00 00 00 10 - 射撃発生
30. FC 3A 92 13 - 発射物ID
31. 00 00 00 00
32. 00 00 00 00
33. 00 00 00 00
34. 00 00 00 00
35. 00 00 00 00
36. 00 00 00 00
37. 00 00 00 00
38. 00 00 00 00
39. 00 00 00 00
40. 00 00 00 00
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 00 00 00 00
45. 00 00 00 00
46. 00 00 00 00 - Current weapon pointer.
47. 00 00 00 00
48. 00 00 00 00
49. 00 00 00 00
50. 00 00 00 00
51. 00 00 00 00
52. 00 00 00 00
53. 00 00 00 00
54. 00 00 00 00
55. 00 00 00 00
56. 00 00 00 00
57. 00 00 00 00
58. 00 00 00 00
59. 00 00 00 05
60. 00 00 00 00
61. 00 00 00 01
62. 00 00 00 01
63. 00 00 00 01
64. 00 00 00 00
65. 00 00 00 00
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
71. 00 00 00 00
72. 00 00 00 00
73. 00 00 00 00
74. 00 00 00 00
75. 00 00 00 00
76. 00 00 00 00
77. 00 00 00 00
78. 00 00 00 00
79. 00 00 00 00
80. 00 00 00 00
81. 00 00 00 00
82. 00 00 00 00
83. 00 00 00 00
84. 00 00 00 00
85. 00 00 00 00
86. 00 00 00 00
87. 00 00 00 00
88. 00 00 00 00
89. 00 00 00 00
90. 00 00 00 00
91. 00 00 00 00
92. 00 00 00 00
93. 00 00 00 00
94. 00 00 00 00
95. 00 00 00 00
96. 00 00 00 00
97. 00 00 00 00
98. 00 00 00 00
99. 00 00 00 00
100. 00 00 00 00
101. 00 00 00 00
102. 00 00 00 00
103. 00 00 00 00
104. 00 00 00 00
105. 00 00 00 00
106. 00 00 00 00
107. 00 00 00 00
108. 00 00 00 00
109. 00 00 00 00
110. 00 00 00 00
111. 00 00 00 00
112. 00 00 00 00
113. 00 00 00 00
114. 00 00 00 00
115. 00 00 00 00
116. 00 00 00 00
117. 00 00 00 00
118. 00 00 00 00
119. 00 00 00 00
120. 00 00 00 00
121. 00 00 00 00
122. 00 00 00 00
123. 00 00 00 00
124. 00 00 00 00
125. 00 00 00 00
126. 00 00 00 00
127. 00 00 00 00
128. 00 00 00 00
2. 00 00 00 01 - 武器配列ID
3. 00 00 00 00
4. 00 00 00 00
5. 00 00 00 00
6. 00 00 00 00
7. 00 00 00 00
8. 00 00 00 00
9. 00 00 00 00
10. 00 00 00 00
11. 00 00 00 01
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 00
16. 00 00 00 02
17. 00 00 00 00
18. 00 00 00 00
19. 00 00 00 00
20. 00 00 00 00
21. 00 00 00 00
22. 00 00 00 00
23. 00 00 00 00
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. 03 D8 49 97 - OMO ID (アニメーションID)
29. 00 00 00 10 - 射撃発生
30. FC 3A 92 13 - 発射物ID
31. 00 00 00 00
32. 00 00 00 00
33. 00 00 00 00
34. 00 00 00 00
35. 00 00 00 00
36. 00 00 00 00
37. 00 00 00 00
38. 00 00 00 00
39. 00 00 00 00
40. 00 00 00 00
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 00 00 00 00
45. 00 00 00 00
46. 00 00 00 00 - Current weapon pointer.
47. 00 00 00 00
48. 00 00 00 00
49. 00 00 00 00
50. 00 00 00 00
51. 00 00 00 00
52. 00 00 00 00
53. 00 00 00 00
54. 00 00 00 00
55. 00 00 00 00
56. 00 00 00 00
57. 00 00 00 00
58. 00 00 00 00
59. 00 00 00 05
60. 00 00 00 00
61. 00 00 00 01
62. 00 00 00 01
63. 00 00 00 01
64. 00 00 00 00
65. 00 00 00 00
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
71. 00 00 00 00
72. 00 00 00 00
73. 00 00 00 00
74. 00 00 00 00
75. 00 00 00 00
76. 00 00 00 00
77. 00 00 00 00
78. 00 00 00 00
79. 00 00 00 00
80. 00 00 00 00
81. 00 00 00 00
82. 00 00 00 00
83. 00 00 00 00
84. 00 00 00 00
85. 00 00 00 00
86. 00 00 00 00
87. 00 00 00 00
88. 00 00 00 00
89. 00 00 00 00
90. 00 00 00 00
91. 00 00 00 00
92. 00 00 00 00
93. 00 00 00 00
94. 00 00 00 00
95. 00 00 00 00
96. 00 00 00 00
97. 00 00 00 00
98. 00 00 00 00
99. 00 00 00 00
100. 00 00 00 00
101. 00 00 00 00
102. 00 00 00 00
103. 00 00 00 00
104. 00 00 00 00
105. 00 00 00 00
106. 00 00 00 00
107. 00 00 00 00
108. 00 00 00 00
109. 00 00 00 00
110. 00 00 00 00
111. 00 00 00 00
112. 00 00 00 00
113. 00 00 00 00
114. 00 00 00 00
115. 00 00 00 00
116. 00 00 00 00
117. 00 00 00 00
118. 00 00 00 00
119. 00 00 00 00
120. 00 00 00 00
121. 00 00 00 00
122. 00 00 00 00
123. 00 00 00 00
124. 00 00 00 00
125. 00 00 00 00
126. 00 00 00 00
127. 00 00 00 00
128. 00 00 00 00
格闘
1. FF FF FF FF - 始める
2. 00 00 00 37 - 武器配列ID
3. 00 00 00 01
4. 00 00 00 03 - 武器をトリガーする入力, if not first hit.
2. 00 00 00 37 - 武器配列ID
3. 00 00 00 01
4. 00 00 00 03 - 武器をトリガーする入力, if not first hit.
00 = 格闘
01 = 右格闘
02 = 左格闘
03 = 左右格闘
04 = 後格闘
08 = 前格闘
10 = 射撃
11 = サブ
12 = 特射
13 = 特格
14 = 自動
15 = ジャンプ
01 = 右格闘
02 = 左格闘
03 = 左右格闘
04 = 後格闘
08 = 前格闘
10 = 射撃
11 = サブ
12 = 特射
13 = 特格
14 = 自動
15 = ジャンプ
5. 00 00 00 00
6. 00 00 00 00
7. 00 00 00 00
8. 00 00 00 04
9. 00 00 00 00
10. 00 00 00 0C
11. 00 00 00 1F
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 14
16. 00 00 00 01
17. 00 00 00 00
18. FE B1 79 73
19. 00 00 00 01
20. 00 00 00 09
21. 00 00 00 00
22. 00 00 00 00
23. 00 00 00 00
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. F6 79 21 17 - OMO ID
29. 2B EF F8 92 -
30. 00 00 00 04
31. 00 00 00 5A
32. 1D C2 A2 FC
33. 00 00 00 04
34. 00 00 00 06
35. 00 00 00 00
36. 00 00 00 00
37. 00 00 00 00
38. 00 00 00 01
39. 00 00 00 00
40. 00 00 00 00
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 00 00 00 00
45. 00 00 00 00
46. 00 00 02 76 - Current Weapon ID
47. 00 00 00 0E - Next Weapon Hasei Allowed Input Frame
48. 00 00 02 77 - Next Weapon Hasei Weapon ID
49. 00 00 00 00 - Next Weapon Hasei Weapon ID
50. 00 00 00 00 - Next Weapon Hasei Weapon ID
51. 00 00 00 00 - Next Weapon Hasei Weapon ID
52. 00 00 00 00 - Next Weapon Hasei Weapon ID
53. 00 00 00 00 - Next Weapon Hasei Weapon ID
54. 00 00 00 00 - Next Weapon Hasei Weapon ID
55. 00 00 00 00 - Next Weapon Hasei Weapon ID
56. 00 00 00 00 - Next Weapon Hasei Weapon ID
57. 00 00 00 00 - Next Weapon Hasei Weapon ID
58. 00 00 00 01
59. 00 00 00 01
60. 00 00 00 00
61. 00 00 00 00
62. 00 00 00 00
63. 00 00 00 01
64. 00 00 00 00
65. 00 00 00 28
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
71. 00 00 00 00
72. 00 00 00 00
73. 00 00 00 00
74. 00 00 00 00
75. 00 00 00 00
76. 00 00 00 00
77. 00 00 00 00
78. 00 00 00 00
79. 00 00 00 00
80. 00 00 00 00
81. 00 00 00 00
82. 00 00 00 00
83. 00 00 00 00
84. 00 00 00 00
85. 00 00 00 00
86. 00 00 00 00
87. 00 00 00 00
88. 00 00 00 00
89. 00 00 00 00
90. 00 00 00 00
91. 00 00 00 00
92. 00 00 00 00
93. 00 00 00 00
94. 00 00 00 00
95. 00 00 00 00
96. 00 00 00 00
97. 00 00 00 00
98. 00 00 00 00
99. 00 00 00 00
100. 00 00 00 00
101. 00 00 00 00
102. 00 00 00 00
103. 00 00 00 00
104. 00 00 00 00
105. 00 00 00 00
106. 00 00 00 00
107. 00 00 00 00
108. 00 00 00 00
109. 00 00 00 00
110. 00 00 00 00
111. 00 00 00 00
112. 00 00 00 00
113. 00 00 00 00
114. 00 00 00 00
115. 00 00 00 00
116. 00 00 00 00
117. 00 00 00 00
118. 00 00 00 00
119. 00 00 00 00
120. 00 00 00 00
121. 00 00 00 00
122. 00 00 00 00
123. 00 00 00 00
124. 00 00 00 00
125. 00 00 00 00
126. 00 00 00 00
127. 00 00 00 00
128. 00 00 00 00
6. 00 00 00 00
7. 00 00 00 00
8. 00 00 00 04
9. 00 00 00 00
10. 00 00 00 0C
11. 00 00 00 1F
12. 00 00 00 00
13. 00 00 00 00
14. 00 00 00 00
15. 00 00 00 14
16. 00 00 00 01
17. 00 00 00 00
18. FE B1 79 73
19. 00 00 00 01
20. 00 00 00 09
21. 00 00 00 00
22. 00 00 00 00
23. 00 00 00 00
24. 00 00 00 00
25. 00 00 00 00
26. 00 00 00 00
27. 00 00 00 00
28. F6 79 21 17 - OMO ID
29. 2B EF F8 92 -
30. 00 00 00 04
31. 00 00 00 5A
32. 1D C2 A2 FC
33. 00 00 00 04
34. 00 00 00 06
35. 00 00 00 00
36. 00 00 00 00
37. 00 00 00 00
38. 00 00 00 01
39. 00 00 00 00
40. 00 00 00 00
41. 00 00 00 00
42. 00 00 00 00
43. 00 00 00 00
44. 00 00 00 00
45. 00 00 00 00
46. 00 00 02 76 - Current Weapon ID
47. 00 00 00 0E - Next Weapon Hasei Allowed Input Frame
48. 00 00 02 77 - Next Weapon Hasei Weapon ID
49. 00 00 00 00 - Next Weapon Hasei Weapon ID
50. 00 00 00 00 - Next Weapon Hasei Weapon ID
51. 00 00 00 00 - Next Weapon Hasei Weapon ID
52. 00 00 00 00 - Next Weapon Hasei Weapon ID
53. 00 00 00 00 - Next Weapon Hasei Weapon ID
54. 00 00 00 00 - Next Weapon Hasei Weapon ID
55. 00 00 00 00 - Next Weapon Hasei Weapon ID
56. 00 00 00 00 - Next Weapon Hasei Weapon ID
57. 00 00 00 00 - Next Weapon Hasei Weapon ID
58. 00 00 00 01
59. 00 00 00 01
60. 00 00 00 00
61. 00 00 00 00
62. 00 00 00 00
63. 00 00 00 01
64. 00 00 00 00
65. 00 00 00 28
66. 00 00 00 00
67. 00 00 00 00
68. 00 00 00 00
69. 00 00 00 00
70. 00 00 00 00
71. 00 00 00 00
72. 00 00 00 00
73. 00 00 00 00
74. 00 00 00 00
75. 00 00 00 00
76. 00 00 00 00
77. 00 00 00 00
78. 00 00 00 00
79. 00 00 00 00
80. 00 00 00 00
81. 00 00 00 00
82. 00 00 00 00
83. 00 00 00 00
84. 00 00 00 00
85. 00 00 00 00
86. 00 00 00 00
87. 00 00 00 00
88. 00 00 00 00
89. 00 00 00 00
90. 00 00 00 00
91. 00 00 00 00
92. 00 00 00 00
93. 00 00 00 00
94. 00 00 00 00
95. 00 00 00 00
96. 00 00 00 00
97. 00 00 00 00
98. 00 00 00 00
99. 00 00 00 00
100. 00 00 00 00
101. 00 00 00 00
102. 00 00 00 00
103. 00 00 00 00
104. 00 00 00 00
105. 00 00 00 00
106. 00 00 00 00
107. 00 00 00 00
108. 00 00 00 00
109. 00 00 00 00
110. 00 00 00 00
111. 00 00 00 00
112. 00 00 00 00
113. 00 00 00 00
114. 00 00 00 00
115. 00 00 00 00
116. 00 00 00 00
117. 00 00 00 00
118. 00 00 00 00
119. 00 00 00 00
120. 00 00 00 00
121. 00 00 00 00
122. 00 00 00 00
123. 00 00 00 00
124. 00 00 00 00
125. 00 00 00 00
126. 00 00 00 00
127. 00 00 00 00
128. 00 00 00 00